Crossplatform C++11 2D Game Engine for Windows and Android games
- Cédric Van De Walle (Vanatis)
- Glen De Cauwsemaecker (GlenDC)
- Pieter Vantorre (NuclearCookie)
- Simon Vanhauwaert (Syvion)
- As long as this branch is in development you should always use the develop engine version, as this branch gets updated daily!
Patch Notes:
- [19/11/2013] 0.0.1:
- Initial version of the engine;
- From now on we'll record patch notes;
- The official repository is now also protected and people can start forking and improve the engine;
- [20/11/2013] 0.0.2:
- The GLM classes and functions have been embedded in the engine;
- Math functions can be found in the Helpers/Math.h file;
- Typedefs have been made for portability reasons and should be available everywhere.
- It is recommanded not to use any members of vector and matrices besides the data related members (e.g. x, y, z, w, ...)
- Code reviews have been applied.
- Camera Culling has now been implemented and can be used.
- Components can be enabled/disabled;
- First version of the colission system, the beginning of the physics part of the engine, has been implemented!
- The GLM classes and functions have been embedded in the engine;
The Star 2D Game Engine is licensed under the MIT License. Click here for the full license details.