Ejemplo n.º 1
0
void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect,
                                     const SkRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    set_vertex_attributes(drawState, SkToBool(localRect),  color);

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix matrix = drawState->getViewMatrix();

    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vstride = drawState->getVertexStride();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vstride);
    matrix.mapPointsWithStride(geo.positions(), vstride, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vstride, 4, &devBounds);

    if (localRect) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) + kLocalOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vstride);
        if (localMatrix) {
            localMatrix->mapPointsWithStride(coords, vstride, 4);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + kColorOffset);
    for (int i = 0; i < 4; ++i) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vstride);
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    SkASSERT(this->drawState() == drawState);
}
Ejemplo n.º 2
0
void GrOptDrawState::copyEffectiveColorStages(const GrDrawState& ds) {
    int firstColorStage = 0;

    // Set up color and flags for ConstantColorComponent checks
    GrColor color;
    uint32_t validComponentFlags;
    if (!this->hasColorVertexAttribute()) {
        color = ds.getColor();
        validComponentFlags = kRGBA_GrColorComponentFlags;
    } else {
        if (ds.vertexColorsAreOpaque()) {
            color = 0xFF << GrColor_SHIFT_A;
            validComponentFlags = kA_GrColorComponentFlag;
        } else {
            validComponentFlags = 0;
            color = 0; // not strictly necessary but we get false alarms from tools about uninit.
        }
    }

    for (int i = 0; i < ds.numColorStages(); ++i) {
        const GrFragmentProcessor* fp = ds.getColorStage(i).getFragmentProcessor();
        if (!fp->willUseInputColor()) {
            firstColorStage = i;
            fInputColorIsUsed = false;
        }
        fp->getConstantColorComponents(&color, &validComponentFlags);
        if (kRGBA_GrColorComponentFlags == validComponentFlags) {
            firstColorStage = i + 1;
            fColor = color;
            fInputColorIsUsed = true;
            this->removeFixedFunctionVertexAttribs(0x1 << kColor_GrVertexAttribBinding);
        }
    }
    if (firstColorStage < ds.numColorStages()) {
        fColorStages.reset(&ds.getColorStage(firstColorStage),
                           ds.numColorStages() - firstColorStage);
    } else {
        fColorStages.reset();
    }
}
Ejemplo n.º 3
0
GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
                               BlendOptFlags blendOptFlags,
                               GrBlendCoeff optSrcCoeff,
                               GrBlendCoeff optDstCoeff,
                               const GrDrawTargetCaps& caps) : INHERITED(drawState) {
    fColor = drawState.getColor();
    fCoverage = drawState.getCoverage();
    fViewMatrix = drawState.getViewMatrix();
    fBlendConstant = drawState.getBlendConstant();
    fFlagBits = drawState.getFlagBits();
    fVAPtr = drawState.getVertexAttribs();
    fVACount = drawState.getVertexAttribCount();
    fVAStride = drawState.getVertexStride();
    fStencilSettings = drawState.getStencil();
    fDrawFace = drawState.getDrawFace();
    fBlendOptFlags = blendOptFlags;
    fSrcBlend = optSrcCoeff;
    fDstBlend = optDstCoeff;

    memcpy(fFixedFunctionVertexAttribIndices,
            drawState.getFixedFunctionVertexAttribIndices(),
            sizeof(fFixedFunctionVertexAttribIndices));


    fInputColorIsUsed = true;
    fInputCoverageIsUsed = true;

    if (drawState.hasGeometryProcessor()) {
        fGeometryProcessor.reset(SkNEW_ARGS(GrGeometryStage, (*drawState.getGeometryProcessor())));
    } else {
        fGeometryProcessor.reset(NULL);
    }

    this->copyEffectiveColorStages(drawState);
    this->copyEffectiveCoverageStages(drawState);
    this->adjustFromBlendOpts();
    this->getStageStats();
    this->setOutputStateInfo(caps);
};
Ejemplo n.º 4
0
void GrGLProgramDesc::Build(const GrDrawState& drawState,
                            bool isPoints,
                            GrDrawState::BlendOptFlags blendOpts,
                            GrBlendCoeff srcCoeff,
                            GrBlendCoeff dstCoeff,
                            const GrGpuGL* gpu,
                            const GrDeviceCoordTexture* dstCopy,
                            SkTArray<const GrEffectStage*, true>* colorStages,
                            SkTArray<const GrEffectStage*, true>* coverageStages,
                            GrGLProgramDesc* desc) {
    colorStages->reset();
    coverageStages->reset();

    // This should already have been caught
    SkASSERT(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));

    bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);

    bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
                                           GrDrawState::kEmitCoverage_BlendOptFlag));
    int firstEffectiveColorStage = 0;
    bool inputColorIsUsed = true;
    if (!skipColor) {
        firstEffectiveColorStage = drawState.numColorStages();
        while (firstEffectiveColorStage > 0 && inputColorIsUsed) {
            --firstEffectiveColorStage;
            const GrEffect* effect = drawState.getColorStage(firstEffectiveColorStage).getEffect()->get();
            inputColorIsUsed = effect->willUseInputColor();
        }
    }

    int firstEffectiveCoverageStage = 0;
    bool inputCoverageIsUsed = true;
    if (!skipCoverage) {
        firstEffectiveCoverageStage = drawState.numCoverageStages();
        while (firstEffectiveCoverageStage > 0 && inputCoverageIsUsed) {
            --firstEffectiveCoverageStage;
            const GrEffect* effect = drawState.getCoverageStage(firstEffectiveCoverageStage).getEffect()->get();
            inputCoverageIsUsed = effect->willUseInputColor();
        }
    }

    // The descriptor is used as a cache key. Thus when a field of the
    // descriptor will not affect program generation (because of the attribute
    // bindings in use or other descriptor field settings) it should be set
    // to a canonical value to avoid duplicate programs with different keys.

    bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
    bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
    // we only need the local coords if we're actually going to generate effect code
    bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
                                    drawState.hasLocalCoordAttribute();

    bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
    bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
                             (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
                             (!inputColorIsUsed);

    int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
                     (skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));

    size_t newKeyLength = KeyLength(numEffects);
    bool allocChanged;
    desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged);
    if (allocChanged || !desc->fInitialized) {
        // make sure any padding in the header is zero if we we haven't used this allocation before.
        memset(desc->header(), 0, kHeaderSize);
    }
    // write the key length
    *desc->atOffset<uint32_t, kLengthOffset>() = SkToU32(newKeyLength);

    KeyHeader* header = desc->header();
    EffectKey* effectKeys = desc->effectKeys();

    int currEffectKey = 0;
    bool readsDst = false;
    bool readFragPosition = false;
    bool hasVertexCode = false;
    if (!skipColor) {
        for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
            effectKeys[currEffectKey++] =
                get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps(),
                                         requiresLocalCoordAttrib, &readsDst, &readFragPosition,
                                         &hasVertexCode);
        }
    }
    if (!skipCoverage) {
        for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
            effectKeys[currEffectKey++] =
                get_key_and_update_stats(drawState.getCoverageStage(s), gpu->glCaps(),
                                         requiresLocalCoordAttrib, &readsDst, &readFragPosition,
                                         &hasVertexCode);
        }
    }

    header->fHasVertexCode = hasVertexCode || requiresLocalCoordAttrib;
    header->fEmitsPointSize = isPoints;

    // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
    // other than pass through values from the VS to the FS anyway).
#if GR_GL_EXPERIMENTAL_GS
#if 0
    header->fExperimentalGS = gpu->caps().geometryShaderSupport();
#else
    header->fExperimentalGS = false;
#endif
#endif
    bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();

    if (colorIsTransBlack) {
        header->fColorInput = kTransBlack_ColorInput;
    } else if (colorIsSolidWhite) {
        header->fColorInput = kSolidWhite_ColorInput;
    } else if (defaultToUniformInputs && !requiresColorAttrib) {
        header->fColorInput = kUniform_ColorInput;
    } else {
        header->fColorInput = kAttribute_ColorInput;
        header->fHasVertexCode = true;
    }

    bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();

    if (skipCoverage) {
        header->fCoverageInput = kTransBlack_ColorInput;
    } else if (covIsSolidWhite || !inputCoverageIsUsed) {
        header->fCoverageInput = kSolidWhite_ColorInput;
    } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
        header->fCoverageInput = kUniform_ColorInput;
    } else {
        header->fCoverageInput = kAttribute_ColorInput;
        header->fHasVertexCode = true;
    }

    if (readsDst) {
        SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
        const GrTexture* dstCopyTexture = NULL;
        if (NULL != dstCopy) {
            dstCopyTexture = dstCopy->texture();
        }
        header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
        SkASSERT(0 != header->fDstReadKey);
    } else {
        header->fDstReadKey = 0;
    }

    if (readFragPosition) {
        header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
                                                                      gpu->glCaps());
    } else {
        header->fFragPosKey = 0;
    }

    // Record attribute indices
    header->fPositionAttributeIndex = drawState.positionAttributeIndex();
    header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();

    // For constant color and coverage we need an attribute with an index beyond those already set
    int availableAttributeIndex = drawState.getVertexAttribCount();
    if (requiresColorAttrib) {
        header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
    } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
        SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
        header->fColorAttributeIndex = availableAttributeIndex;
        availableAttributeIndex++;
    } else {
        header->fColorAttributeIndex = -1;
    }

    if (requiresCoverageAttrib) {
        header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
    } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
        SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
        header->fCoverageAttributeIndex = availableAttributeIndex;
    } else {
        header->fCoverageAttributeIndex = -1;
    }

    // Here we deal with whether/how we handle color and coverage separately.

    // Set this default and then possibly change our mind if there is coverage.
    header->fCoverageOutput = kModulate_CoverageOutput;

    // If we do have coverage determine whether it matters.
    bool separateCoverageFromColor = false;
    if (!drawState.isCoverageDrawing() && !skipCoverage &&
        (drawState.numCoverageStages() > 0 || requiresCoverageAttrib)) {

        if (gpu->caps()->dualSourceBlendingSupport() &&
            !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
                           GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
            if (kZero_GrBlendCoeff == dstCoeff) {
                // write the coverage value to second color
                header->fCoverageOutput =  kSecondaryCoverage_CoverageOutput;
                separateCoverageFromColor = true;
            } else if (kSA_GrBlendCoeff == dstCoeff) {
                // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
                header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
                separateCoverageFromColor = true;
            } else if (kSC_GrBlendCoeff == dstCoeff) {
                // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
                header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
                separateCoverageFromColor = true;
            }
        } else if (readsDst &&
                   kOne_GrBlendCoeff == srcCoeff &&
                   kZero_GrBlendCoeff == dstCoeff) {
            header->fCoverageOutput = kCombineWithDst_CoverageOutput;
            separateCoverageFromColor = true;
        }
    }
    if (!skipColor) {
        for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
            colorStages->push_back(&drawState.getColorStage(s));
        }
    }
    if (!skipCoverage) {
        SkTArray<const GrEffectStage*, true>* array;
        if (separateCoverageFromColor) {
            array = coverageStages;
        } else {
            array = colorStages;
        }
        for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
            array->push_back(&drawState.getCoverageStage(s));
        }
    }
    header->fColorEffectCnt = colorStages->count();
    header->fCoverageEffectCnt = coverageStages->count();

    *desc->checksum() = 0;
    *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fKey.get()),
                                            newKeyLength);
    desc->fInitialized = true;
}
Ejemplo n.º 5
0
void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect,
                                     const SkMatrix* matrix,
                                     const GrRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState::AutoColorRestore acr;

    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    int colorOffset, localOffset;
    set_vertex_attributes(drawState,
                   this->caps()->dualSourceBlendingSupport() || drawState->hasSolidCoverage(),
                   NULL != localRect,
                   &colorOffset, &localOffset);
    if (colorOffset >= 0) {
        // We set the draw state's color to white here. This is done so that any batching performed
        // in our subclass's onDraw() won't get a false from GrDrawState::op== due to a color
        // mismatch. TODO: Once vertex layout is owned by GrDrawState it should skip comparing the
        // constant color in its op== when the kColor layout bit is set and then we can remove
        // this.
        acr.set(drawState, 0xFFFFFFFF);
    }

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix combinedMatrix;
    if (NULL != matrix) {
        combinedMatrix = *matrix;
    } else {
        combinedMatrix.reset();
    }
    combinedMatrix.postConcat(drawState->getViewMatrix());
    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vsize = drawState->getVertexSize();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
    combinedMatrix.mapPointsWithStride(geo.positions(), vsize, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds);

    if (localOffset >= 0) {
        GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(geo.vertices()) + localOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                            vsize);
        if (NULL != localMatrix) {
            localMatrix->mapPointsWithStride(coords, vsize, 4);
        }
    }

    if (colorOffset >= 0) {
        GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + colorOffset);
        for (int i = 0; i < 4; ++i) {
            *vertColor = color;
            vertColor = (GrColor*) ((intptr_t) vertColor + vsize);
        }
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    GrAssert(this->drawState() == drawState);
}
Ejemplo n.º 6
0
void GrGLProgramDesc::Build(const GrDrawState& drawState,
                            bool isPoints,
                            GrDrawState::BlendOptFlags blendOpts,
                            GrBlendCoeff srcCoeff,
                            GrBlendCoeff dstCoeff,
                            const GrGpuGL* gpu,
                            const GrDeviceCoordTexture* dstCopy,
                            GrGLProgramDesc* desc) {

    // This should already have been caught
    GrAssert(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));

    bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);

    bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
                                           GrDrawState::kEmitCoverage_BlendOptFlag));

    // The descriptor is used as a cache key. Thus when a field of the
    // descriptor will not affect program generation (because of the attribute
    // bindings in use or other descriptor field settings) it should be set
    // to a canonical value to avoid duplicate programs with different keys.


    desc->fEmitsPointSize = isPoints;

    bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
    bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
    // we only need the local coords if we're actually going to generate effect code
    bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
                                    drawState.hasLocalCoordAttribute();

    // fColorInput/fCoverageInput records how colors are specified for the program so we strip the
    // bits from the bindings to avoid false negatives when searching for an existing program in the
    // cache.

    desc->fColorFilterXfermode = skipColor ? SkXfermode::kDst_Mode : drawState.getColorFilterMode();


    bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
    bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
                             (!requiresColorAttrib && 0xffffffff == drawState.getColor());
    if (colorIsTransBlack) {
        desc->fColorInput = kTransBlack_ColorInput;
    } else if (colorIsSolidWhite) {
        desc->fColorInput = kSolidWhite_ColorInput;
    } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresColorAttrib) {
        desc->fColorInput = kUniform_ColorInput;
    } else {
        desc->fColorInput = kAttribute_ColorInput;
    }

    bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverage();

    if (skipCoverage) {
        desc->fCoverageInput = kTransBlack_ColorInput;
    } else if (covIsSolidWhite) {
        desc->fCoverageInput = kSolidWhite_ColorInput;
    } else if (GR_GL_NO_CONSTANT_ATTRIBUTES && !requiresCoverageAttrib) {
        desc->fCoverageInput = kUniform_ColorInput;
    } else {
        desc->fCoverageInput = kAttribute_ColorInput;
    }

    bool readsDst = false;
    int lastEnabledStage = -1;

    for (int s = 0; s < GrDrawState::kNumStages; ++s) {

        bool skip = s < drawState.getFirstCoverageStage() ? skipColor : skipCoverage;
        if (!skip && drawState.isStageEnabled(s)) {
            lastEnabledStage = s;
            const GrEffectRef& effect = *drawState.getStage(s).getEffect();
            const GrBackendEffectFactory& factory = effect->getFactory();
            GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAttrib);
            desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
            if (effect->willReadDst()) {
                readsDst = true;
            }
        } else {
            desc->fEffectKeys[s] = 0;
        }
    }

    if (readsDst) {
        GrAssert(NULL != dstCopy);
        desc->fDstRead = GrGLShaderBuilder::KeyForDstRead(dstCopy->texture(), gpu->glCaps());
        GrAssert(0 != desc->fDstRead);
    } else {
        desc->fDstRead = 0;
    }

    desc->fCoverageOutput = kModulate_CoverageOutput;

    // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
    // other than pass through values from the VS to the FS anyway).
#if GR_GL_EXPERIMENTAL_GS
#if 0
    desc->fExperimentalGS = gpu->caps().geometryShaderSupport();
#else
    desc->fExperimentalGS = false;
#endif
#endif

    // We leave this set to kNumStages until we discover that the coverage/color distinction is
    // material to the generated program. We do this to avoid distinct keys that generate equivalent
    // programs.
    desc->fFirstCoverageStage = GrDrawState::kNumStages;
    // This tracks the actual first coverage stage.
    int firstCoverageStage = GrDrawState::kNumStages;
    desc->fDiscardIfZeroCoverage = false; // Enabled below if stenciling and there is coverage.
    bool hasCoverage = false;
    // If we're rendering coverage-as-color then it's as though there are no coverage stages.
    if (!drawState.isCoverageDrawing()) {
        // We can have coverage either through a stage or coverage vertex attributes.
        if (drawState.getFirstCoverageStage() <= lastEnabledStage) {
            firstCoverageStage = drawState.getFirstCoverageStage();
            hasCoverage = true;
        } else {
            hasCoverage = requiresCoverageAttrib;
        }
    }

    if (hasCoverage) {
        // color filter is applied between color/coverage computation
        if (SkXfermode::kDst_Mode != desc->fColorFilterXfermode) {
            desc->fFirstCoverageStage = firstCoverageStage;
        }

        // If we're stenciling then we want to discard samples that have zero coverage
        if (drawState.getStencil().doesWrite()) {
            desc->fDiscardIfZeroCoverage = true;
            desc->fFirstCoverageStage = firstCoverageStage;
        }

        if (gpu->caps()->dualSourceBlendingSupport() &&
            !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
                           GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
            if (kZero_GrBlendCoeff == dstCoeff) {
                // write the coverage value to second color
                desc->fCoverageOutput =  kSecondaryCoverage_CoverageOutput;
                desc->fFirstCoverageStage = firstCoverageStage;
            } else if (kSA_GrBlendCoeff == dstCoeff) {
                // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
                desc->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
                desc->fFirstCoverageStage = firstCoverageStage;
            } else if (kSC_GrBlendCoeff == dstCoeff) {
                // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
                desc->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
                desc->fFirstCoverageStage = firstCoverageStage;
            }
        } else if (readsDst &&
                   kOne_GrBlendCoeff == drawState.getSrcBlendCoeff() &&
                   kZero_GrBlendCoeff == drawState.getDstBlendCoeff()) {
            desc->fCoverageOutput = kCombineWithDst_CoverageOutput;
            desc->fFirstCoverageStage = firstCoverageStage;
        }
    }

    desc->fPositionAttributeIndex = drawState.positionAttributeIndex();
    desc->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();

    // For constant color and coverage we need an attribute with an index beyond those already set
    int availableAttributeIndex = drawState.getVertexAttribCount();
    if (requiresColorAttrib) {
        desc->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
    } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fColorInput) {
        GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
        desc->fColorAttributeIndex = availableAttributeIndex;
        availableAttributeIndex++;
    } else {
        desc->fColorAttributeIndex = -1;
    }

    if (requiresCoverageAttrib) {
        desc->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
    } else if (GrGLProgramDesc::kAttribute_ColorInput == desc->fCoverageInput) {
        GrAssert(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
        desc->fCoverageAttributeIndex = availableAttributeIndex;
    } else {
        desc->fCoverageAttributeIndex = -1;
    }
}