StampCollectorApp::StampCollectorApp()
{
    // The entire UI is a drill down list, which means that when an item is selected
    // a navigation takes place to a Content View with a large stamp image and a descriptive text.
    // The main.qml contain the navigation pane and the first page (the list).
    QmlDocument *qml = QmlDocument::create().load("main.qml");
    qml->setParent(this);
    mNav = qml->createRootNode<NavigationPane>();

    // We get the ListView from QML, so that we can connect to the selctionChange signal and set
    // up a DataModel for JSON data.
    ListView *stampList = mNav->findChild<ListView*>("stampList");
    setUpStampListModel(stampList);
    QObject::connect(stampList, SIGNAL(selectionChanged(const QVariantList, bool)), this,
            SLOT(onSelectionChanged(const QVariantList, bool)));

    // The second page, with a detailed description and large stamp image is set up in QML
    // Navigation to this page is handled in the onSelectionChanged Slot function.
    QmlDocument *contentQml = QmlDocument::create().load("ContentPage.qml");
    contentQml->setParent(this);
    mQmlContext = contentQml->documentContext();

    // Set up a context property to the navigation pane so that it is possible to navigate back to the list
    // and create the content page.
    mQmlContext->setContextProperty("_nav", mNav);
    mContentPage = contentQml->createRootNode<Page>();

    // Create the application scene and we are done.
    Application::setScene(mNav);
}
Ejemplo n.º 2
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millionSec::millionSec()
{
    // Obtain a QMLDocument and load it into the qml variable, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///second.qml");
    qml->setParent(this);
    NavigationPane *nav = qml->createRootObject<NavigationPane>();

    // If the QML document is valid, we process it.
    if (!qml->hasErrors()) {

        // Create the application Page from QMLDocument.
        //Page *appPage = qml->createRootObject<Page>();

        if (nav) {
            // Set the main scene for the application to the Page.
            Application::instance()->setScene(nav);
            DropDown *day = DropDown::create();
            int date = day->selectedIndex();

            DropDown *month = DropDown::create();
            month->add(Option::create().text("Jan"));
            month->add(Option::create().text("Feb"));
        }
    }
}
Ejemplo n.º 3
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bb::cascades::Container* ScrollControl::createWebViewContainer(QString s) {
	QmlDocument *qml = QmlDocument::create("asset:///webview_article.qml").parent(this);

	Container *article = qml->createRootObject<Container>();

	qml->setParent(article);

	return article;
}
void ApplicationUI::onAboutActionTriggered()
{
    QmlDocument *qml = QmlDocument::create("asset:///AboutPage.qml").parent(this);
    if(qml->hasErrors()) { return; }

    Page *aboutPage = qml->createRootObject<Page>();
    qml->setParent(aboutPage);

    bb::ApplicationInfo appInfo;
    aboutPage->setProperty("appName", appInfo.title());
    aboutPage->setProperty("versionNumber", appInfo.version());

    Sheet *sheet = Sheet::create().content(aboutPage);
    connect(aboutPage, SIGNAL(close()), this, SLOT(onSheetPageClosed()));
    connect(aboutPage, SIGNAL(openUrl(QString)), this, SLOT(onOpenUrlInBrowser(QString)));
    sheet->open();
    Application::instance()->setMenuEnabled(false);
}
WeatherGuesserApp::WeatherGuesserApp()
{
    // We set up the application Organization and name, this is used by QSettings
    // when saving values to the persistent store, in this app the home page is kept in the settings.
    QCoreApplication::setOrganizationName("Example");
    QCoreApplication::setApplicationName("Weather Guesser");

    // Here we create a QMLDocument and load it, we are using build patterns.
    QmlDocument *qml = QmlDocument::create().load("main.qml");
    qml->setParent(this);

    if (!qml->hasErrors()) {

        // The application navigationPane is created from QML.
        mNavigation = qml->createRootNode<NavigationPane>();

        if (mNavigation) {
            // Create the cities and weather page, these are pages which is not part of the
            // NavigationPane, the application will handle navigation to these.
            createCitiesPage();
            createWeatherPage();

            // Set up the favorite and home page, load models and connects to the appropriate signals.
            setUpFavoritesPage();
            setUpHomePage();

            // Connect to custom signals that will trigger navigation, defined in QML.
            Page *continents = mNavigation->findChild<Page*>("continents");
            connect(continents, SIGNAL(showContinentCities(QString)), this,
                    SLOT(onShowContinentCities(QString)));

            Page *favorites = mNavigation->findChild<Page*>("favorites");
            connect(favorites, SIGNAL(showWeather(QString)), this, SLOT(onShowWeather(QString)));

            connect(mContinentCitiesPage, SIGNAL(showWeather(QString)), this,
                    SLOT(onShowWeather(QString)));

            // Finally the main scene for the application is set to NavigationPane.
            Application::setScene(mNavigation);
        }
    }
}
Ejemplo n.º 6
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AppMeli::AppMeli(bb::cascades::Application *app) :
		QObject(app), m_model(new QListDataModel<QObject*>()) {

	// create scene document from main.qml asset
	// set parent to created document to ensure it exists for the whole application lifetime

	QmlDocument *qml = QmlDocument::create("asset:///main.qml");
	qml->setParent(this);
	//mNav = qml->createRootNode<NavigationPane>();

	qmlRegisterType<ImageLoader>();
	m_model->setParent(this);

	qml->setContextProperty("appContext", this);

	// create root object for the UI
	mNav = qml->createRootObject<NavigationPane>();
	// set created root object as a scene
	app->setScene(mNav);

}
Ejemplo n.º 7
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bb::cascades::Container* ScrollControl::createImageContainer(QString s) {
	QmlDocument *qml = QmlDocument::create("asset:///article.qml").parent(this);

	// create root object for the UI
	Container *article = qml->createRootObject<Container>();

	qml->setParent(article);

	ImageView* imageView = article->findChild<ImageView*>("imageView");

	int c = setRandomPhoto(imageView);

	article->findChild<Label*>("label")->setProperty("text", s);

	if (c == 0) {
		if (article) {
			article->findChild<Label*>("label")->setProperty("text", "Camera folder is empty");
		}
	}

	return article;
}
Ejemplo n.º 8
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millionSec::millionSec()
{
    // Obtain a QMLDocument and load it into the qml variable, using build patterns.
    QmlDocument *qml = QmlDocument::create("asset:///home.qml");
    qml->setParent(this);
    qml->setContextProperty("home",this);


    NavigationPane *nav = qml->createRootObject<NavigationPane>();
    // If the QML document is valid, we process it.
    if (!qml->hasErrors()) {

        // Create the application Page from QMLDocument.
        //Page *appPage = qml->createRootObject<Page>();


        if (nav) {
            // Set the main scene for the application to the Page.
            Application::instance()->setScene(nav);
            //calculate();
            addApplicationCover();
        }
    }
}