blaws/InfiniteWorld
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blaws InfiniteWorld October 24, 2014 This project generates terrain meshes using a randomized recursive algorithm, then orients and regenerates them so that the user can never reach the edge of the "map" Controls: Arrow keys - move view WASD keys - orient view '-', '=' - move camera up/down '[', ']', '\' - increase/decrease/toggle distance view limit Enter key - toggle view mode (fill, outline) ESC key - quit program Developed on Mac OSX 10.9
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Real-time generation and display of terrain meshes in C++ and OpenGL/GLUT. Developed for Mac OSX 10.9.
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