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Goddamn Engine

Copyright (C) Goddamn Industries 2011 - 2016. All Rights Reserved.

The GoddamnEngine is cross-platform next-generation-ready computational and visualisation engine. Goal of this project is the creation of the most minimalistic full-featured game visualisation framework that surpasses most scientific engines. Project contains a very small core, but is intended to be very flexible and extensible. Work is in progress now.

Features

  • Minimalistic but flexible code design: engine is not as monstrous and clumsy piece of code as the others are.
  • Support of the most modern platforms: Windows (Phone & RT), OS X & iOS, Linux & Android, XBox One & PlayStation4, HTML5 (via Emscripten).
  • Advanced and modern rendering pipeline: DirectX 12, Vulkan and Metal.
  • Entirely written in native languages: C++14, Objective-C++.

Installation

  • Download the source code. You can do it by forking the official repository on GitHub.
  • Download and unzip to the engine location the required dependencies files. Replace files on prompt.
  • Perform next platform-dependent steps to finish installation.

Windows.

OS X & Linux.

  • Make sure you have Mono Development Kit (MDK) installed.
  • Execute from a terminal SetupGoddamnSDK.sh inside the GoddamnEngine directory. It should take less than a minute to generate the project files.

Getting started

Authors

Engine Programmer, Graphics/FX Programmer, Utilities Programmer, CTO - James Jhuighuy.

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Cross-platform next-generation ready realtime game engine.

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