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Spiker.cpp
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Spiker.cpp
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#include "Spiker.h"
#include "GFX.h"
#include "GVC.h"
#include <cmath>
Spiker::Spiker()
{
Enemy::spriteNumber = 2;
resetSpeed();
type = 1;
}
Spiker::~Spiker()
{
}
void Spiker::collidePlayer(Player& player)
{
if(!able || player.getDead()) return;
//se colide com o player
if(position.getY() <= player.getPosition().getY() + player.getHeight()&&
position.getX() <= player.getPosition().getX() + player.getWidth() &&
position.getX() + width >= player.getPosition().getX()&&
position.getY() + height >= player.getPosition().getY())
{
if(player.getFlyingCounter() == 0)
{
player.looseLife();
}
else
{
player.setLife(2);
player.looseFeather();
}
able = false;
if(GVC::gameSpeed < -3 )
{
GVC::gameSpeed += 2;
}
}
}
void Spiker::resetSpeed()
{
setSpeed(-0.01,0);
}
void Spiker::draw()
{
if(!fall)
{
if(spriteRun==0)
{
al_draw_bitmap(GFX::spiker0,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::spiker0);
height = al_get_bitmap_height(GFX::spiker0);
}
if(spriteRun==1)
{
al_draw_bitmap(GFX::spiker1,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::spiker1);
height = al_get_bitmap_height(GFX::spiker1);
}
}
else
{
if(spriteRun==0)
{
al_draw_bitmap(GFX::spiker2,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::spiker2);
height = al_get_bitmap_height(GFX::spiker2);
}
if(spriteRun==1)
{
al_draw_bitmap(GFX::spiker3,position.getX(),position.getY(),0);
width = al_get_bitmap_width(GFX::spiker3);
height = al_get_bitmap_height(GFX::spiker3);
}
}
}
void Spiker::update(Player& player, Plataforma& plataforma1, Plataforma& plataforma2, Plataforma& plataforma3)
{
if(!locked)
{
//speed with gravity update
ObjectInGame::update();
fall = true;
collidePlayer(player);
collidePlatform(plataforma1);
collidePlatform(plataforma2);
collidePlatform(plataforma3);
calcSpriteSpeed();
if(dead)
{
speed.setX(0);
}
}
}