Skip to content

Mailaender/XL-Engine

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

XL-Engine

The XL Engine provides support for first person DOS-era games running on modern operating systems such as Windows 10. The first Beta release will support the following games:

Daggerfall
Dark Forces
Blood

Source ports are a great way of keeping games such as Doom and Duke Nukem 3D working and even being enhanced on modern systems. While the XL Engine may support games with source available in the future, its primary goal is to support games with no source released with "source port accuracy." Many great older games may never see a source release but they still deserve to be preserved and enhanced.

The XL Engine is designed to be easy to use, easy to play the supported games on modern systems. It handles modern GPUs, varying refresh rates, high resolutions with high performance. In the future, the engine will add support for easy modding and easy multiplayer support for those games that support it (such as Blood). In the future this will include built-in tools, including scripting and reviving the DarkXL sector editor so that games such as Dark Forces and Blood can be modded with modern tools.

However this is only an engine, no games are bundled with the application. Games need to be legally acquired before they can be played using the XL Engine. The good news is that Daggerfall is now free and can be downloaded from Bethesda or using Daggerfall Setup. Blood and Dark Forces are available for purchase from GOG.com and Steam.

Availability

Beta 1 is still in progress and is not yet available for download. Older builds are avaiable on the XL Engine website, however they are incomplete and buggy. I would suggest waiting for the Beta 1 release before downloading.

Short Term Roadmap

Milestone Content
Beta 1 the initial release, all the games previously stated should be working at 100% with the exception of multi-player. As stated before only software rendering will be available but higher resolutions will be supported.
Beta 2 the OpenGL 3.2 device should be implemented and true 3D hardware rendering support added – basically Daggerfall will surpass previous builds visually in addition to being gameplay complete.
Beta 3 the “Unified Sector Theory” release – perspective correct hardware rendering for 2.5D games. At this point Dark Forces should surpass the current build visually in addition to being gameplay complete.
Beta 4 will add support for additional platforms – Linux and OS X.
Beta 5 the "Multiplayer" release - add multiplayer framework and support for certain games (such as Blood).

Releases

No releases published

Packages

No packages published

Languages

  • C++ 96.0%
  • C 4.0%