Ejemplo n.º 1
0
void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
    const GrRenderTarget* rt = drawState.getRenderTarget();
    SkISize size;
    size.set(rt->width(), rt->height());

    // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
    if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() &&
        fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
        fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni,
                               SkIntToScalar(size.fHeight));
    }

    if (!fBuilderOutput.fHasVertexShader) {
        SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid());
        SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid());
        fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
    } else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
               fMatrixState.fRenderTargetSize != size ||
               !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) {
        SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid());

        fMatrixState.fViewMatrix = drawState.getViewMatrix();
        fMatrixState.fRenderTargetSize = size;
        fMatrixState.fRenderTargetOrigin = rt->origin();

        GrGLfloat viewMatrix[3 * 3];
        fMatrixState.getGLMatrix<3>(viewMatrix);
        fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix);

        GrGLfloat rtAdjustmentVec[4];
        fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
        fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
    }
}
Ejemplo n.º 2
0
void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
    GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
    SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
    SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());

    this->flushPathStencilSettings(fill);
    SkASSERT(!fHWPathStencilSettings.isTwoSided());

    const SkStrokeRec& stroke = path->getStroke();

    SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill);

    GrGLenum fillMode =
        gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
    GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);

    if (nonInvertedFill == fill) {
        if (stroke.needToApply()) {
            if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
                GL_CALL(StencilFillPath(id, fillMode, writeMask));
            }
            this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX);
        } else {
            this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX);
        }
    } else {
        if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
            GL_CALL(StencilFillPath(id, fillMode, writeMask));
        }
        if (stroke.needToApply()) {
            GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
        }

        GrDrawState* drawState = fGpu->drawState();
        GrDrawState::AutoViewMatrixRestore avmr;
        SkRect bounds = SkRect::MakeLTRB(0, 0,
                                         SkIntToScalar(drawState->getRenderTarget()->width()),
                                         SkIntToScalar(drawState->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            avmr.setIdentity(drawState);
        }

        fGpu->drawSimpleRect(bounds);
    }
}
Ejemplo n.º 3
0
void GrInOrderDrawBuffer::onDrawRect(const SkRect& rect,
                                     const SkRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    set_vertex_attributes(drawState, SkToBool(localRect),  color);

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        SkDebugf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix matrix = drawState->getViewMatrix();

    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vstride = drawState->getVertexStride();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vstride);
    matrix.mapPointsWithStride(geo.positions(), vstride, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vstride, 4, &devBounds);

    if (localRect) {
        static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
        SkPoint* coords = GrTCast<SkPoint*>(GrTCast<intptr_t>(geo.vertices()) + kLocalOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                           vstride);
        if (localMatrix) {
            localMatrix->mapPointsWithStride(coords, vstride, 4);
        }
    }

    static const int kColorOffset = sizeof(SkPoint);
    GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + kColorOffset);
    for (int i = 0; i < 4; ++i) {
        *vertColor = color;
        vertColor = (GrColor*) ((intptr_t) vertColor + vstride);
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    SkASSERT(this->drawState() == drawState);
}
Ejemplo n.º 4
0
GrDrawTarget::AutoDeviceCoordDraw::AutoDeviceCoordDraw(
                                            GrDrawTarget* target,
                                            GrDrawState::StageMask stageMask) {
    GrAssert(NULL != target);
    GrDrawState* drawState = target->drawState();

    fDrawTarget = target;
    fViewMatrix = drawState->getViewMatrix();
    fStageMask = stageMask;
    if (fStageMask) {
        GrMatrix invVM;
        if (fViewMatrix.invert(&invVM)) {
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                if (fStageMask & (1 << s)) {
                    fSamplerMatrices[s] = drawState->getSampler(s).getMatrix();
                }
            }
            drawState->preConcatSamplerMatrices(fStageMask, invVM);
        } else {
            // sad trombone sound
            fStageMask = 0;
        }
    }
    drawState->viewMatrix()->reset();
}
Ejemplo n.º 5
0
void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
        GrDrawTarget* target,
        const SkIRect& rect) {
    GrDrawState* drawState = target->drawState();

    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }
    GrDrawState::AutoRestoreEffects are(drawState);

    SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft,
                                      SK_Scalar1 * rect.fTop,
                                      SK_Scalar1 * rect.fRight,
                                      SK_Scalar1 * rect.fBottom);

    // We want to use device coords to compute the texture coordinates. We set our matrix to be
    // equal to the view matrix followed by a translation so that the top-left of the device bounds
    // maps to 0,0, and then a scaling matrix to normalized coords. We apply this matrix to the
    // vertex positions rather than local coords.
    SkMatrix maskMatrix;
    maskMatrix.setIDiv(texture->width(), texture->height());
    maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop));
    maskMatrix.preConcat(drawState->getViewMatrix());

    drawState->addCoverageEffect(
        GrSimpleTextureEffect::Create(texture,
                                      maskMatrix,
                                      GrTextureParams::kNone_FilterMode,
                                      kPosition_GrCoordSet))->unref();

    target->drawSimpleRect(dstRect);
}
Ejemplo n.º 6
0
void GrClipMaskManager::mergeMask(GrTexture* dstMask,
                                  GrTexture* srcMask,
                                  SkRegion::Op op,
                                  const GrIRect& dstBound,
                                  const GrIRect& srcBound) {
    GrDrawState* drawState = fGpu->drawState();
    SkMatrix oldMatrix = drawState->getViewMatrix();
    drawState->viewMatrix()->reset();

    drawState->setRenderTarget(dstMask->asRenderTarget());

    setup_boolean_blendcoeffs(drawState, op);

    SkMatrix sampleM;
    sampleM.setIDiv(srcMask->width(), srcMask->height());
    drawState->setEffect(0,
        GrTextureDomainEffect::Create(srcMask,
                                      sampleM,
                                      GrTextureDomainEffect::MakeTexelDomain(srcMask, srcBound),
                                      GrTextureDomainEffect::kDecal_WrapMode,
                                      false))->unref();
    fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);

    drawState->disableStage(0);
    drawState->setViewMatrix(oldMatrix);
}
void GrAAHairLinePathRenderer::drawPath(GrDrawState::StageMask stageMask) {

    if (!this->createGeom(stageMask)) {
        return;
    }

    GrDrawState* drawState = fTarget->drawState();

    GrDrawTarget::AutoStateRestore asr;
    if (!drawState->getViewMatrix().hasPerspective()) {
        asr.set(fTarget);
        GrMatrix ivm;
        if (drawState->getViewInverse(&ivm)) {
            drawState->preConcatSamplerMatrices(stageMask, ivm);
        }
        drawState->setViewMatrix(GrMatrix::I());
    }

    // TODO: See whether rendering lines as degenerate quads improves perf
    // when we have a mix
    fTarget->setIndexSourceToBuffer(fLinesIndexBuffer);
    int lines = 0;
    int nBufLines = fLinesIndexBuffer->maxQuads();
    while (lines < fLineSegmentCnt) {
        int n = GrMin(fLineSegmentCnt-lines, nBufLines);
        drawState->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
        fTarget->drawIndexed(kTriangles_PrimitiveType,
                             kVertsPerLineSeg*lines,    // startV
                             0,                         // startI
                             kVertsPerLineSeg*n,        // vCount
                             kIdxsPerLineSeg*n);        // iCount
        lines += n;
    }

    fTarget->setIndexSourceToBuffer(fQuadsIndexBuffer);
    int quads = 0;
    while (quads < fQuadCnt) {
        int n = GrMin(fQuadCnt-quads, kNumQuadsInIdxBuffer);
        drawState->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
        fTarget->drawIndexed(kTriangles_PrimitiveType,
                             4*fLineSegmentCnt + kVertsPerQuad*quads, // startV
                             0,                                       // startI
                             kVertsPerQuad*n,                         // vCount
                             kIdxsPerQuad*n);                         // iCount
        quads += n;
    }

}
Ejemplo n.º 8
0
bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path,
                                              GrDrawTarget* target,
                                              const PtArray& lines,
                                              int lineCnt,
                                              GrDrawTarget::AutoReleaseGeometry* arg,
                                              SkRect* devBounds) {
    GrDrawState* drawState = target->drawState();

    const SkMatrix& viewM = drawState->getViewMatrix();

    int vertCnt = kVertsPerLineSeg * lineCnt;

    drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLineAttribs),
                                                      sizeof(LineVertex));

    if (!arg->set(target, vertCnt, 0)) {
        return false;
    }

    LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices());

    const SkMatrix* toSrc = NULL;
    SkMatrix ivm;

    if (viewM.hasPerspective()) {
        if (viewM.invert(&ivm)) {
            toSrc = &ivm;
        }
    }
    devBounds->set(lines.begin(), lines.count());
    for (int i = 0; i < lineCnt; ++i) {
        add_line(&lines[2*i], toSrc, drawState->getCoverageColor(), &verts);
    }
    // All the verts computed by add_line are within sqrt(1^2 + 0.5^2) of the end points.
    static const SkScalar kSqrtOfOneAndAQuarter = 1.118f;
    // Add a little extra to account for vector normalization precision.
    static const SkScalar kOutset = kSqrtOfOneAndAQuarter + SK_Scalar1 / 20;
    devBounds->outset(kOutset, kOutset);

    return true;
}
Ejemplo n.º 9
0
void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
        GrDrawTarget* target,
        const GrIRect& rect) {
    GrDrawState* drawState = target->drawState();

    GrDrawState::AutoDeviceCoordDraw adcd(drawState);
    if (!adcd.succeeded()) {
        return;
    }
    enum {
        // the SW path renderer shares this stage with glyph
        // rendering (kGlyphMaskStage in GrTextContext)
        // && edge rendering (kEdgeEffectStage in GrContext)
        kPathMaskStage = GrPaint::kTotalStages,
    };

    GrRect dstRect = GrRect::MakeLTRB(
                         SK_Scalar1 * rect.fLeft,
                         SK_Scalar1 * rect.fTop,
                         SK_Scalar1 * rect.fRight,
                         SK_Scalar1 * rect.fBottom);

    // We want to use device coords to compute the texture coordinates. We set our matrix to be
    // equal to the view matrix followed by a translation so that the top-left of the device bounds
    // maps to 0,0, and then a scaling matrix to normalized coords. We apply this matrix to the
    // vertex positions rather than local coords.
    SkMatrix maskMatrix;
    maskMatrix.setIDiv(texture->width(), texture->height());
    maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop));
    maskMatrix.preConcat(drawState->getViewMatrix());

    GrAssert(!drawState->isStageEnabled(kPathMaskStage));
    drawState->setEffect(kPathMaskStage,
                         GrSimpleTextureEffect::Create(texture,
                                 maskMatrix,
                                 false,
                                 GrEffect::kPosition_CoordsType))->unref();

    target->drawSimpleRect(dstRect);
    drawState->disableStage(kPathMaskStage);
}
Ejemplo n.º 10
0
GrOptDrawState::GrOptDrawState(const GrDrawState& drawState,
                               BlendOptFlags blendOptFlags,
                               GrBlendCoeff optSrcCoeff,
                               GrBlendCoeff optDstCoeff,
                               const GrDrawTargetCaps& caps) : INHERITED(drawState) {
    fColor = drawState.getColor();
    fCoverage = drawState.getCoverage();
    fViewMatrix = drawState.getViewMatrix();
    fBlendConstant = drawState.getBlendConstant();
    fFlagBits = drawState.getFlagBits();
    fVAPtr = drawState.getVertexAttribs();
    fVACount = drawState.getVertexAttribCount();
    fVAStride = drawState.getVertexStride();
    fStencilSettings = drawState.getStencil();
    fDrawFace = drawState.getDrawFace();
    fBlendOptFlags = blendOptFlags;
    fSrcBlend = optSrcCoeff;
    fDstBlend = optDstCoeff;

    memcpy(fFixedFunctionVertexAttribIndices,
            drawState.getFixedFunctionVertexAttribIndices(),
            sizeof(fFixedFunctionVertexAttribIndices));


    fInputColorIsUsed = true;
    fInputCoverageIsUsed = true;

    if (drawState.hasGeometryProcessor()) {
        fGeometryProcessor.reset(SkNEW_ARGS(GrGeometryStage, (*drawState.getGeometryProcessor())));
    } else {
        fGeometryProcessor.reset(NULL);
    }

    this->copyEffectiveColorStages(drawState);
    this->copyEffectiveCoverageStages(drawState);
    this->adjustFromBlendOpts();
    this->getStageStats();
    this->setOutputStateInfo(caps);
};
////////////////////////////////////////////////////////////////////////////////
// return true on success; false on failure
bool GrSoftwarePathRenderer::onDrawPath(const SkPath& path,
                                        const SkStrokeRec& stroke,
                                        GrDrawTarget* target,
                                        bool antiAlias) {

    if (NULL == fContext) {
        return false;
    }

    GrDrawState* drawState = target->drawState();

    SkMatrix vm = drawState->getViewMatrix();

    GrIRect devPathBounds, devClipBounds;
    if (!get_path_and_clip_bounds(target, path, vm,
                                  &devPathBounds, &devClipBounds)) {
        if (path.isInverseFillType()) {
            draw_around_inv_path(target, devClipBounds, devPathBounds);
        }
        return true;
    }

    SkAutoTUnref<GrTexture> texture(
            GrSWMaskHelper::DrawPathMaskToTexture(fContext, path, stroke,
                                                  devPathBounds,
                                                  antiAlias, &vm));
    if (NULL == texture) {
        return false;
    }

    GrSWMaskHelper::DrawToTargetWithPathMask(texture, target, devPathBounds);

    if (path.isInverseFillType()) {
        draw_around_inv_path(target, devClipBounds, devPathBounds);
    }

    return true;
}
bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
                                          const SkStrokeRec&,
                                          GrDrawTarget* target,
                                          bool antiAlias) {

    int lineCnt;
    int quadCnt;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          target,
                          &lineCnt,
                          &quadCnt,
                          &arg)) {
        return false;
    }

    GrDrawState::AutoDeviceCoordDraw adcd;
    GrDrawState* drawState = target->drawState();
    // createGeom transforms the geometry to device space when the matrix does not have
    // perspective.
    if (!drawState->getViewMatrix().hasPerspective()) {
        adcd.set(drawState);
        if (!adcd.succeeded()) {
            return false;
        }
    }

    // TODO: See whether rendering lines as degenerate quads improves perf
    // when we have a mix

    GrDrawState::VertexEdgeType oldEdgeType = drawState->getVertexEdgeType();

    target->setIndexSourceToBuffer(fLinesIndexBuffer);
    int lines = 0;
    int nBufLines = fLinesIndexBuffer->maxQuads();
    drawState->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
    while (lines < lineCnt) {
        int n = GrMin(lineCnt - lines, nBufLines);
        target->drawIndexed(kTriangles_GrPrimitiveType,
                            kVertsPerLineSeg*lines,    // startV
                            0,                         // startI
                            kVertsPerLineSeg*n,        // vCount
                            kIdxsPerLineSeg*n);        // iCount
        lines += n;
    }

    target->setIndexSourceToBuffer(fQuadsIndexBuffer);
    int quads = 0;
    drawState->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
    while (quads < quadCnt) {
        int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer);
        target->drawIndexed(kTriangles_GrPrimitiveType,
                            4 * lineCnt + kVertsPerQuad*quads, // startV
                            0,                                 // startI
                            kVertsPerQuad*n,                   // vCount
                            kIdxsPerQuad*n);                   // iCount
        quads += n;
    }
    drawState->setVertexEdgeType(oldEdgeType);
    return true;
}
Ejemplo n.º 13
0
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
                                               GrPathFill fill,
                                               GrDrawTarget* target,
                                               bool antiAlias) {
    GrAssert(!antiAlias);
    GrAssert(kHairLine_GrPathFill != fill);

    GrDrawState* drawState = target->drawState();
    GrAssert(drawState->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(fGpu->createPath(path));

    GrPathFill nonInvertedFill = GrNonInvertedFill(fill);
    target->stencilPath(p, nonInvertedFill);

    // TODO: Use built in cover operation rather than a rect draw. This will require making our
    // fragment shaders be able to eat varyings generated by a matrix.

    // fill the path, zero out the stencil
    GrRect bounds = p->getBounds();
    GrScalar bloat = drawState->getViewMatrix().getMaxStretch() * GR_ScalarHalf;
    GrDrawState::AutoDeviceCoordDraw adcd;

    if (nonInvertedFill == fill) {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);
        *drawState->stencil() = kStencilPass;
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);
        GrMatrix vmi;
        bounds.setLTRB(0, 0,
                       GrIntToScalar(drawState->getRenderTarget()->width()),
                       GrIntToScalar(drawState->getRenderTarget()->height()));
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
        } else {
            adcd.set(drawState);
            bloat = 0;
        }
        *drawState->stencil() = kInvertedStencilPass;
    }
    bounds.outset(bloat, bloat);
    target->drawSimpleRect(bounds, NULL);
    target->drawState()->stencil()->setDisabled();
    return true;
}
Ejemplo n.º 14
0
void GrInOrderDrawBuffer::onDrawRect(const GrRect& rect,
                                     const SkMatrix* matrix,
                                     const GrRect* localRect,
                                     const SkMatrix* localMatrix) {
    GrDrawState::AutoColorRestore acr;

    GrDrawState* drawState = this->drawState();

    GrColor color = drawState->getColor();

    int colorOffset, localOffset;
    set_vertex_attributes(drawState,
                   this->caps()->dualSourceBlendingSupport() || drawState->hasSolidCoverage(),
                   NULL != localRect,
                   &colorOffset, &localOffset);
    if (colorOffset >= 0) {
        // We set the draw state's color to white here. This is done so that any batching performed
        // in our subclass's onDraw() won't get a false from GrDrawState::op== due to a color
        // mismatch. TODO: Once vertex layout is owned by GrDrawState it should skip comparing the
        // constant color in its op== when the kColor layout bit is set and then we can remove
        // this.
        acr.set(drawState, 0xFFFFFFFF);
    }

    AutoReleaseGeometry geo(this, 4, 0);
    if (!geo.succeeded()) {
        GrPrintf("Failed to get space for vertices!\n");
        return;
    }

    // Go to device coords to allow batching across matrix changes
    SkMatrix combinedMatrix;
    if (NULL != matrix) {
        combinedMatrix = *matrix;
    } else {
        combinedMatrix.reset();
    }
    combinedMatrix.postConcat(drawState->getViewMatrix());
    // When the caller has provided an explicit source rect for a stage then we don't want to
    // modify that stage's matrix. Otherwise if the effect is generating its source rect from
    // the vertex positions then we have to account for the view matrix change.
    GrDrawState::AutoViewMatrixRestore avmr;
    if (!avmr.setIdentity(drawState)) {
        return;
    }

    size_t vsize = drawState->getVertexSize();

    geo.positions()->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vsize);
    combinedMatrix.mapPointsWithStride(geo.positions(), vsize, 4);

    SkRect devBounds;
    // since we already computed the dev verts, set the bounds hint. This will help us avoid
    // unnecessary clipping in our onDraw().
    get_vertex_bounds(geo.vertices(), vsize, 4, &devBounds);

    if (localOffset >= 0) {
        GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(geo.vertices()) + localOffset);
        coords->setRectFan(localRect->fLeft, localRect->fTop,
                           localRect->fRight, localRect->fBottom,
                            vsize);
        if (NULL != localMatrix) {
            localMatrix->mapPointsWithStride(coords, vsize, 4);
        }
    }

    if (colorOffset >= 0) {
        GrColor* vertColor = GrTCast<GrColor*>(GrTCast<intptr_t>(geo.vertices()) + colorOffset);
        for (int i = 0; i < 4; ++i) {
            *vertColor = color;
            vertColor = (GrColor*) ((intptr_t) vertColor + vsize);
        }
    }

    this->setIndexSourceToBuffer(this->getContext()->getQuadIndexBuffer());
    this->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6, &devBounds);

    // to ensure that stashing the drawState ptr is valid
    GrAssert(this->drawState() == drawState);
}
Ejemplo n.º 15
0
bool GrDefaultPathRenderer::internalDrawPath(const SkPath& path,
                                             const SkStrokeRec& origStroke,
                                             GrDrawTarget* target,
                                             bool stencilOnly) {

    SkMatrix viewM = target->getDrawState().getViewMatrix();
    SkTCopyOnFirstWrite<SkStrokeRec> stroke(origStroke);

    SkScalar hairlineCoverage;
    if (IsStrokeHairlineOrEquivalent(*stroke, target->getDrawState().getViewMatrix(),
                                     &hairlineCoverage)) {
        uint8_t newCoverage = SkScalarRoundToInt(hairlineCoverage *
                                                 target->getDrawState().getCoverage());
        target->drawState()->setCoverage(newCoverage);

        if (!stroke->isHairlineStyle()) {
            stroke.writable()->setHairlineStyle();
        }
    }

    SkScalar tol = SK_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());

    int vertexCnt;
    int indexCnt;
    GrPrimitiveType primType;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          *stroke,
                          tol,
                          target,
                          &primType,
                          &vertexCnt,
                          &indexCnt,
                          &arg)) {
        return false;
    }

    SkASSERT(NULL != target);
    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
    GrDrawState* drawState = target->drawState();
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    SkASSERT(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (stroke->isHairlineStyle()) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(path, *stroke)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (path.getFillType()) {
                case SkPath::kInverseEvenOdd_FillType:
                    reverse = true;
                    // fallthrough
                case SkPath::kEvenOdd_FillType:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case SkPath::kInverseWinding_FillType:
                    reverse = true;
                    // fallthrough
                case SkPath::kWinding_FillType:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    SkDEBUGFAIL("Unknown path fFill!");
                    return false;
            }
        }
    }

    SkRect devBounds;
    GetPathDevBounds(path, drawState->getRenderTarget(), viewM, &devBounds);

    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            SkRect bounds;
            GrDrawState::AutoViewMatrixRestore avmr;
            if (reverse) {
                SkASSERT(NULL != drawState->getRenderTarget());
                // draw over the dev bounds (which will be the whole dst surface for inv fill).
                bounds = devBounds;
                SkMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    avmr.setIdentity(drawState);
                }
            } else {
                bounds = path.getBounds();
            }
            GrDrawTarget::AutoGeometryAndStatePush agasp(target, GrDrawTarget::kPreserve_ASRInit);
            target->drawSimpleRect(bounds, NULL);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (indexCnt) {
                target->drawIndexed(primType, 0, 0,
                                    vertexCnt, indexCnt, &devBounds);
            } else {
                target->drawNonIndexed(primType, 0, vertexCnt, &devBounds);
            }
        }
    }
    return true;
}
Ejemplo n.º 16
0
void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
                                   const SkMatrix* matrix,
                                   const GrRect* srcRects[],
                                   const SkMatrix* srcMatrices[]) {

    GrAssert(!(NULL == fQuadIndexBuffer && fCurrQuad));
    GrAssert(!(fDraws.empty() && fCurrQuad));
    GrAssert(!(0 != fMaxQuads && NULL == fQuadIndexBuffer));

    GrDrawState* drawState = this->drawState();

    // if we have a quad IB then either append to the previous run of
    // rects or start a new run
    if (fMaxQuads) {

        bool appendToPreviousDraw = false;
        GrVertexLayout layout = GetRectVertexLayout(srcRects);

        // Batching across colors means we move the draw color into the
        // rect's vertex colors to allow greater batching (a lot of rects
        // in a row differing only in color is a common occurence in tables).
        bool batchAcrossColors = true;
        if (!this->getCaps().dualSourceBlendingSupport()) {
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                if (this->getDrawState().isStageEnabled(s)) {
                    // We disable batching across colors when there is a texture
                    // present because (by pushing the the color to the vertices)
                    // Ganesh loses track of the rect's opacity. This, in turn, can
                    // cause some of the blending optimizations to be disabled. This
                    // becomes a huge problem on some of the smaller devices where
                    // shader derivatives and dual source blending aren't supported.
                    // In those cases paths are often drawn to a texture and then
                    // drawn as a texture (using this method). Because dual source
                    // blending is disabled (and the blend optimizations are short
                    // circuited) some of the more esoteric blend modes can no longer
                    // be supported.
                    // TODO: add tracking of batchAcrossColors's opacity
                    batchAcrossColors = false;
                    break;
                }
            }
        }

        if (batchAcrossColors) {
            layout |= GrDrawState::kColor_VertexLayoutBit;
        }

        AutoReleaseGeometry geo(this, layout, 4, 0);
        if (!geo.succeeded()) {
            GrPrintf("Failed to get space for vertices!\n");
            return;
        }
        SkMatrix combinedMatrix = drawState->getViewMatrix();
        // We go to device space so that matrix changes allow us to concat
        // rect draws. When the caller has provided explicit source rects
        // then we don't want to modify the stages' matrices. Otherwise
        // we have to account for the view matrix change in the stage
        // matrices.
        uint32_t explicitCoordMask = 0;
        if (srcRects) {
            for (int s = 0; s < GrDrawState::kNumStages; ++s) {
                if (srcRects[s]) {
                    explicitCoordMask |= (1 << s);
                }
            }
        }
        GrDrawState::AutoDeviceCoordDraw adcd(this->drawState(), explicitCoordMask);
        if (!adcd.succeeded()) {
            return;
        }
        if (NULL != matrix) {
            combinedMatrix.preConcat(*matrix);
        }

        SetRectVertices(rect, &combinedMatrix, srcRects, srcMatrices,
                        this->getDrawState().getColor(), layout, geo.vertices());

        // Now that the paint's color is stored in the vertices set it to
        // white so that the following code can batch all the rects regardless
        // of paint color
        GrDrawState::AutoColorRestore acr(this->drawState(),
                                          batchAcrossColors ? SK_ColorWHITE
                                                            : this->getDrawState().getColor());

        // we don't want to miss an opportunity to batch rects together
        // simply because the clip has changed if the clip doesn't affect
        // the rect.
        bool disabledClip = false;

        if (drawState->isClipState()) {

            GrRect devClipRect;
            bool isIntersectionOfRects = false;
            const GrClipData* clip = this->getClip();
            clip->fClipStack->getConservativeBounds(-clip->fOrigin.fX,
                                                    -clip->fOrigin.fY,
                                                    drawState->getRenderTarget()->width(),
                                                    drawState->getRenderTarget()->height(),
                                                    &devClipRect,
                                                    &isIntersectionOfRects);

            if (isIntersectionOfRects) {
                // If the clip rect touches the edge of the viewport, extended it
                // out (close) to infinity to avoid bogus intersections.
                // We might consider a more exact clip to viewport if this
                // conservative test fails.
                const GrRenderTarget* target = drawState->getRenderTarget();
                if (0 >= devClipRect.fLeft) {
                    devClipRect.fLeft = SK_ScalarMin;
                }
                if (target->width() <= devClipRect.fRight) {
                    devClipRect.fRight = SK_ScalarMax;
                }
                if (0 >= devClipRect.top()) {
                    devClipRect.fTop = SK_ScalarMin;
                }
                if (target->height() <= devClipRect.fBottom) {
                    devClipRect.fBottom = SK_ScalarMax;
                }
                int stride = GrDrawState::VertexSize(layout);
                bool insideClip = true;
                for (int v = 0; v < 4; ++v) {
                    const GrPoint& p = *GrDrawState::GetVertexPoint(geo.vertices(), v, stride);
                    if (!devClipRect.contains(p)) {
                        insideClip = false;
                        break;
                    }
                }
                if (insideClip) {
                    drawState->disableState(GrDrawState::kClip_StateBit);
                    disabledClip = true;
                }
            }
        }

        if (!this->needsNewClip() &&
            !this->needsNewState() &&
            fCurrQuad > 0 &&
            fCurrQuad < fMaxQuads &&
            layout == fLastRectVertexLayout) {

            int vsize = GrDrawState::VertexSize(layout);

            Draw& lastDraw = fDraws.back();

            GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
            GrAssert(kTriangles_GrPrimitiveType == lastDraw.fPrimitiveType);
            GrAssert(0 == lastDraw.fVertexCount % 4);
            GrAssert(0 == lastDraw.fIndexCount % 6);
            GrAssert(0 == lastDraw.fStartIndex);

            GeometryPoolState& poolState = fGeoPoolStateStack.back();

            appendToPreviousDraw =
                kDraw_Cmd == fCmds.back() &&
                lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
                (fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;

            if (appendToPreviousDraw) {
                lastDraw.fVertexCount += 4;
                lastDraw.fIndexCount += 6;
                fCurrQuad += 1;
                // we reserved above, so we should be the first
                // use of this vertex reservation.
                GrAssert(0 == poolState.fUsedPoolVertexBytes);
                poolState.fUsedPoolVertexBytes = 4 * vsize;
            }
        }
        if (!appendToPreviousDraw) {
            this->setIndexSourceToBuffer(fQuadIndexBuffer);
            this->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 4, 6);
            fCurrQuad = 1;
            fLastRectVertexLayout = layout;
        }
        if (disabledClip) {
            drawState->enableState(GrDrawState::kClip_StateBit);
        }
        fInstancedDrawTracker.reset();
    } else {
        INHERITED::drawRect(rect, matrix, srcRects, srcMatrices);
    }
}
bool GrAAConvexPathRenderer::onDrawPath(const SkPath& origPath,
                                        GrPathFill fill,
                                        const GrVec* translate,
                                        GrDrawTarget* target,
                                        GrDrawState::StageMask stageMask,
                                        bool antiAlias) {

    const SkPath* path = &origPath;
    if (path->isEmpty()) {
        return true;
    }
    GrDrawTarget::AutoStateRestore asr(target,
                                       GrDrawTarget::kPreserve_ASRInit);
    GrDrawState* drawState = target->drawState();

    GrMatrix vm = drawState->getViewMatrix();
    if (NULL != translate) {
        vm.postTranslate(translate->fX, translate->fY);
    }
    GrMatrix ivm;
    if (vm.invert(&ivm)) {
        drawState->preConcatSamplerMatrices(stageMask, ivm);
    }
    drawState->viewMatrix()->reset();

    GrVertexLayout layout = 0;
    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
        if ((1 << s) & stageMask) {
            layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
        }
    }
    layout |= GrDrawTarget::kEdge_VertexLayoutBit;

    // We use the fact that SkPath::transform path does subdivision based on
    // perspective. Otherwise, we apply the view matrix when copying to the
    // segment representation.
    SkPath tmpPath;
    if (vm.hasPerspective()) {
        origPath.transform(vm, &tmpPath);
        path = &tmpPath;
        vm.reset();
    }

    QuadVertex *verts;
    uint16_t* idxs;

    int vCount;
    int iCount;
    enum {
        kPreallocSegmentCnt = 512 / sizeof(Segment),
    };
    SkSTArray<kPreallocSegmentCnt, Segment, true> segments;
    SkPoint fanPt;

    if (!get_segments(*path, vm, &segments, &fanPt, &vCount, &iCount)) {
        return false;
    }

    GrDrawTarget::AutoReleaseGeometry arg(target, layout, vCount, iCount);
    if (!arg.succeeded()) {
        return false;
    }
    verts = reinterpret_cast<QuadVertex*>(arg.vertices());
    idxs = reinterpret_cast<uint16_t*>(arg.indices());

    create_vertices(segments, fanPt, verts, idxs);

    drawState->setVertexEdgeType(GrDrawState::kQuad_EdgeType);
    target->drawIndexed(kTriangles_PrimitiveType,
                        0,        // start vertex
                        0,        // start index
                        vCount,
                        iCount);
    return true;
}
void GrDefaultPathRenderer::onDrawPath(GrDrawState::StageMask stageMask,
                                       bool stencilOnly) {

    GrMatrix viewM = fTarget->getDrawState().getViewMatrix();
    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, fPath->getBounds());
    GrDrawState* drawState = fTarget->drawState();

    // FIXME: It's really dumb that we recreate the verts for a new vertex
    // layout. We only do that because the GrDrawTarget API doesn't allow
    // us to change the vertex layout after reserveVertexSpace(). We won't
    // actually change the vertex data when the layout changes since all the
    // stages reference the positions (rather than having separate tex coords)
    // and we don't ever have per-vert colors. In practice our call sites
    // won't change the stages in use inside a setPath / removePath pair. But
    // it is a silly limitation of the GrDrawTarget design that should be fixed.
    if (tol != fPreviousSrcTol ||
        stageMask != fPreviousStages) {
        if (!this->createGeom(tol, stageMask)) {
            return;
        }
    }

    GrAssert(NULL != fTarget);
    GrDrawTarget::AutoStateRestore asr(fTarget);
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (kHairLine_PathFill == fFill) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(*fTarget, *fPath, fFill)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (fFill) {
                case kInverseEvenOdd_PathFill:
                    reverse = true;
                    // fallthrough
                case kEvenOdd_PathFill:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case kInverseWinding_PathFill:
                    reverse = true;
                    // fallthrough
                case kWinding_PathFill:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    GrAssert(!"Unknown path fFill!");
                    return;
            }
        }
    }

    {
    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            GrRect bounds;
            if (reverse) {
                GrAssert(NULL != drawState->getRenderTarget());
                // draw over the whole world.
                bounds.setLTRB(0, 0,
                               GrIntToScalar(drawState->getRenderTarget()->width()),
                               GrIntToScalar(drawState->getRenderTarget()->height()));
                GrMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    if (stageMask) {
                        if (!drawState->getViewInverse(&vmi)) {
                            GrPrintf("Could not invert matrix.");
                            return;
                        }
                        drawState->preConcatSamplerMatrices(stageMask, vmi);
                    }
                    drawState->setViewMatrix(GrMatrix::I());
                }
            } else {
                bounds = fPath->getBounds();
                bounds.offset(fTranslate);
            }
            GrDrawTarget::AutoGeometryPush agp(fTarget);
            fTarget->drawSimpleRect(bounds, NULL, stageMask);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (fUseIndexedDraw) {
                fTarget->drawIndexed(fPrimitiveType, 0, 0, 
                                     fVertexCnt, fIndexCnt);
            } else {
                int baseVertex = 0;
                for (int sp = 0; sp < fSubpathCount; ++sp) {
                    fTarget->drawNonIndexed(fPrimitiveType, baseVertex,
                                            fSubpathVertCount[sp]);
                    baseVertex += fSubpathVertCount[sp];
                }
            }
        }
    }
    }
}
Ejemplo n.º 19
0
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
                                               const SkStrokeRec& stroke,
                                               GrDrawTarget* target,
                                               bool antiAlias) {
    SkASSERT(!antiAlias);
    SkASSERT(!stroke.isHairlineStyle());

    GrDrawState* drawState = target->drawState();
    SkASSERT(drawState->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke));

    if (path.isInverseFillType()) {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        drawState->setStencil(kInvertedStencilPass);

        // fake inverse with a stencil and cover
        target->stencilPath(p, convert_skpath_filltype(path.getFillType()));

        GrDrawState::AutoViewMatrixRestore avmr;
        SkRect bounds = SkRect::MakeLTRB(0, 0,
                                         SkIntToScalar(drawState->getRenderTarget()->width()),
                                         SkIntToScalar(drawState->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            avmr.setIdentity(drawState);
        }
        target->drawSimpleRect(bounds);
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        drawState->setStencil(kStencilPass);
        target->drawPath(p, convert_skpath_filltype(path.getFillType()));
    }

    target->drawState()->stencil()->setDisabled();
    return true;
}
Ejemplo n.º 20
0
bool GrDefaultPathRenderer::internalDrawPath(const SkPath& path,
                                             GrPathFill fill,
                                             GrDrawTarget* target,
                                             bool stencilOnly) {

    GrMatrix viewM = target->getDrawState().getViewMatrix();
    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());

    int vertexCnt;
    int indexCnt;
    GrPrimitiveType primType;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          fill,
                          tol,
                          target,
                          &primType,
                          &vertexCnt,
                          &indexCnt,
                          &arg)) {
        return false;
    }

    GrAssert(NULL != target);
    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
    GrDrawState* drawState = target->drawState();
    bool colorWritesWereDisabled = drawState->isColorWriteDisabled();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    int                         passCount = 0;
    const GrStencilSettings*    passes[3];
    GrDrawState::DrawFace       drawFace[3];
    bool                        reverse = false;
    bool                        lastPassIsBounds;

    if (kHairLine_GrPathFill == fill) {
        passCount = 1;
        if (stencilOnly) {
            passes[0] = &gDirectToStencil;
        } else {
            passes[0] = NULL;
        }
        lastPassIsBounds = false;
        drawFace[0] = GrDrawState::kBoth_DrawFace;
    } else {
        if (single_pass_path(path, fill)) {
            passCount = 1;
            if (stencilOnly) {
                passes[0] = &gDirectToStencil;
            } else {
                passes[0] = NULL;
            }
            drawFace[0] = GrDrawState::kBoth_DrawFace;
            lastPassIsBounds = false;
        } else {
            switch (fill) {
                case kInverseEvenOdd_GrPathFill:
                    reverse = true;
                    // fallthrough
                case kEvenOdd_GrPathFill:
                    passes[0] = &gEOStencilPass;
                    if (stencilOnly) {
                        passCount = 1;
                        lastPassIsBounds = false;
                    } else {
                        passCount = 2;
                        lastPassIsBounds = true;
                        if (reverse) {
                            passes[1] = &gInvEOColorPass;
                        } else {
                            passes[1] = &gEOColorPass;
                        }
                    }
                    drawFace[0] = drawFace[1] = GrDrawState::kBoth_DrawFace;
                    break;

                case kInverseWinding_GrPathFill:
                    reverse = true;
                    // fallthrough
                case kWinding_GrPathFill:
                    if (fSeparateStencil) {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindStencilSeparateWithWrap;
                        } else {
                            passes[0] = &gWindStencilSeparateNoWrap;
                        }
                        passCount = 2;
                        drawFace[0] = GrDrawState::kBoth_DrawFace;
                    } else {
                        if (fStencilWrapOps) {
                            passes[0] = &gWindSingleStencilWithWrapInc;
                            passes[1] = &gWindSingleStencilWithWrapDec;
                        } else {
                            passes[0] = &gWindSingleStencilNoWrapInc;
                            passes[1] = &gWindSingleStencilNoWrapDec;
                        }
                        // which is cw and which is ccw is arbitrary.
                        drawFace[0] = GrDrawState::kCW_DrawFace;
                        drawFace[1] = GrDrawState::kCCW_DrawFace;
                        passCount = 3;
                    }
                    if (stencilOnly) {
                        lastPassIsBounds = false;
                        --passCount;
                    } else {
                        lastPassIsBounds = true;
                        drawFace[passCount-1] = GrDrawState::kBoth_DrawFace;
                        if (reverse) {
                            passes[passCount-1] = &gInvWindColorPass;
                        } else {
                            passes[passCount-1] = &gWindColorPass;
                        }
                    }
                    break;
                default:
                    GrAssert(!"Unknown path fFill!");
                    return false;
            }
        }
    }

    {
    for (int p = 0; p < passCount; ++p) {
        drawState->setDrawFace(drawFace[p]);
        if (NULL != passes[p]) {
            *drawState->stencil() = *passes[p];
        }

        if (lastPassIsBounds && (p == passCount-1)) {
            if (!colorWritesWereDisabled) {
                drawState->disableState(GrDrawState::kNoColorWrites_StateBit);
            }
            GrRect bounds;
            GrDrawState::AutoDeviceCoordDraw adcd;
            if (reverse) {
                GrAssert(NULL != drawState->getRenderTarget());
                // draw over the whole world.
                bounds.setLTRB(0, 0,
                               GrIntToScalar(drawState->getRenderTarget()->width()),
                               GrIntToScalar(drawState->getRenderTarget()->height()));
                GrMatrix vmi;
                // mapRect through persp matrix may not be correct
                if (!drawState->getViewMatrix().hasPerspective() &&
                    drawState->getViewInverse(&vmi)) {
                    vmi.mapRect(&bounds);
                } else {
                    adcd.set(drawState);
                }
            } else {
                bounds = path.getBounds();
            }
            GrDrawTarget::AutoGeometryPush agp(target);
            target->drawSimpleRect(bounds, NULL);
        } else {
            if (passCount > 1) {
                drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
            }
            if (indexCnt) {
                target->drawIndexed(primType, 0, 0,
                                    vertexCnt, indexCnt);
            } else {
                target->drawNonIndexed(primType, 0, vertexCnt);
            }
        }
    }
    }
    return true;
}
Ejemplo n.º 21
0
void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
                                   const GrMatrix* matrix,
                                   StageMask stageMask,
                                   const GrRect* srcRects[],
                                   const GrMatrix* srcMatrices[]) {

    GrAssert(!(NULL == fQuadIndexBuffer && fCurrQuad));
    GrAssert(!(fDraws.empty() && fCurrQuad));
    GrAssert(!(0 != fMaxQuads && NULL == fQuadIndexBuffer));

    GrDrawState* drawState = this->drawState();

    // if we have a quad IB then either append to the previous run of
    // rects or start a new run
    if (fMaxQuads) {

        bool appendToPreviousDraw = false;
        GrVertexLayout layout = GetRectVertexLayout(stageMask, srcRects);
        AutoReleaseGeometry geo(this, layout, 4, 0);
        if (!geo.succeeded()) {
            GrPrintf("Failed to get space for vertices!\n");
            return;
        }
        GrMatrix combinedMatrix = drawState->getViewMatrix();
        // We go to device space so that matrix changes allow us to concat
        // rect draws. When the caller has provided explicit source rects
        // then we don't want to modify the sampler matrices. Otherwise we do
        // we have to account for the view matrix change in the sampler
        // matrices.
        StageMask devCoordMask = (NULL == srcRects) ? stageMask : 0;
        GrDrawTarget::AutoDeviceCoordDraw adcd(this, devCoordMask);
        if (NULL != matrix) {
            combinedMatrix.preConcat(*matrix);
        }

        SetRectVertices(rect, &combinedMatrix, srcRects, srcMatrices, layout, geo.vertices());

        // we don't want to miss an opportunity to batch rects together
        // simply because the clip has changed if the clip doesn't affect
        // the rect.
        bool disabledClip = false;
        if (drawState->isClipState() && fClip.isRect()) {

            GrRect clipRect = fClip.getRect(0);
            // If the clip rect touches the edge of the viewport, extended it
            // out (close) to infinity to avoid bogus intersections.
            // We might consider a more exact clip to viewport if this
            // conservative test fails.
            const GrRenderTarget* target = drawState->getRenderTarget();
            if (0 >= clipRect.fLeft) {
                clipRect.fLeft = GR_ScalarMin;
            }
            if (target->width() <= clipRect.fRight) {
                clipRect.fRight = GR_ScalarMax;
            }
            if (0 >= clipRect.top()) {
                clipRect.fTop = GR_ScalarMin;
            }
            if (target->height() <= clipRect.fBottom) {
                clipRect.fBottom = GR_ScalarMax;
            }
            int stride = VertexSize(layout);
            bool insideClip = true;
            for (int v = 0; v < 4; ++v) {
                const GrPoint& p = *GetVertexPoint(geo.vertices(), v, stride);
                if (!clipRect.contains(p)) {
                    insideClip = false;
                    break;
                }
            }
            if (insideClip) {
                drawState->disableState(GrDrawState::kClip_StateBit);
                disabledClip = true;
            }
        }
        if (!needsNewClip() && !needsNewState() && fCurrQuad > 0 &&
            fCurrQuad < fMaxQuads && layout == fLastRectVertexLayout) {

            int vsize = VertexSize(layout);

            Draw& lastDraw = fDraws.back();

            GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
            GrAssert(kTriangles_PrimitiveType == lastDraw.fPrimitiveType);
            GrAssert(0 == lastDraw.fVertexCount % 4);
            GrAssert(0 == lastDraw.fIndexCount % 6);
            GrAssert(0 == lastDraw.fStartIndex);

            GeometryPoolState& poolState = fGeoPoolStateStack.back();
            bool clearSinceLastDraw =
                            fClears.count() && 
                            fClears.back().fBeforeDrawIdx == fDraws.count();

            appendToPreviousDraw =  
                !clearSinceLastDraw &&
                lastDraw.fVertexBuffer == poolState.fPoolVertexBuffer &&
                (fCurrQuad * 4 + lastDraw.fStartVertex) == poolState.fPoolStartVertex;

            if (appendToPreviousDraw) {
                lastDraw.fVertexCount += 4;
                lastDraw.fIndexCount += 6;
                fCurrQuad += 1;
                // we reserved above, so we should be the first
                // use of this vertex reserveation.
                GrAssert(0 == poolState.fUsedPoolVertexBytes);
                poolState.fUsedPoolVertexBytes = 4 * vsize;
            }
        }
        if (!appendToPreviousDraw) {
            this->setIndexSourceToBuffer(fQuadIndexBuffer);
            this->drawIndexed(kTriangles_PrimitiveType, 0, 0, 4, 6);
            fCurrQuad = 1;
            fLastRectVertexLayout = layout;
        }
        if (disabledClip) {
            drawState->enableState(GrDrawState::kClip_StateBit);
        }
        fInstancedDrawTracker.reset();
    } else {
        INHERITED::drawRect(rect, matrix, stageMask, srcRects, srcMatrices);
    }
}
bool GrTesselatedPathRenderer::onDrawPath(const SkPath& path,
                                          GrPathFill fill,
                                          const GrVec* translate,
                                          GrDrawTarget* target,
                                          GrDrawState::StageMask stageMask,
                                          bool antiAlias) {

    GrDrawTarget::AutoStateRestore asr(target);
    GrDrawState* drawState = target->drawState();
    // face culling doesn't make sense here
    GrAssert(GrDrawState::kBoth_DrawFace == drawState->getDrawFace());

    GrMatrix viewM = drawState->getViewMatrix();

    GrScalar tol = GR_Scalar1;
    tol = GrPathUtils::scaleToleranceToSrc(tol, viewM, path.getBounds());
    GrScalar tolSqd = GrMul(tol, tol);

    int subpathCnt;
    int maxPts = GrPathUtils::worstCasePointCount(path, &subpathCnt, tol);

    GrVertexLayout layout = 0;
    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
        if ((1 << s) & stageMask) {
            layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s);
        }
    }

    bool inverted = GrIsFillInverted(fill);
    if (inverted) {
        maxPts += 4;
        subpathCnt++;
    }
    if (maxPts > USHRT_MAX) {
        return false;
    }
    SkAutoSTMalloc<8, GrPoint> baseMem(maxPts);
    GrPoint* base = baseMem;
    GrPoint* vert = base;
    GrPoint* subpathBase = base;

    SkAutoSTMalloc<8, uint16_t> subpathVertCount(subpathCnt);

    GrPoint pts[4];
    SkPath::Iter iter(path, false);

    bool first = true;
    int subpath = 0;

    for (;;) {
        switch (iter.next(pts)) {
            case kMove_PathCmd:
                if (!first) {
                    subpathVertCount[subpath] = vert-subpathBase;
                    subpathBase = vert;
                    ++subpath;
                }
                *vert = pts[0];
                vert++;
                break;
            case kLine_PathCmd:
                *vert = pts[1];
                vert++;
                break;
            case kQuadratic_PathCmd: {
                GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2],
                                                     tolSqd, &vert,
                                                     GrPathUtils::quadraticPointCount(pts, tol));
                break;
            }
            case kCubic_PathCmd: {
                GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3],
                                                 tolSqd, &vert,
                                                 GrPathUtils::cubicPointCount(pts, tol));
                break;
            }
            case kClose_PathCmd:
                break;
            case kEnd_PathCmd:
                subpathVertCount[subpath] = vert-subpathBase;
                ++subpath; // this could be only in debug
                goto FINISHED;
        }
        first = false;
    }
FINISHED:
    if (NULL != translate && 0 != translate->fX && 0 != translate->fY) {
        for (int i = 0; i < vert - base; i++) {
            base[i].offset(translate->fX, translate->fY);
        }
    }

    if (inverted) {
        GrRect bounds;
        GrAssert(NULL != drawState->getRenderTarget());
        bounds.setLTRB(0, 0,
                       GrIntToScalar(drawState->getRenderTarget()->width()),
                       GrIntToScalar(drawState->getRenderTarget()->height()));
        GrMatrix vmi;
        if (drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
        }
        *vert++ = GrPoint::Make(bounds.fLeft, bounds.fTop);
        *vert++ = GrPoint::Make(bounds.fLeft, bounds.fBottom);
        *vert++ = GrPoint::Make(bounds.fRight, bounds.fBottom);
        *vert++ = GrPoint::Make(bounds.fRight, bounds.fTop);
        subpathVertCount[subpath++] = 4;
    }

    GrAssert(subpath == subpathCnt);
    GrAssert((vert - base) <= maxPts);

    size_t count = vert - base;

    if (count < 3) {
        return true;
    }

    if (subpathCnt == 1 && !inverted && path.isConvex()) {
        if (antiAlias) {
            GrEdgeArray edges;
            GrMatrix inverse, matrix = drawState->getViewMatrix();
            drawState->getViewInverse(&inverse);

            count = computeEdgesAndIntersect(matrix, inverse, base, count, &edges, 0.0f);
            size_t maxEdges = target->getMaxEdges();
            if (count == 0) {
                return true;
            }
            if (count <= maxEdges) {
                // All edges fit; upload all edges and draw all verts as a fan
                target->setVertexSourceToArray(layout, base, count);
                drawState->setEdgeAAData(&edges[0], count);
                target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
            } else {
                // Upload "maxEdges" edges and verts at a time, and draw as
                // separate fans
                for (size_t i = 0; i < count - 2; i += maxEdges - 2) {
                    edges[i] = edges[0];
                    base[i] = base[0];
                    int size = GR_CT_MIN(count - i, maxEdges);
                    target->setVertexSourceToArray(layout, &base[i], size);
                    drawState->setEdgeAAData(&edges[i], size);
                    target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, size);
                }
            }
            drawState->setEdgeAAData(NULL, 0);
        } else {
            target->setVertexSourceToArray(layout, base, count);
            target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, count);
        }
        return true;
    }

    if (antiAlias) {
        // Run the tesselator once to get the boundaries.
        GrBoundaryTess btess(count, fill_type_to_glu_winding_rule(fill));
        btess.addVertices(base, subpathVertCount, subpathCnt);

        GrMatrix inverse, matrix = drawState->getViewMatrix();
        if (!drawState->getViewInverse(&inverse)) {
            return false;
        }

        if (btess.vertices().count() > USHRT_MAX) {
            return false;
        }

        // Inflate the boundary, and run the tesselator again to generate
        // interior polys.
        const GrPointArray& contourPoints = btess.contourPoints();
        const GrIndexArray& contours = btess.contours();
        GrEdgePolygonTess ptess(contourPoints.count(), GLU_TESS_WINDING_NONZERO, matrix);

        size_t i = 0;
        Sk_gluTessBeginPolygon(ptess.tess(), &ptess);
        for (int contour = 0; contour < contours.count(); ++contour) {
            int count = contours[contour];
            GrEdgeArray edges;
            int newCount = computeEdgesAndIntersect(matrix, inverse, &btess.contourPoints()[i], count, &edges, 1.0f);
            Sk_gluTessBeginContour(ptess.tess());
            for (int j = 0; j < newCount; j++) {
                ptess.addVertex(contourPoints[i + j], ptess.vertices().count());
            }
            i += count;
            Sk_gluTessEndContour(ptess.tess());
        }

        Sk_gluTessEndPolygon(ptess.tess());

        if (ptess.vertices().count() > USHRT_MAX) {
            return false;
        }

        // Draw the resulting polys and upload their edge data.
        drawState->enableState(GrDrawState::kEdgeAAConcave_StateBit);
        const GrPointArray& vertices = ptess.vertices();
        const GrIndexArray& indices = ptess.indices();
        const GrDrawState::Edge* edges = ptess.edges();
        GR_DEBUGASSERT(indices.count() % 3 == 0);
        for (int i = 0; i < indices.count(); i += 3) {
            GrPoint tri_verts[3];
            int index0 = indices[i];
            int index1 = indices[i + 1];
            int index2 = indices[i + 2];
            tri_verts[0] = vertices[index0];
            tri_verts[1] = vertices[index1];
            tri_verts[2] = vertices[index2];
            GrDrawState::Edge tri_edges[6];
            int t = 0;
            const GrDrawState::Edge& edge0 = edges[index0 * 2];
            const GrDrawState::Edge& edge1 = edges[index0 * 2 + 1];
            const GrDrawState::Edge& edge2 = edges[index1 * 2];
            const GrDrawState::Edge& edge3 = edges[index1 * 2 + 1];
            const GrDrawState::Edge& edge4 = edges[index2 * 2];
            const GrDrawState::Edge& edge5 = edges[index2 * 2 + 1];
            if (validEdge(edge0) && validEdge(edge1)) {
                tri_edges[t++] = edge0;
                tri_edges[t++] = edge1;
            }
            if (validEdge(edge2) && validEdge(edge3)) {
                tri_edges[t++] = edge2;
                tri_edges[t++] = edge3;
            }
            if (validEdge(edge4) && validEdge(edge5)) {
                tri_edges[t++] = edge4;
                tri_edges[t++] = edge5;
            }
            drawState->setEdgeAAData(&tri_edges[0], t);
            target->setVertexSourceToArray(layout, &tri_verts[0], 3);
            target->drawNonIndexed(kTriangles_PrimitiveType, 0, 3);
        }
        drawState->setEdgeAAData(NULL, 0);
        drawState->disableState(GrDrawState::kEdgeAAConcave_StateBit);
        return true;
    }

    GrPolygonTess ptess(count, fill_type_to_glu_winding_rule(fill));
    ptess.addVertices(base, subpathVertCount, subpathCnt);
    const GrPointArray& vertices = ptess.vertices();
    const GrIndexArray& indices = ptess.indices();
    if (indices.count() > 0) {
        target->setVertexSourceToArray(layout, vertices.begin(), vertices.count());
        target->setIndexSourceToArray(indices.begin(), indices.count());
        target->drawIndexed(kTriangles_PrimitiveType,
                            0,
                            0,
                            vertices.count(),
                            indices.count());
    }
    return true;
}
Ejemplo n.º 23
0
bool GrAAHairLinePathRenderer::createBezierGeom(
                                          const SkPath& path,
                                          GrDrawTarget* target,
                                          const PtArray& quads,
                                          int quadCnt,
                                          const PtArray& conics,
                                          int conicCnt,
                                          const IntArray& qSubdivs,
                                          const FloatArray& cWeights,
                                          GrDrawTarget::AutoReleaseGeometry* arg,
                                          SkRect* devBounds) {
    GrDrawState* drawState = target->drawState();

    const SkMatrix& viewM = drawState->getViewMatrix();

    int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt;

    int vAttribCnt = SK_ARRAY_COUNT(gHairlineBezierAttribs);
    target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(vAttribCnt, sizeof(BezierVertex));

    if (!arg->set(target, vertCnt, 0)) {
        return false;
    }

    BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices());

    const SkMatrix* toDevice = NULL;
    const SkMatrix* toSrc = NULL;
    SkMatrix ivm;

    if (viewM.hasPerspective()) {
        if (viewM.invert(&ivm)) {
            toDevice = &viewM;
            toSrc = &ivm;
        }
    }

    // Seed the dev bounds with some pts known to be inside. Each quad and conic grows the bounding
    // box to include its vertices.
    SkPoint seedPts[2];
    if (quadCnt) {
        seedPts[0] = quads[0];
        seedPts[1] = quads[2];
    } else if (conicCnt) {
        seedPts[0] = conics[0];
        seedPts[1] = conics[2];
    }
    if (toDevice) {
        toDevice->mapPoints(seedPts, 2);
    }
    devBounds->set(seedPts[0], seedPts[1]);

    int unsubdivQuadCnt = quads.count() / 3;
    for (int i = 0; i < unsubdivQuadCnt; ++i) {
        SkASSERT(qSubdivs[i] >= 0);
        add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts, devBounds);
    }

    // Start Conics
    for (int i = 0; i < conicCnt; ++i) {
        add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &verts, devBounds);
    }
    return true;
}
Ejemplo n.º 24
0
bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
                                          const SkStrokeRec& stroke,
                                          GrDrawTarget* target,
                                          bool antiAlias) {
    GrDrawState* drawState = target->drawState();

    SkScalar hairlineCoverage;
    if (IsStrokeHairlineOrEquivalent(stroke,
                                     target->getDrawState().getViewMatrix(),
                                     &hairlineCoverage)) {
        uint8_t newCoverage = SkScalarRoundToInt(hairlineCoverage *
                                                 target->getDrawState().getCoverage());
        target->drawState()->setCoverage(newCoverage);
    }

    SkIRect devClipBounds;
    target->getClip()->getConservativeBounds(drawState->getRenderTarget(), &devClipBounds);

    int lineCnt;
    int quadCnt;
    int conicCnt;
    PREALLOC_PTARRAY(128) lines;
    PREALLOC_PTARRAY(128) quads;
    PREALLOC_PTARRAY(128) conics;
    IntArray qSubdivs;
    FloatArray cWeights;
    quadCnt = generate_lines_and_quads(path, drawState->getViewMatrix(), devClipBounds,
                                       &lines, &quads, &conics, &qSubdivs, &cWeights);
    lineCnt = lines.count() / 2;
    conicCnt = conics.count() / 3;

    // do lines first
    if (lineCnt) {
        GrDrawTarget::AutoReleaseGeometry arg;
        SkRect devBounds;

        if (!this->createLineGeom(path,
                                  target,
                                  lines,
                                  lineCnt,
                                  &arg,
                                  &devBounds)) {
            return false;
        }

        GrDrawTarget::AutoStateRestore asr;

        // createLineGeom transforms the geometry to device space when the matrix does not have
        // perspective.
        if (target->getDrawState().getViewMatrix().hasPerspective()) {
            asr.set(target, GrDrawTarget::kPreserve_ASRInit);
        } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
            return false;
        }
        GrDrawState* drawState = target->drawState();

        // Check devBounds
        SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
                                          kVertsPerLineSeg * lineCnt));

        {
            GrDrawState::AutoRestoreEffects are(drawState);
            target->setIndexSourceToBuffer(fLinesIndexBuffer);
            int lines = 0;
            while (lines < lineCnt) {
                int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
                target->drawIndexed(kTriangles_GrPrimitiveType,
                                    kVertsPerLineSeg*lines,     // startV
                                    0,                          // startI
                                    kVertsPerLineSeg*n,         // vCount
                                    kIdxsPerLineSeg*n,          // iCount
                                    &devBounds);
                lines += n;
            }
        }
    }

    // then quadratics/conics
    if (quadCnt || conicCnt) {
        GrDrawTarget::AutoReleaseGeometry arg;
        SkRect devBounds;

        if (!this->createBezierGeom(path,
                                    target,
                                    quads,
                                    quadCnt,
                                    conics,
                                    conicCnt,
                                    qSubdivs,
                                    cWeights,
                                    &arg,
                                    &devBounds)) {
            return false;
        }

        GrDrawTarget::AutoStateRestore asr;

        // createGeom transforms the geometry to device space when the matrix does not have
        // perspective.
        if (target->getDrawState().getViewMatrix().hasPerspective()) {
            asr.set(target, GrDrawTarget::kPreserve_ASRInit);
        } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
            return false;
        }
        GrDrawState* drawState = target->drawState();

        static const int kEdgeAttrIndex = 1;

        // Check devBounds
        SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices(),
                                            kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt));

        if (quadCnt > 0) {
            GrEffect* hairQuadEffect = GrQuadEffect::Create(kHairlineAA_GrEffectEdgeType,
                                                            *target->caps());
            SkASSERT(hairQuadEffect);
            GrDrawState::AutoRestoreEffects are(drawState);
            target->setIndexSourceToBuffer(fQuadsIndexBuffer);
            drawState->setGeometryProcessor(hairQuadEffect, kEdgeAttrIndex)->unref();
            int quads = 0;
            while (quads < quadCnt) {
                int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
                target->drawIndexed(kTriangles_GrPrimitiveType,
                                    kVertsPerQuad*quads,               // startV
                                    0,                                 // startI
                                    kVertsPerQuad*n,                   // vCount
                                    kIdxsPerQuad*n,                    // iCount
                                    &devBounds);
                quads += n;
            }
        }

        if (conicCnt > 0) {
            GrDrawState::AutoRestoreEffects are(drawState);
            GrEffect* hairConicEffect = GrConicEffect::Create(kHairlineAA_GrEffectEdgeType,
                                                              *target->caps());
            SkASSERT(hairConicEffect);
            drawState->setGeometryProcessor(hairConicEffect, 1, 2)->unref();
            int conics = 0;
            while (conics < conicCnt) {
                int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
                target->drawIndexed(kTriangles_GrPrimitiveType,
                                    kVertsPerQuad*(quadCnt + conics),  // startV
                                    0,                                 // startI
                                    kVertsPerQuad*n,                   // vCount
                                    kIdxsPerQuad*n,                    // iCount
                                    &devBounds);
                conics += n;
            }
        }
    }

    target->resetIndexSource();

    return true;
}
Ejemplo n.º 25
0
bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path,
                                          GrPathFill fill,
                                          const GrVec* translate,
                                          GrDrawTarget* target,
                                          GrDrawState::StageMask stageMask,
                                          bool antiAlias) {

    int lineCnt;
    int quadCnt;
    GrDrawTarget::AutoReleaseGeometry arg;
    if (!this->createGeom(path,
                          translate,
                          target,
                          stageMask,
                          &lineCnt,
                          &quadCnt,
                          &arg)) {
        return false;
    }

    GrDrawTarget::AutoStateRestore asr;
    GrDrawState* drawState = target->drawState();
    if (!drawState->getViewMatrix().hasPerspective()) {
        // we are going to whack the view matrix to identity to remove
        // perspective.
        asr.set(target,
                GrDrawTarget::kPreserve_ASRInit);
        drawState = target->drawState();
        GrMatrix ivm;
        if (drawState->getViewInverse(&ivm)) {
            drawState->preConcatSamplerMatrices(stageMask, ivm);
        }
        drawState->viewMatrix()->reset();
    }
    

    // TODO: See whether rendering lines as degenerate quads improves perf
    // when we have a mix
    target->setIndexSourceToBuffer(fLinesIndexBuffer);
    int lines = 0;
    int nBufLines = fLinesIndexBuffer->maxQuads();
    while (lines < lineCnt) {
        int n = GrMin(lineCnt - lines, nBufLines);
        drawState->setVertexEdgeType(GrDrawState::kHairLine_EdgeType);
        target->drawIndexed(kTriangles_GrPrimitiveType,
                            kVertsPerLineSeg*lines,    // startV
                            0,                         // startI
                            kVertsPerLineSeg*n,        // vCount
                            kIdxsPerLineSeg*n);        // iCount
        lines += n;
    }

    target->setIndexSourceToBuffer(fQuadsIndexBuffer);
    int quads = 0;
    while (quads < quadCnt) {
        int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer);
        drawState->setVertexEdgeType(GrDrawState::kHairQuad_EdgeType);
        target->drawIndexed(kTriangles_GrPrimitiveType,
                            4 * lineCnt + kVertsPerQuad*quads, // startV
                            0,                                 // startI
                            kVertsPerQuad*n,                   // vCount
                            kIdxsPerQuad*n);                   // iCount
        quads += n;
    }
    return true;
}