Ejemplo n.º 1
0
		~Signal_v1_Generic()
		{
			for (SlotIterator slot_it = slots.begin(); slot_it != slots.end(); slot_it++)
			{
				Slot slot = *slot_it;
				slot->release_signal_ref(owner);
			}
		}
Ejemplo n.º 2
0
	void catch_final(Signal_v1_Generic *data, std::list<SlotIterator> &remove_slots)
	{
		data->in_call_remove_slots = 0;

		// remove all slots no longer connected to any Slot.
		typename std::list<SlotIterator>::iterator remove_it;
		for (remove_it = remove_slots.begin(); remove_it != remove_slots.end(); remove_it++)
		{
			Slot slot = **remove_it;
			slot->release_signal_ref(this);
			data->slots.erase(*remove_it);
		}

		data->in_call = false;
		if (data->deleted) delete data;
	}
Ejemplo n.º 3
0
	//: Disconnect
	void disconnect(::Slot &disconnect_slot)
	{
		for (SlotIterator slot_it = impl->slots.begin(); slot_it != impl->slots.end();)
		{
			Slot slot = *slot_it;
			if (disconnect_slot.impl == slot)
			{
				if (impl->in_call)
				{
					impl->in_call_remove_slots->push_back(slot_it);
					++slot_it;
				}
				else
				{
					slot->release_signal_ref(this);
					slot_it = impl->slots.erase(slot_it);
				}
			}
			else
				++slot_it;
		}
	}