A 2D game engine based on OpenGL, developed with Lua and C.
This project is under heavy development currently, it's a toy right now.
You need to set the custom working directory in xcode.
1. Open the example in "example/yuusha/proj.mac" or "proj.ios" by XCode.
2. Goto Product->Scheme->Edit Scheme.
3. Click the left 'Run' tab, and find 'options'.
4. Select the 'Use custom working directory:', and select the example's root directory, should be
$(WHERE_YOU_PUT_THIS_PROJECT)/seal2d/example/yuusha
5. Hit cmd+R, or click run to run the project. :)
If you got anyquestion, please don't bother to add an issue. thank you. :)