Ejemplo n.º 1
0
	//// merge small piece asprite to a big one
	CCNode* UIPicture::MergeSmallASprite(CCSprite* sprite)
	{
		if (!sprite)
			return NULL;

		CCTexture2D* ptexture = RecursiveFindTexture(sprite);
		if (ptexture == NULL)
			return sprite;

		if(sprite->getChildrenCount() == 0)
		{
			return sprite;
		}

		CCArray* secondTextureSprite = CCArray::create();

		while (sprite->getChildrenCount() > 0)
		{
			CCTexture2D* ptexture = RecursiveFindTexture(sprite);

			/// create new batch node which used to store a series of sprites
			CCSpriteBatchNode * pNode = CCSpriteBatchNode::createWithTexture(ptexture);

			CCSize size = sprite->getContentSize();
			CCPoint pt = sprite->getPosition();

			pNode->setContentSize(size);
			pNode->setAnchorPoint(ccp(0.0, 0.0));

			secondTextureSprite->removeAllObjects();
			int i = 0;
			while(sprite->getChildrenCount() > 0)
			{
				CCArray* children = sprite->getChildren();
				CCSprite* s1 = (CCSprite*)(children->lastObject());			
				sprite->removeChild(s1, false);

				if (s1->getTexture() == ptexture)
				{
					pNode->addChild(s1, i--);
				}else
				{
					secondTextureSprite->addObject(s1);
				}
			}

			/// copy second texture sprite to sprite
			CCObject* pTemp;
			CCARRAY_FOREACH(secondTextureSprite, pTemp)
			{
				CCSprite* pPst = (CCSprite*) pTemp;
				sprite->addChild(pPst);
			}

			if (!m_pSpriteNode)
			{
				/// 第一次创建时,取第一个sprite位置为当前m_pSpriteNode的位置
				m_pSpriteNode = CCNode::create();
				m_pSpriteNode->setPosition(pt);
				m_pSpriteNode->setContentSize(size);
				m_pSpriteNode->setAnchorPoint(sprite->getAnchorPoint());

				pNode->setPosition(CCPointZero);
			}else
			{
				/// convert other sprite to local position 
				CCPoint ptOrgio = m_pSpriteNode->getPosition();
				pt = ccpSub(pt , ptOrgio);
				pNode->setPosition(pt);
			}

			m_pSpriteNode->addChild(pNode);	
		}