Ejemplo n.º 1
0
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");

    ObjectGuid goGuid;
    uint64 money;
    recv_data >> goGuid >> money;

    if (!money)
        return;

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
        return;

    uint32 GuildId = GetPlayer()->GetGuildId();
    if (GuildId == 0)
        return;

    Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
    if (!pGuild)
        return;

    if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
        return;

    if (pGuild->GetGuildBankMoney() < money)                // not enough money in bank
        return;

    if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
        return;

    CharacterDatabase.BeginTransaction();

    if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
    {
        CharacterDatabase.RollbackTransaction();
        return;
    }

    GetPlayer()->ModifyMoney(money);
    GetPlayer()->SaveGoldToDB();

    CharacterDatabase.CommitTransaction();

    // Log
    pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);

    pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
    pGuild->DisplayGuildBankTabsInfo(this);
    pGuild->DisplayGuildBankContent(this, 0);
    pGuild->DisplayGuildBankMoneyUpdate(this);
}
Ejemplo n.º 2
0
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");

    ObjectGuid goGuid;
    uint64 money;
    recv_data >> goGuid >> money;

    if (!money)
        return;

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
        return;

    if (GetPlayer()->GetMoney() < money)
        return;

    uint32 GuildId = GetPlayer()->GetGuildId();
    if (!GuildId)
        return;

    Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
    if (!pGuild)
        return;

    if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
        return;

    CharacterDatabase.BeginTransaction();

    pGuild->SetBankMoney(pGuild->GetGuildBankMoney() + money);
    GetPlayer()->ModifyMoney(-int64(money));
    GetPlayer()->SaveGoldToDB();

    CharacterDatabase.CommitTransaction();

    // logging money
    if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
    {
        sLog.outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
                        _player->GetName(), _player->GetSession()->GetAccountId(), money, GuildId);
    }

    // log
    pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);

    pGuild->DisplayGuildBankTabsInfo(this);
    pGuild->DisplayGuildBankContent(this, 0);
    pGuild->DisplayGuildBankMoneyUpdate(this);
}
Ejemplo n.º 3
0
/* Called when opening guild bank tab only (first one) */
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recv_data)
{
    ObjectGuid goGuid;
    uint8 TabId, unk1;
    recv_data >> goGuid >> TabId >> unk1;

    DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB) TabId %u", TabId);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
        return;

    uint32 GuildId = GetPlayer()->GetGuildId();
    if (!GuildId)
        return;

    Guild* pGuild = sGuildMgr.GetGuildById(GuildId);
    if (!pGuild)
        return;

    if (TabId >= pGuild->GetPurchasedTabs())
        return;

    pGuild->DisplayGuildBankContent(this, TabId);
}