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BGS-dev

Blood Gold and Sorcery is a graphical roguelike, like Dungeon Crawl: Stone Soup or Doom the Roguelike.

But, what is a roguelike ?

Definitions are boring, so here's one from Wikipedia: The roguelike is a sub-genre of role-playing video games, characterized by level randomization and permanent death. The most famous of all may be Rogue, DCSS or Diablo (yes that's a roguelike !).

Development

BGS is a C++ game using SFML 2.0 (http://www.sfml-dev.org/index.php) and BOOST library.

Compiling

BGS need SFML 2.0, boost::filesystem and boost::archive. ####Linux user

git clone https://github.com/CaptainGobelin/BGS-dev
cd ./BGS-dev
cmake . -G"Unix Makefiles"
make bgs

To compile utils softs, there's no cmake, but a simple makefile (using g++):

cd ./utils/[soft file name]
make [make rule]

Look at the makefile to know the make rule.

####Windows user

Use Git et CMake GUI. (I will complete this section step-by-step later)

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Blood Gold and Sorcery is a roguelike game.

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