Ejemplo n.º 1
0
QgsRendererV2PropertiesDialog::QgsRendererV2PropertiesDialog( QgsVectorLayer* layer, QgsStyleV2* style, bool embedded, QWidget* parent )
    : QDialog( parent )
    , mLayer( layer )
    , mStyle( style )
    , mActiveWidget( nullptr )
    , mPaintEffect( nullptr )
    , mMapCanvas( nullptr )
{
  setupUi( this );
  mLayerRenderingGroupBox->setSettingGroup( "layerRenderingGroupBox" );

  // can be embedded in vector layer properties
  if ( embedded )
  {
    buttonBox->hide();
    layout()->setContentsMargins( 0, 0, 0, 0 );
  }

  this->setDockMode( embedded );

  // initialize registry's widget functions
  _initRendererWidgetFunctions();

  QgsRendererV2Registry* reg = QgsRendererV2Registry::instance();
  QStringList renderers = reg->renderersList( mLayer );
  Q_FOREACH ( const QString& name, renderers )
  {
    QgsRendererV2AbstractMetadata* m = reg->rendererMetadata( name );
    cboRenderers->addItem( m->icon(), m->visibleName(), name );
  }
QgsRendererV2PropertiesDialog::QgsRendererV2PropertiesDialog( QgsVectorLayer* layer, QgsStyleV2* style, bool embedded )
    : mLayer( layer ), mStyle( style ), mActiveWidget( NULL )
{
  setupUi( this );

  // can be embedded in vector layer properties
  if ( embedded )
  {
    buttonBox->hide();
    layout()->setContentsMargins( 0, 0, 0, 0 );
  }

  connect( buttonBox, SIGNAL( accepted() ), this, SLOT( onOK() ) );
  connect( btnSymbolLevels, SIGNAL( clicked() ), this, SLOT( showSymbolLevels() ) );
  connect( btnOldSymbology, SIGNAL( clicked() ), this, SLOT( useOldSymbology() ) );

  // initialize registry's widget functions
  _initRendererWidgetFunctions();

  QPixmap pix;
  QgsRendererV2Registry* reg = QgsRendererV2Registry::instance();
  QStringList renderers = reg->renderersList();
  foreach( QString name, renderers )
  {
    QgsRendererV2AbstractMetadata* m = reg->rendererMetadata( name );
    cboRenderers->addItem( m->icon(), m->visibleName(), name );
  }
QgsRendererV2PropertiesDialog::QgsRendererV2PropertiesDialog( QgsVectorLayer* layer, QgsStyleV2* style, bool embedded )
    : mLayer( layer )
    , mStyle( style )
    , mActiveWidget( nullptr )
    , mPaintEffect( nullptr )
    , mMapCanvas( nullptr )
{
  setupUi( this );

  // can be embedded in vector layer properties
  if ( embedded )
  {
    buttonBox->hide();
    layout()->setContentsMargins( 0, 0, 0, 0 );
  }


  connect( buttonBox, SIGNAL( accepted() ), this, SLOT( onOK() ) );

  // initialize registry's widget functions
  _initRendererWidgetFunctions();

  // Blend mode
  mBlendModeComboBox->setBlendMode( mLayer->blendMode() );

  // Feature blend mode
  mFeatureBlendComboBox->setBlendMode( mLayer->featureBlendMode() );

  // Layer transparency
  mLayerTransparencySlider->setValue( mLayer->layerTransparency() );
  mLayerTransparencySpnBx->setValue( mLayer->layerTransparency() );

  // connect layer transparency slider and spin box
  connect( mLayerTransparencySlider, SIGNAL( valueChanged( int ) ), mLayerTransparencySpnBx, SLOT( setValue( int ) ) );
  connect( mLayerTransparencySpnBx, SIGNAL( valueChanged( int ) ), mLayerTransparencySlider, SLOT( setValue( int ) ) );

  //paint effect widget
  if ( mLayer->rendererV2() )
  {
    if ( mLayer->rendererV2()->paintEffect() )
    {
      mPaintEffect = mLayer->rendererV2()->paintEffect()->clone();
      mEffectWidget->setPaintEffect( mPaintEffect );
    }

    mOrderBy = mLayer->rendererV2()->orderBy();
  }

  QgsRendererV2Registry* reg = QgsRendererV2Registry::instance();
  QStringList renderers = reg->renderersList();
  Q_FOREACH ( const QString& name, renderers )
  {
    QgsRendererV2AbstractMetadata* m = reg->rendererMetadata( name );
    cboRenderers->addItem( m->icon(), m->visibleName(), name );
  }