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OpenFL Animate Plugin

Adds OpenFL custom platform support to Adobe Animate CC.

Development Builds

Clone the OpenFL Animate Plugin repository:

git clone https://github.com/openfl/openfl-animate-plugin --recursive

Windows

In order to see the "Publish Settings" dialog, you must enable "PlayerDebugMode".

Open regedit and browse to HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.6. Create a String key called "PlayerDebugMode" and give it a value 1.

To compile the plugin, you need Haxe, HXCPP and Visual Studio C++ installed. You can use "build.bat" (included in the project) to build and install the plugin locally:

cd openfl-animate-plugin
build.bat

You can use build.bat clean as well, if you want a clean build.

Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.

Mac

In order to use a development copy of the plugin, you need to enable "PlayerDebugMode".

Edit "~/Library/Preferences/com.adobe.CSXS.6.plist" then add a key called "PlayerDebugMode" with a string value of "1"

To compile the plugin, you need Haxe, HXCPP and Xcode installed. You can use "build.sh" (included in the project) to build and install the plugin locally:

cd openfl-animate-plugin
./build.sh

You can use ./build.sh clean as well, if you want a clean build.

Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.

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Custom plugin for Adobe Animate CC

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