Ejemplo n.º 1
0
// Charter part
void WorldSession::HandleCharterBuy(WorldPacket & recv_data)
{
	uint8 error;
	uint64 creature_guid;
	uint32 crap;
	uint64 crap2;
	string name, unkstr;
	uint32 Data[7];
	uint16 crap10;
	uint32 crap11;
	uint32 crap12, PetitionSignerCount;
	string crap13;
	uint32 arena_index;

	recv_data >> creature_guid;
	recv_data >> crap >> crap2;
	recv_data >> name >> unkstr;
	recv_data >> Data[0] >> Data[1] >> Data[2] >> Data[3] >> Data[4] >> Data[5] >> Data[6];
	recv_data >> crap10;
	recv_data >> crap11 >> crap12 >> PetitionSignerCount;
	for(uint32 s = 0; s < 10; ++s)
		recv_data >> crap13;
	recv_data >> arena_index;

	Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid));
	if(!crt)
	{
		Disconnect();
		return;
	}

	if( arena_index >= NUM_CHARTER_TYPES )
		return;

	//All arena organizers should be allowed to create arena charter's
	if( !crt->ArenaOrganizersFlags() )
	{
		uint32 arena_type = arena_index - 1;
		if(arena_type > 2)
			return;

		if(_player->m_playerInfo->arenaTeam[arena_type])
		{
			SendNotification("You are already in an arena team.");
			return;
		}

		if(_player->m_playerInfo->charterId[arena_index] != 0)
		{
			SendNotification("You already have an arena charter of this type.");
			return;
		}

		if(!sWorld.VerifyName(name.c_str(), name.length()))
		{
			SendNotification("That name is invalid or contains invalid characters.");
			return;
		}

		ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type);
		if(t != NULL)
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		if(objmgr.GetCharterByName(name, (CharterTypes)arena_index))
		{
			sChatHandler.SystemMessage(this,"That name is already in use.");
			return;
		}

		static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5};
		static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST};

		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type])
		{
			sChatHandler.SystemMessage(this,"You don't have enough money!");
			return;			// error message needed here
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]);
		ASSERT(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error);
		}
		else
		{
			// Create the item and charter
			Item* i = objmgr.CreateItem(item_ids[arena_type], _player);
			Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->Bind(ITEM_BIND_ON_PICKUP);
			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->DeleteMe();
				i = NULL;
				return;
			}

			c->SaveToDB();
			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);
			_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]);
			_player->m_playerInfo->charterId[arena_index] = c->GetID();
			_player->SaveToDB(false);
		}
	}
	else
	{
		if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000)
		{
			SendNotification("You don't have enough money.");
			return;
		}
		if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0)
		{
			SendNotification("You already have a guild charter.");
			return;
		}

		if(!sWorld.VerifyName(name.c_str(), name.length()))
		{
			SendNotification("That name is invalid or contains invalid characters.");
			return;
		}

		Guild * g = objmgr.GetGuildByGuildName(name);
		Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD);
		if(g != 0 || c != 0)
		{
			SendNotification("A guild with that name already exists.");
			return;
		}

		ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER);
		assert(ip);
		SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip);
		if(res.Result == 0)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL);
			return;
		}

		error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL);
		if(error)
		{
			_player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error);
		}
		else
		{
			// Meh...
			WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12);
			data << uint32(0x000019C2);
			data << creature_guid;
			SendPacket(&data);

			// Create the item and charter
			Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player);
			c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD);
			c->GuildName = name;
			c->ItemGuid = i->GetGUID();

			i->Bind(ITEM_BIND_ON_PICKUP);
			i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
			i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID());
			i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883);
			if( !_player->GetItemInterface()->AddItemToFreeSlot(i) )
			{
				c->Destroy();
				c = NULL;
				i->DeleteMe();
				i = NULL;
				return;
			}

			c->SaveToDB();

			SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1);

			_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID();

			// 10 silver
			_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000);
			_player->SaveToDB(false);
		}
	}
}