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About

CGLib

A Library for Rea-Time Computer Graphics Applications.

Author

Satoshi Mabuchi

mabuchi@premiumgraphics.co.jp

Build

At this time, the source is build with VisualStudio 2015.

##build from Command Prompt.

MSBuild CGLib.sln

##Build from GUI.

Open CGLib.sln

[menu] -> [Build] -> [Build Solution]

I will build other platforms( mac, linux ).

License

I use the the MIT license and the zlib lisense.

The MIT license is applied for third party independent sources.

http://opensource.org/licenses/mit-license.php

The zlib license is applied for third party dependent sources.

https://opensource.org/licenses/Zlib

References

  • MÜLLER M., CHARYPAR D., GROSS M.: Particlebased fluid simulation for interactive applications. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer "#Animation (2003), pp. 154–159

  • TESCHNER M., HEIDELBERGER B., MÜLLER M., POMERANETS D., GROSS M.: Optimized spatial hashing for collision detection of deformable objects. In Proceedings of Vision, Modeling, Visualization (VMV) (2003), pp. 47–54.

  • IHMSEN M., AKINCI N., BECKER M., TESCHNER M.: A parallel SPH implementation on multi-core CPUs. Computer Graphics Forum 30, 1 (2011), 99–112.

  • AKINCI N., IHMSEN M., SOLENTHALER B., AKINCI G., TESCHNER M.: Versatile rigid-fluid coupling for incompressible SPH. ACM Transactions on Graphics (Proceedings SIGGRAPH) 30, 4 (2012), 72:1–72:8.

  • http://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf

Links

http://www.premiumgraphics.co.jp/

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A Library for Real-Time Computer Graphics Applications

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