void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:崟 */ 0xff, 0x00, 0x00, /* 1:柧傞偄愒 */ 0x00, 0xff, 0x00, /* 2:柧傞偄椢 */ 0xff, 0xff, 0x00, /* 3:柧傞偄墿怓 */ 0x00, 0x00, 0xff, /* 4:柧傞偄惵 */ 0xff, 0x00, 0xff, /* 5:柧傞偄巼 */ 0x00, 0xff, 0xff, /* 6:柧傞偄悈怓 */ 0xff, 0xff, 0xff, /* 7:敀 */ 0xc6, 0xc6, 0xc6, /* 8:柧傞偄奃怓 */ 0x84, 0x00, 0x00, /* 9:埫偄愒 */ 0x00, 0x84, 0x00, /* 10:埫偄椢 */ 0x84, 0x84, 0x00, /* 11:埫偄墿怓 */ 0x00, 0x00, 0x84, /* 12:埫偄惵 */ 0x84, 0x00, 0x84, /* 13:埫偄巼 */ 0x00, 0x84, 0x84, /* 14:埫偄悈怓 */ 0x84, 0x84, 0x84 /* 15:埫偄奃怓 */ }; unsigned char table2[216 * 3]; int r, g, b; set_palette(0, 15, table_rgb); for (b = 0; b < 6; b++) { for (g = 0; g < 6; g++) { for (r = 0; r < 6; r++) { table2[(r + g * 6 + b * 36) * 3 + 0] = r * 51; table2[(r + g * 6 + b * 36) * 3 + 1] = g * 51; table2[(r + g * 6 + b * 36) * 3 + 2] = b * 51; } } } set_palette(16, 231, table2); return; }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:흑 */ 0xff, 0x00, 0x00, /* 1:밝은 빨강 */ 0x00, 0xff, 0x00, /* 2:밝은 초록 */ 0xff, 0xff, 0x00, /* 3:밝은 황색 */ 0x00, 0x00, 0xff, /* 4:밝은 파랑 */ 0xff, 0x00, 0xff, /* 5:밝은 보라색 */ 0x00, 0xff, 0xff, /* 6:밝은 물색 */ 0xff, 0xff, 0xff, /* 7:흰색 */ 0xc6, 0xc6, 0xc6, /* 8:밝은 회색 */ 0x84, 0x00, 0x00, /* 9:어두운 빨강 */ 0x00, 0x84, 0x00, /* 10:어두운 초록 */ 0x84, 0x84, 0x00, /* 11:어두운 황색 */ 0x00, 0x00, 0x84, /* 12:어두운 파랑 */ 0x84, 0x00, 0x84, /* 13:어두운 보라색 */ 0x00, 0x84, 0x84, /* 14:어두운 물색 */ 0x84, 0x84, 0x84 /* 15:어두운 회색 */ }; unsigned char table2[216 * 3]; int r, g, b; set_palette(0, 15, table_rgb); for (b = 0; b < 6; b++) { for (g = 0; g < 6; g++) { for (r = 0; r < 6; r++) { table2[(r + g * 6 + b * 36) * 3 + 0] = r * 51; table2[(r + g * 6 + b * 36) * 3 + 1] = g * 51; table2[(r + g * 6 + b * 36) * 3 + 2] = b * 51; } } } set_palette(16, 231, table2); return; }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:黒 */ 0xff, 0x00, 0x00, /* 1:明るい赤 */ 0x00, 0xff, 0x00, /* 2:明るい緑 */ 0xff, 0xff, 0x00, /* 3:明るい黄色 */ 0x00, 0x00, 0xff, /* 4:明るい青 */ 0xff, 0x00, 0xff, /* 5:明るい紫 */ 0x00, 0xff, 0xff, /* 6:明るい水色 */ 0xff, 0xff, 0xff, /* 7:白 */ 0xc6, 0xc6, 0xc6, /* 8:明るい灰色 */ 0x84, 0x00, 0x00, /* 9:暗い赤 */ 0x00, 0x84, 0x00, /* 10:暗い緑 */ 0x84, 0x84, 0x00, /* 11:暗い黄色 */ 0x00, 0x00, 0x84, /* 12:暗い青 */ 0x84, 0x00, 0x84, /* 13:暗い紫 */ 0x00, 0x84, 0x84, /* 14:暗い水色 */ 0x84, 0x84, 0x84 /* 15:暗い灰色 */ }; unsigned char table2[216 * 3]; int r, g, b; set_palette(0, 15, table_rgb); for (b = 0; b < 6; b++) { for (g = 0; g < 6; g++) { for (r = 0; r < 6; r++) { table2[(r + g * 6 + b * 36) * 3 + 0] = r * 51; table2[(r + g * 6 + b * 36) * 3 + 1] = g * 51; table2[(r + g * 6 + b * 36) * 3 + 2] = b * 51; } } } set_palette(16, 231, table2); return; }
/** * Renders the output of the logos handler's current game state. * * The drawing routines are all blocking, meaning one "frame" is enough * to fade all logos in and out. */ void logos_render(BITMAP *buffer) { // We're going to draw text on top of the image, // so add the text palette to the image. add_flim_palette_colors(LOGOS_DAT[ASLOGO_PALETTE].dat); // Display the main logo with text drawn on top. set_palette(black_palette); blit(LOGOS_DAT[ASLOGO_IMG].dat, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); draw_text(screen, 160, 154, TXT_WHITE, -1, -1, TXT_REGULAR, TXT_CENTER, "(C) 2016, Avalanche Studios"); draw_text(screen, 160, 154 + FLIM_HEIGHT + 2, TXT_WHITE, -1, -1, TXT_REGULAR, TXT_CENTER, "www.avalanchestudios.net"); if (DEBUG) { draw_text(screen, 160, 154 + FLIM_HEIGHT + 18, TXT_GRAY, -1, -1, TXT_SMALL, TXT_CENTER, (char *)get_short_version()); } fade_from(black_palette, LOGOS_DAT[ASLOGO_PALETTE].dat, FADE_SPEED); // Wait for any key, then draw the second logo. readkey(); fade_out(FADE_SPEED); set_palette(black_palette); blit(LOGOS_DAT[TEST_IMG].dat, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); fade_from(black_palette, LOGOS_DAT[TEST_PALETTE].dat, FADE_SPEED); // Wait for any key, then finish. This handler immediately exits // after running the logos_render() function once, so this code // is guaranteed to only run once. readkey(); fade_out(FADE_SPEED); }
void main() { BITMAP bmp; int i; load_bmp("mset.bmp",&bmp); /* open the file */ set_mode(VGA_256_COLOR_MODE); /* set the video mode. */ set_palette(bmp.palette); /* set the palette */ draw_bitmap(&bmp, /* draw the bitmap centered */ (SCREEN_WIDTH-bmp.width) >>1, (SCREEN_HEIGHT-bmp.height) >>1); wait(25); for(i=0;i<510;i++) /* rotate the palette at 30hz */ { wait_for_retrace(); wait_for_retrace(); rotate_palette(bmp.palette); } wait(25); free(bmp.data); /* free up memory used */ set_mode(TEXT_MODE); /* set the video mode back to text mode. */ return; }
/* Pops a dialog asking for language. Returns -1 if no object was selected. * Else returns zero and writes in string the ID of the selected language. */ void select_language(void) { int f = -1; const char *lang = "en"; /* default language */ set_palette(desktop_palette); clear_bitmap(virtual_screen); stretch_virtual_screen(); _retrieve_available_languages(); if (!_num_available_languages) { //alert("No languages", "to choose from!", "Will use english", "Oh", 0, 'o', 0); goto finish; } while ((f = virtual_do_dialog(_select_lang_dialog, 0)) < 0); lang = _available_languages[_select_lang_dialog[0].d1*2]; finish: TRACE("select_language: '%s'\n", lang); set_config_string("system", "language", lang); reload_config_texts(0); text_mode(-1); _free_available_languages(); clear_bitmap(virtual_screen); stretch_virtual_screen(); }
/* palette maps int and rgb color, we defined 16 colors, needs to be written to cpus */ void init_palette(void) { /* declaring static will make this table value bound to the file */ static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* black */ 0xff, 0x00, 0x00, /* light red */ 0x00, 0xff, 0x00, /* light green */ 0xff, 0xff, 0x00, /* light yellow */ 0x00, 0x00, 0xff, /* light blue */ 0xff, 0x00, 0xff, /* light purple */ 0x00, 0xff, 0xff, /* light light blue */ 0xff, 0xff, 0xff, /* white */ 0xc6, 0xc6, 0xc6, /* light grey */ 0x84, 0x00, 0x00, /* dark red */ 0x00, 0x84, 0x00, /* dark green */ 0x84, 0x84, 0x00, /* dark yellow */ 0x00, 0x00, 0x84, /* dark green-blue */ 0x84, 0x00, 0x84, /* dark purple */ 0x00, 0x84, 0x84, /* light dark blue */ 0x84, 0x84, 0x84 /* light grey */ }; set_palette(0, 15, table_rgb); return; }
static void fb_switch_signal_acq(void *data) { struct vt_stat st; struct rect r; int rs; EINTRLOOP(rs, ioctl(TTY,VT_GETSTATE,&st)); if (rs) return; if (st.v_active != fb_console) return; INC_IN_GR fb_active=1; EINTRLOOP(rs, ioctl(TTY,VT_RELDISP,VT_ACKACQ)); /* * There is a race condition in Linux NVidia framebuffer driver * It still draws into a framebuffer here, so we have to sleep */ portable_sleep(10); if (have_cmap && current_virtual_device) set_palette(&global_pal); END_GR r.x1=0; r.y1=0; r.x2=fb_xsize; r.y2=fb_ysize; if (border_left | border_top | border_right | border_bottom) fb_clear_videoram(); if (current_virtual_device) current_virtual_device->redraw_handler(current_virtual_device,&r); }
VNGError VngoDirect3D::reinit(Flx16 brightness) { if (!pal) return VNGO_NOT_SUPPORTED; return set_palette(pal,brightness); }
Gobby::ColorSelectionDialog:: ColorSelectionDialog(Config::ParentEntry& config_entry) : Gtk::ColorSelectionDialog(), m_config_entry(config_entry) { set_palette(config_entry, *get_colorsel() ); }
int main() { /* initialize */ if (allegro_init() != 0) { return 1; } install_keyboard(); install_mouse(); install_timer(); if (set_gfx_mode(GFX_AUTODETECT, 340, 380, 0, 0) != 0) { if (set_gfx_mode(GFX_SAFE, 340, 380, 0, 0) != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to set any graphic mode\n%s\n", allegro_error); return 1; } } set_palette(default_palette); /* run the dialog */ do_dialog(color_builder, -1); return 0; }
/* * IOCTL entry point -- This method is called to carry * all services of this interface. */ rtems_device_driver frame_buffer_control( rtems_device_major_number major, rtems_device_minor_number minor, void *arg ) { rtems_libio_ioctl_args_t *args = arg; printk( "FBVGA ioctl called, cmd=%x\n", args->command ); switch( args->command ) { case FBIOGET_FSCREENINFO: args->ioctl_return = get_fix_screen_info( ( struct fb_fix_screeninfo * ) args->buffer ); break; case FBIOGET_VSCREENINFO: args->ioctl_return = get_var_screen_info( ( struct fb_var_screeninfo * ) args->buffer ); break; case FBIOPUT_VSCREENINFO: /* not implemented yet*/ args->ioctl_return = -1; return RTEMS_UNSATISFIED; case FBIOGETCMAP: args->ioctl_return = get_palette( ( struct fb_cmap * ) args->buffer ); break; case FBIOPUTCMAP: args->ioctl_return = set_palette( ( struct fb_cmap * ) args->buffer ); break; default: args->ioctl_return = 0; break; } return RTEMS_SUCCESSFUL; }
static int load_proc(void) { char buffer[256], *p; BITMAP *bmp; PALETTE palette; if (file_select_ex("Load image", last_path, "bmp;pcx;lbm;tga;jpg;jpeg", 1024, (SCREEN_W * 2) / 3, (SCREEN_H * 2) / 3)) { bmp = load_jpg_ex(last_path, palette, progress_cb); if (!bmp) bmp = load_bitmap(last_path, palette); settings_dialog[PREVIEW].dp = bmp; if (!bmp) { sprintf(buffer, "Error loading image (JPG error code: %d)", jpgalleg_error); alert("", buffer, "", "Ok", NULL, 0, 0); return 0; } for (p = last_path + strlen(last_path); (p >= last_path) && (*p != '/') && (*p != '\\'); p--) ; *(p + 1) = '\0'; sx = sy = old_sx = old_sy = 0; set_palette(palette); popup_menu[1].flags = 0; } return 0; }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc6, 0xc6, 0xc6, 0x84, 0x00, 0x00, 0x00, 0x84, 0x00, 0x84, 0x84, 0x00, 0x00, 0x00, 0x84, 0x84, 0x00, 0x84, 0x00, 0x84, 0x84, 0x84, 0x84, 0x84 }; set_palette(0, 15, table_rgb); return; }
void initialise_screen() { if (have_allegro_window) { set_gfx_mode(GFX_SAFE, 320, 200, 0, 0); set_palette(desktop_palette); acquire_screen(); textout_centre(screen, font, "Type Here!!", SCREEN_W/2, SCREEN_H/2-60, 255); textout(screen, font, "Ctrl-M: switch between comm ports", 0, SCREEN_H/2-32, 255); textout(screen, font, "Ctrl-B: send a half second break signal", 0, SCREEN_H/2-16, 255); textout(screen, font, "Ctrl-C: quit", 0, SCREEN_H/2, 255); textout(screen, font, "Other key presses sent to current port.", 0, SCREEN_H/2+16, 255); textout(screen, font, "Current port:", 0, SCREEN_H/2+40, 255); textout(screen, font, cur_port->szName, SCREEN_W/2, SCREEN_H/2+40, 255); release_screen(); } else { printf("Ctrl-M: switch between comm ports\n"); printf("Ctrl-B: send a half second break signal\n"); printf("Ctrl-C: quit\n"); printf("Other key presses sent to current port.\n"); printf("\nCurrent port: %s\n\n", cur_port->szName); } }
static void nullterm_open(void) { #if OPT_COLOR int pass; int nc; char *value = 0; char temp[80]; size_t need = 3; /* * The -F option needs a palette, in case we want to apply a color-scheme. */ for (pass = 0; pass < 2; ++pass) { for (nc = 0; nc < ncolors; ++nc) { sprintf(temp, (nc ? " %d" : "%d"), nc); if (pass) { strcat(value, temp); } else { need += strlen(temp); } } if (pass) { set_palette(value); set_ctrans(value); free(value); } else { value = malloc(need); if (value == 0) break; *value = EOS; } } #endif }
/* switch_in_fullscreen: * Handles screen switched in. */ static void switch_in_fullscreen(void) { restore_all_ddraw_surfaces(); if (_color_depth == 8) set_palette(wddfull_saved_palette); }
void init_palette(void){ //16种color,每个color三个字节。 static unsigned char table_rgb[16*3]= { 0x00,0x00,0x00, /*0:black*/ 0xff,0x00,0x00, /*1:light red*/ 0x00,0xff,0x00, /*2:light green*/ 0xff,0xff,0x00, /*3:light yellow*/ 0x00,0x00,0xff, /*4:light blue*/ 0xff,0x00,0xff, /*5:light purper*/ 0x00,0xff,0xff, /*6:light blue*/ 0xff,0xff,0xff, /*7:white*/ 0xc6,0xc6,0xc6, /*8:light gray*/ 0x84,0x00,0x00, /*9:dark red*/ 0x00,0x84,0x00, /*10:dark green*/ 0x84,0x84,0x00, /*11:dark yellow*/ 0x00,0x00,0x84, /*12:dark 青*/ 0x84,0x00,0x84, /*13:dark purper*/ 0x00,0x84,0x84, /*14:light blue*/ 0x84,0x84,0x84, /*15:dark gray*/ }; set_palette(0,15,table_rgb); return; }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:崟 */ 0xff, 0x00, 0x00, /* 1:柧傞偄愒 */ 0x00, 0xff, 0x00, /* 2:柧傞偄椢 */ 0xff, 0xff, 0x00, /* 3:柧傞偄墿怓 */ 0x00, 0x00, 0xff, /* 4:柧傞偄惵 */ 0xff, 0x00, 0xff, /* 5:柧傞偄巼 */ 0x00, 0xff, 0xff, /* 6:柧傞偄悈怓 */ 0xff, 0xff, 0xff, /* 7:敀 */ 0xc6, 0xc6, 0xc6, /* 8:柧傞偄奃怓 */ 0x84, 0x00, 0x00, /* 9:埫偄愒 */ 0x00, 0x84, 0x00, /* 10:埫偄椢 */ 0x84, 0x84, 0x00, /* 11:埫偄墿怓 */ 0x00, 0x00, 0x84, /* 12:埫偄惵 */ 0x84, 0x00, 0x84, /* 13:埫偄巼 */ 0x00, 0x84, 0x84, /* 14:埫偄悈怓 */ 0x84, 0x84, 0x84 /* 15:埫偄奃怓 */ }; set_palette(0, 15, table_rgb); return; /* static char 柦椷偼丄僨乕僞偵偟偐巊偊側偄偗偳DB柦椷憡摉 */ }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:黒 */ 0xff, 0x00, 0x00, /* 1:明るい赤 */ 0x00, 0xff, 0x00, /* 2:明るい緑 */ 0xff, 0xff, 0x00, /* 3:明るい黄色 */ 0x00, 0x00, 0xff, /* 4:明るい青 */ 0xff, 0x00, 0xff, /* 5:明るい紫 */ 0x00, 0xff, 0xff, /* 6:明るい水色 */ 0xff, 0xff, 0xff, /* 7:白 */ 0xc6, 0xc6, 0xc6, /* 8:明るい灰色 */ 0x84, 0x00, 0x00, /* 9:暗い赤 */ 0x00, 0x84, 0x00, /* 10:暗い緑 */ 0x84, 0x84, 0x00, /* 11:暗い黄色 */ 0x00, 0x00, 0x84, /* 12:暗い青 */ 0x84, 0x00, 0x84, /* 13:暗い紫 */ 0x00, 0x84, 0x84, /* 14:暗い水色 */ 0x84, 0x84, 0x84 /* 15:暗い灰色 */ }; set_palette(0, 15, table_rgb); return; /* static char 命令は、データにしか使えないけどDB命令相当 */ }
void internal_set_gfx_mode(){ // Actually sets the graphics mode. int error,n=player_gfx_mode-1; // Try to set the graphics mode (unless we're allready in it). if(n!=old_gfx_mode){ error=set_gfx_mode(GFX_AUTODETECT,gfx_mode_info[n].width,gfx_mode_info[n].height,0,0); if(error<0){ // DEBUG: Will this error even appear in a bad graphics mode? con_printf("Couldn't initiate the graphics mode!"); } else{ // Get the new screen width/height. screen_width=gfx_mode_info[n].width; screen_height=gfx_mode_info[n].height; set_palette(gamma_pal); // DEBUG: Shouldn't we free the old VGABUF?!! vgabuf=create_bitmap(screen_width,screen_height); sprintf(saybuf,"%d x %d mode set (%dk vgabuf)",screen_width,screen_height,screen_width*screen_height/1024); con_printf(saybuf); // Reset the console height, if the console is down. if(player_connected==1&&player_con==1){ con_height=screen_height/2; } } } // Save the old mode. old_gfx_mode=n; }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0: */ 0xff, 0x00, 0x00, /* 1: */ 0x00, 0xff, 0x00, /* 2: */ 0xff, 0xff, 0x00, /* 3: */ 0x00, 0x00, 0xff, /* 4: */ 0xff, 0x00, 0xff, /* 5: */ 0x00, 0xff, 0xff, /* 6: */ 0xff, 0xff, 0xff, /* 7: */ 0xc6, 0xc6, 0xc6, /* 8: */ 0x84, 0x00, 0x00, /* 9: */ 0x00, 0x84, 0x00, /* 10: */ 0x84, 0x84, 0x00, /* 11: */ 0x00, 0x00, 0x84, /* 12: */ 0x84, 0x00, 0x84, /* 13: */ 0x00, 0x84, 0x84, /* 14: */ 0x84, 0x84, 0x84 /* 15: */ }; set_palette(0, 15, table_rgb); return; }
int main(void) { int i; allegro_init(); install_keyboard(); install_mouse(); install_timer(); if (set_gfx_mode(GFX_SAFE, 640, 480, 0, 0) != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to set any graphic mode\n%s\n", allegro_error); exit(EXIT_FAILURE); } set_palette(desktop_palette); gui_fg_color = palette_color[255]; gui_bg_color = palette_color[16]; black = makecol(0, 0, 0); white = makecol(255, 255, 255); red = makecol(255, 0, 0); yellow = makecol(255, 255, 0); /* Clear key mappings. */ for (i = 0; i < 256; i++) keycode_to_scancode[i] = -1; /* Hook the X keyboard callback. */ _xwin_keyboard_callback = get_raw_keycode; show_main_dialog(); return 0; }
void pngquant_tiny(FILE *src, FILE *dest) { liq_attr *attr; liq_result *rv; liq_image *input_image = NULL; png24_image input_png = {}; png8_image output_png = {}; attr = liq_attr_create(); read_image(attr, src, &input_png, &input_image); rv = liq_quantize_image(attr, input_image); liq_set_output_gamma(rv, GAMMA); prepare_output_image(rv, input_image, &output_png); liq_write_remapped_image_rows(rv, input_image, output_png.row_pointers); set_palette(rv, &output_png); output_png.fast_compression = FAST_COMPRESSION; rwpng_write_image8(dest, &output_png); liq_result_destroy(rv); liq_image_destroy(input_image); png24_image_destroy(&input_png); png8_image_destroy(&output_png); }
/* main program */ int main(void) { int c; if (allegro_init() != 0) return 1; install_keyboard(); install_mouse(); install_timer(); if (set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0) != 0) { if (set_gfx_mode(GFX_SAFE, 640, 480, 0, 0) != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to set any graphic mode\n%s\n", allegro_error); return 1; } } set_palette(desktop_palette); input_nodes(); calc_tangents(); curviness = ftofix(0.25); show_tangents = FALSE; show_control_points = FALSE; draw_splines(); for (;;) { if (keypressed()) { c = readkey() >> 8; if (c == KEY_ESC) break; else if (c == KEY_UP) { curviness += ftofix(0.05); draw_splines(); } else if (c == KEY_DOWN) { curviness -= ftofix(0.05); draw_splines(); } else if (c == KEY_SPACE) { walk(); draw_splines(); } else if (c == KEY_T) { show_tangents = !show_tangents; draw_splines(); } else if (c == KEY_C) { show_control_points = !show_control_points; draw_splines(); } } } return 0; }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:black */ 0xff, 0x00, 0x00, /* 1:light red */ 0x00, 0xff, 0x00, /* 2:light green */ 0xff, 0xff, 0x00, /* 3:light yellow */ 0x00, 0x00, 0xff, /* 4:light blue */ 0xff, 0x00, 0xff, /* 5:light purple */ 0x00, 0xff, 0xff, /* 6:light cyan */ 0xff, 0xff, 0xff, /* 7:white */ 0xc6, 0xc6, 0xc6, /* 8:light gray */ 0x84, 0x00, 0x00, /* 9:dark red */ 0x00, 0x84, 0x00, /* 10:dark green */ 0x84, 0x84, 0x00, /* 11:dark yellow */ 0x00, 0x00, 0x84, /* 12:dark blue */ 0x84, 0x00, 0x84, /* 13:dark purple */ 0x00, 0x84, 0x84, /* 14:dark cyan */ 0x84, 0x84, 0x84 /* 15:dark gray */ }; set_palette(0, 15, table_rgb); return; /* static char is corrensponding to DB directive */ }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0: */ 0xff, 0x00, 0x00, /* 1:ОщЂд */ 0x00, 0xff, 0x00, /* 2:ОщЂЮ */ 0xff, 0xff, 0x00, /* 3:ОщЂЉF */ 0x00, 0x00, 0xff, /* 4:ОщЂТ */ 0xff, 0x00, 0xff, /* 5:ОщЂ */ 0x00, 0xff, 0xff, /* 6:ОщЂ F */ 0xff, 0xff, 0xff, /* 7: */ 0xc6, 0xc6, 0xc6, /* 8:ОщЂDF */ 0x84, 0x00, 0x00, /* 9:УЂд */ 0x00, 0x84, 0x00, /* 10:УЂЮ */ 0x84, 0x84, 0x00, /* 11:УЂЉF */ 0x00, 0x00, 0x84, /* 12:УЂТ */ 0x84, 0x00, 0x84, /* 13:УЂ */ 0x00, 0x84, 0x84, /* 14:УЂ F */ 0x84, 0x84, 0x84 /* 15:УЂDF */ }; set_palette(0, 15, table_rgb); return; /* static char НпЭAf[^ЩЕЉgІШЂЏЧDBНп */ }
void init_palette(void) { static unsigned char table_rgb[16 * 3] = { 0x00, 0x00, 0x00, /* 0:흑 */ 0xff, 0x00, 0x00, /* 1:밝은 빨강 */ 0x00, 0xff, 0x00, /* 2:밝은 초록 */ 0xff, 0xff, 0x00, /* 3:밝은 황색 */ 0x00, 0x00, 0xff, /* 4:밝은 파랑 */ 0xff, 0x00, 0xff, /* 5:밝은 보라색 */ 0x00, 0xff, 0xff, /* 6:밝은 물색 */ 0xff, 0xff, 0xff, /* 7:흰색 */ 0xc6, 0xc6, 0xc6, /* 8:밝은 회색 */ 0x84, 0x00, 0x00, /* 9:어두운 빨강 */ 0x00, 0x84, 0x00, /* 10:어두운 초록 */ 0x84, 0x84, 0x00, /* 11:어두운 황색 */ 0x00, 0x00, 0x84, /* 12:어두운 파랑 */ 0x84, 0x00, 0x84, /* 13:어두운 보라색 */ 0x00, 0x84, 0x84, /* 14:어두운 물색 */ 0x84, 0x84, 0x84 /* 15:어두운 회색 */ }; set_palette(0, 15, table_rgb); return; /* static char 명령은 데이터 밖에 사용할 수 없지만 DB명령에 상당 */ }
Gobby::ColorSelectionDialog:: ColorSelectionDialog(Config::ParentEntry& config_entry, const Glib::ustring& title) : Gtk::ColorSelectionDialog(title), m_config_entry(config_entry) { set_palette(config_entry, *get_colorsel() ); }
VNGError VngoClear3D::reinit(Flx16 brightness) { if (!pal) return VNGO_INTERNAL_ERROR; set_palette(pal,brightness); return VNGO_NO_ERROR; }