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Gloss

A bidirectional path tracer written in object oriented C.

Blog Posts

TODO

  • Materials
    • Seems I had misunderstood diffuse relfection: http://en.wikipedia.org/wiki/Diffuse_reflection The BRDF function is correct, dot(normal, lightDir) But the importance sampling whould prioritize the normal of the surface, and drop to 0 at the tangent, just like the BRDF.
    • Fresnel term
    • Texturing
      • Procedural
      • Bitmapped
    • Refraction
      • Dispersion
    • "Directionality" of emitted light
  • Recursive geometry - fractals
  • Better camera model
    • Depth Of Field
    • Lens flare / bloom
    • Tone mapping

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A bidirectional path tracer written in C.

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  • C 89.5%
  • Objective-C 10.5%