Ejemplo n.º 1
0
bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
    const GrIRect* r = NULL;
    GrIRect clipRect;

    GrDrawState* drawState = this->drawState();
    const GrRenderTarget* rt = drawState->getRenderTarget();

    // GrDrawTarget should have filtered this for us
    GrAssert(NULL != rt);

    if (drawState->isClipState()) {

        GrRect bounds;
        GrRect rtRect;
        rtRect.setLTRB(0, 0,
                       GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
        if (fClip.hasConservativeBounds()) {
            bounds = fClip.getConservativeBounds();
            if (!bounds.intersect(rtRect)) {
                bounds.setEmpty();
            }
        } else {
            bounds = rtRect;
        }

        bounds.roundOut(&clipRect);
        if  (clipRect.isEmpty()) {
            clipRect.setLTRB(0,0,0,0);
        }
        r = &clipRect;

        // use the stencil clip if we can't represent the clip as a rectangle.
        fClipInStencil = !fClip.isRect() && !fClip.isEmpty() && 
                         !bounds.isEmpty();

        // TODO: dynamically attach a SB when needed.
        GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
        if (fClipInStencil && NULL == stencilBuffer) {
            return false;
        }

        if (fClipInStencil &&
            stencilBuffer->mustRenderClip(fClip, rt->width(), rt->height())) {

            stencilBuffer->setLastClip(fClip, rt->width(), rt->height());

            // we set the current clip to the bounds so that our recursive
            // draws are scissored to them. We use the copy of the complex clip
            // we just stashed on the SB to render from. We set it back after
            // we finish drawing it into the stencil.
            const GrClip& clip = stencilBuffer->getLastClip();
            fClip.setFromRect(bounds);

            AutoStateRestore asr(this);
            AutoGeometryPush agp(this);

            drawState->setViewMatrix(GrMatrix::I());
            this->flushScissor(NULL);
#if !VISUALIZE_COMPLEX_CLIP
            drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#else
            drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
#endif
            int count = clip.getElementCount();
            int clipBit = stencilBuffer->bits();
            SkASSERT((clipBit <= 16) &&
                     "Ganesh only handles 16b or smaller stencil buffers");
            clipBit = (1 << (clipBit-1));
            
            bool clearToInside;
            GrSetOp startOp = kReplace_SetOp; // suppress warning
            int start = process_initial_clip_elements(clip,
                                                      rtRect,
                                                      &clearToInside,
                                                      &startOp);

            this->clearStencilClip(clipRect, clearToInside);

            // walk through each clip element and perform its set op
            // with the existing clip.
            for (int c = start; c < count; ++c) {
                GrPathFill fill;
                bool fillInverted;
                // enabled at bottom of loop
                drawState->disableState(kModifyStencilClip_StateBit);

                bool canRenderDirectToStencil; // can the clip element be drawn
                                               // directly to the stencil buffer
                                               // with a non-inverted fill rule
                                               // without extra passes to
                                               // resolve in/out status.

                GrPathRenderer* pr = NULL;
                const GrPath* clipPath = NULL;
                GrPathRenderer::AutoClearPath arp;
                if (kRect_ClipType == clip.getElementType(c)) {
                    canRenderDirectToStencil = true;
                    fill = kEvenOdd_PathFill;
                    fillInverted = false;
                    // there is no point in intersecting a screen filling
                    // rectangle.
                    if (kIntersect_SetOp == clip.getOp(c) &&
                        clip.getRect(c).contains(rtRect)) {
                        continue;
                    }
                } else {
                    fill = clip.getPathFill(c);
                    fillInverted = GrIsFillInverted(fill);
                    fill = GrNonInvertedFill(fill);
                    clipPath = &clip.getPath(c);
                    pr = this->getClipPathRenderer(*clipPath, fill);
                    if (NULL == pr) {
                        fClipInStencil = false;
                        fClip = clip;
                        return false;
                    }
                    canRenderDirectToStencil =
                        !pr->requiresStencilPass(this, *clipPath, fill);
                    arp.set(pr, this, clipPath, fill, false, NULL);
                }

                GrSetOp op = (c == start) ? startOp : clip.getOp(c);
                int passes;
                GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

                bool canDrawDirectToClip; // Given the renderer, the element,
                                          // fill rule, and set operation can
                                          // we render the element directly to
                                          // stencil bit used for clipping.
                canDrawDirectToClip =
                    GrStencilSettings::GetClipPasses(op,
                                                     canRenderDirectToStencil,
                                                     clipBit,
                                                     fillInverted,
                                                     &passes, stencilSettings);

                // draw the element to the client stencil bits if necessary
                if (!canDrawDirectToClip) {
                    GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                        kIncClamp_StencilOp,
                        kIncClamp_StencilOp,
                        kAlways_StencilFunc,
                        0xffff,
                        0x0000,
                        0xffff);
                    SET_RANDOM_COLOR
                    if (kRect_ClipType == clip.getElementType(c)) {
                        *drawState->stencil() = gDrawToStencil;
                        this->drawSimpleRect(clip.getRect(c), NULL, 0);
                    } else {
                        if (canRenderDirectToStencil) {
                            *drawState->stencil() = gDrawToStencil;
                            pr->drawPath(0);
                        } else {
                            pr->drawPathToStencil();
                        }
                    }
                }

                // now we modify the clip bit by rendering either the clip
                // element directly or a bounding rect of the entire clip.
                drawState->enableState(kModifyStencilClip_StateBit);
                for (int p = 0; p < passes; ++p) {
                    *drawState->stencil() = stencilSettings[p];
                    if (canDrawDirectToClip) {
                        if (kRect_ClipType == clip.getElementType(c)) {
                            SET_RANDOM_COLOR
                            this->drawSimpleRect(clip.getRect(c), NULL, 0);
                        } else {
                            SET_RANDOM_COLOR
                            pr->drawPath(0);
                        }
                    } else {
                        SET_RANDOM_COLOR
                        this->drawSimpleRect(bounds, NULL, 0);
                    }
                }
            }
Ejemplo n.º 2
0
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
// (as opposed to canvas) coordinates
bool GrClipMaskManager::createStencilClipMask(const GrClipData& clipDataIn,
                                              const GrIRect& devClipBounds) {

    GrAssert(kNone_ClipMaskType == fCurrClipMaskType);

    GrDrawState* drawState = fGpu->drawState();
    GrAssert(drawState->isClipState());

    GrRenderTarget* rt = drawState->getRenderTarget();
    GrAssert(NULL != rt);

    // TODO: dynamically attach a SB when needed.
    GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    if (NULL == stencilBuffer) {
        return false;
    }

    if (stencilBuffer->mustRenderClip(clipDataIn, rt->width(), rt->height())) {

        stencilBuffer->setLastClip(clipDataIn, rt->width(), rt->height());

        // we set the current clip to the bounds so that our recursive
        // draws are scissored to them. We use the copy of the complex clip
        // we just stashed on the SB to render from. We set it back after
        // we finish drawing it into the stencil.
        const GrClipData* oldClipData = fGpu->getClip();

        // The origin of 'newClipData' is (0, 0) so it is okay to place
        // a device-coordinate bound in 'newClipStack'
        SkClipStack newClipStack(devClipBounds);
        GrClipData newClipData;
        newClipData.fClipStack = &newClipStack;

        fGpu->setClip(&newClipData);

        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
        drawState = fGpu->drawState();
        drawState->setRenderTarget(rt);
        GrDrawTarget::AutoGeometryPush agp(fGpu);

        if (0 != clipDataIn.fOrigin.fX || 0 != clipDataIn.fOrigin.fY) {
            // Add the saveLayer's offset to the view matrix rather than
            // offset each individual draw
            drawState->viewMatrix()->setTranslate(
                           SkIntToScalar(-clipDataIn.fOrigin.fX),
                           SkIntToScalar(-clipDataIn.fOrigin.fY));
        }

#if !VISUALIZE_COMPLEX_CLIP
        drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#endif

        int clipBit = stencilBuffer->bits();
        SkASSERT((clipBit <= 16) &&
                    "Ganesh only handles 16b or smaller stencil buffers");
        clipBit = (1 << (clipBit-1));

        GrIRect devRTRect = GrIRect::MakeWH(rt->width(), rt->height());

        bool clearToInside;
        SkRegion::Op firstOp = SkRegion::kReplace_Op; // suppress warning

        SkClipStack::Iter iter(*oldClipData->fClipStack,
                               SkClipStack::Iter::kBottom_IterStart);
        const SkClipStack::Iter::Clip* clip = process_initial_clip_elements(&iter,
                                                  devRTRect,
                                                  &clearToInside,
                                                  &firstOp,
                                                  clipDataIn);

        fGpu->clearStencilClip(devClipBounds, clearToInside);
        bool first = true;

        // walk through each clip element and perform its set op
        // with the existing clip.
        for ( ; NULL != clip; clip = iter.nextCombined()) {
            GrPathFill fill;
            bool fillInverted = false;
            // enabled at bottom of loop
            drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
            // if the target is MSAA then we want MSAA enabled when the clip is soft
            if (rt->isMultisampled()) {
                drawState->setState(GrDrawState::kHWAntialias_StateBit, clip->fDoAA);
            }

            // Can the clip element be drawn directly to the stencil buffer
            // with a non-inverted fill rule without extra passes to
            // resolve in/out status?
            bool canRenderDirectToStencil = false;

            SkRegion::Op op = clip->fOp;
            if (first) {
                first = false;
                op = firstOp;
            }

            GrPathRenderer* pr = NULL;
            const SkPath* clipPath = NULL;
            if (NULL != clip->fRect) {
                canRenderDirectToStencil = true;
                fill = kEvenOdd_GrPathFill;
                fillInverted = false;
                // there is no point in intersecting a screen filling
                // rectangle.
                if (SkRegion::kIntersect_Op == op &&
                    contains(*clip->fRect, devRTRect, oldClipData->fOrigin)) {
                    continue;
                }
            } else {
                GrAssert(NULL != clip->fPath);
                fill = get_path_fill(*clip->fPath);
                fillInverted = GrIsFillInverted(fill);
                fill = GrNonInvertedFill(fill);
                clipPath = clip->fPath;
                pr = this->getContext()->getPathRenderer(*clipPath, fill, fGpu, false, true);
                if (NULL == pr) {
                    fGpu->setClip(oldClipData);
                    return false;
                }
                canRenderDirectToStencil =
                    !pr->requiresStencilPass(*clipPath, fill, fGpu);
            }

            int passes;
            GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

            bool canDrawDirectToClip; // Given the renderer, the element,
                                        // fill rule, and set operation can
                                        // we render the element directly to
                                        // stencil bit used for clipping.
            canDrawDirectToClip =
                GrStencilSettings::GetClipPasses(op,
                                                 canRenderDirectToStencil,
                                                 clipBit,
                                                 fillInverted,
                                                 &passes,
                                                 stencilSettings);

            // draw the element to the client stencil bits if necessary
            if (!canDrawDirectToClip) {
                GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                    kIncClamp_StencilOp,
                    kIncClamp_StencilOp,
                    kAlways_StencilFunc,
                    0xffff,
                    0x0000,
                    0xffff);
                SET_RANDOM_COLOR
                if (NULL != clip->fRect) {
                    *drawState->stencil() = gDrawToStencil;
                    fGpu->drawSimpleRect(*clip->fRect, NULL);
                } else {
                    if (canRenderDirectToStencil) {
                        *drawState->stencil() = gDrawToStencil;
                        pr->drawPath(*clipPath, fill, fGpu, false);
                    } else {
                        pr->drawPathToStencil(*clipPath, fill, fGpu);
                    }
                }
            }

            // now we modify the clip bit by rendering either the clip
            // element directly or a bounding rect of the entire clip.
            drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
            for (int p = 0; p < passes; ++p) {
                *drawState->stencil() = stencilSettings[p];
                if (canDrawDirectToClip) {
                    if (NULL != clip->fRect) {
                        SET_RANDOM_COLOR
                        fGpu->drawSimpleRect(*clip->fRect, NULL);
                    } else {
                        SET_RANDOM_COLOR
                        pr->drawPath(*clipPath, fill, fGpu, false);
                    }
                } else {
                    SET_RANDOM_COLOR
                    // 'devClipBounds' is already in device coordinates so the
                    // translation in the view matrix is inappropriate.
                    // Convert it to canvas space so the drawn rect will
                    // be in the correct location
                    GrRect canvClipBounds;
                    canvClipBounds.set(devClipBounds);
                    device_to_canvas(&canvClipBounds, clipDataIn.fOrigin);
                    fGpu->drawSimpleRect(canvClipBounds, NULL);
                }
            }
        }
Ejemplo n.º 3
0
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
// (as opposed to canvas) coordinates
bool GrClipMaskManager::createStencilClipMask(InitialState initialState,
                                              const ElementList& elements,
                                              const SkIRect& clipSpaceIBounds,
                                              const SkIPoint& clipSpaceToStencilOffset) {

    GrAssert(kNone_ClipMaskType == fCurrClipMaskType);

    GrDrawState* drawState = fGpu->drawState();
    GrAssert(drawState->isClipState());

    GrRenderTarget* rt = drawState->getRenderTarget();
    GrAssert(NULL != rt);

    // TODO: dynamically attach a SB when needed.
    GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    if (NULL == stencilBuffer) {
        return false;
    }
    int32_t genID = elements.tail()->getGenID();

    if (stencilBuffer->mustRenderClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset)) {

        stencilBuffer->setLastClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset);

        GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
        drawState = fGpu->drawState();
        drawState->setRenderTarget(rt);

        // We set the current clip to the bounds so that our recursive draws are scissored to them.
        SkIRect stencilSpaceIBounds(clipSpaceIBounds);
        stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
        GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
        drawState->enableState(GrDrawState::kClip_StateBit);

        // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
        SkVector translate = {
            SkIntToScalar(clipSpaceToStencilOffset.fX),
            SkIntToScalar(clipSpaceToStencilOffset.fY)
        };
        drawState->viewMatrix()->setTranslate(translate);

#if !VISUALIZE_COMPLEX_CLIP
        drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#endif

        int clipBit = stencilBuffer->bits();
        SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
        clipBit = (1 << (clipBit-1));

        fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);

        // walk through each clip element and perform its set op
        // with the existing clip.
        for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) {
            const Element* element = iter.get();
            bool fillInverted = false;
            // enabled at bottom of loop
            drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
            // if the target is MSAA then we want MSAA enabled when the clip is soft
            if (rt->isMultisampled()) {
                drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
            }

            // This will be used to determine whether the clip shape can be rendered into the
            // stencil with arbitrary stencil settings.
            GrPathRenderer::StencilSupport stencilSupport;

            SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);

            SkRegion::Op op = element->getOp();

            GrPathRenderer* pr = NULL;
            SkTCopyOnFirstWrite<SkPath> clipPath;
            if (Element::kRect_Type == element->getType()) {
                stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
                fillInverted = false;
            } else {
                GrAssert(Element::kPath_Type == element->getType());
                clipPath.init(element->getPath());
                fillInverted = clipPath->isInverseFillType();
                if (fillInverted) {
                    clipPath.writable()->toggleInverseFillType();
                }
                pr = this->getContext()->getPathRenderer(*clipPath,
                                                         stroke,
                                                         fGpu,
                                                         false,
                                                         GrPathRendererChain::kStencilOnly_DrawType,
                                                         &stencilSupport);
                if (NULL == pr) {
                    return false;
                }
            }

            int passes;
            GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

            bool canRenderDirectToStencil =
                GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
            bool canDrawDirectToClip; // Given the renderer, the element,
                                      // fill rule, and set operation can
                                      // we render the element directly to
                                      // stencil bit used for clipping.
            canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
                                                                   canRenderDirectToStencil,
                                                                   clipBit,
                                                                   fillInverted,
                                                                   &passes,
                                                                   stencilSettings);

            // draw the element to the client stencil bits if necessary
            if (!canDrawDirectToClip) {
                GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                                             kIncClamp_StencilOp,
                                             kIncClamp_StencilOp,
                                             kAlways_StencilFunc,
                                             0xffff,
                                             0x0000,
                                             0xffff);
                SET_RANDOM_COLOR
                if (Element::kRect_Type == element->getType()) {
                    *drawState->stencil() = gDrawToStencil;
                    fGpu->drawSimpleRect(element->getRect(), NULL);
                } else {
                    GrAssert(Element::kPath_Type == element->getType());
                    if (canRenderDirectToStencil) {
                        *drawState->stencil() = gDrawToStencil;
                        pr->drawPath(*clipPath, stroke, fGpu, false);
                    } else {
                        pr->stencilPath(*clipPath, stroke, fGpu);
                    }
                }
            }

            // now we modify the clip bit by rendering either the clip
            // element directly or a bounding rect of the entire clip.
            drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
            for (int p = 0; p < passes; ++p) {
                *drawState->stencil() = stencilSettings[p];
                if (canDrawDirectToClip) {
                    if (Element::kRect_Type == element->getType()) {
                        SET_RANDOM_COLOR
                        fGpu->drawSimpleRect(element->getRect(), NULL);
                    } else {
                        GrAssert(Element::kPath_Type == element->getType());
                        SET_RANDOM_COLOR
                        pr->drawPath(*clipPath, stroke, fGpu, false);
                    }
                } else {
                    SET_RANDOM_COLOR
                    // The view matrix is setup to do clip space -> stencil space translation, so
                    // draw rect in clip space.
                    fGpu->drawSimpleRect(SkRect::MakeFromIRect(clipSpaceIBounds), NULL);
                }
            }
        }
Ejemplo n.º 4
0
////////////////////////////////////////////////////////////////////////////////
// Create a 1-bit clip mask in the stencil buffer
bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu, 
                                              const GrClip& clipIn,
                                              const GrRect& bounds,
                                              ScissoringSettings* scissorSettings) {

    GrAssert(fClipMaskInStencil);

    GrDrawState* drawState = gpu->drawState();
    GrAssert(drawState->isClipState());

    GrRenderTarget* rt = drawState->getRenderTarget();
    GrAssert(NULL != rt);

    // TODO: dynamically attach a SB when needed.
    GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    if (NULL == stencilBuffer) {
        return false;
    }

    if (stencilBuffer->mustRenderClip(clipIn, rt->width(), rt->height())) {

        stencilBuffer->setLastClip(clipIn, rt->width(), rt->height());

        // we set the current clip to the bounds so that our recursive
        // draws are scissored to them. We use the copy of the complex clip
        // we just stashed on the SB to render from. We set it back after
        // we finish drawing it into the stencil.
        const GrClip& clipCopy = stencilBuffer->getLastClip();
        gpu->setClip(GrClip(bounds));

        GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
        drawState = gpu->drawState();
        drawState->setRenderTarget(rt);
        GrDrawTarget::AutoGeometryPush agp(gpu);

        gpu->disableScissor();
#if !VISUALIZE_COMPLEX_CLIP
        drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
#endif

        int count = clipCopy.getElementCount();
        int clipBit = stencilBuffer->bits();
        SkASSERT((clipBit <= 16) &&
                    "Ganesh only handles 16b or smaller stencil buffers");
        clipBit = (1 << (clipBit-1));

        GrIRect rtRect = GrIRect::MakeWH(rt->width(), rt->height());

        bool clearToInside;
        SkRegion::Op startOp = SkRegion::kReplace_Op; // suppress warning
        int start = process_initial_clip_elements(clipCopy,
                                                    rtRect,
                                                    &clearToInside,
                                                    &startOp);

        gpu->clearStencilClip(scissorSettings->fScissorRect, clearToInside);

        // walk through each clip element and perform its set op
        // with the existing clip.
        for (int c = start; c < count; ++c) {
            GrPathFill fill;
            bool fillInverted;
            // enabled at bottom of loop
            drawState->disableState(GrGpu::kModifyStencilClip_StateBit);

            bool canRenderDirectToStencil; // can the clip element be drawn
                                           // directly to the stencil buffer
                                           // with a non-inverted fill rule
                                           // without extra passes to
                                           // resolve in/out status.

            SkRegion::Op op = (c == start) ? startOp : clipCopy.getOp(c);

            GrPathRenderer* pr = NULL;
            const SkPath* clipPath = NULL;
            if (kRect_ClipType == clipCopy.getElementType(c)) {
                canRenderDirectToStencil = true;
                fill = kEvenOdd_PathFill;
                fillInverted = false;
                // there is no point in intersecting a screen filling
                // rectangle.
                if (SkRegion::kIntersect_Op == op &&
                    contains(clipCopy.getRect(c), rtRect)) {
                    continue;
                }
            } else {
                fill = clipCopy.getPathFill(c);
                fillInverted = GrIsFillInverted(fill);
                fill = GrNonInvertedFill(fill);
                clipPath = &clipCopy.getPath(c);
                pr = this->getClipPathRenderer(gpu, *clipPath, fill, false);
                if (NULL == pr) {
                    fClipMaskInStencil = false;
                    gpu->setClip(clipCopy);     // restore to the original
                    return false;
                }
                canRenderDirectToStencil =
                    !pr->requiresStencilPass(*clipPath, fill, gpu);
            }

            int passes;
            GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];

            bool canDrawDirectToClip; // Given the renderer, the element,
                                        // fill rule, and set operation can
                                        // we render the element directly to
                                        // stencil bit used for clipping.
            canDrawDirectToClip =
                GrStencilSettings::GetClipPasses(op,
                                                    canRenderDirectToStencil,
                                                    clipBit,
                                                    fillInverted,
                                                    &passes, stencilSettings);

            // draw the element to the client stencil bits if necessary
            if (!canDrawDirectToClip) {
                GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
                    kIncClamp_StencilOp,
                    kIncClamp_StencilOp,
                    kAlways_StencilFunc,
                    0xffff,
                    0x0000,
                    0xffff);
                SET_RANDOM_COLOR
                if (kRect_ClipType == clipCopy.getElementType(c)) {
                    *drawState->stencil() = gDrawToStencil;
                    gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
                } else {
                    if (canRenderDirectToStencil) {
                        *drawState->stencil() = gDrawToStencil;
                        pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
                    } else {
                        pr->drawPathToStencil(*clipPath, fill, gpu);
                    }
                }
            }

            // now we modify the clip bit by rendering either the clip
            // element directly or a bounding rect of the entire clip.
            drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
            for (int p = 0; p < passes; ++p) {
                *drawState->stencil() = stencilSettings[p];
                if (canDrawDirectToClip) {
                    if (kRect_ClipType == clipCopy.getElementType(c)) {
                        SET_RANDOM_COLOR
                        gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
                    } else {
                        SET_RANDOM_COLOR
                        pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
                    }
                } else {
                    SET_RANDOM_COLOR
                    gpu->drawSimpleRect(bounds, NULL, 0);
                }
            }
        }
bool GrTesselatedPathRenderer::onDrawPath(const SkPath& path,
                                          GrPathFill fill,
                                          const GrVec* translate,
                                          GrDrawTarget* target,
                                          GrDrawState::StageMask stageMask,
                                          bool antiAlias) {

    GrDrawTarget::AutoStateRestore asr(target);
    GrDrawState* drawState = target->drawState();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    GrMatrix viewM = drawState->getViewMatrix();

    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());
    GrScalar tolSqd = GrMul(tol, tol);

    int subpathCnt;
    int maxPts = GrPathUtils::worstCasePointCount(path, &subpathCnt, tol);

    GrVertexLayout layout = 0;
    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
        if ((1 << s) & stageMask) {
            layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
        }
    }

    bool inverted = GrIsFillInverted(fill);
    if (inverted) {
        maxPts += 4;
        subpathCnt++;
    }
    if (maxPts > USHRT_MAX) {
        return false;
    }
    SkAutoSTMalloc<8, GrPoint> baseMem(maxPts);
    GrPoint* base = baseMem;
    GrPoint* vert = base;
    GrPoint* subpathBase = base;

    SkAutoSTMalloc<8, uint16_t> subpathVertCount(subpathCnt);

    GrPoint pts[4];
    SkPath::Iter iter(path, false);

    bool first = true;
    int subpath = 0;

    for (;;) {
        switch (iter.next(pts)) {
            case kMove_PathCmd:
                if (!first) {
                    subpathVertCount[subpath] = vert-subpathBase;
                    subpathBase = vert;
                    ++subpath;
                }
                *vert = pts[0];
                vert++;
                break;
            case kLine_PathCmd:
                *vert = pts[1];
                vert++;
                break;
            case kQuadratic_PathCmd: {
                GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
                                                     tolSqd, &vert,
                                                     GrPathUtils::quadraticPointCount(pts, tol));
                break;
            }
            case kCubic_PathCmd: {
                GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3],
                                                 tolSqd, &vert,
                                                 GrPathUtils::cubicPointCount(pts, tol));
                break;
            }
            case kClose_PathCmd:
                break;
            case kEnd_PathCmd:
                subpathVertCount[subpath] = vert-subpathBase;
                ++subpath; // this could be only in debug
                goto FINISHED;
        }
        first = false;
    }
FINISHED:
    if (NULL != translate && 0 != translate->fX && 0 != translate->fY) {
        for (int i = 0; i < vert - base; i++) {
            base[i].offset(translate->fX, translate->fY);
        }
    }

    if (inverted) {
        GrRect bounds;
        GrAssert(NULL != drawState->getRenderTarget());
        bounds.setLTRB(0, 0,
                       GrIntToScalar(drawState->getRenderTarget()->width()),
                       GrIntToScalar(drawState->getRenderTarget()->height()));
        GrMatrix vmi;
        if (drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
        }
        *vert++ = GrPoint::Make(bounds.fLeft, bounds.fTop);
        *vert++ = GrPoint::Make(bounds.fLeft, bounds.fBottom);
        *vert++ = GrPoint::Make(bounds.fRight, bounds.fBottom);
        *vert++ = GrPoint::Make(bounds.fRight, bounds.fTop);
        subpathVertCount[subpath++] = 4;
    }

    GrAssert(subpath == subpathCnt);
    GrAssert((vert - base) <= maxPts);

    size_t count = vert - base;

    if (count < 3) {
        return true;
    }

    if (subpathCnt == 1 && !inverted && path.isConvex()) {
        if (antiAlias) {
            GrEdgeArray edges;
            GrMatrix inverse, matrix = drawState->getViewMatrix();
            drawState->getViewInverse(&inverse);

            count = computeEdgesAndIntersect(matrix, inverse, base, count, &edges, 0.0f);
            size_t maxEdges = target->getMaxEdges();
            if (count == 0) {
                return true;
            }
            if (count <= maxEdges) {
                // All edges fit; upload all edges and draw all verts as a fan
                target->setVertexSourceToArray(layout, base, count);
                drawState->setEdgeAAData(&edges[0], count);
                target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
            } else {
                // Upload "maxEdges" edges and verts at a time, and draw as
                // separate fans
                for (size_t i = 0; i < count - 2; i += maxEdges - 2) {
                    edges[i] = edges[0];
                    base[i] = base[0];
                    int size = GR_CT_MIN(count - i, maxEdges);
                    target->setVertexSourceToArray(layout, &base[i], size);
                    drawState->setEdgeAAData(&edges[i], size);
                    target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
                }
            }
            drawState->setEdgeAAData(NULL, 0);
        } else {
            target->setVertexSourceToArray(layout, base, count);
            target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
        }
        return true;
    }

    if (antiAlias) {
        // Run the tesselator once to get the boundaries.
        GrBoundaryTess btess(count, fill_type_to_glu_winding_rule(fill));
        btess.addVertices(base, subpathVertCount, subpathCnt);

        GrMatrix inverse, matrix = drawState->getViewMatrix();
        if (!drawState->getViewInverse(&inverse)) {
            return false;
        }

        if (btess.vertices().count() > USHRT_MAX) {
            return false;
        }

        // Inflate the boundary, and run the tesselator again to generate
        // interior polys.
        const GrPointArray& contourPoints = btess.contourPoints();
        const GrIndexArray& contours = btess.contours();
        GrEdgePolygonTess ptess(contourPoints.count(), GLU_TESS_WINDING_NONZERO, matrix);

        size_t i = 0;
        Sk_gluTessBeginPolygon(ptess.tess(), &ptess);
        for (int contour = 0; contour < contours.count(); ++contour) {
            int count = contours[contour];
            GrEdgeArray edges;
            int newCount = computeEdgesAndIntersect(matrix, inverse, &btess.contourPoints()[i], count, &edges, 1.0f);
            Sk_gluTessBeginContour(ptess.tess());
            for (int j = 0; j < newCount; j++) {
                ptess.addVertex(contourPoints[i + j], ptess.vertices().count());
            }
            i += count;
            Sk_gluTessEndContour(ptess.tess());
        }

        Sk_gluTessEndPolygon(ptess.tess());

        if (ptess.vertices().count() > USHRT_MAX) {
            return false;
        }

        // Draw the resulting polys and upload their edge data.
        drawState->enableState(GrDrawState::kEdgeAAConcave_StateBit);
        const GrPointArray& vertices = ptess.vertices();
        const GrIndexArray& indices = ptess.indices();
        const GrDrawState::Edge* edges = ptess.edges();
        GR_DEBUGASSERT(indices.count() % 3 == 0);
        for (int i = 0; i < indices.count(); i += 3) {
            GrPoint tri_verts[3];
            int index0 = indices[i];
            int index1 = indices[i + 1];
            int index2 = indices[i + 2];
            tri_verts[0] = vertices[index0];
            tri_verts[1] = vertices[index1];
            tri_verts[2] = vertices[index2];
            GrDrawState::Edge tri_edges[6];
            int t = 0;
            const GrDrawState::Edge& edge0 = edges[index0 * 2];
            const GrDrawState::Edge& edge1 = edges[index0 * 2 + 1];
            const GrDrawState::Edge& edge2 = edges[index1 * 2];
            const GrDrawState::Edge& edge3 = edges[index1 * 2 + 1];
            const GrDrawState::Edge& edge4 = edges[index2 * 2];
            const GrDrawState::Edge& edge5 = edges[index2 * 2 + 1];
            if (validEdge(edge0) && validEdge(edge1)) {
                tri_edges[t++] = edge0;
                tri_edges[t++] = edge1;
            }
            if (validEdge(edge2) && validEdge(edge3)) {
                tri_edges[t++] = edge2;
                tri_edges[t++] = edge3;
            }
            if (validEdge(edge4) && validEdge(edge5)) {
                tri_edges[t++] = edge4;
                tri_edges[t++] = edge5;
            }
            drawState->setEdgeAAData(&tri_edges[0], t);
            target->setVertexSourceToArray(layout, &tri_verts[0], 3);
            target->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
        }
        drawState->setEdgeAAData(NULL, 0);
        drawState->disableState(GrDrawState::kEdgeAAConcave_StateBit);
        return true;
    }

    GrPolygonTess ptess(count, fill_type_to_glu_winding_rule(fill));
    ptess.addVertices(base, subpathVertCount, subpathCnt);
    const GrPointArray& vertices = ptess.vertices();
    const GrIndexArray& indices = ptess.indices();
    if (indices.count() > 0) {
        target->setVertexSourceToArray(layout, vertices.begin(), vertices.count());
        target->setIndexSourceToArray(indices.begin(), indices.count());
        target->drawIndexed(kTriangles_PrimitiveType,
                            0,
                            0,
                            vertices.count(),
                            indices.count());
    }
    return true;
}
Ejemplo n.º 6
0
bool GrDefaultPathRenderer::internalDrawPath(const SkPath& path,
                                             const SkStrokeRec& origStroke,
                                             GrDrawTarget* target,
                                             bool stencilOnly) {

    SkMatrix viewM = target->getDrawState().getViewMatrix();
    SkTCopyOnFirstWrite<SkStrokeRec> stroke(origStroke);

    SkScalar hairlineCoverage;
    if (IsStrokeHairlineOrEquivalent(*stroke, target->getDrawState().getViewMatrix(),
                                     &hairlineCoverage)) {
        uint8_t newCoverage = SkScalarRoundToInt(hairlineCoverage *
                                                 target->getDrawState().getCoverage());
        target->drawState()->setCoverage(newCoverage);

        if (!stroke->isHairlineStyle()) {
            stroke.writable()->setHairlineStyle();
        }
    }

    SkScalar tol = SK_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());

    int vertexCnt;
    int indexCnt;
    GrPrimitiveType primType;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          *stroke,
                          tol,
                          target,
                          &primType,
                          &vertexCnt,
                          &indexCnt,
                          &arg)) {
        return false;
    }

    SkASSERT(NULL != target);
    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
    GrDrawState* drawState = target->drawState();
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    SkASSERT(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (stroke->isHairlineStyle()) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(path, *stroke)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (path.getFillType()) {
                case SkPath::kInverseEvenOdd_FillType:
                    reverse = true;
                    // fallthrough
                case SkPath::kEvenOdd_FillType:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case SkPath::kInverseWinding_FillType:
                    reverse = true;
                    // fallthrough
                case SkPath::kWinding_FillType:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    SkDEBUGFAIL("Unknown path fFill!");
                    return false;
            }
        }
    }

    SkRect devBounds;
    GetPathDevBounds(path, drawState->getRenderTarget(), viewM, &devBounds);

    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            SkRect bounds;
            GrDrawState::AutoViewMatrixRestore avmr;
            if (reverse) {
                SkASSERT(NULL != drawState->getRenderTarget());
                // draw over the dev bounds (which will be the whole dst surface for inv fill).
                bounds = devBounds;
                SkMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    avmr.setIdentity(drawState);
                }
            } else {
                bounds = path.getBounds();
            }
            GrDrawTarget::AutoGeometryAndStatePush agasp(target, GrDrawTarget::kPreserve_ASRInit);
            target->drawSimpleRect(bounds, NULL);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (indexCnt) {
                target->drawIndexed(primType, 0, 0,
                                    vertexCnt, indexCnt, &devBounds);
            } else {
                target->drawNonIndexed(primType, 0, vertexCnt, &devBounds);
            }
        }
    }
    return true;
}
Ejemplo n.º 7
0
void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
                                   const GrMatrix* matrix,
                                   StageMask stageMask,
                                   const GrRect* srcRects[],
                                   const GrMatrix* srcMatrices[]) {

    GrAssert(!(NULL == fQuadIndexBuffer && fCurrQuad));
    GrAssert(!(fDraws.empty() && fCurrQuad));
    GrAssert(!(0 != fMaxQuads && NULL == fQuadIndexBuffer));

    GrDrawState* drawState = this->drawState();

    // if we have a quad IB then either append to the previous run of
    // rects or start a new run
    if (fMaxQuads) {

        bool appendToPreviousDraw = false;
        GrVertexLayout layout = GetRectVertexLayout(stageMask, srcRects);
        AutoReleaseGeometry geo(this, layout, 4, 0);
        if (!geo.succeeded()) {
            GrPrintf("Failed to get space for vertices!\n");
            return;
        }
        GrMatrix combinedMatrix = drawState->getViewMatrix();
        // We go to device space so that matrix changes allow us to concat
        // rect draws. When the caller has provided explicit source rects
        // then we don't want to modify the sampler matrices. Otherwise we do
        // we have to account for the view matrix change in the sampler
        // matrices.
        StageMask devCoordMask = (NULL == srcRects) ? stageMask : 0;
        GrDrawTarget::AutoDeviceCoordDraw adcd(this, devCoordMask);
        if (NULL != matrix) {
            combinedMatrix.preConcat(*matrix);
        }

        SetRectVertices(rect, &combinedMatrix, srcRects, srcMatrices, layout, geo.vertices());

        // we don't want to miss an opportunity to batch rects together
        // simply because the clip has changed if the clip doesn't affect
        // the rect.
        bool disabledClip = false;
        if (drawState->isClipState() && fClip.isRect()) {

            GrRect clipRect = fClip.getRect(0);
            // If the clip rect touches the edge of the viewport, extended it
            // out (close) to infinity to avoid bogus intersections.
            // We might consider a more exact clip to viewport if this
            // conservative test fails.
            const GrRenderTarget* target = drawState->getRenderTarget();
            if (0 >= clipRect.fLeft) {
                clipRect.fLeft = GR_ScalarMin;
            }
            if (target->width() <= clipRect.fRight) {
                clipRect.fRight = GR_ScalarMax;
            }
            if (0 >= clipRect.top()) {
                clipRect.fTop = GR_ScalarMin;
            }
            if (target->height() <= clipRect.fBottom) {
                clipRect.fBottom = GR_ScalarMax;
            }
            int stride = VertexSize(layout);
            bool insideClip = true;
            for (int v = 0; v < 4; ++v) {
                const GrPoint& p = *GetVertexPoint(geo.vertices(), v, stride);
                if (!clipRect.contains(p)) {
                    insideClip = false;
                    break;
                }
            }
            if (insideClip) {
                drawState->disableState(GrDrawState::kClip_StateBit);
                disabledClip = true;
            }
        }
        if (!needsNewClip() && !needsNewState() && fCurrQuad > 0 &&
            fCurrQuad < fMaxQuads && layout == fLastRectVertexLayout) {

            int vsize = VertexSize(layout);

            Draw& lastDraw = fDraws.back();

            GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
            GrAssert(kTriangles_PrimitiveType == lastDraw.fPrimitiveType);
            GrAssert(0 == lastDraw.fVertexCount % 4);
            GrAssert(0 == lastDraw.fIndexCount % 6);
            GrAssert(0 == lastDraw.fStartIndex);

            GeometryPoolState& poolState = fGeoPoolStateStack.back();
            bool clearSinceLastDraw =
                            fClears.count() && 
                            fClears.back().fBeforeDrawIdx == fDraws.count();

            appendToPreviousDraw =  
                !clearSinceLastDraw &&
                lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
                (fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;

            if (appendToPreviousDraw) {
                lastDraw.fVertexCount += 4;
                lastDraw.fIndexCount += 6;
                fCurrQuad += 1;
                // we reserved above, so we should be the first
                // use of this vertex reserveation.
                GrAssert(0 == poolState.fUsedPoolVertexBytes);
                poolState.fUsedPoolVertexBytes = 4 * vsize;
            }
        }
        if (!appendToPreviousDraw) {
            this->setIndexSourceToBuffer(fQuadIndexBuffer);
            this->drawIndexed(kTriangles_PrimitiveType, 0, 0, 4, 6);
            fCurrQuad = 1;
            fLastRectVertexLayout = layout;
        }
        if (disabledClip) {
            drawState->enableState(GrDrawState::kClip_StateBit);
        }
        fInstancedDrawTracker.reset();
    } else {
        INHERITED::drawRect(rect, matrix, stageMask, srcRects, srcMatrices);
    }
}
Ejemplo n.º 8
0
bool GrDefaultPathRenderer::internalDrawPath(const SkPath& path,
                                             GrPathFill fill,
                                             GrDrawTarget* target,
                                             bool stencilOnly) {

    GrMatrix viewM = target->getDrawState().getViewMatrix();
    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());

    int vertexCnt;
    int indexCnt;
    GrPrimitiveType primType;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          fill,
                          tol,
                          target,
                          &primType,
                          &vertexCnt,
                          &indexCnt,
                          &arg)) {
        return false;
    }

    GrAssert(NULL != target);
    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
    GrDrawState* drawState = target->drawState();
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (kHairLine_GrPathFill == fill) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(path, fill)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (fill) {
                case kInverseEvenOdd_GrPathFill:
                    reverse = true;
                    // fallthrough
                case kEvenOdd_GrPathFill:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case kInverseWinding_GrPathFill:
                    reverse = true;
                    // fallthrough
                case kWinding_GrPathFill:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    GrAssert(!"Unknown path fFill!");
                    return false;
            }
        }
    }

    {
    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            GrRect bounds;
            GrDrawState::AutoDeviceCoordDraw adcd;
            if (reverse) {
                GrAssert(NULL != drawState->getRenderTarget());
                // draw over the whole world.
                bounds.setLTRB(0, 0,
                               GrIntToScalar(drawState->getRenderTarget()->width()),
                               GrIntToScalar(drawState->getRenderTarget()->height()));
                GrMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    adcd.set(drawState);
                }
            } else {
                bounds = path.getBounds();
            }
            GrDrawTarget::AutoGeometryPush agp(target);
            target->drawSimpleRect(bounds, NULL);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (indexCnt) {
                target->drawIndexed(primType, 0, 0,
                                    vertexCnt, indexCnt);
            } else {
                target->drawNonIndexed(primType, 0, vertexCnt);
            }
        }
    }
    }
    return true;
}
void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
                                   const SkMatrix* matrix,
                                   const GrRect* srcRects[],
                                   const SkMatrix* srcMatrices[]) {

    GrAssert(!(NULL == fQuadIndexBuffer && fCurrQuad));
    GrAssert(!(fDraws.empty() && fCurrQuad));
    GrAssert(!(0 != fMaxQuads && NULL == fQuadIndexBuffer));

    GrDrawState* drawState = this->drawState();

    // if we have a quad IB then either append to the previous run of
    // rects or start a new run
    if (fMaxQuads) {

        bool appendToPreviousDraw = false;
        GrVertexLayout layout = GetRectVertexLayout(srcRects);

        // Batching across colors means we move the draw color into the
        // rect's vertex colors to allow greater batching (a lot of rects
        // in a row differing only in color is a common occurence in tables).
        bool batchAcrossColors = true;
        if (!this->getCaps().dualSourceBlendingSupport()) {
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                if (this->getDrawState().isStageEnabled(s)) {
                    // We disable batching across colors when there is a texture
                    // present because (by pushing the the color to the vertices)
                    // Ganesh loses track of the rect's opacity. This, in turn, can
                    // cause some of the blending optimizations to be disabled. This
                    // becomes a huge problem on some of the smaller devices where
                    // shader derivatives and dual source blending aren't supported.
                    // In those cases paths are often drawn to a texture and then
                    // drawn as a texture (using this method). Because dual source
                    // blending is disabled (and the blend optimizations are short
                    // circuited) some of the more esoteric blend modes can no longer
                    // be supported.
                    // TODO: add tracking of batchAcrossColors's opacity
                    batchAcrossColors = false;
                    break;
                }
            }
        }

        if (batchAcrossColors) {
            layout |= GrDrawState::kColor_VertexLayoutBit;
        }

        AutoReleaseGeometry geo(this, layout, 4, 0);
        if (!geo.succeeded()) {
            GrPrintf("Failed to get space for vertices!\n");
            return;
        }
        SkMatrix combinedMatrix = drawState->getViewMatrix();
        // We go to device space so that matrix changes allow us to concat
        // rect draws. When the caller has provided explicit source rects
        // then we don't want to modify the stages' matrices. Otherwise
        // we have to account for the view matrix change in the stage
        // matrices.
        uint32_t explicitCoordMask = 0;
        if (srcRects) {
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                if (srcRects[s]) {
                    explicitCoordMask |= (1 << s);
                }
            }
        }
        GrDrawState::AutoDeviceCoordDraw adcd(this->drawState(), explicitCoordMask);
        if (!adcd.succeeded()) {
            return;
        }
        if (NULL != matrix) {
            combinedMatrix.preConcat(*matrix);
        }

        SetRectVertices(rect, &combinedMatrix, srcRects, srcMatrices,
                        this->getDrawState().getColor(), layout, geo.vertices());

        // Now that the paint's color is stored in the vertices set it to
        // white so that the following code can batch all the rects regardless
        // of paint color
        GrDrawState::AutoColorRestore acr(this->drawState(),
                                          batchAcrossColors ? SK_ColorWHITE
                                                            : this->getDrawState().getColor());

        // we don't want to miss an opportunity to batch rects together
        // simply because the clip has changed if the clip doesn't affect
        // the rect.
        bool disabledClip = false;

        if (drawState->isClipState()) {

            GrRect devClipRect;
            bool isIntersectionOfRects = false;
            const GrClipData* clip = this->getClip();
            clip->fClipStack->getConservativeBounds(-clip->fOrigin.fX,
                                                    -clip->fOrigin.fY,
                                                    drawState->getRenderTarget()->width(),
                                                    drawState->getRenderTarget()->height(),
                                                    &devClipRect,
                                                    &isIntersectionOfRects);

            if (isIntersectionOfRects) {
                // If the clip rect touches the edge of the viewport, extended it
                // out (close) to infinity to avoid bogus intersections.
                // We might consider a more exact clip to viewport if this
                // conservative test fails.
                const GrRenderTarget* target = drawState->getRenderTarget();
                if (0 >= devClipRect.fLeft) {
                    devClipRect.fLeft = SK_ScalarMin;
                }
                if (target->width() <= devClipRect.fRight) {
                    devClipRect.fRight = SK_ScalarMax;
                }
                if (0 >= devClipRect.top()) {
                    devClipRect.fTop = SK_ScalarMin;
                }
                if (target->height() <= devClipRect.fBottom) {
                    devClipRect.fBottom = SK_ScalarMax;
                }
                int stride = GrDrawState::VertexSize(layout);
                bool insideClip = true;
                for (int v = 0; v < 4; ++v) {
                    const GrPoint& p = *GrDrawState::GetVertexPoint(geo.vertices(), v, stride);
                    if (!devClipRect.contains(p)) {
                        insideClip = false;
                        break;
                    }
                }
                if (insideClip) {
                    drawState->disableState(GrDrawState::kClip_StateBit);
                    disabledClip = true;
                }
            }
        }

        if (!this->needsNewClip() &&
            !this->needsNewState() &&
            fCurrQuad > 0 &&
            fCurrQuad < fMaxQuads &&
            layout == fLastRectVertexLayout) {

            int vsize = GrDrawState::VertexSize(layout);

            Draw& lastDraw = fDraws.back();

            GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
            GrAssert(kTriangles_GrPrimitiveType == lastDraw.fPrimitiveType);
            GrAssert(0 == lastDraw.fVertexCount % 4);
            GrAssert(0 == lastDraw.fIndexCount % 6);
            GrAssert(0 == lastDraw.fStartIndex);

            GeometryPoolState& poolState = fGeoPoolStateStack.back();

            appendToPreviousDraw =
                kDraw_Cmd == fCmds.back() &&
                lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
                (fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;

            if (appendToPreviousDraw) {
                lastDraw.fVertexCount += 4;
                lastDraw.fIndexCount += 6;
                fCurrQuad += 1;
                // we reserved above, so we should be the first
                // use of this vertex reservation.
                GrAssert(0 == poolState.fUsedPoolVertexBytes);
                poolState.fUsedPoolVertexBytes = 4 * vsize;
            }
        }
        if (!appendToPreviousDraw) {
            this->setIndexSourceToBuffer(fQuadIndexBuffer);
            this->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 4, 6);
            fCurrQuad = 1;
            fLastRectVertexLayout = layout;
        }
        if (disabledClip) {
            drawState->enableState(GrDrawState::kClip_StateBit);
        }
        fInstancedDrawTracker.reset();
    } else {
        INHERITED::drawRect(rect, matrix, srcRects, srcMatrices);
    }
}
void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
                                       bool stencilOnly) {

    GrMatrix viewM = fTarget->getDrawState().getViewMatrix();
    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, fPath->getBounds());
    GrDrawState* drawState = fTarget->drawState();

    // FIXME: It's really dumb that we recreate the verts for a new vertex
    // layout. We only do that because the GrDrawTarget API doesn't allow
    // us to change the vertex layout after reserveVertexSpace(). We won't
    // actually change the vertex data when the layout changes since all the
    // stages reference the positions (rather than having separate tex coords)
    // and we don't ever have per-vert colors. In practice our call sites
    // won't change the stages in use inside a setPath / removePath pair. But
    // it is a silly limitation of the GrDrawTarget design that should be fixed.
    if (tol != fPreviousSrcTol ||
        stageMask != fPreviousStages) {
        if (!this->createGeom(tol, stageMask)) {
            return;
        }
    }

    GrAssert(NULL != fTarget);
    GrDrawTarget::AutoStateRestore asr(fTarget);
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (kHairLine_PathFill == fFill) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(*fTarget, *fPath, fFill)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (fFill) {
                case kInverseEvenOdd_PathFill:
                    reverse = true;
                    // fallthrough
                case kEvenOdd_PathFill:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case kInverseWinding_PathFill:
                    reverse = true;
                    // fallthrough
                case kWinding_PathFill:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    GrAssert(!"Unknown path fFill!");
                    return;
            }
        }
    }

    {
    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            GrRect bounds;
            if (reverse) {
                GrAssert(NULL != drawState->getRenderTarget());
                // draw over the whole world.
                bounds.setLTRB(0, 0,
                               GrIntToScalar(drawState->getRenderTarget()->width()),
                               GrIntToScalar(drawState->getRenderTarget()->height()));
                GrMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    if (stageMask) {
                        if (!drawState->getViewInverse(&vmi)) {
                            GrPrintf("Could not invert matrix.");
                            return;
                        }
                        drawState->preConcatSamplerMatrices(stageMask, vmi);
                    }
                    drawState->setViewMatrix(GrMatrix::I());
                }
            } else {
                bounds = fPath->getBounds();
                bounds.offset(fTranslate);
            }
            GrDrawTarget::AutoGeometryPush agp(fTarget);
            fTarget->drawSimpleRect(bounds, NULL, stageMask);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (fUseIndexedDraw) {
                fTarget->drawIndexed(fPrimitiveType, 0, 0, 
                                     fVertexCnt, fIndexCnt);
            } else {
                int baseVertex = 0;
                for (int sp = 0; sp < fSubpathCount; ++sp) {
                    fTarget->drawNonIndexed(fPrimitiveType, baseVertex,
                                            fSubpathVertCount[sp]);
                    baseVertex += fSubpathVertCount[sp];
                }
            }
        }
    }
    }
}