Ejemplo n.º 1
0
void AnalysisPlotView::drawBackground(QPainter* painter, const QRectF& rect)
{
	FrequencyPlotView::drawBackground(painter, rect);

	painter->setRenderHint(QPainter::Antialiasing, true);
	AnalysisPlotScene* s = qobject_cast<AnalysisPlotScene*>(scene());
	std::vector<FilterNode>& nodes = s->getNodes();
	GainIterator gainIterator(nodes);
	QPainterPath path;
	bool first = true;
	double lastDb = -1000;
	for (int x = rect.left() - 1; x <= rect.right() + 1; x++)
	{
		double hz = s->xToHz(x);
		double db = gainIterator.gainAt(hz);
		double y = s->dbToY(db);
		if (y == -1)
		{
			if (db < 0)
				y = sceneRect().bottom() + 1;
			else
				y = sceneRect().top() - 1;
		}

		if (db == lastDb)
			y = floor(y) + 0.5;
		lastDb = db;
		if (first)
		{
			path.moveTo(x, y);
			first = false;
		}
		else
		{
			path.lineTo(x, y);
		}
	}

	path.lineTo(rect.right() + 1, rect.bottom() + 1);
	path.lineTo(rect.left() - 1, rect.bottom() + 1);

	double thresholdY = s->dbToY(0);
	if (rect.top() < thresholdY)
	{
		QPainterPath rectPath;
		rectPath.addRect(rect.left(), rect.top(), rect.width(), min(thresholdY - rect.top(), rect.height()));
		QPainterPath clippingPath = path.intersected(rectPath);
		painter->setPen(Qt::NoPen);
		painter->setBrush(Qt::red);
		painter->drawPath(clippingPath);
		painter->setBrush(Qt::NoBrush);
	}

	painter->setPen(Qt::black);
	painter->drawPath(path);
}
Ejemplo n.º 2
0
void KarbonBooleanCommand::redo()
{
    if (! d->resultingPath) {
        // transform input pathes to global coordinates
        QPainterPath pa = d->pathA->absoluteTransformation(0).map(d->pathA->outline());
        QPainterPath pb = d->pathB->absoluteTransformation(0).map(d->pathB->outline());
        QPainterPath pr;
        switch (d->operation) {
        case Intersection:
            pr = pa.intersected(pb);
            break;
        case Subtraction:
            pr = pa.subtracted(pb);
            break;
        case Exclusion:
            pr = pa.subtracted(pb);
            pr.addPath(pb.subtracted(pa));
            break;
        case Union:
            pr = pa.united(pb);
            break;
        }

        QTransform transformationA = d->pathA->absoluteTransformation(0);
        // transform resulting path to local coordinate system of input path A
        pr = transformationA.inverted().map(pr);
        // create a path shape from the resulting path in local coordinates
        d->resultingPath = KoPathShape::createShapeFromPainterPath(pr);
        d->resultingPath->setStroke(d->pathA->stroke());
        d->resultingPath->setBackground(d->pathA->background());
        d->resultingPath->setShapeId(d->pathA->shapeId());
        // the created shape has a transformation applied so we have to
        // apply the original transformation instead of replacing with it
        d->resultingPath->applyAbsoluteTransformation(transformationA);
        d->resultingPath->setName(d->pathA->name());
        d->resultingPath->setZIndex(d->pathA->zIndex());
        d->resultingPath->setFillRule(d->pathA->fillRule());

        KoShapeGroup * group = dynamic_cast<KoShapeGroup*>(d->pathA->parent());
        if (group) {
            QList<KoShape*> children;
            d->resultParentCmd = new KoShapeGroupCommand(group, children << d->resultingPath, this);
        }
    }

    if (d->shapeBasedDocument) {
        if (d->resultParent)
            d->resultParent->addShape(d->resultingPath);
        d->shapeBasedDocument->addShape(d->resultingPath);
    }

    KUndo2Command::redo();

    d->isExecuted = true;
}
Ejemplo n.º 3
0
void QOutlineMapper::clipElements(const QPointF *elements,
                                    const QPainterPath::ElementType *types,
                                    int element_count)
{
    // We could save a bit of time by actually implementing them fully
    // instead of going through convenience functionallity, but since
    // this part of code hardly every used, it shouldn't matter.

    m_in_clip_elements = true;

    QPainterPath path;

    if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL))
        path.setFillRule(Qt::WindingFill);

    if (types) {
        for (int i=0; i<element_count; ++i) {
            switch (types[i]) {
            case QPainterPath::MoveToElement:
                path.moveTo(elements[i]);
                break;

            case QPainterPath::LineToElement:
                path.lineTo(elements[i]);
                break;

            case QPainterPath::CurveToElement:
                path.cubicTo(elements[i], elements[i+1], elements[i+2]);
                i += 2;
                break;
            default:
                break;
            }
        }
    } else {
        path.moveTo(elements[0]);
        for (int i=1; i<element_count; ++i)
            path.lineTo(elements[i]);
    }

    QPainterPath clipPath;
    clipPath.addRect(m_clip_rect);
    QPainterPath clippedPath = path.intersected(clipPath);
    uint old_txop = m_txop;
    m_txop = QTransform::TxNone;
    if (clippedPath.isEmpty())
        m_valid = false;
    else
        convertPath(clippedPath);
    m_txop = old_txop;

    m_in_clip_elements = false;
}
Ejemplo n.º 4
0
void KarbonBooleanCommand::redo()
{
    if (! d->resultingPath) {
        QPainterPath pa = d->pathA->absoluteTransformation(0).map(d->pathA->outline());
        QPainterPath pb = d->pathB->absoluteTransformation(0).map(d->pathB->outline());
        QPainterPath pr;
        switch (d->operation) {
        case Intersection:
            pr = pa.intersected(pb);
            break;
        case Subtraction:
            pr = pa.subtracted(pb);
            break;
        case Exclusion:
            pr = pa.subtracted(pb);
            pr.addPath(pb.subtracted(pa));
            break;
        case Union:
            pr = pa.united(pb);
            break;
        }

        QTransform transformation = d->pathA->transformation();
        pr = transformation.inverted().map(pr);
        d->resultingPath = KoPathShape::createShapeFromPainterPath(pr);
        d->resultingPath->setBorder(d->pathA->border());
        d->resultingPath->setBackground(d->pathA->background());
        d->resultingPath->setShapeId(d->pathA->shapeId());
        d->resultingPath->setTransformation(transformation);
        d->resultingPath->setName(d->pathA->name());
        d->resultingPath->setZIndex(d->pathA->zIndex());
        d->resultingPath->setFillRule(d->pathA->fillRule());

        KoShapeGroup * group = dynamic_cast<KoShapeGroup*>(d->pathA->parent());
        if (group) {
            QList<KoShape*> children;
            d->resultParentCmd = new KoShapeGroupCommand(group, children << d->resultingPath, this);
        }
    }

    if (d->controller) {
        if (d->resultParent)
            d->resultParent->addShape(d->resultingPath);
        d->controller->addShape(d->resultingPath);
    }

    QUndoCommand::redo();

    d->isExecuted = true;
}
Ejemplo n.º 5
0
void tst_QPainterPath::operators_data()
{
    QTest::addColumn<QPainterPath>("test");
    QTest::addColumn<QPainterPath>("expected");

    QPainterPath a;
    QPainterPath b;
    a.addRect(0, 0, 100, 100);
    b.addRect(50, 50, 100, 100);

    QTest::newRow("a & b") << (a & b) << a.intersected(b);
    QTest::newRow("a | b") << (a | b) << a.united(b);
    QTest::newRow("a + b") << (a + b) << a.united(b);
    QTest::newRow("a - b") << (a - b) << a.subtracted(b);

    QPainterPath c = a;
    QTest::newRow("a &= b") << (a &= b) << a.intersected(b);
    c = a;
    QTest::newRow("a |= b") << (a |= b) << a.united(b);
    c = a;
    QTest::newRow("a += b") << (a += b) << a.united(b);
    c = a;
    QTest::newRow("a -= b") << (a -= b) << a.subtracted(b);
}
Ejemplo n.º 6
0
void Transition::paint(QPainter *painter,
                       const QStyleOptionGraphicsItem *option,
                       QWidget */*widget*/)
{
    const QRectF exposed = painter->worldTransform().mapRect(option->exposedRect);
    const QRectF br = rect();
    QPen framePen;
    framePen.setWidthF(1.2);
    const QRectF mapped = painter->worldTransform().mapRect(br);

    QPointF p1(br.x(), br.y() + br.height() / 2 - 7);
    painter->setWorldTransform(QTransform());
    QPainterPath p;
    p.addRect(exposed);
    
    QPainterPath q;
    q.addRoundedRect(mapped, 3, 3);
    painter->setClipPath(p.intersected(q));
    painter->fillRect(exposed, brush());
    const QString text = m_name + (m_forceTransitionTrack ? QStringLiteral("|>") : QString());

    // Draw clip name
    if (isSelected() || (parentItem() && parentItem()->isSelected())) {
        framePen.setColor(scene()->palette().highlight().color());
        framePen.setColor(Qt::red);
    }
    else {
        framePen.setColor(brush().color().darker());
    }

    const QRectF txtBounding = painter->boundingRect(mapped, Qt::AlignHCenter | Qt::AlignVCenter, ' ' + text + ' ');
    painter->setBrush(framePen.color());
    painter->setPen(framePen.color());
    painter->drawRoundedRect(txtBounding, 3, 3);
    painter->setBrush(QBrush(Qt::NoBrush));

    painter->setPen(Qt::white);
    painter->drawText(txtBounding, Qt::AlignCenter, text);

    // Draw frame
    painter->setPen(framePen);
    painter->setClipping(false);
    painter->setRenderHint(QPainter::Antialiasing, true);
    painter->drawRoundedRect(mapped.adjusted(0, 0, -0.5, -0.5), 3, 3);
}
Ejemplo n.º 7
0
//virtual
QVariant AbstractGroupItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
    if (change == ItemPositionChange && scene()) {
        // calculate new position.
        const int trackHeight = KdenliveSettings::trackheight();
        QPointF start = sceneBoundingRect().topLeft();
        QPointF newPos = value.toPointF();
        //kDebug()<<"REAL:"<<start.x()<<", PROPOSED:"<<(int)(start.x() - pos().x() + newPos.x());
        int xpos = projectScene()->getSnapPointForPos((int)(start.x() + newPos.x() - pos().x()), KdenliveSettings::snaptopoints());

        xpos = qMax(xpos, 0);
        //kDebug()<<"GRP XPOS:"<<xpos<<", START:"<<start.x()<<",NEW:"<<newPos.x()<<"; SCENE:"<<scenePos().x()<<",POS:"<<pos().x();
        newPos.setX((int)(pos().x() + xpos - (int) start.x()));

        //int startTrack = (start.y() + trackHeight / 2) / trackHeight;

        int realTrack = (start.y() + newPos.y() - pos().y()) / trackHeight;
        int proposedTrack = newPos.y() / trackHeight;

        int correctedTrack = qMin(realTrack, projectScene()->tracksCount() - (int)(boundingRect().height() + 5) / trackHeight);
        correctedTrack = qMax(correctedTrack, 0);

        proposedTrack += (correctedTrack - realTrack);

        // Check if top item is a clip or a transition
        int offset = 0;
        int topTrack = -1;
        QList<QGraphicsItem *> children = childItems();
        for (int i = 0; i < children.count(); i++) {
            int currentTrack = (int)(children.at(i)->scenePos().y() / trackHeight);
            if (children.at(i)->type() == AVWIDGET) {
                if (topTrack == -1 || currentTrack <= topTrack) {
                    offset = 0;
                    topTrack = currentTrack;
                }
            } else if (children.at(i)->type() == TRANSITIONWIDGET) {
                if (topTrack == -1 || currentTrack < topTrack) {
                    offset = (int)(trackHeight / 3 * 2 - 1);
                    topTrack = currentTrack;
                }
            }
        }
        newPos.setY((int)((proposedTrack) * trackHeight) + offset);
        //if (newPos == start) return start;

        /*if (newPos.x() < 0) {
            // If group goes below 0, adjust position to 0
            return QPointF(pos().x() - start.x(), pos().y());
        }*/
        QPainterPath shape = groupShape(newPos - pos());
        QList<QGraphicsItem*> collindingItems = scene()->items(shape, Qt::IntersectsItemShape);
        for (int i = 0; i < children.count(); i++) {
            collindingItems.removeAll(children.at(i));
        }

        if (collindingItems.isEmpty()) return newPos;
        else {
            bool forwardMove = xpos > start.x();
            int offset = 0;
            for (int i = 0; i < collindingItems.count(); i++) {
                QGraphicsItem *collision = collindingItems.at(i);
                if (collision->type() == AVWIDGET) {
                    // Collision
                    //kDebug()<<"// COLLISION WIT:"<<collision->sceneBoundingRect();
                    if (newPos.y() != pos().y()) {
                        // Track change results in collision, restore original position
                        return pos();
                    }
                    AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
                    if (forwardMove) {
                        // Moving forward, determine best pos
                        QPainterPath clipPath;
                        clipPath.addRect(item->sceneBoundingRect());
                        QPainterPath res = shape.intersected(clipPath);
                        offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                    } else {
                        // Moving backward, determine best pos
                        QPainterPath clipPath;
                        clipPath.addRect(item->sceneBoundingRect());
                        QPainterPath res = shape.intersected(clipPath);
                        offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                    }
                }
            }
            if (offset > 0) {
                if (forwardMove) {
                    newPos.setX(newPos.x() - offset);
                } else {
                    newPos.setX(newPos.x() + offset);
                }
                // If there is still a collision after our position adjust, restore original pos
                collindingItems = scene()->items(groupShape(newPos - pos()), Qt::IntersectsItemShape);
                for (int i = 0; i < children.count(); i++) {
                    collindingItems.removeAll(children.at(i));
                }
                for (int i = 0; i < collindingItems.count(); i++)
                    if (collindingItems.at(i)->type() == AVWIDGET) return pos();
            }
            return newPos;
        }
    }
    return QGraphicsItemGroup::itemChange(change, value);
}
Ejemplo n.º 8
0
//virtual
QVariant AbstractGroupItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
    if (change == QGraphicsItem::ItemSelectedChange) {
        if (value.toBool()) setZValue(3);
        else setZValue(1);
    }
    CustomTrackScene *scene = NULL;
    if (change == ItemPositionChange && parentItem() == 0) {
        scene = projectScene();
    }
    if (scene) {
        // calculate new position.
        if (scene->isZooming) {
            // For some reason, mouse wheel on selected itm sometimes triggered
            // a position change event corrupting timeline, so discard it
            return pos();
        }
        // calculate new position.
        const int trackHeight = KdenliveSettings::trackheight();
        QPointF start = sceneBoundingRect().topLeft();
        QPointF newPos = value.toPointF();
        int xpos = projectScene()->getSnapPointForPos((int)(start.x() + newPos.x() - pos().x()), KdenliveSettings::snaptopoints());

        xpos = qMax(xpos, 0);
        ////qDebug()<<"GRP XPOS:"<<xpos<<", START:"<<start.x()<<",NEW:"<<newPos.x()<<"; SCENE:"<<scenePos().x()<<",POS:"<<pos().x();
        newPos.setX((int)(pos().x() + xpos - (int) start.x()));
        QStringList lockedTracks = property("locked_tracks").toStringList();
	
        int proposedTrack = trackForPos(property("y_absolute").toInt() + newPos.y());
        // Check if top item is a clip or a transition
        int offset = 0;
        int topTrack = -1;
        QList<int> groupTracks;
        QList<QGraphicsItem *> children = childItems();
        for (int i = 0; i < children.count(); ++i) {
            int currentTrack = 0;
            if (children.at(i)->type() == AVWidget || children.at(i)->type() == TransitionWidget) {
                currentTrack = static_cast <AbstractClipItem*> (children.at(i))->track();
                if (!groupTracks.contains(currentTrack)) groupTracks.append(currentTrack);
            }
            else if (children.at(i)->type() == GroupWidget) {
                currentTrack = static_cast <AbstractGroupItem*> (children.at(i))->track();
            }
            else continue;
            if (children.at(i)->type() == AVWidget) {
                if (topTrack == -1 || currentTrack >= topTrack) {
                    offset = 0;
                    topTrack = currentTrack;
                }
            } else if (children.at(i)->type() == TransitionWidget) {
                if (topTrack == -1 || currentTrack > topTrack) {
                    offset = (int)(trackHeight / 3 * 2 - 1);
                    topTrack = currentTrack;
                }
            } else if (children.at(i)->type() == GroupWidget) {
                QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                bool clipGroup = false;
                for (int j = 0; j < subchildren.count(); ++j) {
                    if (subchildren.at(j)->type() == AVWidget || subchildren.at(j)->type() == TransitionWidget) {
                        int subTrack = static_cast <AbstractClipItem*> (subchildren.at(j))->track();
                        if (!groupTracks.contains(subTrack)) groupTracks.append(subTrack);
                        clipGroup = true;
                    }
                }
                if (clipGroup) {
                    if (topTrack == -1 || currentTrack >= topTrack) {
                        offset = 0;
                        topTrack = currentTrack;
                    }
                } else {
                    if (topTrack == -1 || currentTrack > topTrack) {
                        offset = (int)(trackHeight / 3 * 2 - 1);
                        topTrack = currentTrack;
                    }
                }
            }
        }
        // Check no clip in the group goes outside of existing tracks
        int maximumTrack = projectScene()->tracksCount();
        int groupHeight = 0;
        for (int i = 0; i < groupTracks.count(); ++i) {
            int offset = groupTracks.at(i) - topTrack;
            if (offset > groupHeight) groupHeight = offset;
        }
        
        maximumTrack -= groupHeight;
        proposedTrack = qMin(proposedTrack, maximumTrack);
        proposedTrack = qMax(proposedTrack, groupTracks.count());
        int groupOffset = proposedTrack - topTrack;
        if (!lockedTracks.isEmpty()) {
            for (int i = 0; i < groupTracks.count(); ++i) {
                if (lockedTracks.contains(QString::number(groupTracks.at(i) + groupOffset))) {
                    return pos();
                }
            }
        }
        newPos.setY(posForTrack(proposedTrack) + offset);
        //if (newPos == start) return start;

        /*if (newPos.x() < 0) {
            // If group goes below 0, adjust position to 0
            return QPointF(pos().x() - start.x(), pos().y());
        }*/

        QList<QGraphicsItem*> collidingItems;
        QPainterPath shape;
        if (projectScene()->editMode() == NormalEdit) {
            shape = clipGroupShape(newPos - pos());
            collidingItems = scene->items(shape, Qt::IntersectsItemShape);
            collidingItems.removeAll(this);
            for (int i = 0; i < children.count(); ++i) {
                if (children.at(i)->type() == GroupWidget) {
                    QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                    for (int j = 0; j < subchildren.count(); ++j) {
                        collidingItems.removeAll(subchildren.at(j));
                    }
                }
                collidingItems.removeAll(children.at(i));
            }
        }
        if (!collidingItems.isEmpty()) {
            bool forwardMove = xpos > start.x();
            int offset = 0;
            for (int i = 0; i < collidingItems.count(); ++i) {
                QGraphicsItem *collision = collidingItems.at(i);
                if (collision->type() == AVWidget) {
                    // Collision
                    if (newPos.y() != pos().y()) {
                        // Track change results in collision, restore original position
                        return pos();
                    }
                    AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
                    // Determine best pos
                    QPainterPath clipPath;
                    clipPath.addRect(item->sceneBoundingRect());
                    QPainterPath res = shape.intersected(clipPath);
                    offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                }
            }
            if (offset > 0) {
                if (forwardMove) {
                    newPos.setX(newPos.x() - offset);
                } else {
                    newPos.setX(newPos.x() + offset);
                }
                // If there is still a collision after our position adjust, restore original pos
                collidingItems = scene->items(clipGroupShape(newPos - pos()), Qt::IntersectsItemShape);
                collidingItems.removeAll(this);
                for (int i = 0; i < children.count(); ++i) {
                    if (children.at(i)->type() == GroupWidget) {
                        QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                        for (int j = 0; j < subchildren.count(); ++j) {
                            collidingItems.removeAll(subchildren.at(j));
                        }
                    }
                    collidingItems.removeAll(children.at(i));
                }
                for (int i = 0; i < collidingItems.count(); ++i)
                    if (collidingItems.at(i)->type() == AVWidget) return pos();
            }
        }

        if (projectScene()->editMode() == NormalEdit) {
            shape = transitionGroupShape(newPos - pos());
            collidingItems = scene->items(shape, Qt::IntersectsItemShape);
            collidingItems.removeAll(this);
            for (int i = 0; i < children.count(); ++i) {
                if (children.at(i)->type() == GroupWidget) {
                    QList<QGraphicsItem *> subchildren = children.at(i)->childItems();
                    for (int j = 0; j < subchildren.count(); ++j) {
                        collidingItems.removeAll(subchildren.at(j));
                    }
                }
                collidingItems.removeAll(children.at(i));
            }
        }
        if (collidingItems.isEmpty()) return newPos;
        else {
            bool forwardMove = xpos > start.x();
            int offset = 0;
            for (int i = 0; i < collidingItems.count(); ++i) {
                QGraphicsItem *collision = collidingItems.at(i);
                if (collision->type() == TransitionWidget) {
                    // Collision
                    if (newPos.y() != pos().y()) {
                        // Track change results in collision, restore original position
                        return pos();
                    }
                    AbstractClipItem *item = static_cast <AbstractClipItem *>(collision);
                    // Determine best pos
		    QPainterPath clipPath;
		    clipPath.addRect(item->sceneBoundingRect());
		    QPainterPath res = shape.intersected(clipPath);
		    offset = qMax(offset, (int)(res.boundingRect().width() + 0.5));
                }
            }
            if (offset > 0) {
                if (forwardMove) {
                    newPos.setX(newPos.x() - offset);
                } else {
                    newPos.setX(newPos.x() + offset);
                }
                // If there is still a collision after our position adjust, restore original pos
                collidingItems = scene->items(transitionGroupShape(newPos - pos()), Qt::IntersectsItemShape);
                for (int i = 0; i < children.count(); ++i) {
                    collidingItems.removeAll(children.at(i));
                }
                for (int i = 0; i < collidingItems.count(); ++i)
                    if (collidingItems.at(i)->type() == TransitionWidget) return pos();
            }
        }
        return newPos;
    }
    return QGraphicsItemGroup::itemChange(change, value);
}
void MovableWidget::paintEvent(QPaintEvent*) {
    int shadow = 3;

    QPoint centerCard = rect().center();

    QPainterPath arrow;

    QPointF arrowTarget = rect().bottomRight();
    qreal arrowSize = 100;

    QRectF internalCard(QPointF(0, 0),
                        QSizeF(rect().size() - QSizeF(arrowSize, arrowSize)));

    qreal arrowGuideX1 = arrowTarget.x();
    qreal arrowGuideY1 = arrowTarget.y();

    qreal arrowGuideX2 = centerCard.x();
    qreal arrowGuideY2 = centerCard.y();

    qreal a = 90;
    if (arrowGuideX1 != arrowGuideX2) {
        qreal k = (arrowGuideY1 - arrowGuideY2) / (arrowGuideX1 - arrowGuideX2);
        a = atan(k) * 180 / M_PI;
    }

    arrow.moveTo(arrowTarget);
    arrow.lineTo(
                arrowGuideX2
                + 100
                * cos((a - 90) * (M_PI / 180)),
                arrowGuideY2
                + 100
                * sin((a - 90) * (M_PI / 180)));
    arrow.lineTo(
                arrowGuideX2
                + 100
                * cos((a + 90) * (M_PI / 180)),
                arrowGuideY2
                + 100
                * sin((a + 90) * (M_PI / 180)));
    arrow.lineTo(arrowTarget);

    QPainterPath path;

    path.setFillRule(Qt::WindingFill);
    path.addRoundedRect(internalCard.x(), internalCard.y(),
                        internalCard.width() - shadow, internalCard.height() - shadow,
                        5, 5,
                        Qt::AbsoluteSize);

    QPainterPath cardPath = path.united(arrow);

    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing, true);
    painter.setRenderHint(QPainter::TextAntialiasing, true);
    painter.setRenderHint(QPainter::SmoothPixmapTransform, false);
    painter.setRenderHint(QPainter::NonCosmeticDefaultPen, false);

    painter.setCompositionMode(QPainter::CompositionMode_SourceOver);

    // shadow
    cardPath.translate(shadow, shadow);
    painter.fillPath(cardPath, QColor(255, 0, 0));
    cardPath.translate(-shadow, -shadow);

    painter.setPen(QColor(0, 0, 0));
    painter.fillPath(cardPath, QColor(255, 255, 255));

    QPainterPath topPath;
    topPath.addRect(internalCard.x(), internalCard.y(),
                    internalCard.width() - shadow, 19);
    topPath = path.intersected(topPath);
    painter.fillPath(topPath, QColor(127, 127, 127));

    QLinearGradient gradient(internalCard.x(), internalCard.y() + 19,
                             internalCard.x(), internalCard.y() + 19 + 23);
    gradient.setColorAt(0, GRADIENT_0);
    gradient.setColorAt(1, GRADIENT_1);

    QPainterPath top2Path;
    top2Path.addRect(internalCard.x(), internalCard.y() + 19,
                     internalCard.width() - shadow, 23);
    top2Path = path.intersected(top2Path);
    painter.fillPath(top2Path, QBrush(gradient));

    painter.drawPath(cardPath);
}