Ejemplo n.º 1
0
    void onDrawContent(SkCanvas* canvas) override {
        SkISize dsize = canvas->getBaseLayerSize();
        canvas->clear(0xFFF0E0F0);

        for (int i = 0; i < N; ++i) {
            SkRect rect = SkRect::MakeWH(SkIntToScalar(fRandom.nextRangeU(10, 100)),
                                         SkIntToScalar(fRandom.nextRangeU(10, 100)));
            int x = fRandom.nextRangeU(0, dsize.fWidth);
            int y = fRandom.nextRangeU(0, dsize.fHeight);
            canvas->save();

            canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
            // Uncomment to test rotated rect draw combining.
            if (false) {
                SkMatrix rotate;
                rotate.setRotate(fRandom.nextUScalar1() * 360,
                                 SkIntToScalar(x) + SkScalarHalf(rect.fRight),
                                 SkIntToScalar(y) + SkScalarHalf(rect.fBottom));
                canvas->concat(rotate);
            }
            SkRect clipRect = rect;
            // This clip will always contain the entire rect. It's here to give the GPU op combining
            // code a little more challenge.
            clipRect.outset(10, 10);
            canvas->clipRect(clipRect);
            SkPaint paint;
            paint.setColor(fRandom.nextU());
            canvas->drawRect(rect, paint);
            canvas->restore();
        }
    }
Ejemplo n.º 2
0
bool GrAAConvexPathRenderer::onDrawPath(GrDrawTarget* target,
                                        GrPipelineBuilder* pipelineBuilder,
                                        GrColor color,
                                        const SkMatrix& vm,
                                        const SkPath& path,
                                        const GrStrokeInfo&,
                                        bool antiAlias) {
    if (path.isEmpty()) {
        return true;
    }

    // We outset our vertices one pixel and add one more pixel for precision.
    // TODO create tighter bounds when we start reordering.
    SkRect devRect = path.getBounds();
    vm.mapRect(&devRect);
    devRect.outset(2, 2);

    AAConvexPathBatch::Geometry geometry;
    geometry.fColor = color;
    geometry.fViewMatrix = vm;
    geometry.fPath = path;

    SkAutoTUnref<GrBatch> batch(AAConvexPathBatch::Create(geometry));
    target->drawBatch(pipelineBuilder, batch, &devRect);

    return true;

}
Ejemplo n.º 3
0
static void draw_rect(SkCanvas* canvas, bool showGL, int flags) {
    SkPaint paint;
    paint.setAntiAlias(true);

    SkRect r = SkRect::MakeLTRB(50, 70, 250, 370);

    setFade(&paint, showGL);
    canvas->drawRect(r, paint);
    if (showGL) {
        show_mesh(canvas, r);
    }

    canvas->translate(320, 0);

    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(25);
    canvas->drawRect(r, paint);
    if (showGL) {
        SkScalar rad = paint.getStrokeWidth() / 2;
        SkPoint pts[8];
        r.outset(rad, rad);
        r.toQuad(&pts[0]);
        r.inset(rad*2, rad*2);
        r.toQuad(&pts[4]);

        const uint16_t indices[] = {
            0, 4, 1, 5, 2, 6, 3, 7, 0, 4
        };
        show_mesh(canvas, pts, indices, SK_ARRAY_COUNT(indices));
    }
}
    static std::unique_ptr<GrLegacyMeshDrawOp> Make(GrColor color, const SkMatrix& viewMatrix,
                                                    const SkRect& rect, const SkStrokeRec& stroke,
                                                    bool snapToPixelCenters) {
        if (!allowed_stroke(stroke)) {
            return nullptr;
        }
        NonAAStrokeRectOp* op = new NonAAStrokeRectOp();
        op->fColor = color;
        op->fViewMatrix = viewMatrix;
        op->fRect = rect;
        // Sort the rect for hairlines
        op->fRect.sort();
        op->fStrokeWidth = stroke.getWidth();

        SkScalar rad = SkScalarHalf(op->fStrokeWidth);
        SkRect bounds = rect;
        bounds.outset(rad, rad);

        // If our caller snaps to pixel centers then we have to round out the bounds
        if (snapToPixelCenters) {
            viewMatrix.mapRect(&bounds);
            // We want to be consistent with how we snap non-aa lines. To match what we do in
            // GrGLSLVertexShaderBuilder, we first floor all the vertex values and then add half a
            // pixel to force us to pixel centers.
            bounds.set(SkScalarFloorToScalar(bounds.fLeft),
                       SkScalarFloorToScalar(bounds.fTop),
                       SkScalarFloorToScalar(bounds.fRight),
                       SkScalarFloorToScalar(bounds.fBottom));
            bounds.offset(0.5f, 0.5f);
            op->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
        } else {
            op->setTransformedBounds(bounds, op->fViewMatrix, HasAABloat::kNo, IsZeroArea::kNo);
        }
        return std::unique_ptr<GrLegacyMeshDrawOp>(op);
    }
Ejemplo n.º 5
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void GrDrawTarget::drawBatch(GrPipelineBuilder* pipelineBuilder,
                             GrBatch* batch) {
    SkASSERT(pipelineBuilder);
    // TODO some kind of checkdraw, but not at this level

    // Setup clip
    GrScissorState scissorState;
    GrPipelineBuilder::AutoRestoreFragmentProcessors arfp;
    GrPipelineBuilder::AutoRestoreStencil ars;
    if (!this->setupClip(pipelineBuilder, &arfp, &ars, &scissorState, &batch->bounds())) {
        return;
    }

    // Batch bounds are tight, so for dev copies
    // TODO move this into setupDstReadIfNecessary when paths are in batch
    SkRect bounds = batch->bounds();
    bounds.outset(0.5f, 0.5f);

    GrDrawTarget::PipelineInfo pipelineInfo(pipelineBuilder, &scissorState, batch, &bounds,
                                            this);
    if (pipelineInfo.mustSkipDraw()) {
        return;
    }

    this->onDrawBatch(batch, pipelineInfo);
}
Ejemplo n.º 6
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bool check_bounds(const SkMatrix& viewMatrix, const SkRect& devBounds, void* vertices, int vCount)
{
    SkRect tolDevBounds = devBounds;
    // The bounds ought to be tight, but in perspective the below code runs the verts
    // through the view matrix to get back to dev coords, which can introduce imprecision.
    if (viewMatrix.hasPerspective()) {
        tolDevBounds.outset(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
    } else {
        // Non-persp matrices cause this path renderer to draw in device space.
        SkASSERT(viewMatrix.isIdentity());
    }
    SkRect actualBounds;

    VertexType* verts = reinterpret_cast<VertexType*>(vertices);
    bool first = true;
    for (int i = 0; i < vCount; ++i) {
        SkPoint pos = verts[i].fPos;
        // This is a hack to workaround the fact that we move some degenerate segments offscreen.
        if (SK_ScalarMax == pos.fX) {
            continue;
        }
        viewMatrix.mapPoints(&pos, 1);
        if (first) {
            actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY);
            first = false;
        } else {
            actualBounds.growToInclude(pos.fX, pos.fY);
        }
    }
    if (!first) {
        return tolDevBounds.contains(actualBounds);
    }

    return true;
}
Ejemplo n.º 7
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void SkTileGrid::insert(SkAutoTMalloc<SkRect>* boundsArray, int N) {
    this->reserve(N);

    for (int i = 0; i < N; i++) {
        SkRect bounds = (*boundsArray)[i];
        bounds.outset(fMarginWidth, fMarginHeight);
        this->commonAdjust(&bounds);

        // TODO(mtklein): can we assert this instead to save an intersection in Release mode,
        // or just allow out-of-bound insertions to insert anyway (clamped to nearest tile)?
        if (!SkRect::Intersects(bounds, fGridBounds)) {
            continue;
        }

        SkIRect grid;
        this->userToGrid(bounds, &grid);

        // This is just a loop over y then x.  This compiles to a slightly faster and
        // more compact loop than if we just did fTiles[y * fXTiles + x].push(i).
        SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
        for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
            SkTDArray<unsigned>* tile = row;
            for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
                (tile++)->push(i);
            }
            row += fXTiles;
        }
    }
    this->shrinkToFit();
}
Ejemplo n.º 8
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static sk_sp<SkPicture> make_tri_picture() {
    SkPath tri = make_tri_path(SkScalarHalf(kTriSide), 0);

    SkPaint fill;
    fill.setStyle(SkPaint::kFill_Style);
    fill.setColor(sk_tool_utils::color_to_565(SK_ColorLTGRAY));

    SkPaint stroke;
    stroke.setStyle(SkPaint::kStroke_Style);
    stroke.setStrokeWidth(3);

    SkPictureRecorder recorder;
    SkRTreeFactory bbhFactory;

    SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(kPicWidth),
                                               SkIntToScalar(kPicHeight),
                                               &bbhFactory);
    SkRect r = tri.getBounds();
    r.outset(2.0f, 2.0f);       // outset for stroke
    canvas->clipRect(r);
    // The saveLayer/restore block is to exercise layer hoisting
    canvas->saveLayer(nullptr, nullptr);
        canvas->drawPath(tri, fill);
        canvas->drawPath(tri, stroke);
    canvas->restore();

    return recorder.finishRecordingAsPicture();
}
Ejemplo n.º 9
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void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBatch* batch) {
    // TODO some kind of checkdraw, but not at this level

    // Setup clip
    GrScissorState scissorState;
    GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps;
    GrPipelineBuilder::AutoRestoreStencil ars;
    if (!this->setupClip(pipelineBuilder, &arfps, &ars, &scissorState, &batch->bounds())) {
        return;
    }

    // Batch bounds are tight, so for dev copies
    // TODO move this into setupDstReadIfNecessary when paths are in batch
    SkRect bounds = batch->bounds();
    bounds.outset(0.5f, 0.5f);

    GrDrawTarget::PipelineInfo pipelineInfo(&pipelineBuilder, &scissorState, batch, &bounds,
                                            this);
    if (!pipelineInfo.valid()) {
        return;
    }
    if (!batch->installPipeline(pipelineInfo.pipelineCreateArgs())) {
        return;
    }
    this->onDrawBatch(batch);
}
Ejemplo n.º 10
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    void onDraw(SkCanvas* canvas) override {
        GrRenderTargetContext* renderTargetContext =
            canvas->internal_private_accessTopLayerRenderTargetContext();
        if (!renderTargetContext) {
            skiagm::GM::DrawGpuOnlyMessage(canvas);
            return;
        }

        GrContext* context = canvas->getGrContext();
        if (!context) {
            return;
        }

        GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
        sk_sp<GrTextureProxy> proxy[3];

        for (int i = 0; i < 3; ++i) {
            int index = (0 == i) ? 0 : 1;
            GrSurfaceDesc desc;
            desc.fWidth = fBmp[index].width();
            desc.fHeight = fBmp[index].height();
            desc.fConfig = SkImageInfo2GrPixelConfig(fBmp[index].info(), *context->caps());
            SkASSERT(kUnknown_GrPixelConfig != desc.fConfig);

            proxy[i] = proxyProvider->createTextureProxy(
                    desc, SkBudgeted::kYes, fBmp[index].getPixels(), fBmp[index].rowBytes());
            if (!proxy[i]) {
                return;
            }
        }

        constexpr SkScalar kDrawPad = 10.f;
        constexpr SkScalar kTestPad = 10.f;
        constexpr SkScalar kColorSpaceOffset = 36.f;
        SkISize sizes[3] = {{YSIZE, YSIZE}, {USIZE, USIZE}, {VSIZE, VSIZE}};

        for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
            SkRect renderRect =
                SkRect::MakeWH(SkIntToScalar(fBmp[0].width()), SkIntToScalar(fBmp[0].height()));
            renderRect.outset(kDrawPad, kDrawPad);

            SkScalar y = kDrawPad + kTestPad + space * kColorSpaceOffset;
            SkScalar x = kDrawPad + kTestPad;

            GrPaint grPaint;
            grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
            auto fp = GrYUVtoRGBEffect::Make(proxy[0], proxy[1], proxy[2], sizes,
                                             static_cast<SkYUVColorSpace>(space), true);
            if (fp) {
                SkMatrix viewMatrix;
                viewMatrix.setTranslate(x, y);
                grPaint.addColorFragmentProcessor(std::move(fp));
                std::unique_ptr<GrDrawOp> op(GrRectOpFactory::MakeNonAAFill(
                                std::move(grPaint), viewMatrix, renderRect, GrAAType::kNone));
                renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
            }
        }
    }
Ejemplo n.º 11
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    Bounds bounds(const DrawPoints& op) const {
        SkRect dst;
        dst.set(op.pts, op.count);

        // Pad the bounding box a little to make sure hairline points' bounds aren't empty.
        SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f);
        dst.outset(stroke / 2, stroke / 2);

        return this->adjustAndMap(dst, &op.paint);
    }
Ejemplo n.º 12
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SkRect SkDropShadowImageFilter::computeFastBounds(const SkRect& src) const {
    SkRect bounds = this->getInput(0) ? this->getInput(0)->computeFastBounds(src) : src;
    SkRect shadowBounds = bounds;
    shadowBounds.offset(fDx, fDy);
    shadowBounds.outset(fSigmaX * 3, fSigmaY * 3);
    if (fShadowMode == kDrawShadowAndForeground_ShadowMode) {
        bounds.join(shadowBounds);
    } else {
        bounds = shadowBounds;
    }
    return bounds;
}
Ejemplo n.º 13
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void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
    GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
    SkASSERT(NULL != fGpu->drawState()->getRenderTarget());
    SkASSERT(NULL != fGpu->drawState()->getRenderTarget()->getStencilBuffer());

    this->flushPathStencilSettings(fill);
    SkASSERT(!fHWPathStencilSettings.isTwoSided());

    const SkStrokeRec& stroke = path->getStroke();

    SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill);

    GrGLenum fillMode =
        gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
    GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);

    if (nonInvertedFill == fill) {
        if (stroke.needToApply()) {
            if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
                GL_CALL(StencilFillPath(id, fillMode, writeMask));
            }
            this->stencilThenCoverStrokePath(id, 0xffff, writeMask, GR_GL_BOUNDING_BOX);
        } else {
            this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX);
        }
    } else {
        if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
            GL_CALL(StencilFillPath(id, fillMode, writeMask));
        }
        if (stroke.needToApply()) {
            GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
        }

        GrDrawState* drawState = fGpu->drawState();
        GrDrawState::AutoViewMatrixRestore avmr;
        SkRect bounds = SkRect::MakeLTRB(0, 0,
                                         SkIntToScalar(drawState->getRenderTarget()->width()),
                                         SkIntToScalar(drawState->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            avmr.setIdentity(drawState);
        }

        fGpu->drawSimpleRect(bounds);
    }
}
Ejemplo n.º 14
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void SkDropShadowImageFilter::computeFastBounds(const SkRect& src, SkRect* dst) const {
    if (getInput(0)) {
        getInput(0)->computeFastBounds(src, dst);
    } else {
        *dst = src;
    }

    SkRect shadowBounds = *dst;
    shadowBounds.offset(fDx, fDy);
    shadowBounds.outset(SkScalarMul(fSigmaX, SkIntToScalar(3)),
                        SkScalarMul(fSigmaY, SkIntToScalar(3)));
    dst->join(shadowBounds);
}
Ejemplo n.º 15
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static void draw_donut(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
    SkRect  rect;
    SkPath  path;

    rect = r;
    rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2);
    path.addRect(rect);
    rect = r;
    rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);

    path.addRect(rect);
    path.setFillType(SkPath::kEvenOdd_FillType);

    canvas->drawPath(path, p);
}
static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description) {
    SkRect rect = SkRect::MakeWH(description.shape.roundRect.width,
            description.shape.roundRect.height);
    float rx = description.shape.roundRect.rx;
    float ry = description.shape.roundRect.ry;
    if (description.style == SkPaint::kStrokeAndFill_Style) {
        float outset = description.strokeWidth / 2;
        rect.outset(outset, outset);
        rx += outset;
        ry += outset;
    }
    SkPath path;
    path.addRoundRect(rect, rx, ry);
    return tessellatePath(description, path);
}
Ejemplo n.º 17
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    Bounds bounds(const DrawTextOnPath& op) const {
        SkRect dst = op.path.getBounds();

        // Pad all sides by the maximum padding in any direction we'd normally apply.
        SkRect pad = { 0, 0, 0, 0 };
        AdjustTextForFontMetrics(&pad, op.paint);

        // That maximum padding happens to always be the right pad today.
        SkASSERT(pad.fLeft == -pad.fRight);
        SkASSERT(pad.fTop == -pad.fBottom);
        SkASSERT(pad.fRight > pad.fBottom);
        dst.outset(pad.fRight, pad.fRight);

        return this->adjustAndMap(dst, &op.paint);
    }
Ejemplo n.º 18
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static void writePng(const SkConic& c, const SkConic ch[2], const char* name) {
    const int scale = 10;
    SkConic conic, chopped[2];
    for (int index = 0; index < 3; ++index) {
        conic.fPts[index].fX = c.fPts[index].fX * scale;
        conic.fPts[index].fY = c.fPts[index].fY * scale;
        for (int chIndex = 0; chIndex < 2; ++chIndex) {
            chopped[chIndex].fPts[index].fX = ch[chIndex].fPts[index].fX * scale;
            chopped[chIndex].fPts[index].fY = ch[chIndex].fPts[index].fY * scale;
        }
    }
    conic.fW = c.fW;
    chopped[0].fW = ch[0].fW;
    chopped[1].fW = ch[1].fW;
    SkBitmap bitmap;
    SkRect bounds;
    conic.computeTightBounds(&bounds);
    bounds.outset(10, 10);
    bitmap.tryAllocPixels(SkImageInfo::MakeN32Premul(
          SkScalarRoundToInt(bounds.width()), SkScalarRoundToInt(bounds.height())));
    SkCanvas canvas(bitmap);
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas.translate(-bounds.fLeft, -bounds.fTop);
    canvas.drawColor(SK_ColorWHITE);
    SkPath path;
    path.moveTo(conic.fPts[0]);
    path.conicTo(conic.fPts[1], conic.fPts[2], conic.fW);
    paint.setARGB(0x80, 0xFF, 0, 0);
    canvas.drawPath(path, paint);
    path.reset();
    path.moveTo(chopped[0].fPts[0]);
    path.conicTo(chopped[0].fPts[1], chopped[0].fPts[2], chopped[0].fW);
    path.moveTo(chopped[1].fPts[0]);
    path.conicTo(chopped[1].fPts[1], chopped[1].fPts[2], chopped[1].fW);
    paint.setARGB(0x80, 0, 0, 0xFF);
    canvas.drawPath(path, paint);
    SkString filename("c:\\Users\\caryclark\\Documents\\");
    filename.appendf("%s.png", name);
    SkImageEncoder::EncodeFile(filename.c_str(), bitmap,
            SkImageEncoder::kPNG_Type, 100);
}
Ejemplo n.º 19
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void SkBBoxRecord::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
                              const SkPaint& paint) {
    SkRect bbox;
    bbox.set(pts, SkToInt(count));
    // Small min width value, just to ensure hairline point bounding boxes aren't empty.
    // Even though we know hairline primitives are drawn one pixel wide, we do not use a
    // minimum of 1 because the playback scale factor is unknown at record time. Later
    // outsets will take care of adding additional padding for antialiasing and rounding out
    // to integer device coordinates, guaranteeing that the rasterized pixels will be included
    // in the computed bounds.
    // Note: The device coordinate outset in SkBBoxHierarchyRecord::handleBBox is currently
    // done in the recording coordinate space, which is wrong.
    // http://code.google.com/p/skia/issues/detail?id=1021
    static const SkScalar kMinWidth = 0.01f;
    SkScalar halfStrokeWidth = SkMaxScalar(paint.getStrokeWidth(), kMinWidth) / 2;
    bbox.outset(halfStrokeWidth, halfStrokeWidth);
    if (this->transformBounds(bbox, &paint)) {
        INHERITED::drawPoints(mode, count, pts, paint);
    }
}
Ejemplo n.º 20
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    virtual void onDraw(SkCanvas* canvas) {
        if (!fInitialized) {
            this->make_checkerboard();
            this->make_gradient_circle(64, 64);
            fInitialized = true;
        }
        canvas->clear(0x00000000);

        SkAutoTUnref<SkImageFilter> gradient(SkBitmapSource::Create(fGradientCircle));
        SkAutoTUnref<SkImageFilter> checkerboard(SkBitmapSource::Create(fCheckerboard));
        SkAutoTUnref<SkShader> noise(SkPerlinNoiseShader::CreateFractalNoise(
            SkDoubleToScalar(0.1), SkDoubleToScalar(0.05), 1, 0));
        SkMatrix resizeMatrix;
        resizeMatrix.setScale(RESIZE_FACTOR_X, RESIZE_FACTOR_Y);

        SkImageFilter* filters[] = {
            SkBlurImageFilter::Create(SkIntToScalar(12), SkIntToScalar(12)),
            SkDropShadowImageFilter::Create(SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(3),
                                            SK_ColorGREEN),
            SkDisplacementMapEffect::Create(SkDisplacementMapEffect::kR_ChannelSelectorType,
                                            SkDisplacementMapEffect::kR_ChannelSelectorType,
                                            SkIntToScalar(12),
                                            gradient.get(),
                                            checkerboard.get()),
            SkDilateImageFilter::Create(2, 2, checkerboard.get()),
            SkErodeImageFilter::Create(2, 2, checkerboard.get()),
            SkOffsetImageFilter::Create(SkIntToScalar(-16), SkIntToScalar(32)),
            SkMatrixImageFilter::Create(resizeMatrix, SkPaint::kNone_FilterLevel),
            SkRectShaderImageFilter::Create(noise),
        };

        SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
        SkScalar margin = SkIntToScalar(16);
        SkRect bounds = r;
        bounds.outset(margin, margin);

        for (int xOffset = 0; xOffset < 80; xOffset += 16) {
            canvas->save();
            bounds.fLeft = SkIntToScalar(xOffset);
            for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
                SkPaint paint;
                paint.setColor(SK_ColorWHITE);
                paint.setImageFilter(filters[i]);
                paint.setAntiAlias(true);
                canvas->save();
                canvas->clipRect(bounds);
                if (5 == i) {
                    canvas->translate(SkIntToScalar(16), SkIntToScalar(-32));
                } else if (6 == i) {
                    canvas->scale(SkScalarInvert(RESIZE_FACTOR_X),
                                  SkScalarInvert(RESIZE_FACTOR_Y));
                }
                canvas->drawCircle(r.centerX(), r.centerY(),
                                   SkScalarDiv(r.width()*2, SkIntToScalar(5)), paint);
                canvas->restore();
                canvas->translate(r.width() + margin, 0);
            }
            canvas->restore();
            canvas->translate(0, r.height() + margin);
        }

        for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) {
            SkSafeUnref(filters[i]);
        }
    }
Ejemplo n.º 21
0
/**
 * Generates the lines and quads to be rendered. Lines are always recorded in
 * device space. We will do a device space bloat to account for the 1pixel
 * thickness.
 * Quads are recorded in device space unless m contains
 * perspective, then in they are in src space. We do this because we will
 * subdivide large quads to reduce over-fill. This subdivision has to be
 * performed before applying the perspective matrix.
 */
static int gather_lines_and_quads(const SkPath& path,
                                  const SkMatrix& m,
                                  const SkIRect& devClipBounds,
                                  GrAAHairLinePathRenderer::PtArray* lines,
                                  GrAAHairLinePathRenderer::PtArray* quads,
                                  GrAAHairLinePathRenderer::PtArray* conics,
                                  GrAAHairLinePathRenderer::IntArray* quadSubdivCnts,
                                  GrAAHairLinePathRenderer::FloatArray* conicWeights) {
    SkPath::Iter iter(path, false);

    int totalQuadCount = 0;
    SkRect bounds;
    SkIRect ibounds;

    bool persp = m.hasPerspective();

    for (;;) {
        SkPoint pathPts[4];
        SkPoint devPts[4];
        SkPath::Verb verb = iter.next(pathPts);
        switch (verb) {
            case SkPath::kConic_Verb: {
                SkConic dst[4];
                // We chop the conics to create tighter clipping to hide error
                // that appears near max curvature of very thin conics. Thin
                // hyperbolas with high weight still show error.
                int conicCnt = chop_conic(pathPts, dst, iter.conicWeight());
                for (int i = 0; i < conicCnt; ++i) {
                    SkPoint* chopPnts = dst[i].fPts;
                    m.mapPoints(devPts, chopPnts, 3);
                    bounds.setBounds(devPts, 3);
                    bounds.outset(SK_Scalar1, SK_Scalar1);
                    bounds.roundOut(&ibounds);
                    if (SkIRect::Intersects(devClipBounds, ibounds)) {
                        if (is_degen_quad_or_conic(devPts)) {
                            SkPoint* pts = lines->push_back_n(4);
                            pts[0] = devPts[0];
                            pts[1] = devPts[1];
                            pts[2] = devPts[1];
                            pts[3] = devPts[2];
                        } else {
                            // when in perspective keep conics in src space
                            SkPoint* cPts = persp ? chopPnts : devPts;
                            SkPoint* pts = conics->push_back_n(3);
                            pts[0] = cPts[0];
                            pts[1] = cPts[1];
                            pts[2] = cPts[2];
                            conicWeights->push_back() = dst[i].fW;
                        }
                    }
                }
                break;
            }
            case SkPath::kMove_Verb:
                break;
            case SkPath::kLine_Verb:
                m.mapPoints(devPts, pathPts, 2);
                bounds.setBounds(devPts, 2);
                bounds.outset(SK_Scalar1, SK_Scalar1);
                bounds.roundOut(&ibounds);
                if (SkIRect::Intersects(devClipBounds, ibounds)) {
                    SkPoint* pts = lines->push_back_n(2);
                    pts[0] = devPts[0];
                    pts[1] = devPts[1];
                }
                break;
            case SkPath::kQuad_Verb: {
                SkPoint choppedPts[5];
                // Chopping the quad helps when the quad is either degenerate or nearly degenerate.
                // When it is degenerate it allows the approximation with lines to work since the
                // chop point (if there is one) will be at the parabola's vertex. In the nearly
                // degenerate the QuadUVMatrix computed for the points is almost singular which
                // can cause rendering artifacts.
                int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts);
                for (int i = 0; i < n; ++i) {
                    SkPoint* quadPts = choppedPts + i * 2;
                    m.mapPoints(devPts, quadPts, 3);
                    bounds.setBounds(devPts, 3);
                    bounds.outset(SK_Scalar1, SK_Scalar1);
                    bounds.roundOut(&ibounds);

                    if (SkIRect::Intersects(devClipBounds, ibounds)) {
                        int subdiv = num_quad_subdivs(devPts);
                        SkASSERT(subdiv >= -1);
                        if (-1 == subdiv) {
                            SkPoint* pts = lines->push_back_n(4);
                            pts[0] = devPts[0];
                            pts[1] = devPts[1];
                            pts[2] = devPts[1];
                            pts[3] = devPts[2];
                        } else {
                            // when in perspective keep quads in src space
                            SkPoint* qPts = persp ? quadPts : devPts;
                            SkPoint* pts = quads->push_back_n(3);
                            pts[0] = qPts[0];
                            pts[1] = qPts[1];
                            pts[2] = qPts[2];
                            quadSubdivCnts->push_back() = subdiv;
                            totalQuadCount += 1 << subdiv;
                        }
                    }
                }
                break;
            }
            case SkPath::kCubic_Verb:
                m.mapPoints(devPts, pathPts, 4);
                bounds.setBounds(devPts, 4);
                bounds.outset(SK_Scalar1, SK_Scalar1);
                bounds.roundOut(&ibounds);
                if (SkIRect::Intersects(devClipBounds, ibounds)) {
                    PREALLOC_PTARRAY(32) q;
                    // we don't need a direction if we aren't constraining the subdivision
                    const SkPathPriv::FirstDirection kDummyDir = SkPathPriv::kCCW_FirstDirection;
                    // We convert cubics to quadratics (for now).
                    // In perspective have to do conversion in src space.
                    if (persp) {
                        SkScalar tolScale =
                            GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
                                                             path.getBounds());
                        GrPathUtils::convertCubicToQuads(pathPts, tolScale, false, kDummyDir, &q);
                    } else {
                        GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, false, kDummyDir, &q);
                    }
                    for (int i = 0; i < q.count(); i += 3) {
                        SkPoint* qInDevSpace;
                        // bounds has to be calculated in device space, but q is
                        // in src space when there is perspective.
                        if (persp) {
                            m.mapPoints(devPts, &q[i], 3);
                            bounds.setBounds(devPts, 3);
                            qInDevSpace = devPts;
                        } else {
                            bounds.setBounds(&q[i], 3);
                            qInDevSpace = &q[i];
                        }
                        bounds.outset(SK_Scalar1, SK_Scalar1);
                        bounds.roundOut(&ibounds);
                        if (SkIRect::Intersects(devClipBounds, ibounds)) {
                            int subdiv = num_quad_subdivs(qInDevSpace);
                            SkASSERT(subdiv >= -1);
                            if (-1 == subdiv) {
                                SkPoint* pts = lines->push_back_n(4);
                                // lines should always be in device coords
                                pts[0] = qInDevSpace[0];
                                pts[1] = qInDevSpace[1];
                                pts[2] = qInDevSpace[1];
                                pts[3] = qInDevSpace[2];
                            } else {
                                SkPoint* pts = quads->push_back_n(3);
                                // q is already in src space when there is no
                                // perspective and dev coords otherwise.
                                pts[0] = q[0 + i];
                                pts[1] = q[1 + i];
                                pts[2] = q[2 + i];
                                quadSubdivCnts->push_back() = subdiv;
                                totalQuadCount += 1 << subdiv;
                            }
                        }
                    }
                }
                break;
            case SkPath::kClose_Verb:
                break;
            case SkPath::kDone_Verb:
                return totalQuadCount;
        }
    }
}
Ejemplo n.º 22
0
void GrAtlasTextBatch::onPrepareDraws(Target* target) const {
    // if we have RGB, then we won't have any SkShaders so no need to use a localmatrix.
    // TODO actually only invert if we don't have RGBA
    SkMatrix localMatrix;
    if (this->usesLocalCoords() && !this->viewMatrix().invert(&localMatrix)) {
        SkDebugf("Cannot invert viewmatrix\n");
        return;
    }

    GrTexture* texture = fFontCache->getTexture(this->maskFormat());
    if (!texture) {
        SkDebugf("Could not allocate backing texture for atlas\n");
        return;
    }

    GrMaskFormat maskFormat = this->maskFormat();

    FlushInfo flushInfo;
    if (this->usesDistanceFields()) {
        flushInfo.fGeometryProcessor =
            this->setupDfProcessor(this->viewMatrix(), fFilteredColor, this->color(), texture);
    } else {
        GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode);
        flushInfo.fGeometryProcessor = GrBitmapTextGeoProc::Make(this->color(),
                                                                 texture,
                                                                 params,
                                                                 maskFormat,
                                                                 localMatrix,
                                                                 this->usesLocalCoords());
    }

    flushInfo.fGlyphsToFlush = 0;
    size_t vertexStride = flushInfo.fGeometryProcessor->getVertexStride();
    SkASSERT(vertexStride == GrAtlasTextBlob::GetVertexStride(maskFormat));

    int glyphCount = this->numGlyphs();
    const GrBuffer* vertexBuffer;

    void* vertices = target->makeVertexSpace(vertexStride,
                                             glyphCount * kVerticesPerGlyph,
                                             &vertexBuffer,
                                             &flushInfo.fVertexOffset);
    flushInfo.fVertexBuffer.reset(SkRef(vertexBuffer));
    flushInfo.fIndexBuffer.reset(target->resourceProvider()->refQuadIndexBuffer());
    if (!vertices || !flushInfo.fVertexBuffer) {
        SkDebugf("Could not allocate vertices\n");
        return;
    }

    unsigned char* currVertex = reinterpret_cast<unsigned char*>(vertices);

    GrBlobRegenHelper helper(this, target, &flushInfo);
    SkAutoGlyphCache glyphCache;
    for (int i = 0; i < fGeoCount; i++) {
        const Geometry& args = fGeoData[i];
        Blob* blob = args.fBlob;
        size_t byteCount;
        void* blobVertices;
        int subRunGlyphCount;
        blob->regenInBatch(target, fFontCache, &helper, args.fRun, args.fSubRun, &glyphCache,
                           vertexStride, args.fViewMatrix, args.fX, args.fY, args.fColor,
                           &blobVertices, &byteCount, &subRunGlyphCount);

        // now copy all vertices
        memcpy(currVertex, blobVertices, byteCount);

#ifdef SK_DEBUG
        // bounds sanity check
        SkRect rect;
        rect.setLargestInverted();
        SkPoint* vertex = (SkPoint*) ((char*)blobVertices);
        rect.growToInclude(vertex, vertexStride, kVerticesPerGlyph * subRunGlyphCount);

        if (this->usesDistanceFields()) {
            args.fViewMatrix.mapRect(&rect);
        }
        // Allow for small numerical error in the bounds.
        SkRect bounds = this->bounds();
        bounds.outset(0.001f, 0.001f);
        SkASSERT(bounds.contains(rect));
#endif

        currVertex += byteCount;
    }

    this->flush(target, &flushInfo);
}
Ejemplo n.º 23
0
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) {
    SkASSERT(!fCommandVector.isEmpty());
    SkASSERT(index < fCommandVector.count());

    int saveCount = canvas->save();

    SkRect windowRect = SkRect::MakeWH(SkIntToScalar(canvas->getBaseLayerSize().width()),
                                       SkIntToScalar(canvas->getBaseLayerSize().height()));

    bool pathOpsMode = getAllowSimplifyClip();
    canvas->setAllowSimplifyClip(pathOpsMode);
    canvas->clear(SK_ColorTRANSPARENT);
    canvas->resetMatrix();
    if (!windowRect.isEmpty()) {
        canvas->clipRect(windowRect, SkRegion::kReplace_Op);
    }
    this->applyUserTransform(canvas);

    if (fPaintFilterCanvas) {
        fPaintFilterCanvas->addCanvas(canvas);
        canvas = fPaintFilterCanvas.get();
    }

    if (fMegaVizMode) {
        this->markActiveCommands(index);
    }

    for (int i = 0; i <= index; i++) {
        if (i == index && fFilter) {
            canvas->clear(0xAAFFFFFF);
        }

        if (fCommandVector[i]->isVisible()) {
            if (fMegaVizMode && fCommandVector[i]->active()) {
                // "active" commands execute their visualization behaviors:
                //     All active saveLayers get replaced with saves so all draws go to the
                //     visible canvas.
                //     All active culls draw their cull box
                fCommandVector[i]->vizExecute(canvas);
            } else {
                fCommandVector[i]->setUserMatrix(fUserMatrix);
                fCommandVector[i]->execute(canvas);
            }
        }
    }

    if (fMegaVizMode) {
        canvas->save();
        // nuke the CTM
        canvas->resetMatrix();
        // turn off clipping
        if (!windowRect.isEmpty()) {
            SkRect r = windowRect;
            r.outset(SK_Scalar1, SK_Scalar1);
            canvas->clipRect(r, SkRegion::kReplace_Op);
        }
        // visualize existing clips
        SkDebugClipVisitor visitor(canvas);

        canvas->replayClips(&visitor);

        canvas->restore();
    }
    if (pathOpsMode) {
        this->resetClipStackData();
        const SkClipStack* clipStack = canvas->getClipStack();
        SkClipStack::Iter iter(*clipStack, SkClipStack::Iter::kBottom_IterStart);
        const SkClipStack::Element* element;
        SkPath devPath;
        while ((element = iter.next())) {
            SkClipStack::Element::Type type = element->getType();
            SkPath operand;
            if (type != SkClipStack::Element::kEmpty_Type) {
               element->asPath(&operand);
            }
            SkRegion::Op elementOp = element->getOp();
            this->addClipStackData(devPath, operand, elementOp);
            if (elementOp == SkRegion::kReplace_Op) {
                devPath = operand;
            } else {
                Op(devPath, operand, (SkPathOp) elementOp, &devPath);
            }
        }
        this->lastClipStackData(devPath);
    }
    fMatrix = canvas->getTotalMatrix();
    if (!canvas->getClipDeviceBounds(&fClip)) {
        fClip.setEmpty();
    }

    canvas->restoreToCount(saveCount);

    if (fPaintFilterCanvas) {
        fPaintFilterCanvas->removeAll();
    }
}
Ejemplo n.º 24
0
SkRect SkDisplacementMapEffect::computeFastBounds(const SkRect& src) const {
    SkRect bounds = this->getColorInput() ? this->getColorInput()->computeFastBounds(src) : src;
    bounds.outset(SkScalarAbs(fScale) * SK_ScalarHalf, SkScalarAbs(fScale) * SK_ScalarHalf);
    return bounds;
}
Ejemplo n.º 25
0
SkRect SkMorphologyImageFilter::computeFastBounds(const SkRect& src) const {
    SkRect bounds = this->getInput(0) ? this->getInput(0)->computeFastBounds(src) : src;
    bounds.outset(SkIntToScalar(fRadius.width()), SkIntToScalar(fRadius.height()));
    return bounds;
}
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) {
    GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
                              "GrStencilAndCoverPathRenderer::onDrawPath");
    SkASSERT(!args.fShape->style().strokeRec().isHairlineStyle());

    const SkMatrix& viewMatrix = *args.fViewMatrix;


    sk_sp<GrPath> path(get_gr_path(fResourceProvider, *args.fShape));

    if (args.fShape->inverseFilled()) {
        SkMatrix invert = SkMatrix::I();
        SkRect bounds =
            SkRect::MakeLTRB(0, 0,
                             SkIntToScalar(args.fRenderTargetContext->width()),
                             SkIntToScalar(args.fRenderTargetContext->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            if (!viewMatrix.invert(&invert)) {
                return false;
            }
        }
        const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix;

        // fake inverse with a stencil and cover
        args.fRenderTargetContext->priv().stencilPath(*args.fClip, args.fAAType, viewMatrix,
                                                      path.get());

        {
            static constexpr GrUserStencilSettings kInvertedCoverPass(
                GrUserStencilSettings::StaticInit<
                    0x0000,
                    // We know our rect will hit pixels outside the clip and the user bits will
                    // be 0 outside the clip. So we can't just fill where the user bits are 0. We
                    // also need to check that the clip bit is set.
                    GrUserStencilTest::kEqualIfInClip,
                    0xffff,
                    GrUserStencilOp::kKeep,
                    GrUserStencilOp::kZero,
                    0xffff>()
            );
            // We have to suppress enabling MSAA for mixed samples or we will get seams due to
            // coverage modulation along the edge where two triangles making up the rect meet.
            GrAAType coverAAType = args.fAAType;
            if (GrAAType::kMixedSamples == coverAAType) {
                coverAAType = GrAAType::kNone;
            }
            args.fRenderTargetContext->addDrawOp(*args.fClip,
                                                 GrRectOpFactory::MakeNonAAFillWithLocalMatrix(
                                                         std::move(args.fPaint), viewM, invert,
                                                         bounds, coverAAType, &kInvertedCoverPass));
        }
    } else {
        std::unique_ptr<GrDrawOp> op =
                GrDrawPathOp::Make(viewMatrix, std::move(args.fPaint), args.fAAType, path.get());
        args.fRenderTargetContext->addDrawOp(*args.fClip, std::move(op));
    }

    return true;
}
bool GrStencilAndCoverPathRenderer::onDrawPath(GrDrawTarget* target,
                                               GrPipelineBuilder* pipelineBuilder,
                                               GrColor color,
                                               const SkMatrix& viewMatrix,
                                               const SkPath& path,
                                               const GrStrokeInfo& stroke,
                                               bool antiAlias) {
    SkASSERT(!antiAlias);
    SkASSERT(!stroke.getStrokeRec().isHairlineStyle());
    SkASSERT(!stroke.isDashed());
    SkASSERT(pipelineBuilder->getStencil().isDisabled());

    SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec()));

    if (path.isInverseFillType()) {
        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            // We know our rect will hit pixels outside the clip and the user bits will be 0
            // outside the clip. So we can't just fill where the user bits are 0. We also need to
            // check that the clip bit is set.
            kEqualIfInClip_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        pipelineBuilder->setStencil(kInvertedStencilPass);

        // fake inverse with a stencil and cover
        SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix));
        target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));

        SkMatrix invert = SkMatrix::I();
        SkRect bounds =
            SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()),
                             SkIntToScalar(pipelineBuilder->getRenderTarget()->height()));
        SkMatrix vmi;
        // mapRect through persp matrix may not be correct
        if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
            vmi.mapRect(&bounds);
            // theoretically could set bloat = 0, instead leave it because of matrix inversion
            // precision.
            SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf;
            bounds.outset(bloat, bloat);
        } else {
            if (!viewMatrix.invert(&invert)) {
                return false;
            }
        }
        const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix;
        target->drawRect(pipelineBuilder, color, viewM, bounds, NULL, &invert);
    } else {
        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
            kZero_StencilOp,
            kZero_StencilOp,
            kNotEqual_StencilFunc,
            0xffff,
            0x0000,
            0xffff);

        pipelineBuilder->setStencil(kStencilPass);
        SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(color, viewMatrix));
        target->drawPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));
    }

    pipelineBuilder->stencil()->setDisabled();
    return true;
}
Ejemplo n.º 28
0
static void draw_oval(SkCanvas* canvas, bool showGL, int flags) {
    SkPaint paint;
    paint.setAntiAlias(true);

    SkRect r = SkRect::MakeLTRB(50, 70, 250, 370);

    setFade(&paint, showGL);
    canvas->drawOval(r, paint);
    if (showGL) {
        switch (flags) {
            case 0: {
                SkPath path;
                path.addOval(r);
                show_glframe(canvas, path);
            } break;
            case 1:
            case 3: {
                SkPath src, dst;
                src.addOval(r);
                tesselate(src, &dst);
                show_fan(canvas, dst, r.centerX(), r.centerY());
            } break;
            case 2: {
                SkPaint p(paint);
                show_mesh(canvas, r);
                setGLFrame(&p);
                paint.setStyle(SkPaint::kFill_Style);
                canvas->drawCircle(r.centerX(), r.centerY(), 3, p);
            } break;
        }
    }

    canvas->translate(320, 0);

    paint.setStyle(SkPaint::kStroke_Style);
    paint.setStrokeWidth(25);
    canvas->drawOval(r, paint);
    if (showGL) {
        switch (flags) {
            case 0: {
                SkPath path;
                SkScalar rad = paint.getStrokeWidth() / 2;
                r.outset(rad, rad);
                path.addOval(r);
                r.inset(rad*2, rad*2);
                path.addOval(r);
                show_glframe(canvas, path);
            } break;
            case 1: {
                SkPath path0, path1;
                SkScalar rad = paint.getStrokeWidth() / 2;
                r.outset(rad, rad);
                path0.addOval(r);
                r.inset(rad*2, rad*2);
                path1.addOval(r);
                show_mesh_between(canvas, path0, path1);
            } break;
            case 2: {
                SkPath path;
                path.addOval(r);
                show_glframe(canvas, path);
                SkScalar rad = paint.getStrokeWidth() / 2;
                r.outset(rad, rad);
                show_mesh(canvas, r);
            } break;
            case 3: {
                SkScalar rad = paint.getStrokeWidth() / 2;
                r.outset(rad, rad);
                SkPaint paint;
                paint.setAlpha(0x33);
                canvas->drawRect(r, paint);
                show_mesh(canvas, r);
            } break;
        }
    }
}
Ejemplo n.º 29
0
SkRect SkBlurImageFilter::computeFastBounds(const SkRect& src) const {
    SkRect bounds = this->getInput(0) ? this->getInput(0)->computeFastBounds(src) : src;
    bounds.outset(SkScalarMul(fSigma.width(), SkIntToScalar(3)),
                  SkScalarMul(fSigma.height(), SkIntToScalar(3)));
    return bounds;
}
Ejemplo n.º 30
0
bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuilder,
                                           const GrPipelineOptimizations& optimizations,
                                           GrXferProcessor::DstTexture* dstTexture,
                                           const SkRect& batchBounds) {
    SkRect bounds = batchBounds;
    bounds.outset(0.5f, 0.5f);

    if (!pipelineBuilder.willXPNeedDstTexture(*this->caps(), optimizations)) {
        return true;
    }

    GrRenderTarget* rt = pipelineBuilder.getRenderTarget();

    if (this->caps()->textureBarrierSupport()) {
        if (GrTexture* rtTex = rt->asTexture()) {
            // The render target is a texture, so we can read from it directly in the shader. The XP
            // will be responsible to detect this situation and request a texture barrier.
            dstTexture->setTexture(rtTex);
            dstTexture->setOffset(0, 0);
            return true;
        }
    }

    SkIRect copyRect;
    pipelineBuilder.clip().getConservativeBounds(rt->width(), rt->height(), &copyRect);

    SkIRect drawIBounds;
    bounds.roundOut(&drawIBounds);
    if (!copyRect.intersect(drawIBounds)) {
#ifdef SK_DEBUG
        GrCapsDebugf(this->caps(), "Missed an early reject. "
                                   "Bailing on draw from setupDstReadIfNecessary.\n");
#endif
        return false;
    }

    // MSAA consideration: When there is support for reading MSAA samples in the shader we could
    // have per-sample dst values by making the copy multisampled.
    GrSurfaceDesc desc;
    if (!fGpu->initCopySurfaceDstDesc(rt, &desc)) {
        desc.fOrigin = kDefault_GrSurfaceOrigin;
        desc.fFlags = kRenderTarget_GrSurfaceFlag;
        desc.fConfig = rt->config();
    }

    desc.fWidth = copyRect.width();
    desc.fHeight = copyRect.height();

    static const uint32_t kFlags = 0;
    SkAutoTUnref<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags));

    if (!copy) {
        SkDebugf("Failed to create temporary copy of destination texture.\n");
        return false;
    }
    SkIPoint dstPoint = {0, 0};
    this->copySurface(copy, rt, copyRect, dstPoint);
    dstTexture->setTexture(copy);
    dstTexture->setOffset(copyRect.fLeft, copyRect.fTop);
    return true;
}