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#Super Glitch Engine Readme Document

###Introduction Super Glitch Engine is an open source, cross-platform clone of the Pokemon Red/Blue/Yellow games for Gameboy. It also includes tools which allow the user to modify the game data. Sprites, pokemon, maps, moves, and NPCs can all be modified to make a new twist to the old Pokemon games or a completely original game that stands on it's own. The only aspects of the game that can't be changed without source editing are the basic mechanics of moving in the overworld and fighting in turn-based battles.

###Features

  • A nearly fully featured overworld that can be edited easily in the map editor
  • Interactable NPCs that you can talk to or battle
  • Menues that will soon be scriptable for easier access to features
  • Easy-to-use GUI editors for all finished parts of SGE! (Types, moves, and maps)
  • MUCH more to come

###Todo Super Glitch Engine will have reached it's stable 1.0 phase once the entirity of Pokemon Yellow could be created on it. Anything that can't be done yet (and there's a lot) will be added before the project is considered finished.

The following are some features I want to add that move beyond the criteria I set for myself above.

  • Online multiplayer functionality
    • Potentially in and out of battle
  • Full replica of Pokemon Yellow for an example
  • More advanced scripting language for advanced events
  • Pokemon Gold/Silver features that can't be scripted in

Have questions/comments/concerns? Email me at xaviosx@gmail.com

I'd love to hear from you!

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Super Glitch Engine (SGE) is a recoding of Pokemon Red/Blue/Yellow in c with easy-to-use tools to modify nearly every aspect of the game.

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