Ejemplo n.º 1
0
	void OnActivate(PlayerPointer pPlayer)
	{
		if(pPlayer->HasFinishedQuest(7761) && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == true)
		{
			pPlayer->SafeTeleport(469, 0, -7672.939941f, -1107.307617f, 396.649994f, 0.616532f);
		}
		else if(pPlayer->getLevel() <= 57 || pPlayer->HasFinishedQuest(7761) == false)
		{
			pPlayer->BroadcastMessage("You need to be level 58 and have completed the quest : Blackhand's Command");
		}
		else if(pPlayer->HasFinishedQuest(7761) == true && pPlayer->getLevel() >= 58 && pPlayer->InGroup() == false)
		{
			pPlayer->BroadcastMessage("You need to be in a raid group to be able to enter this instance");
		}
	}
//////////////////////////////////////////////////////////////
/// This function handles CMSG_GROUP_INVITE
//////////////////////////////////////////////////////////////
void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
{
	if(!_player->IsInWorld())
		return;

	CHECK_PACKET_SIZE(recv_data, 1);
	WorldPacket data(100);
	std::string membername;
	PlayerPointer player = NULLPLR;
	Group *group = NULL;

	recv_data >> membername;
	if(_player->HasBeenInvited())return;

	player = objmgr.GetPlayer(membername.c_str(), false);

	if ( player == NULL)
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_CANNOT_FIND);
		return;
	}

	if (player == _player)
	{
		return;
	}

	if ( _player->InGroup() && (!_player->IsGroupLeader() || _player->GetGroup()->HasFlag(GROUP_FLAG_BATTLEGROUND_GROUP) ) )
	{
		SendPartyCommandResult(_player, 0, "", ERR_PARTY_YOU_ARE_NOT_LEADER);
		return;
	}

	group = _player->GetGroup();
	if ( group != NULL )
	{
		if (group->IsFull())
		{
			SendPartyCommandResult(_player, 0, "", ERR_PARTY_IS_FULL);
			return;
		}
	}

	if ( player->InGroup() )
	{
		SendPartyCommandResult(_player, player->GetGroup()->GetGroupType(), membername, ERR_PARTY_ALREADY_IN_GROUP);
		data.SetOpcode(SMSG_GROUP_INVITE);
		data << uint8(0);
		data << GetPlayer()->GetName();
		player->GetSession()->SendPacket(&data);
		return;
	}
	
	if(player->GetTeam()!=_player->GetTeam() && _player->GetSession()->GetPermissionCount() == 0 && !sWorld.cross_faction_world)
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_WRONG_FACTION);
		return;
	}

	if ( player->HasBeenInvited() )
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_ALREADY_IN_GROUP);
		return;
	}

	if( player->Social_IsIgnoring( _player->GetLowGUID() ) )
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_IS_IGNORING_YOU);
		return;
	}

	if( player->bGMTagOn && !_player->GetSession()->HasPermissions())
	{
		SendPartyCommandResult(_player, 0, membername, ERR_PARTY_CANNOT_FIND);
		return;
	}

	// 16/08/06 - change to guid to prevent very unlikely event of a crash in deny, etc
	_player->SetInviter(_player->GetLowGUID());//bugfix if player invtied 2 people-> he can be in 2 parties

	data.SetOpcode(SMSG_GROUP_INVITE);
	data << uint8(1);
	data << GetPlayer()->GetName();

	player->GetSession()->SendPacket(&data);

	uint32 gtype = 0;
	if(group)
		gtype = group->GetGroupType();

	SendPartyCommandResult(_player, gtype, membername, ERR_PARTY_NO_ERROR);

	// 16/08/06 - change to guid to prevent very unlikely event of a crash in deny, etc
	player->SetInviter(_player->GetLowGUID());
}