Ejemplo n.º 1
0
std::pair< EntityNode*, EntityInstanceNode*> EntityNode::CreateInstance( const Asset::EntityInstancePtr& entity )
{
    EntityNode* artClass = &Get( entity->GetEntity()->GetPath() );
    M_EntityNode::iterator instItor = artClass->m_Instances.find( entity->m_ID );

    EntityInstanceNode* entityNode = NULL;
    if( instItor == artClass->m_Instances.end() )
    {
        MFnDagNode nodeFn;
        MObject instanceObject = nodeFn.create( EntityInstanceNode::s_TypeID, entity->GetName().c_str() );
        nodeFn.setDoNotWrite( true );

        entityNode = static_cast< EntityInstanceNode* >( nodeFn.userNode() );

        artClass->m_Instances[ entity->m_ID ] = entityNode;
        entityNode->SetBackingEntity( entity );
        entityNode->Show( *artClass );
    }
    else
    {
        entityNode = instItor->second;
        entityNode->SetBackingEntity( entity );
    }

    return std::pair< EntityNode*, EntityInstanceNode* >( artClass, entityNode );
}
Ejemplo n.º 2
0
EntityNode& EntityNode::Get( const Helium::Path& path, bool createIfNotExisting )
{
    MFnDagNode dagFn;

    try
    {
        M_IdClassTransform::iterator findItor = s_ClassTransformsMap.find( path.Hash() );
        if( findItor != s_ClassTransformsMap.end() )
        {
            return *findItor->second;
        }
        else if ( createIfNotExisting )
        {
            // we couldn't find it, so create it and return the loaded art class
            Asset::AssetClassPtr assetClass = Asset::AssetClass::LoadAssetClass( path );

            if ( assetClass.ReferencesObject() )
            {
                tstring artFilePath = assetClass->GetPath().Get();

                MObject classTransform = dagFn.create( EntityNode::s_TypeID, assetClass->GetShortName().c_str() );
                dagFn.setDoNotWrite( true );

                EntityNode* artClass = static_cast<EntityNode*>( dagFn.userNode() );

                artClass->m_AssetPath = path;
                artClass->SetArtFilePath( artFilePath.c_str() );

                s_ClassTransformsMap[ path.Hash() ] = artClass;
                artClass->LoadArt();

                return *artClass;
            }
        }
    }
    catch (Helium::Exception& )
    {
        if ( createIfNotExisting )
        {
            MGlobal::displayError( MString("Unable to create EntityNode!") );
        }
    }

    return EntityNode::Null;
}