Ejemplo n.º 1
0
    static bool HandleGuildInfoCommand(ChatHandler* handler, char const* args)
    {
        Guild* guild = nullptr;

        if (args && args[0] != '\0')
        {
            if (isNumeric(args))
                guild = sGuildMgr->GetGuildById(strtoull(args, nullptr, 10));
            else
                guild = sGuildMgr->GetGuildByName(args);
        }
        else if (Player* target = handler->getSelectedPlayerOrSelf())
            guild = target->GetGuild();

        if (!guild)
            return false;

        // Display Guild Information
        handler->PSendSysMessage(LANG_GUILD_INFO_NAME, guild->GetName().c_str(), std::to_string(guild->GetId()).c_str()); // Guild Id + Name

        std::string guildMasterName;
        if (ObjectMgr::GetPlayerNameByGUID(guild->GetLeaderGUID(), guildMasterName))
            handler->PSendSysMessage(LANG_GUILD_INFO_GUILD_MASTER, guildMasterName.c_str(), guild->GetLeaderGUID().ToString().c_str()); // Guild Master

        // Format creation date
        char createdDateStr[20];
        time_t createdDate = guild->GetCreatedDate();
        tm localTm;
        strftime(createdDateStr, 20, "%Y-%m-%d %H:%M:%S", localtime_r(&createdDate, &localTm));

        handler->PSendSysMessage(LANG_GUILD_INFO_CREATION_DATE, createdDateStr); // Creation Date
        handler->PSendSysMessage(LANG_GUILD_INFO_MEMBER_COUNT, guild->GetMembersCount()); // Number of Members
        handler->PSendSysMessage(LANG_GUILD_INFO_BANK_GOLD, std::to_string(guild->GetBankMoney() / 100 / 100).c_str()); // Bank Gold (in gold coins)
        handler->PSendSysMessage(LANG_GUILD_INFO_LEVEL, guild->GetLevel()); // Level
        handler->PSendSysMessage(LANG_GUILD_INFO_MOTD, guild->GetMOTD().c_str()); // Message of the Day
        handler->PSendSysMessage(LANG_GUILD_INFO_EXTRA_INFO, guild->GetInfo().c_str()); // Extra Information
        return true;
    }
Ejemplo n.º 2
0
void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_BROWSE");

    uint32 classRoles = 0;
    uint32 availability = 0;
    uint32 guildInterests = 0;
    uint32 playerLevel = 0; // Raw player level (1-90), do they use MAX_FINDER_LEVEL when on level 90 ?

	recvPacket >> playerLevel >> availability >> classRoles >> guildInterests;

    Player* player = GetPlayer();

    LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL);
    LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId());
    uint32 guildCount = guildList.size();

    if (guildCount == 0)
    {
        WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED);
        packet.WriteBits(0, 18);
        player->SendDirectMessage(&packet);
        return;
    }

    bool returned = false;

    if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES)
        returned = true;
    if (!(availability & ALL_WEEK) || availability > ALL_WEEK)
        returned = true;
    if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS)
        returned = true;
    if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1)
        returned = true;

    if (returned)
    {
        WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED);
        packet.WriteBits(0, 18);
        player->SendDirectMessage(&packet);
        return;
    }

    ByteBuffer bufferData;
    WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED);

    data.WriteBits(guildCount, 18);

    for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr)
    {
        LFGuildSettings guildSettings = itr->second;
        Guild* guild = sGuildMgr->GetGuildById(itr->first);

        ObjectGuid guildGUID = ObjectGuid(guild->GetGUID());

		data.WriteBit(guildGUID[6]);
		data.WriteBit(guildGUID[5]);
        data.WriteBit(guildGUID[4]);
        data.WriteBit(guildGUID[0]);
        data.WriteBit(guildGUID[1]);
        data.WriteBits(guildSettings.GetComment().size(), 10);
        data.WriteBit(guildGUID[3]);

		data.WriteBits(guild->GetName().size(), 7);

        data.WriteBit(guildGUID[7]);
        data.WriteBit(guildGUID[2]);

		bufferData.WriteByteSeq(guildGUID[3]);
		bufferData << uint32(guild->GetEmblemInfo().GetStyle());
		bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID()));

		bufferData.WriteByteSeq(guildGUID[0]);

		bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints());

		bufferData.WriteByteSeq(guildGUID[2]);

		bufferData << uint32(guildSettings.GetInterests());
		bufferData << int32(guild->GetEmblemInfo().GetBackgroundColor());
		bufferData << guild->GetLevel();
		bufferData << uint32(guildSettings.GetAvailability());
		bufferData << uint32(guildSettings.GetClassRoles());

		bufferData.WriteByteSeq(guildGUID[5]);
		bufferData << uint32(0);                                                              // Unk

		if (guild->GetName().size() > 0)
			bufferData.append(guild->GetName().c_str(), guild->GetName().size());

		bufferData << uint32(0);                                                              // Unk
		bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle());
		bufferData.WriteByteSeq(guildGUID[7]);
		bufferData << uint32(guild->GetEmblemInfo().GetColor());
		bufferData.WriteByteSeq(guildGUID[6]);
		bufferData << uint32(0);                                                              // Unk

		if (guildSettings.GetComment().size() > 0)
			bufferData.append(guildSettings.GetComment().c_str(), guildSettings.GetComment().size());

		bufferData << uint32(guild->GetEmblemInfo().GetBorderColor());
		bufferData << uint32(guild->GetMembersCount());

        bufferData.WriteByteSeq(guildGUID[1]);
        bufferData.WriteByteSeq(guildGUID[4]);

    }

    data.FlushBits();
    data.append(bufferData);

    player->SendDirectMessage(&data);
}
Ejemplo n.º 3
0
void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_BROWSE");

    uint32 classRoles = 0;
    uint32 availability = 0;
    uint32 guildInterests = 0;
    uint32 playerLevel = 0;

    recvPacket >> playerLevel >> guildInterests >> availability >> classRoles;

    Player* player = GetPlayer();

    LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL);
    LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId());
    uint32 guildCount = guildList.size();

    if (guildCount == 0)
    {
        WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED);
        packet.WriteBits(0, 18);
        packet.FlushBits();
        player->SendDirectMessage(&packet);
        return;
    }

    bool returned = false;

    if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES)
        returned = true;
    if (!(availability & ALL_WEEK) || availability > ALL_WEEK)
        returned = true;
    if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS)
        returned = true;
    if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1)
        returned = true;

    if (returned)
    {
        WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED);
        packet.WriteBits(0, 18);
        packet.FlushBits();
        player->SendDirectMessage(&packet);
        return;
    }

    ByteBuffer bufferData;
    WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED);

    data.WriteBits(guildCount, 18);

    for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr)
    {
        LFGuildSettings guildSettings = itr->second;
        Guild* guild = sGuildMgr->GetGuildById(itr->first);

        ObjectGuid guildGUID = ObjectGuid(guild->GetGUID());

        data.WriteBitSeq<4>(guildGUID);
        data.WriteBits(guild->GetName().size(), 7);
        data.WriteBitSeq<0, 1>(guildGUID);
        data.WriteBits(guildSettings.GetComment().size(), 10);
        data.WriteBitSeq<2, 7, 3, 6, 5>(guildGUID);

        bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID()));
        bufferData << uint32(guild->GetLevel());
        bufferData << uint32(guildSettings.GetInterests());
        bufferData << uint32(0);                                                                    // Unk
        bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle());
        bufferData.WriteByteSeq<1, 4>(guildGUID);
        bufferData << uint32(guild->GetEmblemInfo().GetStyle());
        bufferData.WriteByteSeq<3>(guildGUID);
        bufferData << uint32(50397223);                                                             // Unk Flags
        bufferData << uint32(guild->GetEmblemInfo().GetColor());
        bufferData.WriteString(guild->GetName());
        bufferData << uint32(guildSettings.GetClassRoles());
        bufferData << uint32(guildSettings.GetAvailability());
        bufferData.WriteString(guildSettings.GetComment());
        bufferData.WriteByteSeq<6, 7>(guildGUID);
        bufferData << uint8(0);                                                                     // Cached
        bufferData.WriteByteSeq<5, 0>(guildGUID);
        bufferData << uint32(guild->GetEmblemInfo().GetBorderColor());
        bufferData << uint32(guild->GetMembersCount());
        bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints());
        bufferData.WriteByteSeq<2>(guildGUID);
        bufferData << int32(guild->GetEmblemInfo().GetBackgroundColor());
    }

    data.FlushBits();
    data.append(bufferData);

    player->SendDirectMessage(&data);
}
Ejemplo n.º 4
0
void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_BROWSE");
    uint32 classRoles = 0;
    uint32 availability = 0;
    uint32 guildInterests = 0;
    uint32 playerLevel = 0; // Raw player level (1-85), do they use MAX_FINDER_LEVEL when on level 85 ?

    recvPacket >> classRoles >> availability >> guildInterests >> playerLevel;

    if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES)
        return;
    if (!(availability & AVAILABILITY_ALWAYS) || availability > AVAILABILITY_ALWAYS)
        return;
    if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS)
        return;
    if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1)
        return;

    Player* player = GetPlayer();

    LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL);
    LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId());
    uint32 guildCount = guildList.size();

    if (guildCount == 0)
    {
        WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED, 0);
        player->SendDirectMessage(&packet);
        return;
    }

    ByteBuffer bufferData(65 * guildCount);
    WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED, 3 + guildCount * 65); // Estimated size
    data.WriteBits(guildCount, 19);

    for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr)
    {
        LFGuildSettings guildSettings = itr->second;
        Guild* guild = sGuildMgr->GetGuildById(itr->first);

        ObjectGuid guildGUID = ObjectGuid(guild->GetGUID());

        data.WriteBit(guildGUID[7]);
        data.WriteBit(guildGUID[5]);
        data.WriteBits(guild->GetName().size(), 8);
        data.WriteBit(guildGUID[0]);
        data.WriteBits(guildSettings.GetComment().size(), 11);
        data.WriteBit(guildGUID[4]);
        data.WriteBit(guildGUID[1]);
        data.WriteBit(guildGUID[2]);
        data.WriteBit(guildGUID[6]);
        data.WriteBit(guildGUID[3]);

        bufferData << uint32(guild->GetEmblemInfo().GetColor());
        bufferData << uint32(guild->GetEmblemInfo().GetBorderStyle()); // Guessed
        bufferData << uint32(guild->GetEmblemInfo().GetStyle());

        bufferData.WriteString(guildSettings.GetComment());

        bufferData << uint8(0); // Unk

        bufferData.WriteByteSeq(guildGUID[5]);

        bufferData << uint32(guildSettings.GetInterests());

        bufferData.WriteByteSeq(guildGUID[6]);
        bufferData.WriteByteSeq(guildGUID[4]);

        bufferData << uint32(guild->GetLevel());

        bufferData.WriteString(guild->GetName());

        bufferData << uint32(guild->GetAchievementMgr().GetAchievementPoints());

        bufferData.WriteByteSeq(guildGUID[7]);

        bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID())); // Request pending

        bufferData.WriteByteSeq(guildGUID[2]);
        bufferData.WriteByteSeq(guildGUID[0]);

        bufferData << uint32(guildSettings.GetAvailability());

        bufferData.WriteByteSeq(guildGUID[1]);

        bufferData << uint32(guild->GetEmblemInfo().GetBackgroundColor());
        bufferData << uint32(0); // Unk Int 2 (+ 128) // Always 0 or 1
        bufferData << uint32(guild->GetEmblemInfo().GetBorderColor());
        bufferData << uint32(guildSettings.GetClassRoles());

        bufferData.WriteByteSeq(guildGUID[3]);
        bufferData << uint32(guild->GetMembersCount());
    }

    data.FlushBits();
    data.append(bufferData);

    player->SendDirectMessage(&data);
}