Ejemplo n.º 1
0
void SpawnDiggerTile::create()
{
	SoilTile::create();

	m_pSpriteSpawnDigger = _createTileSprite( _getTileRectName() );
	LayerGaming *pLayerGaming = LayerGaming::sharedLayerGaming();
	CCSpriteBatchNode *pBatchNode = pLayerGaming->getTilesBatchNode();
	pBatchNode->reorderChild( m_pSpriteSpawnDigger, m_pSpriteSoil->getZOrder() + 1 );
}