Ejemplo n.º 1
0
void __SetQuest( DWORD dwIdMover, int nQuest )
{
	QuestProp* pQuestProp	= prj.m_aPropQuest.GetAt( nQuest );
	CUser* pUser	= prj.GetUser( dwIdMover );
	if( pQuestProp )
		pUser->AddDefinedText( TID_EVE_STARTQUEST, "\"%s\"", pQuestProp->m_szTitle );
	QUEST quest;
	if( pUser->SetQuest( nQuest, 0, &quest ) )
		pUser->AddSetQuest( &quest );
	g_dpDBClient.CalluspLoggingQuest( pUser->m_idPlayer, nQuest, 10 );
}
Ejemplo n.º 2
0
int __SetQuestState( DWORD dwIdMover, int nQuest, int nState )
{
	CUser* pUser	= prj.GetUser( dwIdMover );
	if( nState == QS_END )
	{
		QuestProp* pQuestProp = prj.m_aPropQuest.GetAt( nQuest );
		if( pQuestProp )
		{
			if( nQuest !=  QUEST_CREGUILD )
				pUser->AddDefinedText( TID_EVE_ENDQUEST, "\"%s\"", pQuestProp->m_szTitle );
		}
		g_dpDBClient.CalluspLoggingQuest( pUser->m_idPlayer, nQuest, 20 );
	}
	else
	if( nState == QS_BEGIN )
	{
		g_dpDBClient.CalluspLoggingQuest( pUser->m_idPlayer, nQuest, 10 );
	}
	QUEST quest;
	if( pUser->SetQuest( nQuest, nState, &quest ) )
		pUser->AddSetQuest( &quest );
	return 1;
}