Ejemplo n.º 1
0
static LPDIRECT3DDEVICE9 GetDevice()
{
	GraphicsWindow		*GW;
	ViewExp				*View;
	LPDIRECT3DDEVICE9	Device;

	View = GetCOREInterface()->GetActiveViewport();

	if(View)
	{
		GW = View->getGW();

		if(GW)
		{
			ID3D9GraphicsWindow *D3DGW = (ID3D9GraphicsWindow *)GW->GetInterface(D3D9_GRAPHICS_WINDOW_INTERFACE_ID);

			if(D3DGW)
			{
				Device = D3DGW->GetDevice();

				return(Device);
			}
		}
	}
	return NULL;
}
Ejemplo n.º 2
0
void CrossSectionMouseProc::DrawCrossing(HWND hWnd)
	{
	if (mShapeData == NULL) return;

	BezierShape *shape = mShapeData->TempData(es)->GetShape(ip->GetTime());
	if (shape == NULL) return;

	int polys = mSelectedSplines.Count();
	if (polys <= 0) return;

	Spline3D *spline = shape->GetSpline(mSelectedSplines[polys-1]);
	int knots = spline->KnotCount();
	Point3 p(0.0f, 0.0f, 0.0f);
	IPoint3 sp;

	ViewExp *vpt = ip->GetViewport(hWnd);
	GraphicsWindow *gw = vpt->getGW();
	ip->ReleaseViewport(vpt);
	gw->setTransform(mObjToWorldTM);

	HDC hdc = GetDC(hWnd);
	SetROP2(hdc, R2_XORPEN);
	SetBkMode(hdc, TRANSPARENT);
	SelectObject(hdc,CreatePen(PS_DOT, 0, ComputeViewportXORDrawColor()));
	for (int i = 0, j = 0; i < 2 && i <= j; i++, j += (knots-1)) {
		if (knots > i) p = spline->GetKnotPoint(j);
		gw->wTransPoint(&p, &sp);
		MoveToEx(hdc,sp.x,sp.y,NULL);
		LineTo(hdc,mMouse.x,mMouse.y);
		}
	DeleteObject(SelectObject(hdc,GetStockObject(BLACK_PEN)));
	ReleaseDC(hWnd, hdc);
	}
Ejemplo n.º 3
0
void
TrackMouseCallBack::draw_marker(ViewExp& vpt, Point3 p, Point3 norm)
{
return;   // sorry, this doesn't work yet - I'll post it later
	// set GW tm to orientation specified by norm and draw a circle
	Matrix3 tm;
	Point3 zdir, ydir, xdir;
	// compute the direction of the z axis to be.
	// the positive z axis points AWAY from the target.
	zdir = Normalize(norm);
	// compute direction of the X axis before roll.
	xdir = Normalize(CrossProd(zdir.x > 0 ? Point3(0, 0, 1) : Point3(0, 0, -1), zdir));
	// compute direction of the Y axis before roll.
	ydir = Normalize(CrossProd(zdir, xdir));
	tm.SetRow(0, xdir);
	tm.SetRow(1, ydir);
	tm.SetRow(2, zdir);

	vpt.getGW()->setTransform(tm);
	vpt.getGW()->setColor(LINE_COLOR, MARKER_COLOR);
	vpt.getGW()->marker(&p, CIRCLE_MRKR);
}
Ejemplo n.º 4
0
/**
 * This method will be called from the max system when the user
 * has choosen to export to the OpenSceneGraph format.
 * This method is the entry point to the exporter plugin.
 */
int	OSGExp::DoExport(const TCHAR *name, ExpInterface *ei,
					 Interface *i, BOOL suppressPrompts, DWORD MAXOptions){

	// Only support "one at the time" exporting.
	if(isExporting){
		return FALSE;
	}
	isExporting = TRUE;

	// Grab the interface pointer and save it for later use.
	_ip = i;

	// Set export path in options class
	TCHAR p[300];
	TCHAR f[100];
	TCHAR e[10];
	BMMSplitFilename(name, p, f, e);
	_options->setExportPath(p);
	_options->setExportFilename(f);
	_options->setExportExtension(e);

	// Get filename to config file.
	TSTR cfgfilename = _ip->GetDir(APP_PLUGCFG_DIR);;
	cfgfilename += _T("\\OSGEXP.CFG");

	// Load options from config file
	_options->load(cfgfilename);

	// Should we only export selected nodes?
	_onlyExportSelected = (MAXOptions & SCENE_EXPORT_SELECTED) ? TRUE : FALSE;

	// Show option dialog to user and retrive any possible plugin choices.
	if(!suppressPrompts)
		if(!DialogBoxParam(hInstance, MAKEINTRESOURCE(IDD_EXPORTBOX), 
				           GetActiveWindow(), OptionsDlgProc,
						   (LPARAM)_options)){
			// If user closed or canceled export box then shutdown plugin.
			isExporting = FALSE;
			return TRUE;
		}

	// Write options to config file.
	_options->write(cfgfilename);

	// Create OSG root transform to hold the scene.
{	
	osg::ref_ptr<osg::MatrixTransform> rootTransform = new osg::MatrixTransform();
	//osg::MatrixTransform* rootTransform = new osg::MatrixTransform();
	rootTransform->setName(std::string(_ip->GetRootNode()->GetName()));
	// Set static datavariance for better performance
	rootTransform->setDataVariance(osg::Object::STATIC);
	// Set NodeMask
	if(_options->getUseDefaultNodeMaskValue())
		rootTransform->setNodeMask(_options->getDefaultNodeMaskValue());
	osg::Matrix rootMat = getNodeTransform(_ip->GetRootNode(), _ip->GetTime());
	rootTransform->setMatrix(rootMat);
    // Create root stateset for the lights.
	osg::ref_ptr<osg::StateSet> rootStateSet = new osg::StateSet();
	// Turn of lighting if set by the user.
	if(_options->getTurnOffLighting())
		rootStateSet->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
	else
		rootStateSet->setMode(GL_LIGHTING,osg::StateAttribute::ON);
	//osg::StateSet* rootStateSet = new osg::StateSet();
    rootTransform->setStateSet(rootStateSet.get());


	// We will make two progress bars. The first one will show
	// the exporting of materials, wheras the second one will show
	// the exporting of nodes. To get the total number of nodes in the
	// scene graph we will accumulate the total node count while
	// preprocessing the scenegraph for materials.
	_nTotalNodeCount = 0;
	_nCurNode = 0;
	_nTotalMtlCount = _ip->GetSceneMtls()->Count();
	_nCurMtl = 0;

	// Starting up the material exporting progress bar.
	_ip->ProgressStart(_T("Exporting materials..."), TRUE, fn, NULL);
	// Export materials by preprocessing the scenegraph. 
	if(!preProcess(_ip->GetRootNode(), _ip->GetTime())){
		// If user cancels we stop progress bar and return.
		_ip->ProgressEnd();
		isExporting = FALSE;
		return TRUE;
	}
	// We're done exporting materials. Finish the progress bar.
	_ip->ProgressEnd();

	// Starting up the node exporting progress bar.
	_ip->ProgressStart(_T("Exporting scene..."), TRUE, fn, NULL);

	// Get number of children for the root node in the interface.
	int numChildren = _ip->GetRootNode()->NumberOfChildren();
	
	// Call our node enumerator.
	// The nodeEnum function will recurse into itself and 
	// export each object found in the scene.
	for (int idx=0; idx<numChildren; idx++) {
		if (_ip->GetCancel() || !nodeEnum(rootTransform.get(), _ip->GetRootNode()->GetChildNode(idx), rootTransform.get())){
			// If user cancels we stop progress bar and return
			_ip->ProgressEnd();
			isExporting = FALSE;
			return TRUE;
		}
	}
	// Finish exporting progress bar
	_ip->ProgressEnd();


	// If optimize scene graph
	unsigned int optimizeMask = 0;
	if(_options->getTriStripGeometry())
		optimizeMask |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
	if(_options->getMergeGeometry())
		optimizeMask |= osgUtil::Optimizer::MERGE_GEOMETRY;
	if(_options->getFlattenStaticTransform())
		optimizeMask |= osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
	if(_options->getShareDuplicateStates())
		optimizeMask |= osgUtil::Optimizer::SHARE_DUPLICATE_STATE;
	if(_options->getSpatializeGroups())
		optimizeMask |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
	if(optimizeMask){
		_ip->ProgressStart(_T("Optimizing scenegraph..."), FALSE, fn, NULL);
		_ip->ProgressUpdate(0.5f); 
		osgUtil::Optimizer optimizer;
		optimizer.optimize(rootTransform.get(), optimizeMask);
		_ip->ProgressEnd();
	}
	 
	// Save file to disk.
	if(_options->getSaveFile()){
		_ip->ProgressStart(_T("Writing file..."), FALSE, fn, NULL);
		_ip->ProgressUpdate(0.5f); 
		if(_options->getExportExtension().compare(".osg")==0 ||
		   _options->getExportExtension().compare(".OSG")==0 ||
		   _options->getExportExtension().compare(".ive")==0 ||
		   _options->getExportExtension().compare(".IVE")==0   ){

			std::string filename(name);

			// Exclude image data from ive file if this options has been choosen
			if(!_options->getIncludeImageDataInIveFile()){
				osgDB::ReaderWriter::Options* opt = new osgDB::ReaderWriter::Options("noTexturesInIVEFile");
				osgDB::Registry::instance()->setOptions(opt);
			}


#if defined(OPENSCENEGRAPH_MAJOR_VERSION) && OPENSCENEGRAPH_MAJOR_VERSION >= 2 && defined(OPENSCENEGRAPH_MINOR_VERSION) && OPENSCENEGRAPH_MINOR_VERSION >= 4
            osgDB::ReaderWriter::WriteResult res = 
               osgDB::Registry::instance()->writeNode(*rootTransform, filename, NULL);
#else
            osgDB::ReaderWriter::WriteResult res = 
               osgDB::Registry::instance()->writeNode(*rootTransform, filename);
#endif

			if(res.error() && _options->getShowErrMsg()){
				static TCHAR szBuffer[256];
				wsprintf(szBuffer,TEXT("Error writing file %s:\n%s"), 
					     TEXT(filename.c_str()),res.message());
				MessageBox (GetActiveWindow(), szBuffer, TEXT("Warning"),
					        MB_OK | MB_ICONWARNING) ;
			}

			if(!_options->getIncludeImageDataInIveFile()){
                // Turn readerwriter options off again.
				osgDB::ReaderWriter::Options* opt = new osgDB::ReaderWriter::Options();
				osgDB::Registry::instance()->setOptions(opt);
            }
		}
		else{
			if(_options->getShowErrMsg()){
				std::string error("Can not find plugin to save file: ");
				error.append(name);
				MessageBox (GetActiveWindow(), error.c_str() , TEXT("Warning"), MB_OK | MB_ICONWARNING) ;
			}
		}
		_ip->ProgressEnd();
	}

	// Show quick preview
	if(_options->getQuickView()){

		float fNear = 1.0f;
		float fFar = 1000.0f;

		// Get the active viewport and the win32 window within it.
		// The position and size will be retreive from this.
		ViewExp* viewExp = _ip->GetActiveViewport();
		float fov = viewExp->GetFOV();
		HWND hWnd = viewExp->getGW()->getHWnd();
		RECT sRect;
		BOOL ok = GetWindowRect(hWnd, &sRect);
		int width = 100;
		int height = 100;
		int x =100;
		int y =100;
		if(ok){
			x = sRect.left;
			y = sRect.top;
			width = sRect.right - sRect.left;
			height = sRect.bottom - sRect.top;
		}

		// Create previewer window and set size.
		Previewer previewer;
		previewer.setWindowSize(x, y, width, height);


		// The affine TM transforms from world coords to view coords
		// so we need the inverse of this matrix
		Matrix3 aTM, camTM, coordSysTM;
		Point3 viewDir, viewPos, lookAtPos, upVector;
		INode* camera;
		float dist = 100;

		Point3 upperLeft = viewExp->MapScreenToView(IPoint2(0, 0), fFar);
		Point3 lowerRight = viewExp->MapScreenToView(IPoint2(width, height), fFar);
		
		viewExp->GetAffineTM(aTM);
		coordSysTM = Inverse(aTM);	

		viewDir = coordSysTM.VectorTransform(Point3(0.0f, 0.0f, -1.0f));
		viewPos = coordSysTM.GetRow(3);
		lookAtPos = viewPos + viewDir;
		upVector.Set(0.0f, 0.0f, 1.0f);

		switch(viewExp->GetViewType()){
			case VIEW_ISO_USER:
			case VIEW_PERSP_USER:
				previewer.setProjectionMatrixAsFrustum(lowerRight.x, upperLeft.x,  upperLeft.y, lowerRight.y, fFar, -fFar);
				break;
			case VIEW_CAMERA:
				previewer.setProjectionMatrixAsFrustum(upperLeft.x, lowerRight.x, lowerRight.y, upperLeft.y, fFar, -fFar);
				camera = viewExp->GetViewCamera();
				camTM = camera->GetObjTMBeforeWSM(_ip->GetTime());
				viewDir = camTM.VectorTransform(Point3(0.0f, 0.0f, -1.0f));
				viewPos = camTM.GetRow(3);
				lookAtPos = viewPos + viewDir;
				break;
			case VIEW_LEFT:
			case VIEW_RIGHT:
			case VIEW_TOP:
			case VIEW_BOTTOM:
			case VIEW_FRONT:
			case VIEW_BACK:
				previewer.setProjectionMatrixAsOrtho(upperLeft.x, lowerRight.x, lowerRight.y, upperLeft.y, -fFar, fFar);
				//cam->setOrtho(upperLeft.x, lowerRight.x, lowerRight.y, upperLeft.y, -fFar, fFar);
				// Go far away from the viewing point in the negative viewing direction.
				viewPos = coordSysTM.PointTransform(Point3(0.0f, 0.0f, fFar));
				lookAtPos = viewPos + viewDir;
				// In top view the up vector on the camera is the positive y-axis.
				if(viewExp->GetViewType() == VIEW_TOP)
					upVector.Set(0.0f, 1.0f, 0.0f);
				// In bottom view the up vector on the camera is the negative y-axis.
				if(viewExp->GetViewType() == VIEW_BOTTOM)
					upVector.Set(0.0f, -1.0f, 0.0f);
				break;
		}
		// When we are done with the viewport we should release it.
		_ip->ReleaseViewport(viewExp);

		// Set scene data.
		previewer.setSceneData(rootTransform.get());

		// set the view - OpenGL look at
		previewer.setViewMatrixAsLookAt(osg::Vec3( viewPos.x, viewPos.y, viewPos.z),
										 osg::Vec3(lookAtPos.x, lookAtPos.y, lookAtPos.z),
										 osg::Vec3(upVector.x, upVector.y, upVector.z) );
 		previewer.run();

		isExporting = FALSE;
		return TRUE;
	}
}
	isExporting = FALSE;
	return TRUE;
}
Ejemplo n.º 5
0
int CreateLineMouseProc::proc(
			HWND hwnd, 
			int msg, 
			int point, 
			int flags, 
			IPoint2 m )
	{
	ViewExp *vpt = ip->GetViewport(hwnd);	
	int res = TRUE;
	static int poly, seg, vert;
	static BezierShape *shape;
	static Spline3D *spline;
	static BOOL creating = FALSE;
	static BOOL inserting = FALSE;
	static Matrix3 mat;
	static EditSplineMod *mod;

	static int originalInsert;

	if(creating) {
		// Ignore the messages the spline code doesn't care about... TH 3/12/99
		switch(msg) {
#ifdef DESIGN_VER
			case MOUSE_DBLCLICK:
#endif
			case MOUSE_POINT:
			case MOUSE_MOVE:
			case MOUSE_ABORT:
				break;
			default:
				return TRUE;
			}
		vpt->getGW()->setTransform(mat);	
		int res = shape->splines[poly]->Create(vpt,msg,point,flags,m,&mat,ip);
		// Must update the shape's selection set for this spline
		shape->UpdateSels(TRUE);		
			
		switch(res) {
			case CREATE_STOP:
				es->EndCreateLine();
				creating = FALSE;
				backspaceRouter.UnRegister(&pBack);
				break;
			case CREATE_ABORT:
				shape->DeleteSpline(poly);
				es->EndCreateLine(FALSE);
				creating = FALSE;
				backspaceRouter.UnRegister(&pBack);
				break;
			}	
		mod->createShapeData->Invalidate(PART_GEOM);
		mod->NotifyDependents(FOREVER, PART_GEOM, REFMSG_CHANGE);
		ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL);
		}
	else
	if(inserting) {
		// Ignore the messages the spline code doesn't care about... TH 3/12/99
		switch(msg) {
#ifdef DESIGN_VER
			case MOUSE_DBLCLICK:
#endif
			case MOUSE_POINT:
				{
				for (int i = 0; i < shape->bindList.Count();i++)
					{
					if (poly == shape->bindList[i].segSplineIndex)  
						{
						if ((seg!=-1)&&(originalInsert <= shape->bindList[i].seg))
							{
							if (originalInsert == shape->bindList[i].seg)
								{
									{
									shape->bindList[i].seg++;
									}
								}
							else
								{
								shape->bindList[i].seg++;

								}
							}
						}
					}
				}
			case MOUSE_MOVE:
			case MOUSE_ABORT:
				break;
			default:
				return TRUE;
			}
		int res = shape->splines[poly]->Create(vpt,msg,point,flags,m,&mat,ip);
		
		// Must update the shape's selection set for this spline
		BitArray& vsel = shape->vertSel[poly];
		BitArray& ssel = shape->segSel[poly];
		while(vsel.GetSize() < shape->splines[poly]->Verts()) {
			vsel.SetSize(vsel.GetSize() + 3,1);
			vsel.Shift(RIGHT_BITSHIFT,3,vert+3);
			vsel.Clear(vert+2);
			vsel.Clear(vert+3);
			vsel.Clear(vert+4);
			}
		while(ssel.GetSize() < shape->splines[poly]->Segments()) {
			ssel.SetSize(ssel.GetSize() + 1,1);
			ssel.Shift(RIGHT_BITSHIFT,1,vert/3+1);
			ssel.Clear(vert/3+1);
			}
			
		switch(res) {
			case CREATE_STOP: {
				// Must update the shape's selection set for this spline
				BitArray& vsel = shape->vertSel[poly];
				BitArray& ssel = shape->segSel[poly];
				while(vsel.GetSize() > shape->splines[poly]->Verts()) {
					vsel.Shift(LEFT_BITSHIFT,3,vert+1);
					vsel.SetSize(vsel.GetSize() - 3,1);
					}
				while(ssel.GetSize() > shape->splines[poly]->Segments()) {
					ssel.Shift(LEFT_BITSHIFT,1,(vert+1)/3);
					ssel.SetSize(ssel.GetSize() - 1,1);
					}
				es->EndVertInsert();
				inserting = FALSE;
				backspaceRouter.UnRegister(&iBack);
				for (int i = 0; i < shape->bindList.Count();i++)
					{
					if (poly == shape->bindList[i].segSplineIndex)  
						{
						if ((seg!=-1)&&(originalInsert <= shape->bindList[i].seg))
							{
							if (originalInsert == shape->bindList[i].seg)
								{
									{
									shape->bindList[i].seg--;
									}
								}
							else
								{
								shape->bindList[i].seg--;

								}
							}
						}
					}


				break;
				}
			case CREATE_ABORT:
				shape->DeleteSpline(poly);
				es->insertPoly = -1;
				es->EndVertInsert();
				inserting = FALSE;
				backspaceRouter.UnRegister(&iBack);
				break;
			}	
		mod->insertShapeData->Invalidate(PART_GEOM);
		mod->NotifyDependents(FOREVER, PART_GEOM, REFMSG_CHANGE);
		ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL);
		}
	else
		{
		switch(msg)	{
			case MOUSE_PROPCLICK:
				ip->SetStdCommandMode(CID_OBJMOVE);
				break;

			case MOUSE_POINT:
				mod = es;
				if((SplineShape::GetUseEndPointAutoConnect()==BST_CHECKED) && 
					InsertWhere(vpt, &m, &shape, &poly, &seg, &vert)) {
					vert = es->StartVertInsert(vpt, shape, poly, seg, vert, &mod);
					if(vert < 0) {
						res = FALSE;
						break;
						}
					originalInsert = seg;
					mat = mod->insertTM;
					shape->splines[poly]->StartInsert(vpt, msg, point, flags, m, &mat, vert/3+1 );
					// Must update the shape's selection set for this spline
					BitArray& vsel = shape->vertSel[poly];
					BitArray& ssel = shape->segSel[poly];
					while(vsel.GetSize() < shape->splines[poly]->Verts()) {
						vsel.SetSize(vsel.GetSize() + 3,1);
						vsel.Shift(RIGHT_BITSHIFT,3,vert+3);
						vsel.Clear(vert+2);
						vsel.Clear(vert+3);
						vsel.Clear(vert+4);
						}
					while(ssel.GetSize() < shape->splines[poly]->Segments()) {
						ssel.SetSize(ssel.GetSize() + 1,1);
						ssel.Shift(RIGHT_BITSHIFT,1,vert/3+1);
						ssel.Clear(vert/3+1);
						}
					inserting = TRUE;
					iBack.SetPtrs(mod, shape->splines[poly]);
					backspaceRouter.Register(&iBack);
					}
				else {
					if(!mod->StartCreateLine(&shape))
						return CREATE_ABORT;
					poly = shape->splineCount;
					spline = shape->NewSpline();
					shape->UpdateSels(TRUE);
					mat = mod->createTM;
					vpt->getGW()->setTransform(mat);	
					if(spline->Create(vpt,msg,point,flags,m,&mat,ip) == CREATE_CONTINUE) {
						creating = TRUE;
						shape->UpdateSels(TRUE);
						pBack.SetPtrs(mod, spline);
						backspaceRouter.Register(&pBack);
						}
					else {
						shape->DeleteSpline(poly);
						res = FALSE;
						}
					}
				SetCursor(LoadCursor(hInstance,MAKEINTRESOURCE(IDC_ES_CROSS_HAIR)));
				break;

			case MOUSE_MOVE:
			case MOUSE_ABORT:
				res = FALSE;
				break;

			case MOUSE_FREEMOVE:
				if((SplineShape::GetUseEndPointAutoConnect()==BST_CHECKED) && 
					InsertWhere(vpt, &m, &shape, &poly, &seg, &vert))
					SetCursor(LoadCursor(hInstance,MAKEINTRESOURCE(IDC_CREATE_WELD)));
				else
					SetCursor(LoadCursor(hInstance,MAKEINTRESOURCE(IDC_ES_CROSS_HAIR)));
				vpt->SnapPreview(m,m,NULL, SNAP_IN_3D);
				break;
			
			}
		}
	if ( vpt ) ip->ReleaseViewport(vpt);
	return res;
	}