Adds OpenFL custom platform support to Adobe Animate CC.
Clone the OpenFL Animate Plugin repository:
git clone https://github.com/openfl/openfl-animate-plugin --recursive
In order to see the "Publish Settings" dialog, you must enable "PlayerDebugMode".
Open regedit
and browse to HKEY_CURRENT_USER\SOFTWARE\Adobe\CSXS.6. Create a String key called "PlayerDebugMode" and give it a value 1.
To compile the plugin, you need Haxe, HXCPP and Visual Studio C++ installed. You can use "build.bat" (included in the project) to build and install the plugin locally:
cd openfl-animate-plugin
build.bat
You can use build.bat clean
as well, if you want a clean build.
Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.
In order to use a development copy of the plugin, you need to enable "PlayerDebugMode".
Edit "~/Library/Preferences/com.adobe.CSXS.6.plist" then add a key called "PlayerDebugMode" with a string value of "1"
To compile the plugin, you need Haxe, HXCPP and Xcode installed. You can use "build.sh" (included in the project) to build and install the plugin locally:
cd openfl-animate-plugin
./build.sh
You can use ./build.sh clean
as well, if you want a clean build.
Making changes to the "Publish Settings" dialog will be available the next time the dialog is opened. Making other changes usually requires closing and re-opening Animate.