Ejemplo n.º 1
0
void WorldSession::HandleMoveStateChanged(WorldPacket &recvPacket)
{
    cout << "Handle " << LookupMsgCodeName(recvPacket.getMsgCode()) << ", size: " << recvPacket.Size() << endl;

    uint32 id = recvPacket.ReadUInt32();

    WorldPacket data(SMSG_MOVESTATE_CHANGED, 4);

    data << id;

    sWorld.SendGlobalWorldPacket(data);
}
Ejemplo n.º 2
0
void WorldSession::HandleMoveStartBackward(WorldPacket &recvPacket)
{
    cout << "Handle " << LookupMsgCodeName(recvPacket.getMsgCode()) << ", size: " << recvPacket.Size() << endl;

    uint32 id = recvPacket.ReadUInt32();

    WorldPacket data(SMSG_PLAYER_MOVE, 4);

    data << id;

    sWorld.SendGlobalWorldPacket(data);
}
Ejemplo n.º 3
0
void WorldSession::HandleMovementInfo(WorldPacket &recvPacket)
{
    cout << "Handle " << LookupMsgCodeName(recvPacket.getMsgCode()) << ", size: " << recvPacket.Size() << endl;

    uint32 id    = recvPacket.ReadUInt32();

    WorldPacket data(SMSG_MOVEMENT_INFO, 4);

    data << id;

    sWorld.SendGlobalWorldPacket(data);
}
Ejemplo n.º 4
0
void WorldSession::HandlePlayerLogin(WorldPacket &recvPacket)
{
    cout << "Handle " << LookupMsgCodeName(recvPacket.getMsgCode()) << ", size: " << recvPacket.Size() << endl;

    uint32 id = recvPacket.ReadUInt32();

    Player *pPlayer = new Player(this);
    pPlayer->Create(playerInfo[m_accountID].name, playerInfo[m_accountID].guid, playerInfo[m_accountID].id, playerInfo[m_accountID].level, playerInfo[m_accountID].race,
        playerInfo[m_accountID].classs, playerInfo[m_accountID].health, playerInfo[m_accountID].mana, playerInfo[m_accountID].speed);

    pPlayer->setPosition(id * 103.5f, id * 25.3f, 0);

    setPlayer(pPlayer);

    WorldPacket data(SMSG_HELLO);

    string msg = "欢迎登陆蘑菇王子服务器!@~~";

    data << m_accountID;
    data << sWorld.GetActivedSessionCount();
    data << msg;

    SendPacket(&data);

    sMapManager.LoadMap(pPlayer->getMapID())->Add(pPlayer);

    msg = "有玩家登陆啦~!@@@";

    data.Initialize(SMSG_PLAYER_LOGIN, sizeof(uint32) + msg.size() + m_pPlayer->getName().size());

    data << id;
    data << m_pPlayer->getName();
    data << msg;

    sWorld.SendGlobalWorldPacket(data);
}