Ejemplo n.º 1
0
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_INVITE");

    std::string Invitedname, plname;
    Player* player = NULL;

    Invitedname = recvPacket.ReadString(recvPacket.ReadBits(7));

    if (normalizePlayerName(Invitedname))
        player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());

    if (!player)
    {
        SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_PLAYER_NOT_FOUND_S);
        return;
    }

    Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    // OK result but not send invite
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
        return;

    // not let enemies sign guild charter
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (player->GetGuildId())
    {
        plname = player->GetName();
        SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_IN_GUILD_S);
        return;
    }

    if (player->GetGuildIdInvited())
    {
        plname = player->GetName();
        SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_INVITED_TO_GUILD_S);
        return;
    }

    if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    DEBUG_LOG("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetGuildIdInvited(GetPlayer()->GetGuildId());
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetObjectGuid(), player->GetObjectGuid());

    ObjectGuid oldGuild = player->GetGuildGuid();
    ObjectGuid newGuild = guild->GetObjectGuid();
    std::string oldGuildName = player->GetGuildName();
    std::string newGuildName = guild->GetName();

    WorldPacket data(SMSG_GUILD_INVITE, 4 * 6 + 10);          // guess size
    data << uint32(guild->GetLevel());
    data << uint32(guild->GetBorderStyle());
    data << uint32(guild->GetBorderColor());
    data << uint32(guild->GetEmblemStyle());
    data << uint32(guild->GetBackgroundColor());
    data << uint32(guild->GetEmblemColor());

    data.WriteGuidMask<3, 2>(newGuild);
    data.WriteBits(oldGuildName.length(), 8);
    data.WriteGuidMask<1>(newGuild);
    data.WriteGuidMask<6, 4, 1, 5, 7, 2>(oldGuild);
    data.WriteGuidMask<7, 0, 6>(newGuild);
    data.WriteBits(newGuildName.length(), 8);
    data.WriteGuidMask<3, 0>(oldGuild);
    data.WriteGuidMask<5>(newGuild);
    data.WriteBits(strlen(_player->GetName()), 7);
    data.WriteGuidMask<4>(newGuild);

    data.WriteGuidBytes<1>(newGuild);
    data.WriteGuidBytes<3>(oldGuild);
    data.WriteGuidBytes<6>(newGuild);
    data.WriteGuidBytes<2, 1>(oldGuild);
    data.WriteGuidBytes<0>(newGuild);

    data.WriteStringData(oldGuildName);

    data.WriteGuidBytes<7, 2>(newGuild);

    data.WriteStringData(_player->GetName());

    data.WriteGuidBytes<7, 6, 5, 0>(oldGuild);
    data.WriteGuidBytes<4>(newGuild);

    data.WriteStringData(newGuildName);

    data.WriteGuidBytes<5, 3>(newGuild);
    data.WriteGuidBytes<4>(oldGuild);

    player->GetSession()->SendPacket(&data);

    DEBUG_LOG("WORLD: Sent (SMSG_GUILD_INVITE)");
}