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InSource

Legacy version of InSource, a Source Engine (Alien Swarm branch) modification to fix several problems and implement new features.

⚠️ Although the code works, this project was the first C++ project of the developer and it has several optimization problems. Not suitable for production use.

🌎 Most of the comments and debug messages are in Spanish.

Most notable features

⚠️ Some of these may be incomplete or unstable.

  • Bots: AI system to create Bots (CPU controlled players) in a similar way to the NPC's AI. 💡 If you are only interested in this system take a look at this repository.
  • Director: AI system to create NPC's or Bots on the map depending on various factors, also includes map entities to trigger events. (Inspired by the Director of Left 4 Dead)
  • Sound System: System to easily control sounds programmatically in C++ and Squirrel.
  • Node Generator: System to create navigation nodes (info_node) based on the Navigation mesh. Generation and settings are controlled by commands.
  • Support for AlienFX: System to dynamically control the lights of a computer with AlienFX. (From client and server)

Examples

Check this playlist to find some examples.

Dependencies

  • CEF (Optional): You need to download a copy of the source code of CEF and extract it in /public/cef/. Compile CEF and copy the resulting files "libcef.lib" and "libcef_dll_wrapper.lib" to /lib/common/. Now copy the remaining files from the compilation (.dll and .bin files) as well as the files from the /Resources/ folder into the /bin/ folder of your game files.
  • SQLITE (Optional): If you want to update the SQLite version of the project you need to download the file "sqlite3.lib" and place it in the /lib/common/ folder as well as the "sqlite3.dll" file and place it in the /bin/ folder of your game.

More information

To get more information about the project you can contact me via email or Steam.

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Modified version of Source Engine "Alien Swarm". Not suitable for production use.

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