/
RenderTests.cpp
822 lines (517 loc) · 17.6 KB
/
RenderTests.cpp
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#include "stdafx.h"
#include "Common.hpp"
#include "World.hpp"
#include "HardwareTexture.hpp"
#include "RenderModule.hpp"
#include "RenderScene.hpp"
#include "Canvas.hpp"
#include "Logger.hpp"
#include "Geometry.hpp"
#include "TextureManager.hpp"
#include "File.hpp"
#include "Mesh.hpp"
#include "RenderSceneObject.hpp"
#include "MeshManager.hpp"
#include "Skeleton.hpp"
#include "ParticleSystemManager.hpp"
Skeleton* CreateTestSkeleton();
void CustomParamTest();
enum RENDER_PROFILE_TYPE {
RENDER_PROFILE_NONE = 0,
RENDER_PROFILE_SHADOW = 1,
RENDER_PROFILE_POSTPROCESS = 3,
RENDER_PROFILE_MATERIAL = 3
};
struct SurfaceProfile {
unsigned tesselation : 2;
unsigned skinning : 3;
unsigned alphaTest : 1;
};
struct MaterialProfile {
unsigned shading : 3;
unsigned diffuseMap : 1;
unsigned normalMap : 1;
unsigned detailMap : 1;
unsigned normalDetailMap : 1;
unsigned specularMap : 1;
unsigned emissionMap : 1;
};
struct QualityProfile {
unsigned quality : 2;
};
struct PostProcessProfile {
unsigned msaa : 4;
unsigned dof : 4;
unsigned hdr : 4;
unsigned hdr2 : 4;
};
struct RenderProfile {
union {
QualityProfile quality;
};
union {
unsigned long long field;
MaterialProfile material;
SurfaceProfile surface;
PostProcessProfile postProcess;
};
bool operator<(const RenderProfile& rhs) const { return field < rhs.field; }
};
extern RenderScene* CreateRenderScene();
#define Cast dynamic_cast
class ShaderDefines {
LinearMap<String,String> linearMap;
public:
void clear() { linearMap.clear(); }
void addDefine(const String& key ) { linearMap.add(key, String("")); }
void addDefine(const String& key, const String& value ) { linearMap.add(key, value);}
void addDefine(const String& key, int value ) {
String tmp = String::Format("%i", value);
linearMap.add(key, tmp);
}
String getString() {
String string;
for(size_t i = 0; i < linearMap.size(); i++) {
if(i > 0 )string += ";";
string += linearMap[ i ].key;
if( linearMap[ i ].value != String::Empty ) {
string += "=";
string += linearMap[ i ].value;
}
}
return string;
}
String getDefines() {
String string;
const String define("#define ");
for(size_t i = 0; i < linearMap.size(); i++) {
if(i > 0 )string += "\n";
string += define;
string += linearMap[ i ].key;
if( linearMap[ i ].value != String::Empty ) {
string += " ";
string += linearMap[ i ].value;
}
}
return string;
}
};
struct CommonVertexShaderParams {
unsigned instancing:1;
unsigned skinning:1;
unsigned bones:2;
};
struct CommonFragmentShaderParams {
/*
union {
unsigned field;
};
*/
unsigned diffuseMap:1;
unsigned specularMap:1;
unsigned emissionMap:1;
unsigned detailMap:1;
unsigned normalMap:1;
unsigned alphaTest:1;
};
void collectDefines(const CommonVertexShaderParams& shaderParams, ShaderDefines& shaderDefines ) {
shaderDefines.clear();
if( shaderParams.skinning ) {
shaderDefines.addDefine("USE_SKINNING");
shaderDefines.addDefine("NUM_BONES", shaderParams.bones + 1);
}
if( shaderParams.instancing ) {
shaderDefines.addDefine("USE_INSTANSING");
}
}
void collectDefines(const CommonFragmentShaderParams& shaderParams, ShaderDefines& shaderDefines) {
shaderDefines.clear();
if( shaderParams.diffuseMap ) {
shaderDefines.addDefine("USE_DIFFUSE_MAP");
}
if( shaderParams.detailMap ) {
shaderDefines.addDefine("USE_DETAIL_MAP");
}
if( shaderParams.normalMap ) {
shaderDefines.addDefine("USE_NORMAL_MAP");
}
if( shaderParams.specularMap ) {
shaderDefines.addDefine("USE_SPECULAR_MAP");
}
if( shaderParams.emissionMap ) {
shaderDefines.addDefine("USE_EMISSION_MAP");
}
if( shaderParams.alphaTest ) {
shaderDefines.addDefine("USE_ALPHA_TEST");
}
}
#define cast(x) dynamic_cast<x*>
void RenderTest2() {
SharedPtr<Geometry> geometry;
//geometry->getVertexFormat();
RenderModule* renderModule = NULL;
MaterialManager* materialManager = NULL;
MaterialInfo matInfo;
SharedPtr<Material> material = renderModule->getMaterialManager()->createMaterial(matInfo);
SharedPtr<Texture> texture = renderModule->getTextureManager()->createTexture("fire.dds");
//SharedPtr<Mesh> mesh = renderModule->getMeshManager()->createMesh("fire.mesh");
//material->
Material* mat = material;
material->setColor(Color::YELLOW, MATERIAL_COLOR_DIFFUSE);
material->setColor(Color::RED, MATERIAL_COLOR_SPECULAR );
dynamic_cast<Material*>(mat);
//cast<Material>(mat);
SharedPtr<Canvas> canvas = NULL;
canvas->drawRectangle(0,0, 100,200, Color::PINK);
canvas->drawLine(0, 0, 100, 200, Color::BLUE);
}
typedef std::map<RenderProfile, void*> Map;
SharedPtr<TextureManager> gTextureManager;
SharedPtr<MaterialManager> gMaterialManager;
extern TextureManager* CreateTextureManager();
class Foo111 : public AssetListener {
public:
void onStartLoading(Asset* asset) {
int i = 0;
}
void onStopLoading(Asset* asset) {
int i = 0;
}
};
void RenderParticleTest();
void RenderTest1()
{
RenderParticleTest();
/*
SharedPtr<File> file = CreateFile();
file->open( String("D:\\test.txt"), FILE_MODE_READ, FILE_TEXT);
char buffer[1024];
size_t size = file->read( 5, &buffer[0] );
file->close();
*/
SharedPtr<Foo111> foo = new Foo111;
SharedPtr<Asset> asset;
//asset->addListe
asset = new TextureAsset("Content/tree_foliage.dds");
asset->load();
asset = new TextureAsset("Content/lizard_diff.dds");
asset->load();
//asset = new TextureAsset("Content/lizard_norm.dds");
asset = new TextureAsset("Content/TerrainDiffuseArray.dds");
asset->load();
asset = new TextureAsset("Content/TerrainNormalArray.dds");
//asset = new TextureAsset("Content/Terrain.dds");
//asset = new TextureAsset("Content/Wood.dds");
asset->addListener(foo);
asset->load();
asset->removeListener(foo);
AssetName a1("DisciplesIII");
SharedPtr<Skeleton> skeleton = CreateTestSkeleton();
unsigned numBones = skeleton->getNumBones();
TextureInfo info;
gTextureManager = CreateTextureManager();
SharedPtr<Texture> texture1 = gTextureManager->createTexture(info);
SharedPtr<Texture> texture2 = gTextureManager->createTexture(AssetName("textures/fire.dds"));
MaterialInfo materialInfo;
SharedPtr<Material> material = GetMaterialManager()->createMaterial(materialInfo);
material->setTexture(texture1, MATERIAL_TEXTURE_DEFFUSE);
texture1 = NULL;
texture2 = NULL;
SharedPtr<Geometry> geometry = new Geometry;
geometry->addItem(GeometryItem(3,0));
geometry->addItem(GeometryItem(3,3));
geometry->addItem(GeometryItem(3,6));
geometry->addItem(GeometryItem(0,6,3,4,5));
//geometry->set
size_t s = sizeof(RenderProfile);
Map map;
for (int i = 0; i < 10000000; i++) {
RenderProfile rf;
rf.field = rand();
rf.surface.skinning = 2;
rf.postProcess.msaa = 4;
rf.postProcess.dof = 2;
//map.insert(Map::value_type(rf, NULL));
}
printf("Passed...\n");
SharedPtr<Logger> logger = CreateLogger();
logger->start("MyLog.log");
logger->error("Render", "Hello!");
ShaderDefines shaderDefines;
shaderDefines.addDefine("USE_EMISSION_MAP");
shaderDefines.addDefine("USE_DIFFUSE_MAP");
shaderDefines.addDefine("USE_SPECULAR_MAP");
shaderDefines.addDefine("USE_NORMAL_MAP");
shaderDefines.addDefine("USE_DETAIL_MAP");
shaderDefines.addDefine("USE_FOG");
shaderDefines.addDefine("USE_3DC");
shaderDefines.addDefine("NUM_SAMPLES",8);
String string = shaderDefines.getString();
String defines = shaderDefines.getDefines();
logger->info("Render", string);
logger->info("Render", defines);
logger->stop();
SharedPtr<MemoryBuffer> mb = CreateMemoryBuffer(0xFFFF0000);
if( mb ) {
int* intPtr = (int*)mb->lock();
intPtr[0] = 0xFFFF;
intPtr[0] = 0xDEAD;
mb->unlock();
}
mb=NULL;
ResourceName texture3( "textures/particles/fire.dds");
SharedPtr<RenderScene> rs = CreateRenderScene();
SharedPtr<LightRenderSceneObject> sunLight = new LightRenderSceneObject;
SharedPtr<ParticleSystemRenderSceneObject> particleSystemRenderSceneObject = new ParticleSystemRenderSceneObject;
SharedPtr<TerrainRenderSceneObject> ts = new TerrainRenderSceneObject;
SharedPtr<TextRenderSceneObject> textSceneObject = new TextRenderSceneObject;
SharedPtr<MeshRenderSceneObject> meshSceneObject = new MeshRenderSceneObject;
SharedPtr<LightRenderSceneObject> omniLights1 = new LightRenderSceneObject;
SharedPtr<LightRenderSceneObject> omniLights2 = new LightRenderSceneObject;
SharedPtr<LightRenderSceneObject> omniLights3 = new LightRenderSceneObject;
//rs->
SharedPtr<ParticleSystemManager> particleSystemManager = CreateParticleSystemManager();
SharedPtr<ParticleSystem> particleSystem1 = particleSystemManager->createParticleSystem();
SharedPtr<ParticleSystem> particleSystem2 = particleSystemManager->createParticleSystem();
particleSystem1->addStream( new ParticleStream );
particleSystem1->addStream( new ParticleStream );
particleSystemRenderSceneObject->setParticleSystem(particleSystem1);
particleSystem1 = NULL;
particleSystem2 = NULL;
rs->addLight(sunLight);
LightInfo omniLightInfo;
omniLightInfo.type = LIGHT_OMNI;
omniLights1->setInfo(omniLightInfo);
omniLights2->setInfo(omniLightInfo);
omniLights3->setInfo(omniLightInfo);
omniLights1->setColor(Color::RED, LIGHT_COLOR_DIFFUSE);
rs->addLight(omniLights1);
rs->addLight(omniLights2);
rs->addLight(omniLights3);
DynamicArray<SharedPtr<LightRenderSceneObject>> lights;
rs->getLights(lights);
rs->addMesh(meshSceneObject);
//rs->addSceneObject(ps);
//rs->addSceneObject(textSceneObject);
textSceneObject->setText("Hello,world!");
particleSystemRenderSceneObject->setTransform(Transform());
rs->removeMesh(meshSceneObject);
sunLight->setTransform(Transform());
//light->
rs->removeLight(omniLights1);
rs->removeLight(omniLights2);
rs->removeLight(omniLights3);
rs->removeLight(sunLight);
//rs->removeSceneObject(ps);
/*
HardwareTexture* htexture = NULL;
SharedPtr<TextureSurface> surface[10];
for(unsigned mipLevel =0; mipLevel < 10; mipLevel++) {
htexture->update(mipLevel, surface[mipLevel] );
}
SharedPtr<TextureVolume> volume[10];
for (unsigned mipLevel = 0; mipLevel < 10; mipLevel++) {
//htexture->update(mipLevel, surface[mipLevel]);
htexture->update(mipLevel, volume[mipLevel]);
}
*/
}
/*
#include "Renderer.hpp"
class BaseRenderer : public Renderer {
};
void foo1() {
}
*/
#include "TextureFile.hpp"
void updateTexture() {
TextureFile* tf=NULL;
HardwareTexture* htexture=NULL;
if( tf->isVolume() ) {
for(unsigned mipLevel = 0; mipLevel < tf->getMipLevels(); mipLevel++) {
htexture->update(mipLevel, tf->getVolume(mipLevel) );
}
}
if( tf->isCube() ) {
for(unsigned face = 0; face < 6; face++) {
for(unsigned mipLevel = 0; mipLevel < tf->getMipLevels(); mipLevel++) {
htexture->update( (FACE_TYPE)face, mipLevel, tf->getSurface( (FACE_TYPE)face, mipLevel ) );
}
}
}
if( tf->isArray() ) {
for(unsigned layer = 0; layer < tf->getDepth(); layer++) {
for(unsigned mipLevel = 0; mipLevel < tf->getMipLevels(); mipLevel++) {
htexture->update( layer, mipLevel, tf->getSurface( layer, mipLevel ) );
}
}
}
}
struct PerSceneConstantBuffer {
Matrix projectionMatrix;
Color fogColor;
Vector fogParams;
Color ambientColor;
};
struct PerObjectConstantBuffer {
Matrix4x4 mvp;
};
void meshTest() {
Material* material2 = NULL;
SharedPtr<Mesh> mesh = NULL;
/*
for(unsigned itemIndex=0; itemIndex < mesh->getNumItems(); itemIndex++) {
mesh->getItem( 0, 0 )->setMaterial(material2);
}
*/
//RenderSceneObject* rso[100];
RenderSceneObject* rso = NULL;
Transform transform = rso->getTransform();
//rso->
RenderObject ro;
Material* material = ro.getSurface().getMaterial();
Geometry* geometry = ro.getSurface().getGeometry();
}
void meshTest2() {
Material* material2 = NULL;
SharedPtr<Mesh> mesh = NULL;
SharedPtr<MeshManager> meshManager = NULL;
mesh = meshManager->createMesh("meshes/batman.mesh");
/*
for (unsigned itemIndex = 0; itemIndex < mesh->getNumItems(); itemIndex++) {
mesh->getItem(0, 0)->setMaterial(material2);
}
*/
}
void RenderParticleTest() {
RenderStates renderStates;
/*
SharedPtr<ParticleSystem
SharedPtr<ParticleSystemAsset> particleSystemAsset = new ParticleSystemAsset;
particleSystemAsset->addStream(new ParticleStream);
particleSystemAsset->addStream(new ParticleStream);
particleSystemAsset->addStream(new ParticleStream);
for (unsigned i = 0; i < particleSystemAsset->getNumStreams(); i++) {
ParticleStream* stream = particleSystemAsset->getStream(i);
}
*/
CustomParamTest();
SharedPtr<ParticleSystemManager> particleSystemManager = CreateParticleSystemManager();
SharedPtr<ParticleSystem> particleSystem1 = particleSystemManager->createParticleSystem();
SharedPtr<ParticleSystem> particleSystem2 = particleSystemManager->createParticleSystem();
SharedPtr<ParticleSystem> particleSystem3 = particleSystemManager->createParticleSystem("particles/fire/ps");
particleSystem1->addStream(new ParticleStream);
particleSystem1->addStream(new ParticleStream);
}
enum CUSTOM_PARAM_TYPE {
CUSTOM_PARAM_NONE = 0,
CUSTOM_PARAM_COLOR = 1,
CUSTOM_PARAM_VEC4 = 2,
CUSTOM_PARAM_INT = 3,
CUSTOM_PARAM_FLOAT = 4,
CUSTOM_PARAM_BOOL = 5,
CUSTOM_PARAM_MATRIX = 6
};
class CustomParam {
CUSTOM_PARAM_TYPE type;
Name name;
unsigned mask;
union {
float float_value;
int int_value;
bool bool_value;
};
Vector4 vec4_value;
Color color_value;
Matrix4x4 matrix_value;
public:
CustomParam() :type(CUSTOM_PARAM_NONE) {}
CustomParam(const Name& name_, const Vector4& value, unsigned mask = 0xFF) : name(name_), type(CUSTOM_PARAM_VEC4), vec4_value(value){}
CustomParam(const Name& name_, const Color& value, unsigned mask = 0xFF) : name(name_), type(CUSTOM_PARAM_COLOR), color_value(value){}
CustomParam(const Name& name_, float value, unsigned mask = 0xFF) : name(name_), type(CUSTOM_PARAM_FLOAT), float_value(value) {}
CustomParam(const Name& name_, bool value, unsigned mask = 0xFF) : name(name_), type(CUSTOM_PARAM_BOOL), bool_value(value) {}
CustomParam(const Name& name_, int value, unsigned mask = 0xFF) : name(name_), type(CUSTOM_PARAM_INT), int_value(value) {}
CustomParam(const Name& name_, const Matrix4x4& value, unsigned mask = 0xFF) : name(name_), type(CUSTOM_PARAM_MATRIX), matrix_value(value) {}
CUSTOM_PARAM_TYPE getType() const { return type; }
const Name& getName() const { return name; }
bool getValue(Vector4& value) const {
if (type == CUSTOM_PARAM_VEC4) {
value = vec4_value;
return true;
}
return false;
}
bool getValue(Color& value) const {
if (type == CUSTOM_PARAM_COLOR) {
value = color_value;
return true;
}
return false;
}
};
class CustomParams {
std::vector<CustomParam> params;
public:
void addParam(const CustomParam& param) {
for (size_t i = 0; i < params.size(); i++) {
if (params[i].getName() == param.getName()) {
params[i] = param;
return;
}
}
params.push_back(param);
}
unsigned getNumParams() const { return (unsigned)params.size(); }
const CustomParam& operator[](unsigned index) { return params[index]; }
void clear() { params.clear(); }
};
void CustomParamTest() {
CustomParams customParams;
customParams.addParam(CustomParam("FogColor", Color::BLUE));
customParams.addParam(CustomParam("AmbientColor", Color::RED));
customParams.addParam(CustomParam("CropMatrix", Matrix()));
customParams.addParam(CustomParam("UseTexture", true));
customParams.addParam(CustomParam("FogDistance", 100.0f));
customParams.addParam(CustomParam("NumLights", 16));
Shape shape1 = Shape::MakeBox(Vector(1.0f,1.0f,1.0f));
Shape shape2 = Shape::MakeSphere(1.0f);
Shape shape3 = Shape::MakeCylinder(1.0f,0.25f);
SharedPtr<ParticleStorage> particleStorage = new ParticleStorage;
TimeValues<float> values;
values.add(0.0f, 0.0f);
values.add(1.0f, 1.0f);
values.add(3.0f, 2.0f);
values.add(2.0f, 5.0f);
float value = values.getValue(2.5f);
TimeValues<Color> colors;
colors.add(0.0f, Color::BLACK);
colors.add(1.0f, Color::RED);
colors.add(3.0f, Color::GREEN);
colors.add(2.0f, Color::BLUE);
Color color = colors.getValue(1.0f);
for (unsigned i = 0; i < 16; i++) {
Particle* particle = particleStorage->spawnParticle();
int ii = 0;
}
for (unsigned i = 0; i < 16; i++) {
Particle* particle = particleStorage->spawnParticle();
int ii = 0;
}
}
struct PostProcessInfo {
};
enum RENDER_TARGET_TYPE {};
class RenderTarget :public Referenced {
};
class RenderPass : public Referenced {
public:
void addRenderObject(RenderObject*);
virtual RenderTarget* getColorRenderTarget(unsigned index = 0) = 0;
virtual RenderTarget* getDepthStencilRenderTarget() = 0;
};
class RenderPassManager : public Referenced {
virtual RenderPass* createPass(RenderTarget* colorRenderTarget, RenderTarget* depthStencilRenderTarget=NULL) = 0;
};
class RenderContext : public Referenced {
virtual void setRenderPass(RenderPass*) = 0;
};