A small game engine focusing on power and flexibility. The goal is to make writing a performant game engine simpler and quickler with simple but powerful components. The engine is built around an ECS, a frame graph, and a work stealing work scheduler. Only windows 10 is targetable at the moment.
external Dependencies
- AngelScript
- Autodesk FBX
- Nvidia PhysX
- DirectX 12
- fmod
- stb_image
- boost
- Qt
Additional dependencies are pulled in automatically via git submodules.
Install fmod sdk, fbx sdk, and vcpkg. clone and open TestGame.sln Hit F7 to build. Vcpkg will grab all other dependencies.