Ejemplo n.º 1
0
bool Inventory::addItem(std::string itemFile, LuaLoader* loader, int indexToPlaceInto)
{
	Item* item = Item::Create(loader, itemFile, Vector2(-1, -1), Item::SOUTH, Item::ABSTRACT, NULL);
	ItemIcon* icon = item->GetIcon();
	icon->rec.set(0, 0, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT);
	return addItem(icon, indexToPlaceInto);
}