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LeagueOverseer-Events.cpp
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LeagueOverseer-Events.cpp
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/*
League Overseer
Copyright (C) 2013-2015 Vladimir Jimenez & Ned Anderson
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <algorithm>
#include <sstream>
#include "bzfsAPI.h"
#include "LeagueOverseer.h"
#include "LeagueOverseer-Helpers.h"
#include "MatchEvent-Capture.h"
#include "MatchEvent-Join.h"
#include "MatchEvent-Kill.h"
#include "MatchEvent-Part.h"
#include "MatchEvent-PauseResume.h"
#include "MatchEvent-Substitute.h"
void LeagueOverseer::Event (bz_EventData *eventData)
{
switch (eventData->eventType)
{
case bz_eAllowFlagGrab: // This event is called each time a player attempts to grab a flag
{
bz_AllowFlagGrabData_V1* allowFlagGrabData = (bz_AllowFlagGrabData_V1*)eventData;
std::string flagAbbr = allowFlagGrabData->flagType;
int playerID = allowFlagGrabData->playerID;
if (isPcProtectionEnabled()) // Is the server configured to protect against Pass Camping
{
// Check if the last capture was within the 'PC_PROTECTION_DELAY' amount of seconds
if (LAST_CAP + getPcProtectionDelay() > bz_getCurrentTime())
{
// Check to see if the flag being grabbed belongs to the team that just had their flag captured AND check
// to see if someone not from the victim team grabbed it
if ((getTeamTypeFromFlag(flagAbbr) == CAP_VICTIM_TEAM && bz_getPlayerTeam(playerID) != CAP_VICTIM_TEAM))
{
// Disallow the flag grab if it's being grabbed by an enemy right after a flag capture
allowFlagGrabData->allow = false;
}
}
}
}
break;
case bz_eAllowSpawn: // This event is called before a player respawns
{
bz_AllowSpawnData_V2* allowSpawnData = (bz_AllowSpawnData_V2*)eventData;
int playerID = allowSpawnData->playerID;
if (!pluginSettings.isGuestSpawningEnabled(getCurrentGameMode()) && !isLeagueMember(playerID))
{
// Disable their spawning privileges
allowSpawnData->handled = true;
allowSpawnData->allow = false;
allowSpawnData->kickPlayer = false;
sendPluginMessage(playerID, pluginSettings.getGuestSpawningMessage(getCurrentGameMode()));
}
}
break;
case bz_eBZDBChange: // This event is called each time a BZDB variable is changed
{
bz_BZDBChangeData_V1* bzdbData = (bz_BZDBChangeData_V1*)eventData;
if (bzdbData->key == "_pcProtectionDelay")
{
// Save the proposed value in a variable for easy access
int proposedValue = std::stoi(bzdbData->value.c_str());
// Our PC protection delay should be between 3 and 30 seconds only, otherwise set it to the default 5 seconds
if (proposedValue < 3 || proposedValue > 30)
{
bz_setBZDBInt("_pcProtectionDelay", 5);
}
}
}
break;
case bz_eCaptureEvent: // This event is called each time a team's flag has been captured
{
if (isMatchInProgress())
{
bz_CTFCaptureEventData_V1* captureData = (bz_CTFCaptureEventData_V1*)eventData;
std::shared_ptr<bz_BasePlayerRecord> capperData(bz_getPlayerByIndex(captureData->playerCapping));
// Keep score
(captureData->teamCapping == TEAM_ONE) ? currentMatch.incrementTeamOneScore() : currentMatch.incrementTeamTwoScore();
// Store data for PC Protection
CAP_VICTIM_TEAM = captureData->teamCapped;
CAP_WINNER_TEAM = captureData->teamCapping;
LAST_CAP = captureData->eventTime;
logMessage(pluginSettings.getDebugLevel(), "debug", "%s captured the flag at %s",
capperData->callsign.c_str(), getMatchTime().c_str());
logMessage(pluginSettings.getDebugLevel(), "debug", "Match Score %s [%i] vs %s [%i]",
currentMatch.getTeamOneName().c_str(), currentMatch.getTeamOneScore(),
currentMatch.getTeamTwoName().c_str(), currentMatch.getTeamTwoScore());
CaptureMatchEvent capEvent = CaptureMatchEvent().setBZID(capperData->bzID.c_str())
.setTime(getMatchTime());
// If it's an official match, save the team ID
if (isOfficialMatch())
{
int teamID = (captureData->teamCapping == TEAM_ONE) ? currentMatch.getTeamOneID() : currentMatch.getTeamTwoID();
capEvent.setTeamID(teamID);
}
capEvent.save();
currentMatch.saveEvent(capEvent.getJsonObject());
currentMatch.stats_flagCapture(captureData->playerCapping);
logMessage(pluginSettings.getVerboseLevel(), "debug", "CaptureMatchEvent JSON -> %s", capEvent.toString());
}
}
break;
case bz_eGameEndEvent: // This event is called each time a game ends
{
logMessage(pluginSettings.getVerboseLevel(), "debug", "A match has ended.");
// Get the current standard UTC time
bz_Time stdTime;
bz_getUTCtime(&stdTime);
std::string recordingFileName;
// Only save the recording buffer if we actually started recording when the match started
if (RECORDING)
{
logMessage(pluginSettings.getVerboseLevel(), "debug", "Recording was in progress during the match.");
std::stringstream recordingName;
std::string _matchType = (isOfficialMatch()) ? "offi" : "fm",
_teamOneName = currentMatch.getTeamOneName(),
_teamTwoName = currentMatch.getTeamTwoName();
// (offi|fm)-YYYYMMDD
recordingName << _matchType << "-" << stdTime.year << formatInt("%02d", stdTime.month) << formatInt("%02d", stdTime.day);
if (!currentMatch.isRosterEmpty())
{
std::replace(_teamOneName.begin(), _teamOneName.end(), ' ', '_');
std::replace(_teamTwoName.begin(), _teamTwoName.end(), ' ', '_');
// Team_A-vs-Team_B
recordingName << "-" << _teamOneName << "-vs-" << _teamTwoName;
}
// -HHMM
recordingName << "-" << formatInt("%02d", stdTime.hour) << formatInt("%02d", stdTime.minute);
const std::string nameForHash = recordingName.str();
std::string hash = bz_MD5(nameForHash.c_str());
// -ACBD123
recordingName << "-" << hash.substr(0, 7);
if (currentMatch.matchCanceled())
{
// -Canceled
recordingName << "-Canceled";
}
recordingName << ".rec";
recordingFileName = recordingName.str();
logMessage(pluginSettings.getVerboseLevel(), "debug", "Replay file will be named: %s", recordingFileName.c_str());
// Save the recording buffer and stop recording
bz_saveRecBuf(recordingFileName.c_str(), 0);
bz_stopRecBuf();
logMessage(pluginSettings.getVerboseLevel(), "debug", "Replay file has been saved and recording has stopped.");
// We're no longer recording, so set the boolean and announce to players that the file has been saved
RECORDING = false;
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, "Match saved as: %s", recordingFileName.c_str());
}
// Format the date to -> year-month-day hour:minute:second
char matchDate[20];
sprintf(matchDate, "%02d-%02d-%02d %02d:%02d:%02d", stdTime.year, stdTime.month, stdTime.day, stdTime.hour, stdTime.minute, stdTime.second);
currentMatch.save(matchDate, recordingFileName);
if (pluginSettings.isMatchReportEnabled())
{
if (!currentMatch.isRosterEmpty())
{
MatchUrlRepo.set("query", "matchReport")
.set("data", bz_urlEncode(currentMatch.toString().c_str()))
.submit();
if (currentMatch.isFM())
{
// It was a fun match, so there is no need to do anything
logMessage(pluginSettings.getVerboseLevel(), "debug", "Fun match has completed.");
}
else if (currentMatch.matchCanceled())
{
// The match was canceled for some reason so output the reason to both the players and the server logs
logMessage(pluginSettings.getDebugLevel(), "debug", "%s", currentMatch.getCancelation().c_str());
bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, currentMatch.getCancelation().c_str());
}
else
{
logMessage(pluginSettings.getDebugLevel(), "debug", "Reporting match data...");
bz_sendTextMessage(BZ_SERVER, BZ_ALLUSERS, "Reporting match...");
// Send the match data to the league website
MATCH_INFO_SENT = true;
}
}
}
// Reset our match data
currentMatch = Match();
// Empty our list of players since we don't need a history
activePlayerList.clear();
}
break;
case bz_eGamePauseEvent:
{
bz_GamePauseResumeEventData_V2* gamePauseData = (bz_GamePauseResumeEventData_V2*)eventData;
// Get the current UTC time
MATCH_PAUSED = time(NULL);
// Send the messages
bz_sendTextMessagef(BZ_SERVER, BZ_ALLUSERS, " with %s remaining.", getMatchTime().c_str());
logMessage(pluginSettings.getVerboseLevel(), "debug", "Match paused at %s by %s.", getMatchTime().c_str(), bz_getPlayerCallsign(gamePauseData->playerID));
PauseResumeMatchEvent pauseEvent = PauseResumeMatchEvent();
pauseEvent.setState(true)
.setTime(getMatchTime())
.setBZID(getPlayerBZID(gamePauseData->playerID))
.save();
currentMatch.saveEvent(pauseEvent.getJsonObject());
logMessage(pluginSettings.getVerboseLevel(), "debug", "PauseResumeMatchEvent JSON -> %s", pauseEvent.toString());
}
break;
case bz_eGameResumeEvent:
{
bz_GamePauseResumeEventData_V2* gameResumeData = (bz_GamePauseResumeEventData_V2*)eventData;
// Get the current UTC time
time_t now = time(NULL);
// Do the math to determine how long the match was paused
double timePaused = difftime(now, MATCH_PAUSED);
// Create a temporary variable to store and manipulate the match start time
struct tm modMatchStart = *localtime(&MATCH_START);
// Manipulate the time by adding the amount of seconds the match was paused in order to be able to accurately
// calculate the amount of time remaining with LeagueOverseer::getMatchTime()
modMatchStart.tm_sec += timePaused;
// Save the manipulated match start time
MATCH_START = mktime(&modMatchStart);
logMessage(pluginSettings.getVerboseLevel(), "debug", "Match paused for %.f seconds. Match continuing at %s.", timePaused, getMatchTime().c_str());
PauseResumeMatchEvent resumeEvent = PauseResumeMatchEvent();
resumeEvent.setState(false)
.setTime(getMatchTime())
.setBZID(getPlayerBZID(gameResumeData->playerID))
.save();
currentMatch.saveEvent(resumeEvent.getJsonObject());
logMessage(pluginSettings.getVerboseLevel(), "debug", "PauseResumeMatchEvent JSON -> %s", resumeEvent.toString());
}
break;
case bz_eGameStartEvent: // This event is triggered when a timed game begins
{
logMessage(pluginSettings.getVerboseLevel(), "debug", "A match has started");
// Empty our list of players since we don't need a history
activePlayerList.clear();
// We started recording a match, so save the status
RECORDING = bz_startRecBuf();
// We want to notify the logs if we couldn't start recording just in case an issue were to occur and the server
// owner needs to check to see if players were lying about there no replay
if (RECORDING)
{
logMessage(pluginSettings.getVerboseLevel(), "debug", "Match recording has started successfully");
}
else
{
logMessage(0, "error", "This match could not be recorded");
}
currentMatch.setMatchDuration((int) bz_getTimeLimit());
MATCH_START = time(NULL);
}
break;
case bz_eGetAutoTeamEvent: // This event is called for each new player is added to a team
{
bz_GetAutoTeamEventData_V1* autoTeamData = (bz_GetAutoTeamEventData_V1*)eventData;
int playerID = autoTeamData->playerID;
std::shared_ptr<bz_BasePlayerRecord> playerData(bz_getPlayerByIndex(playerID));
// Only force new players to observer if a match is in progress
if (isMatchInProgress())
{
// Automatically move non-league members or players who just joined to the observer team
if (!isLeagueMember(playerID) || !playerAlreadyJoined(playerData->bzID.c_str()))
{
autoTeamData->handled = true;
autoTeamData->team = eObservers;
}
}
}
break;
case bz_eGetPlayerMotto: // This event is called when the player joins. It gives us the motto of the player
{
bz_GetPlayerMottoData_V2* mottoData = (bz_GetPlayerMottoData_V2*)eventData;
if (pluginSettings.isMottoFetchEnabled())
{
std::map<std::string, std::string> parameters;
parameters["{motto}"] = mottoData->motto;
parameters["{team}"] = getPlayerTeamNameByBZID(mottoData->record->bzID.c_str());
mottoData->motto = formatMotto(parameters);
}
}
break;
case bz_ePlayerDieEvent: // This event is called each time a tank is killed
{
bz_PlayerDieEventData_V1* dieData = (bz_PlayerDieEventData_V1*)eventData;
std::shared_ptr<bz_BasePlayerRecord> victimData(bz_getPlayerByIndex(dieData->playerID));
std::shared_ptr<bz_BasePlayerRecord> killerData(bz_getPlayerByIndex(dieData->killerID));
if (isMatchInProgress())
{
KillMatchEvent killEvent = KillMatchEvent();
killEvent.setKiller(killerData->bzID.c_str())
.setVictim(victimData->bzID.c_str())
.setTime(getMatchTime())
.save();
currentMatch.saveEvent(killEvent.getJsonObject());
logMessage(pluginSettings.getVerboseLevel(), "debug", "KillMatchEvent JSON -> %s", killEvent.toString());
}
}
break;
case bz_ePlayerJoinEvent: // This event is called each time a player joins the game
{
bz_PlayerJoinPartEventData_V1* joinData = (bz_PlayerJoinPartEventData_V1*)eventData;
int playerID = joinData->playerID;
std::shared_ptr<bz_BasePlayerRecord> playerData(bz_getPlayerByIndex(playerID));
setLeagueMember(playerID);
storePlayerInfo(playerID, playerData->bzID.c_str());
JoinMatchEvent joinEvent = JoinMatchEvent().setCallsign(playerData->callsign.c_str())
.setVerified(playerData->verified)
.setIpAddress(playerData->ipAddress.c_str())
.setBZID(playerData->bzID.c_str());
joinEvent.save();
// Only notify a player if they exist, have joined the observer team, and there is a match in progress
if (isMatchInProgress() && isValidPlayerID(joinData->playerID) && playerData->team == eObservers)
{
bz_sendTextMessagef(BZ_SERVER, joinData->playerID, "*** There is currently %s match in progress, please be respectful. ***",
((isOfficialMatch()) ? "an official" : "a fun"));
}
if (pluginSettings.isMottoFetchEnabled())
{
// Only send a URL job if the user is verified
if (playerData->verified)
{
requestTeamName(playerData->callsign.c_str(), playerData->bzID.c_str());
}
}
}
break;
case bz_ePlayerPartEvent: // This event is called each time a player leaves a game
{
bz_PlayerJoinPartEventData_V1* partData = (bz_PlayerJoinPartEventData_V1*)eventData;
int playerID = partData->playerID;
std::shared_ptr<bz_BasePlayerRecord> playerData(bz_getPlayerByIndex(playerID));
removePlayerInfo(partData->record->bzID.c_str());
// Only keep track of the parting player if they are a league member and there is a match in progress
if (isLeagueMember(playerID) && isMatchInProgress())
{
if (!playerAlreadyJoined(playerData->bzID.c_str()))
{
// Create a record for the player who just left
Player partingPlayer(playerData->bzID.c_str(), playerData->team, bz_getCurrentTime());
// Push the record to our vector
activePlayerList.push_back(partingPlayer);
}
}
}
break;
case bz_eRawChatMessageEvent: // This event is called for each chat message the server receives. It is called before any filtering is done.
{
bz_ChatEventData_V1* chatData = (bz_ChatEventData_V1*)eventData;
bz_eTeamType target = chatData->team;
int playerID = chatData->from,
recipient = chatData->to;
// The server is always allowed to talk
if (playerID == BZ_SERVER)
{
break;
}
// A non-league player is attempting to talk
if (!isLeagueMember(playerID))
{
std::string allowedChatTarget = pluginSettings.getAllowedTargetChat(getCurrentGameMode());
bool ignoreMessage = true;
if (allowedChatTarget == "Observers")
{
if (recipient == eObservers || bz_getPlayerTeam(recipient) == eObservers)
{
ignoreMessage = false;
}
}
else if (allowedChatTarget == "ObvserverAdmins")
{
if (bz_getPlayerTeam(recipient) == eObservers && isVisibleAdmin(recipient))
{
ignoreMessage = false;
}
}
else if (allowedChatTarget == "Admins")
{
if (target == eAdministrators || isVisibleAdmin(recipient))
{
ignoreMessage = false;
}
}
else if (allowedChatTarget == "All")
{
ignoreMessage = false;
}
if (ignoreMessage)
{
chatData->message = "";
sendPluginMessage(playerID, pluginSettings.getGuestMessagingMessage(getCurrentGameMode()));
}
}
}
break;
case bz_eTickEvent: // This event is called once for each BZFS main loop
{
// Get the total number of tanks playing
int totalTanks = bz_getTeamCount(eRedTeam) + bz_getTeamCount(eGreenTeam) + bz_getTeamCount(eBlueTeam) + bz_getTeamCount(ePurpleTeam);
// If there are no tanks playing, then we need to do some clean up
if (totalTanks == 0)
{
// If there is an official match and no tanks playing, we need to cancel it
if (isOfficialMatch())
{
currentMatch.cancelMatch("Official match automatically canceled due to all players leaving the match.");
}
// If we have players recorded and there's no one around, empty the list
if (!activePlayerList.empty())
{
activePlayerList.clear();
}
// If there is a countdown active an no tanks are playing, then cancel it
if (bz_isCountDownActive())
{
bz_gameOver(253, eObservers);
logMessage(pluginSettings.getVerboseLevel(), "debug", "Game ended because no players were found playing with an active countdown.");
}
}
// Let's get the roll call only if there is an official match
if (isOfficialMatch())
{
// Check if the start time is not negative since our default value for the approxTimeProgress is -1. Also check
// if it's time to do a roll call, which is defined as 90 seconds after the start of the match by default,
// and make sure we don't have any match participants recorded and the match isn't paused
if (getMatchProgress() > currentMatch.getMatchRollCall() && currentMatch.isRosterEmpty() &&
!bz_isCountDownPaused() && !bz_isCountDownInProgress())
{
logMessage(pluginSettings.getVerboseLevel(), "debug", "Processing roll call...");
// @TODO Make sure all of these variables are used
std::shared_ptr<bz_APIIntList> playerList(bz_getPlayerIndexList());
bool invalidateRollCall, teamOneError, teamTwoError;
std::string teamOneMotto, teamTwoMotto;
int teamOneID, teamTwoID;
invalidateRollCall = teamOneError = teamTwoError = false;
teamOneMotto = teamTwoMotto = "";
// We can't do a roll call if the player list wasn't created
if (!playerList)
{
logMessage(pluginSettings.getVerboseLevel(), "error", "Failure to create player list for roll call.");
return;
}
for (unsigned int i = 0; i < playerList->size(); i++)
{
bz_BasePlayerRecord* playerRecord = bz_getPlayerByIndex(playerList->get(i));
if (playerRecord && isLeagueMember(playerRecord->playerID) && bz_getPlayerTeam(playerList->get(i)) != eObservers) // If player is not an observer
{
currentMatch.savePlayer(playerRecord, getTeamIdFromBZID(playerRecord->bzID.c_str()));
// @TODO Rewrite this function to be updated
// Check if there is any need to invalidate a roll call from a team
//validateTeamName(invalidateRollCall, teamOneError, currentPlayer, teamOneMotto, TEAM_ONE);
//validateTeamName(invalidateRollCall, teamTwoError, currentPlayer, teamTwoMotto, TEAM_TWO);
}
bz_freePlayerRecord(playerRecord);
}
// We were asked to invalidate the roll call because of some issue so let's check if there is still time for
// another roll call
if (invalidateRollCall && currentMatch.incrementMatchRollCall(60) < currentMatch.getMatchDuration())
{
logMessage(pluginSettings.getDebugLevel(), "debug", "Invalid player found on field at %s.", getMatchTime().c_str());
// There was an error with one of the members of either team, so request a team name update for all of
// the team members to try to fix any inconsistencies of different team names
//if (teamOneError) { requestTeamName(TEAM_ONE); }
//if (teamTwoError) { requestTeamName(TEAM_TWO); }
// Delay the next roll call by 60 seconds
logMessage(pluginSettings.getVerboseLevel(), "debug", "Match roll call time has been delayed by 60 seconds.");
// Clear the struct because it's useless data
currentMatch.clearPlayerRoster();
logMessage(pluginSettings.getVerboseLevel(), "debug", "Match participants have been cleared.");
}
// There is no need to invalidate the roll call so the team names must be right so save them in the struct
if (!invalidateRollCall)
{
currentMatch.setTeamOneID(teamOneID).setTeamOneName(teamOneMotto)
.setTeamTwoID(teamTwoID).setTeamTwoName(teamTwoMotto);
logMessage(pluginSettings.getVerboseLevel(), "debug", "Team One set to: %s", currentMatch.getTeamOneName().c_str());
logMessage(pluginSettings.getVerboseLevel(), "debug", "Team Two set to: %s", currentMatch.getTeamTwoName().c_str());
}
}
}
}
break;
default: break;
}
}