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Playing with Volumetric Particle Clouds and Raytracing in OpenGL and C++

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nebula

Playing with Volumetric Particle Clouds and Raycasting in OpenGL and C++11

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For this project, I've set the endgoal to be able to render the following:

Infinity Nebulae by iNovae studios

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Playing with Volumetric Particle Clouds and Raytracing in OpenGL and C++

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