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EngineOfLies

a 2D game engine with 3D graphics. Written in C, compiled to a library

To be compiled as a library to be linked against for individual games.

Library uses: SDL for graphics mode, image loading, audio and font rendering PhysFS for loading from compression OpenGL for rendering 3D graphics Chipmunk for 2D collision handling

The library is to be written in C, but with bindings for multiple languages.

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a 2D game engine with 3D graphics. Written in C, compiled to a library

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