Copyright (C) Goddamn Industries 2011 - 2016. All Rights Reserved.
The GoddamnEngine is cross-platform next-generation-ready computational and visualisation engine. Goal of this project is the creation of the most minimalistic full-featured game visualisation framework that surpasses most scientific engines. Project contains a very small core, but is intended to be very flexible and extensible. Work is in progress now.
- Minimalistic but flexible code design: engine is not as monstrous and clumsy piece of code as the others are.
- Support of the most modern platforms: Windows (Phone & RT), OS X & iOS, Linux & Android, XBox One & PlayStation4, HTML5 (via Emscripten).
- Advanced and modern rendering pipeline: DirectX 12, Vulkan and Metal.
- Entirely written in native languages: C++14, Objective-C++.
- Download the source code. You can do it by forking the official repository on GitHub.
- Download and unzip to the engine location the required dependencies files. Replace files on prompt.
- Perform next platform-dependent steps to finish installation.
- Make sure you have Visual Studio 2015 / 2013 installed. 2013 edition requires additional C++ compiler set, the Visual C++ Compiler November 2013 CTP.
- Run the SetupGoddamnSDK.bat inside the GoddamnEngine directory. It should take less than a minute to generate the project files.
- Make sure you have Mono Development Kit (MDK) installed.
- Execute from a terminal SetupGoddamnSDK.sh inside the GoddamnEngine directory. It should take less than a minute to generate the project files.
- Study samples!
- Read the API Documentation!
- Create and enjoy!
Engine Programmer, Graphics/FX Programmer, Utilities Programmer, CTO - James Jhuighuy.