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StarEngine [2D] Game Engine

Crossplatform C++11 2D Game Engine for Windows and Android games

Developers

Stable (master): In Development

Unstable (develop): v0.0.2

Patch Notes:

  • [19/11/2013] 0.0.1:
    • Initial version of the engine;
    • From now on we'll record patch notes;
    • The official repository is now also protected and people can start forking and improve the engine;
  • [20/11/2013] 0.0.2:
    • The GLM classes and functions have been embedded in the engine;
      • Math functions can be found in the Helpers/Math.h file;
      • Typedefs have been made for portability reasons and should be available everywhere.
        • It is recommanded not to use any members of vector and matrices besides the data related members (e.g. x, y, z, w, ...)
    • Code reviews have been applied.
    • Camera Culling has now been implemented and can be used.
    • Components can be enabled/disabled;
    • First version of the colission system, the beginning of the physics part of the engine, has been implemented!

License

The Star 2D Game Engine is licensed under the MIT License. Click here for the full license details.

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Crossplatform C++11 2D Game Engine for Windows and Android games

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