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monster.cpp
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monster.cpp
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/* Copyright (C) 2013-2014 Michal Brzozowski (rusolis@poczta.fm)
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#include "stdafx.h"
#include "monster.h"
#include "map_memory.h"
#include "creature.h"
#include "player_message.h"
#include "creature_name.h"
#include "gender.h"
#include "monster_ai.h"
#include "creature_attributes.h"
template <class Archive>
void Monster::serialize(Archive& ar, const unsigned int version) {
ar & SUBCLASS(Controller)
& SVAR(monsterAI);
}
SERIALIZABLE(Monster);
SERIALIZATION_CONSTRUCTOR_IMPL(Monster);
Monster::Monster(Creature* c, const MonsterAIFactory& f) : Controller(c), monsterAI(f.getMonsterAI(c)) {}
ControllerFactory Monster::getFactory(MonsterAIFactory f) {
return ControllerFactory([=](Creature* c) { return new Monster(c, f);});
}
void Monster::makeMove() {
monsterAI->makeMove();
}
static string addName(const string& s, const string& n) {
if (n.size() > 0)
return s + " " + n;
else
return s;
}
bool Monster::isPlayer() const {
return false;
}
const MapMemory& Monster::getMemory() const {
return MapMemory::empty();
}
void Monster::onBump(Creature* c) {
if (c->isEnemy(getCreature()))
c->attack(getCreature(), none, false).perform(c);
else if (auto action = c->move(getCreature()->getPosition()))
action.perform(c);
}
void Monster::you(MsgType type, const vector<string>& param) {
string msg;
switch (type) {
case MsgType::SWING_WEAPON:
msg = getCreature()->getName().the() + " swings " + getCreature()->getAttributes().getGender().his() + " " + param.at(0); break;
case MsgType::THRUST_WEAPON:
msg = getCreature()->getName().the() + " thrusts " + getCreature()->getAttributes().getGender().his() + " " + param.at(0); break;
case MsgType::KICK: msg = getCreature()->getName().the() + addName(" kicks", param.at(0)); break;
case MsgType::PUNCH: msg = getCreature()->getName().the() + addName(" punches", param.at(0)); break;
default: you(type, param.at(0)); return;
}
if (param.size() > 1)
msg += " " + param[1];
if (!msg.empty())
getCreature()->monsterMessage(msg);
}
void Monster::you(MsgType type, const string& param) {
string msg, msgNoSee;
switch (type) {
case MsgType::ARE: msg = getCreature()->getName().the() + " is " + param; break;
case MsgType::YOUR: msg = getCreature()->getName().the() + "'s " + param; break;
case MsgType::FEEL: msg = getCreature()->getName().the() + " looks " + param; break;
case MsgType::FALL_ASLEEP: msg = (getCreature()->getName().the() + " falls asleep") +
(param.size() > 0 ? " on the " + param : ".");
msgNoSee = "You hear snoring."; break;
case MsgType::WAKE_UP: msg = getCreature()->getName().the() + " wakes up."; break;
case MsgType::DIE: msg = getCreature()->getName().the() + " is killed!"; break;
case MsgType::TELE_APPEAR: msg = getCreature()->getName().the() + " appears out of nowhere!"; break;
case MsgType::TELE_DISAPPEAR: msg = getCreature()->getName().the() + " suddenly disappears!"; break;
case MsgType::BLEEDING_STOPS: msg = getCreature()->getName().the() + "'s bleeding stops."; break;
case MsgType::DIE_OF: msg = getCreature()->getName().the() +
" dies" + (param.empty() ? string(".") : " of " + param); break;
case MsgType::MISS_ATTACK: msg = getCreature()->getName().the() + addName(" misses", param); break;
case MsgType::MISS_THROWN_ITEM: msg = param + " misses " + getCreature()->getName().the(); break;
case MsgType::MISS_THROWN_ITEM_PLURAL: msg = param + " miss " + getCreature()->getName().the(); break;
case MsgType::HIT_THROWN_ITEM: msg = param + " hits " + getCreature()->getName().the(); break;
case MsgType::HIT_THROWN_ITEM_PLURAL: msg = param + " hit " + getCreature()->getName().the(); break;
case MsgType::ITEM_CRASHES: msg = param + " crashes on " + getCreature()->getName().the(); break;
case MsgType::ITEM_CRASHES_PLURAL: msg = param + " crash on " + getCreature()->getName().the(); break;
case MsgType::GET_HIT_NODAMAGE: msg = "The " + param + " is harmless."; break;
case MsgType::COLLAPSE: msg = getCreature()->getName().the() + " collapses."; break;
case MsgType::FALL: msg = getCreature()->getName().the() + " falls " + param; break;
case MsgType::TRIGGER_TRAP: msg = getCreature()->getName().the() + " triggers something."; break;
case MsgType::DISARM_TRAP: msg = getCreature()->getName().the() + " disarms a " + param; break;
case MsgType::PANIC: msg = getCreature()->getName().the() + " panics."; break;
case MsgType::RAGE: msg = getCreature()->getName().the() + " is enraged."; break;
case MsgType::BITE: msg = getCreature()->getName().the() + addName(" bites", param); break;
case MsgType::CRAWL: msg = getCreature()->getName().the() + " is crawling"; break;
case MsgType::STAND_UP: msg = getCreature()->getName().the() + " is back on " +
getCreature()->getAttributes().getGender().his() + " feet ";
break;
case MsgType::TURN_INVISIBLE: msg = getCreature()->getName().the() + " disappears!"; break;
case MsgType::TURN_VISIBLE: msg = getCreature()->getName().the() + " appears out of nowhere!"; break;
case MsgType::DROP_WEAPON: msg = getCreature()->getName().the() + " drops " +
getCreature()->getAttributes().getGender().his() + " " + param;
break;
case MsgType::ENTER_PORTAL: msg = getCreature()->getName().the() + " disappears in the portal."; break;
case MsgType::HAPPENS_TO: msg = param + " " + getCreature()->getName().the(); break;
case MsgType::BURN: msg = getCreature()->getName().the() + " burns in the " + param; msgNoSee = "You hear a horrible shriek"; break;
case MsgType::DROWN: msg = getCreature()->getName().the() + " drowns in the " + param; msgNoSee = "You hear a loud splash" ;break;
case MsgType::SET_UP_TRAP: msg = getCreature()->getName().the() + " sets up the trap"; break;
case MsgType::KILLED_BY: msg = getCreature()->getName().the() + " is killed by " + param; break;
case MsgType::TURN: msg = getCreature()->getName().the() + " turns " + param; break;
case MsgType::BECOME: msg = getCreature()->getName().the() + " becomes " + param; break;
case MsgType::COPULATE: msg = getCreature()->getName().the() + " copulates " + param; break;
case MsgType::CONSUME: msg = getCreature()->getName().the() + " absorbs " + param; break;
case MsgType::GROW: msg = getCreature()->getName().the() + " grows " + param; break;
case MsgType::BREAK_FREE:
if (param.empty())
msg = getCreature()->getName().the() + " breaks free";
else
msg = getCreature()->getName().the() + " breaks free from " + param;
break;
case MsgType::PRAY: msg = getCreature()->getName().the() + " prays to " + param; break;
case MsgType::SACRIFICE: msg = getCreature()->getName().the() + " makes a sacrifice to " + param; break;
case MsgType::HIT: msg = getCreature()->getName().the() + addName(" hits", param); break;
default: break;
}
if (!msg.empty())
getCreature()->monsterMessage(msg, msgNoSee);
}
void Monster::you(const string& param) {
getCreature()->monsterMessage(getCreature()->getName().the() + " " + param);
}