Features that are down.
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Raycasting from a camera into a scene through a pixel grid
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Phong lighting for one point light source
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Diffuse lambertian surfaces
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Raytraced shadows
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Cube intersection testing
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Sphere surface point sampling
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Specular reflection
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Texture mapping
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Bump mapping
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Interactive camera
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Little refraction, just trace refraction rays.
I include two sample scenes in the scenes file. I choose the format of input scene and add texture map and bump map. Declare textures at first and then link them to object in the object description.
http://tinyworld-demi.blogspot.com/
Run Program In the debug mode, RUN, input the file scene file name. I put the files in the scenes file..