forked from gecube/opencaesar3
/
oc3_house.cpp
699 lines (587 loc) · 17.8 KB
/
oc3_house.cpp
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// This file is part of openCaesar3.
//
// openCaesar3 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// openCaesar3 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with openCaesar3. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2012-2013 Gregoire Athanase, gathanase@gmail.com
#include "oc3_house.hpp"
#include "oc3_tile.hpp"
#include "oc3_house_level.hpp"
#include "oc3_gui_info_box.hpp"
#include "oc3_scenario.hpp"
#include "oc3_exception.hpp"
#include "oc3_walker_workerhunter.hpp"
#include "oc3_walker_immigrant.hpp"
#include "oc3_market.hpp"
#include "oc3_constructionmanager.hpp"
#include "oc3_resourcegroup.hpp"
#include "oc3_variant.hpp"
#include "oc3_goodstore_simple.hpp"
#include "oc3_city.hpp"
class House::Impl
{
public:
int picIdOffset;
int houseId; // pictureId
int houseLevel;
HouseLevelSpec houseLevelSpec; // characteristics of the current house level
HouseLevelSpec nextHouseLevelSpec; // characteristics of the house level+1
char desirability;
SimpleGoodStore goodStore;
std::map<ServiceType, int> serviceAccessMap; // value=access to the service (0=no access, 100=good access)
int currentHabitants;
int maxHabitants;
int freeWorkersCount;
DateTime lastPayDate;
bool mayPayTax()
{
DateTime currentDate = Scenario::instance().getCity()->getDate();
return lastPayDate.getMonthToDate( currentDate ) > 0;
}
int getAvailableTax()
{
return houseLevelSpec.getTaxRate() * currentHabitants;
}
};
House::House(const int houseId) : Building( B_HOUSE ), _d( new Impl )
{
_d->houseId = houseId;
_d->lastPayDate = DateTime( -400, 1, 1 );
_d->picIdOffset = ( rand() % 10 > 6 ? 1 : 0 );
_d->freeWorkersCount = 0;
HouseSpecHelper& helper = HouseSpecHelper::getInstance();
_d->houseLevel = helper.getHouseLevel( houseId );
_d->houseLevelSpec = helper.getHouseLevelSpec( _d->houseLevel);
_d->nextHouseLevelSpec = _d->houseLevelSpec.next();
setName( _d->houseLevelSpec.getLevelName() );
_d->currentHabitants = 0;
_d->desirability = -3;
_fireLevel = 0;
_d->goodStore.setMaxQty(10000); // no limit
_d->goodStore.setMaxQty(G_WHEAT, 100);
_d->goodStore.setMaxQty(G_FISH, 0);
_d->goodStore.setMaxQty(G_MEAT, 0);
_d->goodStore.setMaxQty(G_FRUIT, 0);
_d->goodStore.setMaxQty(G_VEGETABLE, 0);
_d->goodStore.setMaxQty(G_POTTERY, 0);
_d->goodStore.setMaxQty(G_FURNITURE, 0);
_d->goodStore.setMaxQty(G_OIL, 0);
_d->goodStore.setMaxQty(G_WINE, 0);
// init the service access
for (int i = 0; i<S_MAX; ++i)
{
// for every service type
ServiceType service = ServiceType(i);
_d->serviceAccessMap[service] = 0;
}
_update();
}
void House::timeStep(const unsigned long time)
{
// _goodStockList[G_WHEAT]._currentQty -= _d->currentHabitants; // to do once every month!
if( time % 16 == 0 )
{
// consume services
for (int i = 0; i < S_MAX; ++i)
{
ServiceType service = (ServiceType) i;
_d->serviceAccessMap[service] = std::max(_d->serviceAccessMap[service] - 1, 0);
}
cancelService( S_WORKERS_HUNTER );
// consume goods
for (int i = 0; i < G_MAX; ++i)
{
GoodType goodType = (GoodType) i;
int qty = std::max(_d->goodStore.getCurrentQty(goodType) - 1, 0);
_d->goodStore.setCurrentQty(goodType, qty);
}
}
if( time % 64 == 0 )
{
bool validate = _d->houseLevelSpec.checkHouse(*this);
if (!validate)
{
levelDown();
}
else
{
validate = _d->nextHouseLevelSpec.checkHouse(*this);
if( validate && _d->currentHabitants > 0 )
{
levelUp();
}
}
int homeless = math::clamp( _d->currentHabitants - _d->maxHabitants, 0, 0xff );
if( homeless > 0 )
{
_d->currentHabitants = math::clamp( _d->currentHabitants, 0, _d->maxHabitants );
CityPtr city = Scenario::instance().getCity();
ImmigrantPtr im = Immigrant::create( city );
im->setCapacity( homeless );
im->send2City( getTile() );
}
}
if( _d->currentHabitants > 0 )
{
Building::timeStep( time );
}
}
GoodStore& House::getGoodStore()
{
return _d->goodStore;
}
const HouseLevelSpec& House::getLevelSpec() const
{
return _d->houseLevelSpec;
}
void House::_tryUpdate_1_to_11_lvl( int level4grow, int startSmallPic, int startBigPic, const char desirability )
{
if( getSize() == 1 )
{
CityPtr city = Scenario::instance().getCity();
Tilemap& tmap = city->getTilemap();
PtrTilesList tiles = tmap.getFilledRectangle( getTile().getIJ(), Size(2) );
bool mayGrow = true;
for( PtrTilesList::iterator it=tiles.begin(); it != tiles.end(); it++ )
{
if( *it == NULL )
{
mayGrow = false; //some broken, can't grow
break;
}
HousePtr house = (*it)->getTerrain().getOverlay().as<House>();
if( house != NULL && house->getLevelSpec().getHouseLevel() == level4grow )
{
if( house->getSize().getWidth() > 1 ) //bigger house near, can't grow
{
mayGrow = false;
break;
}
}
else
{
mayGrow = false; //no house near, can't grow
break;
}
}
if( mayGrow )
{
int sumHabitants = getNbHabitants();
int sumFreeWorkers = _d->freeWorkersCount;
PtrTilesList::iterator delIt=tiles.begin();
delIt++; //don't remove himself
for( ; delIt != tiles.end(); delIt++ )
{
HousePtr house = (*delIt)->getTerrain().getOverlay().as<House>();
if( house.isValid() )
{
house->deleteLater();
house->_d->currentHabitants = 0;
sumHabitants += house->getNbHabitants();
sumFreeWorkers += house->_d->freeWorkersCount;
}
}
_d->currentHabitants = sumHabitants;
_d->freeWorkersCount = sumFreeWorkers;
_d->houseLevelSpec = HouseSpecHelper::getInstance().getHouseLevelSpec(_d->houseLevel);
_d->nextHouseLevelSpec = _d->houseLevelSpec.next();
_update();
_updateDesirabilityInfluence( Construction::duNegative );
setSize( getSize() + Size(1) );
build( getTile().getIJ() );
}
}
_updateDesirabilityInfluence( Construction::duNegative );
_d->desirability = desirability;
_updateDesirabilityInfluence( Construction::duPositive );
bool bigSize = getSize().getWidth() > 1;
_d->houseId = bigSize ? startBigPic : startSmallPic;
_d->picIdOffset = bigSize ? 0 : ( (rand() % 10 > 6) ? 1 : 0 );
}
void House::levelUp()
{
_d->houseLevel++;
_d->picIdOffset = 0;
switch (_d->houseLevel)
{
case 1:
_d->houseId = 1;
_d->desirability = -3;
break;
case 2: _tryUpdate_1_to_11_lvl( 1, 1, 5, -3);
break;
case 3: _tryUpdate_1_to_11_lvl( 2, 3, 6, -3 );
break;
case 4: _tryUpdate_1_to_11_lvl( 3, 7, 11, -2 );
break;
case 5: _tryUpdate_1_to_11_lvl( 4, 9, 12, -2 );
break;
case 6: _tryUpdate_1_to_11_lvl( 5, 13, 17, -2 );
break;
case 7: _tryUpdate_1_to_11_lvl( 6, 15, 18, -2 );
break;
case 8: _tryUpdate_1_to_11_lvl( 7, 19, 23, -1 );
break;
case 9: _tryUpdate_1_to_11_lvl( 8, 21, 24, -1 );
break;
case 10: _tryUpdate_1_to_11_lvl( 9, 25, 29, 0 );
break;
case 11: _tryUpdate_1_to_11_lvl( 10, 27, 30, 0 );
break;
}
_d->houseLevelSpec = HouseSpecHelper::getInstance().getHouseLevelSpec(_d->houseLevel);
_d->nextHouseLevelSpec = _d->houseLevelSpec.next();
_update();
}
void House::_tryDegrage_11_to_2_lvl( int smallPic, int bigPic, const char desirability )
{
bool bigSize = getSize().getWidth() > 1;
_d->houseId = bigSize ? bigPic : smallPic;
_d->picIdOffset = bigSize ? 0 : ( rand() % 10 > 6 ? 1 : 0 );
_updateDesirabilityInfluence( Construction::duNegative );
_d->desirability = desirability;
_updateDesirabilityInfluence( Construction::duPositive );
}
void House::levelDown()
{
_d->houseLevel--;
_d->houseLevelSpec = HouseSpecHelper::getInstance().getHouseLevelSpec(_d->houseLevel);
_d->nextHouseLevelSpec = _d->houseLevelSpec.next();
switch (_d->houseLevel)
{
case 1:
{
_d->houseId = 1;
_d->picIdOffset = ( rand() % 10 > 6 ? 1 : 0 );
CityPtr city = Scenario::instance().getCity();
Tilemap& tmap = city->getTilemap();
if( getSize().getWidth() > 1 )
{
_updateDesirabilityInfluence( Construction::duNegative );
PtrTilesList tiles = tmap.getFilledRectangle( getTile().getIJ(), Size(2) );
PtrTilesList::iterator it=tiles.begin();
int peoplesPerHouse = getNbHabitants() / 4;
_d->currentHabitants = peoplesPerHouse;
it++; //no destroy himself
for( ; it != tiles.end(); it++ )
{
HousePtr house = ConstructionManager::getInstance().create( B_HOUSE ).as<House>();
house->build( (*it)->getIJ() );
house->_d->currentHabitants = peoplesPerHouse;
house->_update();
}
setSize( Size( 1 ) );
_updateDesirabilityInfluence( Construction::duPositive );
}
}
break;
case 2: _tryDegrage_11_to_2_lvl( 1, 5, -3 );
break;
case 3: _tryDegrage_11_to_2_lvl( 3, 6, -3 );
break;
case 4: _tryDegrage_11_to_2_lvl( 7, 11, -2 );
break;
case 5: _tryDegrage_11_to_2_lvl( 9, 12, -2 );
break;
case 6: _tryDegrage_11_to_2_lvl( 13, 17, -2 );
break;
case 7: _tryDegrage_11_to_2_lvl( 15, 18, -2 );
break;
case 8: _tryDegrage_11_to_2_lvl( 19, 23, -1 );
break;
case 9: _tryDegrage_11_to_2_lvl( 21, 23, -1 );
break;
case 10: _tryDegrage_11_to_2_lvl( 25, 29, 0 );
break;
case 11: _tryDegrage_11_to_2_lvl( 27, 30, 0 );
break;
}
_update();
}
void House::buyMarket( ServiceWalkerPtr walker )
{
// std::cout << "House buyMarket" << std::endl;
MarketPtr market = walker->getBase().as<Market>();
GoodStore& marketStore = market->getGoodStore();
GoodStore &houseStore = getGoodStore();
for (int i = 0; i < G_MAX; ++i)
{
GoodType goodType = (GoodType) i;
int houseQty = houseStore.getCurrentQty(goodType);
int houseSafeQty = _d->houseLevelSpec.computeMonthlyConsumption(*this, goodType)
+ _d->nextHouseLevelSpec.computeMonthlyConsumption(*this, goodType);
int marketQty = marketStore.getCurrentQty(goodType);
if (houseQty < houseSafeQty && marketQty > 0)
{
int qty = std::min(houseSafeQty - houseQty, marketQty);
GoodStock stock(goodType, qty);
marketStore.retrieve(stock, qty);
houseStore.store(stock, qty);
}
}
}
void House::applyService( ServiceWalkerPtr walker )
{
Building::applyService(walker); // handles basic services, and remove service reservation
ServiceType service = walker->getService();
switch (service)
{
case S_WELL:
case S_FOUNTAIN:
case S_TEMPLE_NEPTUNE:
case S_TEMPLE_CERES:
case S_TEMPLE_VENUS:
case S_TEMPLE_MARS:
case S_TEMPLE_MERCURE:
case S_DOCTOR:
case S_BARBER:
case S_BATHS:
case S_HOSPITAL:
case S_SCHOOL:
case S_LIBRARY:
case S_COLLEGE:
case S_THEATER:
case S_AMPHITHEATER:
case S_COLLOSSEUM:
case S_HIPPODROME:
setServiceAccess(service, 100);
break;
case S_MARKET:
buyMarket(walker);
break;
case S_SENATE:
case S_FORUM:
setServiceAccess(service, 100);
break;
case S_TEMPLE_ORACLE:
case S_ENGINEER:
case S_PREFECT:
case S_MAX:
break;
case S_WORKERS_HUNTER:
{
if( !_d->freeWorkersCount )
break;
WorkersHunterPtr hunter = walker.as<WorkersHunter>();
if( hunter.isValid() )
{
int hiredWorkers = math::clamp( _d->freeWorkersCount, 0, hunter->getWorkersNeeded() );
_d->freeWorkersCount -= hiredWorkers;
hunter->hireWorkers( hiredWorkers );
}
}
break;
default:
break;
}
}
float House::evaluateService(ServiceWalkerPtr walker)
{
float res = 0.0;
ServiceType service = walker->getService();
if( _reservedServices.count(service) == 1 )
{
// service is already reserved
return 0.0;
}
switch(service)
{
case S_ENGINEER: res = _damageLevel; break;
case S_PREFECT: res = _fireLevel; break;
// this house pays taxes
case S_FORUM:
case S_SENATE:
res = _d->mayPayTax() ? (float)_d->getAvailableTax() : 0.f;
break;
case S_MARKET:
{
MarketPtr market = walker->getBase().as<Market>();
GoodStore &marketStore = market->getGoodStore();
GoodStore &houseStore = getGoodStore();
for (int i = 0; i < G_MAX; ++i)
{
GoodType goodType = (GoodType) i;
int houseQty = houseStore.getCurrentQty(goodType);
int houseSafeQty = _d->houseLevelSpec.computeMonthlyConsumption(*this, goodType)
+ _d->nextHouseLevelSpec.computeMonthlyConsumption(*this, goodType);
int marketQty = marketStore.getCurrentQty(goodType);
if (houseQty < houseSafeQty && marketQty > 0)
{
res += std::min(houseSafeQty - houseQty, marketQty);
}
}
}
break;
case S_WORKERS_HUNTER:
{
res = (float)_d->freeWorkersCount;
}
break;
default:
{
return _d->houseLevelSpec.evaluateServiceNeed(*this, service);
}
break;
}
// std::cout << "House evaluateService " << service << "=" << res << std::endl;
return res;
}
bool House::hasServiceAccess(const ServiceType service)
{
bool res = (_d->serviceAccessMap[service] > 0);
return res;
}
int House::getServiceAccess(const ServiceType service)
{
int res = _d->serviceAccessMap[service];
return res;
}
void House::setServiceAccess(const ServiceType service, const int access)
{
_d->serviceAccessMap[service] = access;
}
int House::getNbHabitants()
{
return _d->currentHabitants;
}
int House::getMaxHabitants()
{
return _d->maxHabitants;
}
void House::_update()
{
int picId = ( _d->houseId == smallHovel && _d->currentHabitants == 0 ) ? 45 : (_d->houseId + _d->picIdOffset);
setPicture( Picture::load( ResourceGroup::housing, picId ) );
setSize( Size( (getPicture().getWidth() + 2 ) / 60 ) );
_d->maxHabitants = _d->houseLevelSpec.getMaxHabitantsByTile() * getSize().getArea();
}
int House::getMaxDistance2Road() const
{
return 2;
}
void House::addHabitants( const int newHabitCount )
{
int peoplesCount = (std::min)( _d->currentHabitants + newHabitCount, _d->maxHabitants );
_d->currentHabitants = peoplesCount;
_d->freeWorkersCount += peoplesCount / 2;
_update();
}
void House::destroy()
{
int homeless = _d->currentHabitants;
_d->currentHabitants = _d->maxHabitants;
if( homeless > 0 )
{
CityPtr city = Scenario::instance().getCity();
ImmigrantPtr im = Immigrant::create( city );
im->setCapacity( homeless );
im->send2City( getTile() );
}
Building::destroy();
}
bool House::isWalkable() const
{
return (_d->houseId == smallHovel && _d->currentHabitants == 0) ? true : false;
}
char House::getDesirabilityInfluence() const
{
return _d->desirability;
}
void House::save( VariantMap& stream ) const
{
Building::save( stream );
stream[ "picIdOffset" ] = _d->picIdOffset;
stream[ "houseId" ] = _d->houseId;
stream[ "houseLevel" ] = _d->houseLevel;
stream[ "desirability" ] = _d->desirability;
stream[ "currentHubitants" ] = _d->currentHabitants;
stream[ "maxHubitants" ] = _d->maxHabitants;
stream[ "freeWorkersCount" ] = _d->freeWorkersCount;
stream[ "goodstore" ] = _d->goodStore.save();
VariantList vl_services;
for( std::map<ServiceType, int>::iterator it = _d->serviceAccessMap.begin();
it != _d->serviceAccessMap.end(); it++ )
{
vl_services.push_back( Variant( (int)it->first) );
vl_services.push_back( Variant( it->second ) );
}
stream[ "services" ] = vl_services;
}
void House::load( const VariantMap& stream )
{
Building::load( stream );
_d->picIdOffset = stream.get( "picIdOffset" ).toInt();
_d->houseId = stream.get( "houseId" ).toInt();
_d->houseLevel = stream.get( "houseLevel" ).toInt();
_d->houseLevelSpec = HouseSpecHelper::getInstance().getHouseLevelSpec(_d->houseLevel);
_d->nextHouseLevelSpec = _d->houseLevelSpec.next();
_d->desirability = stream.get( "desirability" ).toInt();
_d->currentHabitants = stream.get( "currentHubitants" ).toInt();
_d->maxHabitants = stream.get( "maxHubitants" ).toInt();
_d->freeWorkersCount = stream.get( "freeWorkersCount" ).toInt();
_d->goodStore.load( stream.get( "goodstore" ).toMap() );
VariantList vl_services = stream.get( "services" ).toList();
for( VariantList::iterator it = vl_services.begin();
it != vl_services.end(); it++ )
{
ServiceType type = ServiceType( (*it).toInt() );
it++;
int serviceValue = (*it).toInt();
_d->serviceAccessMap[ type ] = serviceValue;
}
Building::build( getTilePos() );
_update();
}
unsigned char House::getDesirabilityRange() const
{
return abs( _d->desirability );
}
char House::getDesirabilityStep() const
{
return _d->desirability > 0 ? -1 : 1;
}
int House::getFoodLevel()
{
switch( _d->houseLevelSpec.getHouseLevel() )
{
case smallHovel:
case bigTent:
return -1;
case smallHut:
case bigHut:
return getGoodStore().getCurrentQty(G_WHEAT);
default:
return -1;
}
}
int House::getScholars() const
{
HouseLevelSpec level = getLevelSpec();
if( level.getHouseLevel() < 3 )
{
return 0;
}
else if( level.isPatrician() )
{
return _d->currentHabitants / 4;
}
else
{
return _d->currentHabitants / 5;
}
}
int House::collectTaxes()
{
_d->lastPayDate = Scenario::instance().getCity()->getDate();
return _d->getAvailableTax();
}