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clsat

OpenCL Summed Area Table implementation. Currently tested only on NVIDIA cards (very likely to behave buggily on other platforms, needs further testing).

Employs the same strategy of using recursive filters / local memory to maximize throughput as in the following publication: Nehab, D., Maximo, A., Lima, R. S., & Hoppe, H. (2011, December). GPU-efficient recursive filtering and summed-area tables. In ACM Transactions on Graphics (TOG) (Vol. 30, No. 6, p. 176). ACM.

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OpenCL Summed Area Table implementation

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