Ejemplo n.º 1
0
	void Render(SDL_Surface* display, float camera = 0) {
		switch (Current) {

		case Structure::STORY:
			story->Render(display);
			break;

		case Structure::INTRO:
			intro->Render(display);
			break;

		case Structure::MENU:
			menu->Render(display);
			break;

		case Structure::INGAME:
			ingame->Render(display);
			break;

		case Structure::HELP:
			help->Render(display);
			break;
		}

		SDL_Flip(display);
	}