Beatmax is my attempt to create a cross platform clone of the popular BeatMania/DJ Max style of rhythm games. It is written in C++ and currently/will use:
- SDL
- OpenGL for graphics
- OpenAL for audio
- libvorbis, ffmpeg for decoding
Nothing has been completed, but I aim to have it:
- Working with all BMS/BME files
- Have a skinnable interface
- Working on most platforms (including Windows, Linux, Mac OS X and iPad)
- Multiplayer (in the distant future)
All the code is distributed under the FreeBSD license.
Currently I've only written a Makefile for Mac OS X. More will be added in the future.