Ejemplo n.º 1
0
bool InstanceScript::SetBossState(uint32 id, EncounterState state)
{
    if (id < bosses.size())
    {
        BossInfo* bossInfo = &bosses[id];
        if (bossInfo->state == TO_BE_DECIDED) // loading
        {
            bossInfo->state = state;
            SaveToDB();
            //TC_LOG_ERROR("misc", "Inialize boss %u state as %u.", id, (uint32)state);
            return false;
        }
        else
        {
            if (bossInfo->state == state)
                return false;

            if (state == DONE)
                for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
                    if ((*i)->isWorldBoss() && (*i)->IsAlive())
                        return false;

            bossInfo->state = state;
            SaveToDB();
        }

        for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
            for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
                UpdateDoorState(*i);

        for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
            UpdateMinionState(*i, state);

        // call method to check wether a guild challenge can be completed
        if(bossInfo == &bosses.back() && state == DONE)
        {
            Guild* guild = nullptr;

            for(Map::PlayerList::const_iterator itr = instance->GetPlayers().begin(); itr != instance->GetPlayers().end();++itr)
            {
                if(guild != itr->GetSource()->GetGuild())
                    guild = itr->GetSource()->GetGuild();

                if(guild)
                    guild->GetChallengesMgr()->CheckInstanceChallenge(this, itr->GetSource()->GetGroup());
            }
        }

        return true;
    }
    return false;
}