Magic The Gathering prototype. Created using C++, OpenGL, Bullet Physics and SDL.
Spacebar advances past the initial screen. Right-Clicking in top down mode brings up the context menu. (Not fully functional) Q Key untaps all of your cards Left clicking on the deck draws a card Left Clicking on the graveyard or exile pile reveals all cards in it
Left clicking a card in your hand plays it Left clicking a card in play taps/untaps it
Cards can be dragged by holding the left mouse over the card, dragging the cursor to the intended destination and releasing the left mouse button Tab highlights the different areas that cards can be dragged to
U Key changes which player you are P Key changes between overhead and perspective view (no right click context menu in perspective view)