Ejemplo n.º 1
0
void ZCombineNode::convertToOperations(ExecutionSystem *system, CompositorContext *context)
{
	if ((context->getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) {
		if (this->getOutputSocket(0)->isConnected()) {
			ZCombineOperation *operation = NULL;
			if (this->getbNode()->custom1) {
				operation = new ZCombineAlphaOperation();
			}
			else {
				operation = new ZCombineOperation();
			}

			this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system);
			this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system);
			this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, system);
			this->getInputSocket(3)->relinkConnections(operation->getInputSocket(3), 3, system);
			this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
			system->addOperation(operation);
			if (this->getOutputSocket(1)->isConnected()) {
				MathMinimumOperation *zoperation = new MathMinimumOperation();
				addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
				addLink(system, operation->getInputSocket(3)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
				this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
				system->addOperation(zoperation);
			}
		}
		else {
			if (this->getOutputSocket(1)->isConnected()) {
				MathMinimumOperation *zoperation = new MathMinimumOperation();
				this->getInputSocket(1)->relinkConnections(zoperation->getInputSocket(0), 1, system);
				this->getInputSocket(3)->relinkConnections(zoperation->getInputSocket(1), 3, system);
				this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
				system->addOperation(zoperation);
			}
		}
	}
	else {
		// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
		// step 1 create mask
		NodeOperation *maskoperation;

		if (this->getbNode()->custom1) {
			maskoperation = new MathGreaterThanOperation();
			this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 3, system);
			this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 1, system);
		}
		else {
			maskoperation = new MathLessThanOperation();
			this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 1, system);
			this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 3, system);
		}

		// step 2 anti alias mask bit of an expensive operation, but does the trick
		AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
		addLink(system, maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));

		// use mask to blend between the input colors.
		ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1?new ZCombineMaskAlphaOperation():new ZCombineMaskOperation();
		addLink(system, antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
		this->getInputSocket(0)->relinkConnections(zcombineoperation->getInputSocket(1), 0, system);
		this->getInputSocket(2)->relinkConnections(zcombineoperation->getInputSocket(2), 2, system);
		this->getOutputSocket(0)->relinkConnections(zcombineoperation->getOutputSocket());

		system->addOperation(maskoperation);
		system->addOperation(antialiasoperation);
		system->addOperation(zcombineoperation);

		if (this->getOutputSocket(1)->isConnected()) {
			MathMinimumOperation *zoperation = new MathMinimumOperation();
			addLink(system, maskoperation->getInputSocket(0)->getConnection()->getFromSocket(), zoperation->getInputSocket(0));
			addLink(system, maskoperation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(1));
			this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket());
			system->addOperation(zoperation);
		}
	}
}
void ZCombineNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	if ((context.getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) {
		ZCombineOperation *operation = NULL;
		if (this->getbNode()->custom1) {
			operation = new ZCombineAlphaOperation();
		}
		else {
			operation = new ZCombineOperation();
		}
		converter.addOperation(operation);
		
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
		
		MathMinimumOperation *zoperation = new MathMinimumOperation();
		converter.addOperation(zoperation);
		
		converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
	}
	else {
		/* XXX custom1 is "use_alpha", what on earth is this supposed to do here?!? */
		// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
		// step 1 create mask
		NodeOperation *maskoperation;
		if (this->getbNode()->custom1) {
			maskoperation = new MathGreaterThanOperation();
			converter.addOperation(maskoperation);
			
			converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
			converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
		}
		else {
			maskoperation = new MathLessThanOperation();
			converter.addOperation(maskoperation);
			
			converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
			converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
		}

		// step 2 anti alias mask bit of an expensive operation, but does the trick
		AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
		converter.addOperation(antialiasoperation);
		
		converter.addLink(maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));

		// use mask to blend between the input colors.
		ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1 ? new ZCombineMaskAlphaOperation() : new ZCombineMaskOperation();
		converter.addOperation(zcombineoperation);
		
		converter.addLink(antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(0), zcombineoperation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), zcombineoperation->getInputSocket(2));
		converter.mapOutputSocket(getOutputSocket(0), zcombineoperation->getOutputSocket());

		MathMinimumOperation *zoperation = new MathMinimumOperation();
		converter.addOperation(zoperation);
		
		converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
	}
}