Ejemplo n.º 1
0
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
{
    uint32 proposalID;  // Proposal ID
    bool accept;

    ObjectGuid guid1;
    ObjectGuid guid2;

    recvData >> proposalID;
    recvData.read_skip<uint32>();
    recvData.read_skip<uint32>();
    recvData.read_skip<uint32>();

    recvData.ReadGuidMask(guid2, 4, 5, 0, 6, 2, 7, 1, 3);

    recvData.ReadGuidBytes(guid2, 7, 4, 3, 2, 6, 0, 1, 5);

    guid1[7] = recvData.ReadBit();
    accept =  recvData.ReadBit();
    recvData.ReadGuidMask(guid1, 1, 3, 0, 5, 4, 6, 2);

    recvData.ReadGuidBytes(guid1, 7, 1, 5, 6, 3, 4, 0, 2);

    TC_LOG_DEBUG("lfg", "CMSG_LFG_PROPOSAL_RESULT %s proposal: %u accept: %u",
        GetPlayerInfo().c_str(), proposalID, accept ? 1 : 0);
    sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
}
Ejemplo n.º 2
0
void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");

    ObjectGuid npcGuid, itemGuid;
    bool guildBank;                                         // new in 2.3.2, bool that means from guild bank money

    recvData.ReadGuidMask(itemGuid, 2, 5);
    npcGuid[3] = recvData.ReadBit();
    guildBank = recvData.ReadBit();
    npcGuid[7] = recvData.ReadBit();
    itemGuid[4] = recvData.ReadBit();
    npcGuid[2] = recvData.ReadBit();
    recvData.ReadGuidMask(itemGuid, 0, 3);
    recvData.ReadGuidMask(npcGuid, 6, 1, 4);
    itemGuid[6] = recvData.ReadBit();
    recvData.ReadGuidMask(npcGuid, 5, 0);
    recvData.ReadGuidMask(itemGuid, 7, 1);

    recvData.ReadByteSeq(itemGuid[2]);
    recvData.ReadByteSeq(npcGuid[1]);
    recvData.ReadByteSeq(itemGuid[1]);
    recvData.ReadGuidBytes(npcGuid, 4, 7, 3, 2);
    recvData.ReadByteSeq(itemGuid[7]);
    recvData.ReadGuidBytes(npcGuid, 5, 0);
    recvData.ReadGuidBytes(itemGuid, 5, 3, 4, 6);
    recvData.ReadByteSeq(npcGuid[6]);
    recvData.ReadByteSeq(itemGuid[0]);

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_REPAIR);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGuid)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    // reputation discount
    float discountMod = _player->GetReputationPriceDiscount(unit);

    if (itemGuid)
    {
        TC_LOG_DEBUG("network", "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGuid), GUID_LOPART(npcGuid));

        Item* item = _player->GetItemByGuid(itemGuid);
        if (item)
            _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
    }
    else
    {
        TC_LOG_DEBUG("network", "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGuid));
        _player->DurabilityRepairAll(true, discountMod, guildBank);
    }
}
Ejemplo n.º 3
0
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE");  // ok

    ObjectGuid petitionGuid;
    uint64 ownerGuid;

    recvData.ReadGuidMask(petitionGuid, 5, 6, 4, 3, 1, 7, 0, 2);

    recvData.ReadGuidBytes(petitionGuid, 6, 2, 1, 5, 0, 7, 4, 3);

    TC_LOG_DEBUG("network", "Petition %u declined by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
        return;

    Field* fields = result->Fetch();
    ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);

    Player* owner = ObjectAccessor::FindPlayer(ownerGuid);
    if (owner)                                               // petition owner online
        owner->GetSession()->SendPetitionSignResults(petitionGuid, _player->GetGUID(), PETITION_SIGN_OK);
}
Ejemplo n.º 4
0
//called when mail is read
void WorldSession::HandleMailMarkAsRead(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint32 mailId;

    recvData >> mailId;

    recvData.ReadGuidMask(mailbox, 0, 2, 3);
    recvData.ReadBit();
    recvData.ReadGuidMask(mailbox, 4, 6, 7, 1, 5);
    recvData.FlushBits();

    recvData.ReadGuidBytes(mailbox, 1, 7, 2, 5, 6, 3, 4, 0);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (Mail* mail = _player->GetMail(mailId))
    {
        if (_player->unReadMails)
            --_player->unReadMails;

        mail->checked |= MAIL_CHECK_MASK_READ;
        mail->state = MAIL_STATE_CHANGED;

        _player->m_mailsUpdated = true;
    }
}
Ejemplo n.º 5
0
void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint32 mailId;

    recvData >> mailId;

    recvData.ReadGuidMask(mailbox, 2, 0, 4, 6, 3, 1, 7, 5);

    recvData.ReadGuidBytes(mailbox, 5, 6, 2, 0, 3, 1, 4, 7);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;
    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now, so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    player->RemoveMail(mailId);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                if (Item* const item = player->GetMItem(itr2->item_guid))
                    draft.AddItem(item);
                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
Ejemplo n.º 6
0
void WorldSession::HandleBlackMarketBidOnItem(WorldPacket& recvData)
{
    ObjectGuid NpcGUID;
    uint32 ItemID, MarketID;
    uint64 BidAmount;

    recvData >> ItemID >> MarketID >> BidAmount;

    uint8 bitOrder[8] = { 0, 5, 4, 3, 7, 6, 1, 2};
    recvData.ReadBitInOrder(NpcGUID, bitOrder);
    recvData.ReadGuidBytes(NpcGUID, 4, 3, 6, 5, 7, 1, 0, 2);

    TC_LOG_DEBUG("blackMarket", ">> HandleBlackMarketBid >> MarketID : %u, BidAmount : " UI64FMTD ", ItemID : %u", MarketID, BidAmount, ItemID);

    if (!BidAmount)
        return;

    BlackMarketAuction *auction = sBlackMarketMgr->GetAuction(MarketID);
    if (!auction)
    {
        TC_LOG_DEBUG("blackMarket", "HandleBlackMarketBid - Auction (MarketID: %u) not found.", MarketID);
        return;
    }

    if (auction->GetCurrentBidder() == GetPlayer()->GetGUIDLow())
    {
        TC_LOG_DEBUG("blackMarket", "HandleBlackMarketBid - Player (GUID: %u) is already the highest bidder.", GetPlayer()->GetGUIDLow());
        return;
    }

    if (auction->GetCurrentBid() > BidAmount && BidAmount != auction->GetTemplate()->MinBid)
    {
        TC_LOG_DEBUG("blackMarket", "HandleBlackMarketBid - Player (GUID: %u) could not bid. The current bid (%u) is higher than the given amount (" UI64FMTD ").", GetPlayer()->GetGUIDLow(), auction->GetCurrentBid(), BidAmount);
        return;
    }

    uint64 currentRequiredIncrement = auction->GetCurrentBid() + auction->GetMinIncrement();
    if (currentRequiredIncrement > BidAmount)
    {
        TC_LOG_DEBUG("blackMarket", "HandleBlackMarketBid - Player (GUID: %u) could not bid. The BidAmount (" UI64FMTD ") is lower than the current requiredIncrement (" UI64FMTD ").", GetPlayer()->GetGUIDLow(), BidAmount, currentRequiredIncrement);
        return;
    }

    uint64 newIncrement = BidAmount - currentRequiredIncrement;

    if (!GetPlayer()->ModifyMoney(-int64(BidAmount)))
    {
        TC_LOG_DEBUG("blackMarket", "HandleBlackMarketBid - Player (GUID: %u) has not enough money to bid.", GetPlayer()->GetGUIDLow());
        return;
    }

    sBlackMarketMgr->UpdateAuction(auction, currentRequiredIncrement, newIncrement, GetPlayer());


    SendBlackMarketBidOnItemResult(ItemID);
    SendBlackMarketRequestItemsResult();
}
Ejemplo n.º 7
0
void WorldSession::HandleTrainerListOpcode(WorldPacket& recvData)
{
    ObjectGuid guid;

    recvData.ReadGuidMask(guid, 0, 2, 7, 6, 1, 4, 5, 3);

    recvData.ReadGuidBytes(guid, 3, 6, 7, 5, 1, 0, 2, 4);

    SendTrainerList(guid);
}
Ejemplo n.º 8
0
void WorldSession::HandleBlackMarketHelloOpcode(WorldPacket& recvData)
{
    ObjectGuid NpcGUID;
    uint8 bitOrder[8] = { 4, 5, 2, 7, 0, 1, 3, 6 };
    recvData.ReadBitInOrder(NpcGUID, bitOrder);
    recvData.ReadGuidBytes(NpcGUID, 4, 3, 0, 6, 2, 7, 5, 1);

    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendBlackMarketHello(NpcGUID, sBlackMarketMgr->isBlackMarketOpen());
}
Ejemplo n.º 9
0
void WorldSession::HandleBlackMarketRequestItemOpcode(WorldPacket& recvData)
{
    ObjectGuid NpcGUID;
    uint32 Timestamp;

    recvData >> Timestamp;

    uint8 bitOrder[8] = { 2, 6, 0, 3, 4, 5, 1, 7 };
    recvData.ReadBitInOrder(NpcGUID, bitOrder);
    recvData.ReadGuidBytes(NpcGUID, 6, 2, 3, 5, 7, 4, 1, 0);

    SendBlackMarketRequestItemsResult();
}
void WorldSession::HandleGuildFinderDeclineRecruit(WorldPacket& recvPacket)
{
    SF_LOG_DEBUG("network", "WORLD: Received CMSG_LF_GUILD_DECLINE_RECRUIT");

    ObjectGuid RecruitGUID;

    recvPacket.ReadGuidMask(RecruitGUID, 6, 7, 3, 1, 2, 0, 4, 5);
    recvPacket.ReadGuidBytes(RecruitGUID, 0, 7, 1, 6, 4, 3, 5, 2);
    
    if (!IS_PLAYER_GUID(RecruitGUID))
        return;

    sGuildFinderMgr->RemoveMembershipRequest(GUID_LOPART(RecruitGUID), GetPlayer()->GetGuildId());
}
Ejemplo n.º 11
0
void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_GOSSIP_HELLO");

    ObjectGuid guid;

    recvData.ReadGuidMask(guid, 2, 4, 0, 3, 6, 7, 5, 1);

    recvData.ReadGuidBytes(guid, 4, 7, 1, 0, 5, 3, 6, 2);

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }

    // set faction visible if needed
    if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
        _player->GetReputationMgr().SetVisible(factionTemplateEntry);

    GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
    // remove fake death
    //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
    //    GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
        unit->StopMoving();

    // If spiritguide, no need for gossip menu, just put player into resurrect queue
    if (unit->IsSpiritGuide())
    {
        Battleground* bg = _player->GetBattleground();
        if (bg)
        {
            bg->AddPlayerToResurrectQueue(unit->GetGUID(), _player->GetGUID());
            sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
            return;
        }
    }

    if (!sScriptMgr->OnGossipHello(_player, unit))
    {
//        _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
        _player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
        _player->SendPreparedGossip(unit);
    }
    unit->AI()->sGossipHello(_player);
}
Ejemplo n.º 12
0
void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY");   // ok

    uint32 guildguid;
    ObjectGuid petitionGuid;

    recvData >> guildguid;                                 // in Trinity always same as GUID_LOPART(petitionguid)

    recvData.ReadGuidMask(petitionGuid, 2, 3, 1, 0, 4, 7, 6, 5);

    recvData.ReadGuidBytes(petitionGuid, 0, 4, 7, 5, 1, 6, 3, 2);

    TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionGuid), guildguid);

    SendPetitionQueryOpcode(petitionGuid);
}
Ejemplo n.º 13
0
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint64 money;
    uint32 mailId;

    recvData >> mailId;
    recvData >> money;

    recvData.ReadGuidMask(mailbox, 7, 6, 3, 2, 4, 5, 0, 1);

    recvData.ReadGuidBytes(mailbox, 7, 1, 4, 0, 3, 2, 6, 5);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(mailId);
    if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) ||
            (money > 0 && m->money != money))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    if (!player->ModifyMoney(m->money, false))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
        return;
    }

    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    player->m_mailsUpdated = true;

    player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    // save money and mail to prevent cheating
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    player->SaveGoldToDB(trans);
    player->_SaveMail(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Ejemplo n.º 14
0
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");

    ObjectGuid guid;

    recvData.ReadGuidMask(guid, 1, 7, 2, 5, 4, 0, 3, 6);

    recvData.ReadGuidBytes(guid, 6, 3, 2, 4, 1, 7, 5, 0);

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandlePetitionerShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }

    SendPetitionShowList(guid);
}
Ejemplo n.º 15
0
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
    ObjectGuid guid;

    recvData.ReadGuidMask(guid, 6, 5, 7, 0, 3, 1, 4, 2);

    recvData.ReadGuidBytes(guid, 6, 7, 1, 3, 2, 0, 4, 5);

    TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACK_SWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));

    Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);

    if (!pEnemy)
    {
        // stop attack state at client
        SendAttackStop(NULL);
        return;
    }

    if (!_player->IsValidAttackTarget(pEnemy))
    {
        // stop attack state at client
        SendAttackStop(pEnemy);
        return;
    }

    //! Client explicitly checks the following before sending CMSG_ATTACK_SWING packet,
    //! so we'll place the same check here. Note that it might be possible to reuse this snippet
    //! in other places as well.
    if (Vehicle* vehicle = _player->GetVehicle())
    {
        VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
        ASSERT(seat);
        if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
        {
            SendAttackStop(pEnemy);
            return;
        }
    }

    _player->Attack(pEnemy, true);
}
Ejemplo n.º 16
0
void WorldSession::HandleEnterPlayerVehicle(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_VEHICLE_ENTER");
    ObjectGuid guid;
    recvData.ReadGuidMask(guid, 5, 7, 3, 0, 2, 4, 6, 1);
    recvData.ReadGuidBytes(guid, 5, 3, 1, 2, 7, 0, 6, 4);
	/*uint64 guid;
	recvData >> guid;*/
	//TODO: this does not work, the guid obtained is wrong
    if (Player* player = ObjectAccessor::FindPlayer(guid))
    {
		if (!player->GetVehicleKit()){
			return;
		}
		if (!player->IsInRaidWith(_player)){
			return;
		}
		if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE)){
			return;
		}
        _player->EnterVehicle(player);
    }	
}
Ejemplo n.º 17
0
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");

    ObjectGuid guid;
    
    recvData.ReadGuidMask(guid, 2, 7, 6, 0, 5, 4, 1, 3);
    
    recvData.ReadGuidBytes(guid, 1, 5, 6, 3, 2, 0, 7, 4);
    
    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendSpiritResurrect();
}
Ejemplo n.º 18
0
void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
    ObjectGuid npcGUID;

    recvData.ReadGuidMask(npcGUID, 0, 5, 1, 3, 6, 7, 2, 4);

    recvData.ReadGuidBytes(npcGUID, 0, 5, 7, 1, 2, 3, 4, 6);


    if (!CheckStableMaster(npcGUID))
        return;

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
    if (GetPlayer()->IsMounted())
        GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED);

    SendStablePetCallback(NULL, npcGUID);
}
Ejemplo n.º 19
0
void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
{
    ObjectGuid guid;

    TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");

    recvData.ReadGuidMask(guid, 4, 5, 0, 6, 1, 2, 7, 3);

    recvData.ReadGuidBytes(guid, 1, 7, 2, 5, 6, 3, 0, 4);

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendShowBank(guid);
}
Ejemplo n.º 20
0
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& recvData)
{
    ObjectGuid leaveGuid;
    Group* group = GetPlayer()->GetGroup();
    uint64 guid = GetPlayer()->GetGUID();
    uint64 gguid = group ? group->GetGUID() : guid;

    recvData.read_skip<uint32>();                          // Always 8
    recvData.read_skip<uint32>();                          // Join date
    recvData.read_skip<uint32>();                          // Always 3
    recvData.read_skip<uint32>();                          // Queue Id

    recvData.ReadGuidMask(leaveGuid, 0, 1, 6, 7, 3, 5, 2, 4);

    recvData.ReadGuidBytes(leaveGuid, 1, 5, 6, 7, 4, 2, 3, 0);

    TC_LOG_DEBUG("lfg", "CMSG_LFG_LEAVE %s in group: %u sent guid " UI64FMTD ".",
        GetPlayerInfo().c_str(), group ? 1 : 0, uint64(leaveGuid));

    // Check cheating - only leader can leave the queue
    if (!group || group->GetLeaderGUID() == guid)
        sLFGMgr->LeaveLfg(gguid);
}
Ejemplo n.º 21
0
void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
{
    ObjectGuid npcGuid;

    recvData.ReadGuidMask(npcGuid, 0, 5, 4, 7, 6, 2, 1, 3);

    recvData.ReadGuidBytes(npcGuid, 0, 4, 2, 3, 7, 1, 5, 6);

    if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
        return;

    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_INNKEEPER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGuid)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    SendBindPoint(unit);
}
Ejemplo n.º 22
0
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");

    // Get petition guid from packet
    WorldPacket data;
    ObjectGuid petitionGuid;

    recvData.ReadGuidMask(petitionGuid, 1, 2, 3, 0, 5, 7, 4, 6);

    recvData.ReadGuidBytes(petitionGuid, 2, 1, 4, 6, 0, 7, 5, 3);

    // Check if player really has the required petition charter
    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
        return;

    TC_LOG_DEBUG("network", "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());

    // Get petition data from db
    uint32 ownerguidlo;
    uint32 type;
    std::string name;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        ownerguidlo = fields[0].GetUInt32();
        name = fields[1].GetString();
        type = fields[2].GetUInt8();
    }
    else
    {
        TC_LOG_ERROR("network", "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName().c_str(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
        return;
    }

    // Only the petition owner can turn in the petition
    if (_player->GetGUIDLow() != ownerguidlo)
        return;

    // Petition type (guild/arena) specific checks
    // Check if player is already in a guild
    if (_player->GetGuildId())
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 1);
        data.WriteBits(PETITION_TURN_ALREADY_IN_GUILD, 4);
        data.FlushBits();
        _player->GetSession()->SendPacket(&data);
        return;
    }

    // Check if guild name is already taken
    if (sGuildMgr->GetGuildByName(name))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
        return;
    }

    // Get petition signatures from db
    uint8 signatures;

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
    if (type == GUILD_CHARTER_TYPE)
        requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
    else
        requiredSignatures = type-1;

    // Notify player if signatures are missing
    if (signatures < requiredSignatures)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 1);
        data.WriteBits(PETITION_TURN_NEED_MORE_SIGNATURES, 4);
        data.FlushBits();
        SendPacket(&data);
        return;
    }

    // Proceed with guild/arena team creation

    // Delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    // Create guild
    Guild* guild = new Guild;

    if (!guild->Create(_player, name))
    {
        delete guild;
        return;
    }

    // Register guild and add guild master
    sGuildMgr->AddGuild(guild);

    Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name);

    // Add members from signatures
    for (uint8 i = 0; i < signatures; ++i)
    {
        Field* fields = result->Fetch();
        guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
        result->NextRow();
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    // created
    TC_LOG_DEBUG("network", "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 1);
    data.WriteBits(PETITION_TURN_OK, 4);
    data.FlushBits();
    SendPacket(&data);
}
Ejemplo n.º 23
0
void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION");   // ok

    uint8 playerCount = 0;
    ObjectGuid petitionGuid, playerGuid;
    uint32 type;
    Player* player;

    recvData.read_skip<uint32>();

    recvData.ReadGuidMask(playerGuid, 4, 1);
    petitionGuid[2] = recvData.ReadBit();
    playerGuid[6] = recvData.ReadBit();
    petitionGuid[1] = recvData.ReadBit();
    playerGuid[2] = recvData.ReadBit();
    petitionGuid[4] = recvData.ReadBit();
    recvData.ReadGuidMask(playerGuid, 3, 7);
    recvData.ReadGuidMask(petitionGuid, 0, 6);
    recvData.ReadGuidMask(playerGuid, 5, 0);
    recvData.ReadGuidMask(petitionGuid, 3, 5, 7);

    recvData.ReadByteSeq(playerGuid[7]);
    recvData.ReadGuidBytes(petitionGuid, 1, 4, 2);
    recvData.ReadByteSeq(playerGuid[6]);
    recvData.ReadGuidBytes(petitionGuid, 3, 0, 5);
    recvData.ReadGuidBytes(playerGuid, 0, 2, 5, 3, 4);
    recvData.ReadByteSeq(petitionGuid[7]);
    recvData.ReadByteSeq(playerGuid[1]);
    recvData.ReadByteSeq(petitionGuid[6]);

    player = ObjectAccessor::FindPlayer(playerGuid);
    if (!player)
        return;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
        return;

    Field* fields = result->Fetch();
    type = fields[0].GetUInt8();

    TC_LOG_DEBUG("network", "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionGuid), GUID_LOPART(playerGuid));

    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (player->GetGuildId())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
        return;
    }

    if (player->GetGuildIdInvited())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
        return;
    }

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    result = CharacterDatabase.Query(stmt);

    // result == NULL also correct charter without signs
    if (result)
        playerCount = uint8(result->GetRowCount());

    ObjectGuid* playerGuids = new ObjectGuid[playerCount];

    for (uint8 i = 0; i < playerCount; ++i)
    {
        Field* fields2 = result->Fetch();
        uint32 lowGuid = fields2[0].GetUInt32();
        playerGuids[i] = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
        result->NextRow();
    }

    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (9 + 9 + 3 + 4 + playerCount * (9 + 4)));
    data.WriteBit(playerGuid[1]);
    data.WriteBit(petitionGuid[3]);
    data.WriteBit(playerGuid[3]);
    data.WriteGuidMask(petitionGuid, 4, 0);
    data.WriteGuidMask(playerGuid, 7, 5);
    data.WriteGuidMask(petitionGuid, 1, 5, 7);
    data.WriteGuidMask(playerGuid, 0, 6);
    data.WriteBit(petitionGuid[6]);
    data.WriteGuidMask(playerGuid, 2, 4);
    data.WriteBits(playerCount, 21);

    for (int i = 0; i < playerCount; i++)
    {
        data.WriteGuidMask(playerGuids[i], 2, 0, 4, 7, 5, 1, 6, 3);
    }

    data.WriteBit(petitionGuid[2]);
    data.FlushBits();

    for (int i = 0; i < playerCount; i++)
    {
        data.WriteGuidBytes(playerGuids[i], 6, 0, 1, 3, 2, 5, 7, 4);
        data << uint32(1); // Choice ??? Blizzard also stores declined players ???
    }

    data.WriteGuidBytes(petitionGuid, 6, 5, 4);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(petitionGuid[1]);
    data << uint32(GUID_LOPART(petitionGuid)); // guildID
    data.WriteGuidBytes(petitionGuid, 2, 3, 7);
    data.WriteGuidBytes(playerGuid, 5, 6, 3, 7, 1, 0);
    data.WriteByteSeq(petitionGuid[0]);
    data.WriteByteSeq(playerGuid[2]);

    delete[] playerGuids;
    player->GetSession()->SendPacket(&data);
}
Ejemplo n.º 24
0
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");

    ObjectGuid guid;

    recvData.ReadGuidMask(guid, 5, 2, 3);

    uint8 nameLength = recvData.ReadBits(7);

    recvData.ReadGuidMask(guid, 4, 1, 7, 0, 6);

    std::string name = recvData.ReadString(nameLength);

    recvData.ReadGuidBytes(guid, 1, 7, 4, 6, 0, 5, 2, 3);
    TC_LOG_DEBUG("network", "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guid), name.c_str());

    // prevent cheating
    Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
    if (!creature)
    {
        TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    uint32 charterid = 0;
    uint32 cost = 0;
    uint32 type = 0;

    // if tabard designer, then trying to buy a guild charter.
    // do not let if already in guild.
    if (_player->GetGuildId())
        return;

    charterid = GUILD_CHARTER;
    cost = GUILD_CHARTER_COST;
    type = GUILD_CHARTER_TYPE;

    if (sGuildMgr->GetGuildByName(name))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
        return;
    }

    if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name);
        return;
    }

    ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
    if (!pProto)
    {
        _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
        return;
    }

    if (!_player->HasEnoughMoney(uint64(cost)))
    {                                                       //player hasn't got enough money
        _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
        return;
    }

    ItemPosCountVec dest;
    InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
    if (msg != EQUIP_ERR_OK)
    {
        _player->SendEquipError(msg, NULL, NULL, charterid);
        return;
    }

    _player->ModifyMoney(-(int32)cost);
    Item* charter = _player->StoreNewItem(dest, charterid, true);
    if (!charter)
        return;

    //I think this has changed
    charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, charter->GetGUIDLow());
    // ITEM_FIELD_ENCHANTMENT is guild/arenateam id
    // ITEM_FIELD_ENCHANTMENT+1 is current signatures count (showed on item)
    charter->SetState(ITEM_CHANGED, _player);
    _player->SendNewItem(charter, 1, true, false);

    // a petition is invalid, if both the owner and the type matches
    // we checked above, if this player is in an arenateam, so this must be
    // datacorruption
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
    stmt->setUInt32(0, _player->GetGUIDLow());
    stmt->setUInt8(1, type);
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    std::ostringstream ssInvalidPetitionGUIDs;

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();
            ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', ";
        } while (result->NextRow());
    }

    // delete petitions with the same guid as this one
    ssInvalidPetitionGUIDs << '\'' << charter->GetGUIDLow() << '\'';

    //Probably DB Charter Petitions has changed too
    TC_LOG_DEBUG("network", "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.EscapeString(name);
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)",  ssInvalidPetitionGUIDs.str().c_str());
    trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
    stmt->setUInt32(0, _player->GetGUIDLow());
    stmt->setUInt32(1, charter->GetGUIDLow());
    stmt->setString(2, name);
    stmt->setUInt8(3, uint8(type)); //Type no needed anymore
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}
Ejemplo n.º 25
0
void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN");    // ok

    Field* fields;
    ObjectGuid petitionGuid;

    recvData.read_skip<uint8>();
    recvData.ReadGuidMask(petitionGuid, 4, 2, 0, 1, 5, 3, 6, 7);

    recvData.ReadGuidBytes(petitionGuid, 6, 1, 7, 2, 5, 3, 0, 4);

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    stmt->setUInt32(1, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
    {
        TC_LOG_ERROR("network", "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
        return;
    }

    fields = result->Fetch();
    uint64 ownerGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
    uint64 signs = fields[1].GetUInt64();
    uint8 type = fields[2].GetUInt8();

    uint32 playerGuid = _player->GetGUIDLow();
    if (GUID_LOPART(ownerGuid) == playerGuid)
        return;

    // not let enemies sign guild charter
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerGuid))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (_player->GetGuildId())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, _player->GetName());
        return;
    }
    if (_player->GetGuildIdInvited())
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
        return;
    }

    if (++signs > type)                                        // client signs maximum
        return;

    // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
    // not allow sign another player from already sign player account
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);

    stmt->setUInt32(0, GetAccountId());
    stmt->setUInt32(1, GUID_LOPART(petitionGuid));

    result = CharacterDatabase.Query(stmt);

    if (result)
    {
        // close at signer side
        SendPetitionSignResults(petitionGuid, _player->GetGUID(), PETITION_SIGN_ALREADY_SIGNED);
        return;
    }

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);

    stmt->setUInt32(0, GUID_LOPART(ownerGuid));
    stmt->setUInt32(1, GUID_LOPART(petitionGuid));
    stmt->setUInt32(2, playerGuid);
    stmt->setUInt32(3, GetAccountId());

    CharacterDatabase.Execute(stmt);

    TC_LOG_DEBUG("network", "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId());

    // close at signer side
    SendPetitionSignResults(petitionGuid, _player->GetGUID(), PETITION_SIGN_OK);

    // update signs count on charter, required testing...
    //Item* item = _player->GetItemByGuid(petitionguid));
    //if (item)
    //    item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT+1, signs);

    // update for owner if online
    if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid))
        owner->GetSession()->SendPetitionSignResults(petitionGuid, _player->GetGUID(), PETITION_SIGN_OK);
}
Ejemplo n.º 26
0
void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_RENAME");

    ObjectGuid petitionGuid;
    uint32 type;
    uint8 nameLen;
    std::string newName;

    nameLen = recvData.ReadBits(7);
    recvData.ReadGuidMask(petitionGuid, 7, 4, 6, 2, 0, 5, 3, 1);

    recvData.ReadGuidBytes(petitionGuid, 4, 1, 7);
    newName = recvData.ReadString(nameLen);
    recvData.ReadGuidBytes(petitionGuid, 0, 3, 2, 6, 5);

    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
        return;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);

    stmt->setUInt32(0, GUID_LOPART(petitionGuid));

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        type = fields[0].GetUInt8();
    }
    else
    {
        TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
        return;
    }

    if (sGuildMgr->GetGuildByName(newName))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, newName);
        return;
    }
    if (sObjectMgr->IsReservedName(newName) || !ObjectMgr::IsValidCharterName(newName))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, newName);
        return;
    }

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);

    stmt->setString(0, newName);
    stmt->setUInt32(1, GUID_LOPART(petitionGuid));

    CharacterDatabase.Execute(stmt);

    TC_LOG_DEBUG("network", "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());

    WorldPacket data(SMSG_PETITION_RENAME_RESULT, (9 + 1 + newName.size()));
    data.WriteBits(newName.length(), 7);
    data.WriteGuidMask(petitionGuid, 0, 3, 4, 2, 6, 5, 7, 1);

    data.WriteGuidBytes(petitionGuid, 4, 3, 6, 0, 5, 2, 1, 7);
    data.WriteString(newName);
    SendPacket(&data);
}
Ejemplo n.º 27
0
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");

    uint8 playerCount = 0;
    ObjectGuid petitionGuid;

    recvData.ReadGuidMask(petitionGuid, 3, 7, 2, 4, 5, 6, 0, 1);

    recvData.ReadGuidBytes(petitionGuid, 2, 4, 5, 7, 1, 0, 3, 6);

    // solve (possible) some strange compile problems with explicit use GUID_LOPART(petitionguid) at some GCC versions (wrong code optimization in compiler?)
    uint32 petitionGuidLow = GUID_LOPART(petitionGuid);

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);

    stmt->setUInt32(0, petitionGuidLow);

    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
    {
        TC_LOG_DEBUG("entities.player.items", "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
        return;
    }

    Field* fields = result->Fetch();
    uint32 type = fields[0].GetUInt8();

    // if guild petition and has guild => error, return;
    if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
        return;

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);

    stmt->setUInt32(0, petitionGuidLow);

    result = CharacterDatabase.Query(stmt);

    // result == NULL also correct in case no sign yet
    if (result)
        playerCount = uint8(result->GetRowCount());

    TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);

    ObjectGuid playerGuid = _player->GetGUID();
    ObjectGuid* playerGuids = new ObjectGuid[playerCount];

    for (uint8 i = 0; i < playerCount; ++i)
    {
        Field* fields2 = result->Fetch();
        uint32 lowGuid = fields2[0].GetUInt32();
        playerGuids[i] = MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER);
        result->NextRow();
    }

    WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (9 + 9 + 3 + 4 + playerCount * (9 + 4)));
    data.WriteBit(playerGuid[1]);
    data.WriteBit(petitionGuid[3]);
    data.WriteBit(playerGuid[3]);
    data.WriteGuidMask(petitionGuid, 4, 0);
    data.WriteGuidMask(playerGuid, 7, 5);
    data.WriteGuidMask(petitionGuid, 1, 5, 7);
    data.WriteGuidMask(playerGuid, 0, 6);
    data.WriteBit(petitionGuid[6]);
    data.WriteGuidMask(playerGuid, 2, 4);
    data.WriteBits(playerCount, 21);

    for (int i = 0; i < playerCount; i++)
    {
        data.WriteGuidMask(playerGuids[i], 2, 0, 4, 7, 5, 1, 6, 3);
    }

    data.WriteBit(petitionGuid[2]);
    data.FlushBits();

    for (int i = 0; i < playerCount; i++)
    {
        data.WriteGuidBytes(playerGuids[i], 6, 0, 1, 3, 2, 5, 7, 4);
        data << uint32(1); // Choice ??? Blizzard also stores declined players ???
    }

    data.WriteGuidBytes(petitionGuid, 6, 5, 4);
    data.WriteByteSeq(playerGuid[4]);
    data.WriteByteSeq(petitionGuid[1]);
    data << uint32(petitionGuidLow); // guildID
    data.WriteGuidBytes(petitionGuid, 2, 3, 7);
    data.WriteGuidBytes(playerGuid, 5, 6, 3, 7, 1, 0);
    data.WriteByteSeq(petitionGuid[0]);
    data.WriteByteSeq(playerGuid[2]);

    delete[] playerGuids;
    SendPacket(&data);
}
Ejemplo n.º 28
0
void WorldSession::HandleVoidStorageTransfer(WorldPacket& recvData)
{
SF_LOG_DEBUG("network", "WORLD: Received CMSG_VOID_STORAGE_TRANSFER");
    Player* player = GetPlayer();

    ObjectGuid npcGuid;
    recvData.ReadGuidMask(npcGuid, 7, 4);

    uint32 countDeposit = recvData.ReadBits(24); //40

    if (countDeposit > 9)
    {
        SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit more than 9 items (%u).", player->GetGUIDLow(), player->GetName().c_str(), countDeposit);
        return;
    }

    std::vector<ObjectGuid> itemGuids(countDeposit);
    for (uint32 i = 0; i < countDeposit; ++i)
    {
        recvData.ReadGuidMask(itemGuids[i], 0, 3, 6, 5, 4, 2, 1, 7);
    }

    uint32 countWithdraw = recvData.ReadBits(24);

    if (countWithdraw > 9)
    {
        SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to withdraw more than 9 items (%u).", player->GetGUIDLow(), player->GetName().c_str(), countWithdraw);
        return;
    }

    std::vector<ObjectGuid> itemIds(countWithdraw);
    for (uint32 i = 0; i < countWithdraw; ++i)
    {
        recvData.ReadGuidMask(itemIds[i], 4, 0, 5, 7, 6, 1, 2, 3);
    }

    recvData.ReadGuidMask(npcGuid, 6, 0, 3, 1, 2, 5);

    for (uint32 i = 0; i < countDeposit; ++i)
    {
        recvData.ReadGuidBytes(itemGuids[i], 5, 6, 3, 4, 1, 7, 2, 0);
    }

    recvData.ReadGuidBytes(npcGuid, 5);

    for (uint32 i = 0; i < countWithdraw; ++i)
    {
        recvData.ReadGuidBytes(itemIds[i], 0, 4, 1, 2, 6, 3, 7, 5);
    }

    recvData.ReadGuidBytes(npcGuid, 1, 7, 4, 3, 2, 0, 6);

    Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
    if (!unit)
    {
        SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
        return;
    }

    if (!player->IsVoidStorageUnlocked())
    {
        SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName().c_str());
        return;
    }

    if (itemGuids.size() > player->GetNumOfVoidStorageFreeSlots())
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
        return;
    }

    uint32 freeBagSlots = 0;
    if (itemIds.size() != 0)
    {
        // make this a Player function
        for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
            if (Bag* bag = player->GetBagByPos(i))
                freeBagSlots += bag->GetFreeSlots();
        for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
            if (!player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
                ++freeBagSlots;
    }

    if (itemIds.size() > freeBagSlots)
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
        return;
    }

    if (!player->HasEnoughMoney(uint64(itemGuids.size() * VOID_STORAGE_STORE_ITEM)))
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY);
        return;
    }

    std::pair<VoidStorageItem, uint8> depositItems[VOID_STORAGE_MAX_DEPOSIT];
    uint8 depositCount = 0;
    for (std::vector<ObjectGuid>::iterator itr = itemGuids.begin(); itr != itemGuids.end(); ++itr)
    {
        Item* item = player->GetItemByGuid(*itr);
        if (!item)
        {
            SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) wants to deposit an invalid item (item guid: " UI64FMTD ").", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr));
            continue;
        }

        VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetUInt64Value(ITEM_FIELD_CREATOR), item->GetItemRandomPropertyId(), item->GetItemSuffixFactor());

        uint8 slot = player->AddVoidStorageItem(itemVS);

        depositItems[depositCount++] = std::make_pair(itemVS, slot);

        player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
    }

    int64 cost = depositCount * VOID_STORAGE_STORE_ITEM;

    player->ModifyMoney(-cost);

    VoidStorageItem withdrawItems[VOID_STORAGE_MAX_WITHDRAW];
    uint8 withdrawCount = 0;
    for (std::vector<ObjectGuid>::iterator itr = itemIds.begin(); itr != itemIds.end(); ++itr)
    {
        uint8 slot;
        VoidStorageItem* itemVS = player->GetVoidStorageItem(*itr, slot);
        if (!itemVS)
        {
            SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) tried to withdraw an invalid item (id: " UI64FMTD ")", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr));
            continue;
        }

        ItemPosCountVec dest;
        InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1);
        if (msg != EQUIP_ERR_OK)
        {
            SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
            SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (GUID: %u, name: %s) couldn't withdraw item id " UI64FMTD " because inventory was full.", player->GetGUIDLow(), player->GetName().c_str(), uint64(*itr));
            return;
        }

        Item* item = player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId);
        item->SetUInt64Value(ITEM_FIELD_CREATOR, uint64(itemVS->CreatorGuid));
        item->SetBinding(true);
        player->SendNewItem(item, 1, false, false, false);

        withdrawItems[withdrawCount++] = *itemVS;

        player->DeleteVoidStorageItem(slot);
    }

    WorldPacket data(SMSG_VOID_STORAGE_TRANSFER_CHANGES, ((5 + 5 + (7 + 7) * depositCount +
        7 * withdrawCount) / 8) + 7 * withdrawCount + (7 + 7 + 4 * 4) * depositCount);

    data.WriteBits(withdrawCount, 4);

    for (uint8 i = 0; i < withdrawCount; ++i)
    {
        ObjectGuid itemId = withdrawItems[i].ItemId;
        data.WriteGuidMask(itemId, 1, 6, 7, 3, 2, 0, 4, 5);
    }

    data.WriteBits(depositCount, 4);

    for (uint8 i = 0; i < depositCount; ++i)
    {
        ObjectGuid itemId = depositItems[i].first.ItemId;
        ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid;
        data.WriteGuidMask(itemId, 0);
        data.WriteGuidMask(creatorGuid, 6, 4);
        data.WriteGuidMask(itemId, 3);
        data.WriteGuidMask(creatorGuid, 3);
        data.WriteGuidMask(itemId, 5, 7);
        data.WriteGuidMask(creatorGuid, 0, 5, 7);
        data.WriteGuidMask(itemId, 6, 4);
        data.WriteGuidMask(creatorGuid, 1);
        data.WriteGuidMask(itemId, 1);
        data.WriteGuidMask(creatorGuid, 2);
    }

    data.FlushBits();

    for (uint8 i = 0; i < depositCount; ++i)
    {
        ObjectGuid itemId = depositItems[i].first.ItemId;
        ObjectGuid creatorGuid = depositItems[i].first.CreatorGuid;
        data << uint32(depositItems[i].second); // slot
        data.WriteGuidBytes(creatorGuid, 5);
        data << uint32(depositItems[i].first.ItemEntry);
        data.WriteGuidBytes(creatorGuid, 6, 3);
        data << uint32(depositItems[i].first.ItemSuffixFactor);
        data.WriteGuidBytes(creatorGuid, 2);
        data.WriteGuidBytes(itemId, 5);
        data << uint32(depositItems[i].first.ItemRandomPropertyId);
        data.WriteGuidBytes(itemId, 3);
        data.WriteGuidBytes(creatorGuid, 7, 4, 1);
        data.WriteGuidBytes(itemId, 0, 4, 6);
        data << uint32(0); // unk
        data.WriteGuidBytes(itemId, 1, 2);
        data.WriteGuidBytes(creatorGuid, 0);
        data.WriteGuidBytes(itemId, 7);
    }

    for (uint8 i = 0; i < withdrawCount; ++i)
    {
        ObjectGuid itemId = withdrawItems[i].ItemId;

        data.WriteGuidBytes(itemId, 7, 3, 1, 5, 4, 0, 6, 2);
    }
    SendPacket(&data);

    SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR);
}
Ejemplo n.º 29
0
void WorldSession::HandleVoidStorageQuery(WorldPacket& recvData)
{
    SF_LOG_DEBUG("network", "WORLD: Received CMSG_VOID_STORAGE_QUERY");
    Player* player = GetPlayer();

    ObjectGuid npcGuid;
    recvData.ReadGuidMask(npcGuid, 1, 5, 6, 0, 7, 2, 3, 4);
    recvData.ReadGuidBytes(npcGuid, 1, 6, 4, 3, 7, 0, 2, 5);

    Creature* unit = player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_VAULTKEEPER);
    if (!unit)
    {
        SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageQuery - Unit (GUID: %u) not found or player can't interact with it.", GUID_LOPART(npcGuid));
        return;
    }

    if (!player->IsVoidStorageUnlocked())
    {
        SF_LOG_DEBUG("network", "WORLD: HandleVoidStorageQuery - Player (GUID: %u, name: %s) queried void storage without unlocking it.", player->GetGUIDLow(), player->GetName().c_str());
        return;
    }

    uint8 count = 0;
    for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
        if (player->GetVoidStorageItem(i))
            ++count;

    WorldPacket data(SMSG_VOID_STORAGE_CONTENTS, 2 * count + (14 + 4 + 4 + 4 + 4) * count);

    data.WriteBits(count, 7);

    ByteBuffer itemData((14 + 4 + 4 + 4 + 4) * count);

    for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
    {
        VoidStorageItem* item = player->GetVoidStorageItem(i);
        if (!item)
            continue;

        ObjectGuid itemId = item->ItemId;
        ObjectGuid creatorGuid = item->CreatorGuid;

        data.WriteBit(creatorGuid[1]);
        data.WriteBit(creatorGuid[3]);
        data.WriteBit(itemId[1]);
        data.WriteBit(creatorGuid[2]);
        data.WriteBit(itemId[2]);
        data.WriteBit(creatorGuid[5]);
        data.WriteBit(creatorGuid[0]);
        data.WriteBit(itemId[6]);
        data.WriteBit(itemId[5]);
        data.WriteBit(creatorGuid[4]);
        data.WriteBit(itemId[7]);
        data.WriteBit(itemId[3]);
        data.WriteBit(itemId[4]);
        data.WriteBit(itemId[0]);
        data.WriteBit(creatorGuid[6]);
        data.WriteBit(creatorGuid[7]);

        itemData.WriteByteSeq(creatorGuid[4]);
        itemData.WriteByteSeq(creatorGuid[7]);
        itemData.WriteByteSeq(itemId[6]);
        itemData.WriteByteSeq(creatorGuid[6]);
        itemData.WriteByteSeq(itemId[2]);

        itemData << uint32(item->ItemSuffixFactor); //= 32

        itemData.WriteByteSeq(itemId[7]);
        itemData.WriteByteSeq(itemId[3]);
        itemData.WriteByteSeq(creatorGuid[0]);

        itemData << uint32(0); //= 20

        itemData.WriteByteSeq(itemId[0]);

        itemData << uint32(item->ItemRandomPropertyId); //= 24

        itemData.WriteByteSeq(creatorGuid[2]);
        itemData.WriteByteSeq(creatorGuid[5]);
        itemData.WriteByteSeq(creatorGuid[3]);

        itemData << uint32(item->ItemEntry); //= 28

        itemData.WriteByteSeq(itemId[5]);
        itemData.WriteByteSeq(itemId[1]);

        itemData << uint32(i); //= 16

        itemData.WriteByteSeq(itemId[4]);
        itemData.WriteByteSeq(creatorGuid[1]);
    }
    data.FlushBits();
    data.append(itemData);

    SendPacket(&data);
}
Ejemplo n.º 30
0
//used when player copies mail body to his inventory
void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint32 mailId;

    recvData >> mailId;

    recvData.ReadGuidMask(mailbox, 4, 1, 6, 2, 5, 3, 0, 7);

    recvData.ReadGuidBytes(mailbox, 6, 5, 4, 3, 0, 7, 2, 1);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(mailId);
    if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    Item* bodyItem = new Item;                              // This is not bag and then can be used new Item.
    if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, player))
    {
        delete bodyItem;
        return;
    }

    // in mail template case we need create new item text
    if (m->mailTemplateId)
    {
        MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
        if (!mailTemplateEntry)
        {
            player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
            return;
        }

        bodyItem->SetText(mailTemplateEntry->content);
    }
    else
        bodyItem->SetText(m->body);

    bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
    bodyItem->SetFlag(ITEM_FIELD_DYNAMIC_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);

    TC_LOG_INFO("network", "HandleMailCreateTextItem mailid=%u", mailId);

    ItemPosCountVec dest;
    uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
    if (msg == EQUIP_ERR_OK)
    {
        m->checked = m->checked | MAIL_CHECK_MASK_COPIED;
        m->state = MAIL_STATE_CHANGED;
        player->m_mailsUpdated = true;

        player->StoreItem(dest, bodyItem, true);
        player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
    }
    else
    {
        player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
        delete bodyItem;
    }
}