/
model.hpp
171 lines (157 loc) · 3.8 KB
/
model.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
#ifndef MODEL_B
#define MODEL_B
#include "Dxlib.h"
#include "shot.hpp"
#include <math.h>
class MODEL{
protected:
int ModelHandle;
int attachIndex;
float animTime;
float playTime;
float x, y, z;
float preX, preY, preZ;
float ppX, ppY, ppZ;
float x0, y0, z0;
float rotateX, rotateY, rotateZ;
float preRX, preRY, preRZ;
float v;
float r;
SHOT* mS;
int hp;
int count;
bool cflag;
//inline--start
void virtual init(void);
void virtual displayHp(void);
//inline--end
public:
//inline--start
MODEL(SHOT* mS, float rotateY);
~MODEL();
VECTOR getPos();
VECTOR getVector();
VECTOR getRotate();
int getHp();
int getModelHandle();
int damageCheck(SHOT* oS);
void doNotMove(bool flag);
bool collision(VECTOR pos, VECTOR rotate);
//inline--end
void virtual display();
void move(bool fFlag, bool bFlag, bool upFlag, bool rRFlag, bool lRFlag, bool vFlag);
int virtual shot();
};
//private--start
inline void MODEL :: init(void){
ModelHandle = 0;
attachIndex = 0;
animTime = 0;
playTime = 0;
hp = 100;
x = y = z =0;
preX = preY = preZ = 0;
ppX = ppY = ppZ = 0;
x0 = z0 = 0;
y0 = 100.0;
rotateX = rotateY = rotateZ = 0;
v = 0;
count = 0;
cflag = false;
r = 250.0f;
}
inline void MODEL :: displayHp(){
DrawBox(400, 10, 600, 30, GetColor(125, 255, 0), FALSE);
if(hp < 0)
hp = 0;
DrawBox(400, 10, 400+hp*2, 30, GetColor(125, 255, 0), TRUE);
}
//private--end
//public--start
inline MODEL :: MODEL(SHOT* mS, float rotateY){
init();
ModelHandle = MV1LoadModel("model\\heri\\heri.mv1");
MV1SetFrameVisible(ModelHandle, 39, FALSE);
MV1SetupCollInfo(ModelHandle, 39, 8, 16, 32);
attachIndex = MV1AttachAnim(ModelHandle, 0, -1, FALSE);
animTime = MV1GetAttachAnimTotalTime(ModelHandle, attachIndex);
playTime = 0.0f;
this->mS = mS;
this->rotateY = rotateY;
}
inline MODEL :: ~MODEL(){
MV1TerminateCollInfo(ModelHandle, 39);
MV1DeleteModel(ModelHandle);
}
inline VECTOR MODEL :: getPos(){
return VGet(this->x, this->y, this->z);
}
inline VECTOR MODEL :: getVector(){
VECTOR tmp = VSub(VGet(x, y, z), VGet(preX, preY, preZ));
if(tmp.x == 0 && tmp.z ==0)
return VSub(VGet(x, y, z), VGet(ppX, ppY, ppZ));
ppX = preX;
ppY = preY;
ppZ = preZ;
return VSub(VGet(x, y, z), VGet(preX, preY, preZ));
}
inline VECTOR MODEL :: getRotate(){
return VGet(rotateX, rotateY, rotateY);
}
inline int MODEL :: getHp(){
return this->hp;
}
inline int MODEL :: getModelHandle(){
return ModelHandle;
}
inline int MODEL :: damageCheck(SHOT* oS){
if(hp > 0){
int dcount = oS->collisionModel(ModelHandle);
hp -= dcount*5;
}else{
hp = 0;
}
return hp;
}
inline void MODEL :: doNotMove(bool flag){
if(!flag)
return;
this->x = this->preX;
this->y = this->preY;
this->z = this->preZ;
this->rotateX = this->preRX;
this->rotateY = this->preRY;
this->rotateZ = this->preRZ;
}
inline bool MODEL :: collision(VECTOR pos, VECTOR rotate){
MV1_COLL_RESULT_POLY_DIM result;
if(!cflag){
r += 2.5f;
if(r > 250.0f)
r = 250.0f;
VECTOR pos1 = VGet(pos.x+600*sinf(rotate.y), pos.y+100.0f+200.0f-500*sinf(rotate.x), pos.z+600*cosf(rotate.y));
VECTOR pos2 = VGet(pos.x-200*sinf(rotate.y), pos.y+100.0f+200.0f+500*sinf(rotate.x), pos.z-200*cosf(rotate.y));
result = MV1CollCheck_Capsule(ModelHandle, 39, pos1, pos2, r);
}else{
r -= 5.0f;
if(r < 100.0f)
r = 100.0f;
VECTOR pos1 = VGet(pos.x+600*sinf(rotate.y), pos.y+100.0f+200.0f-500*sinf(rotate.x), pos.z+600*cosf(rotate.y));
VECTOR pos2 = VGet(pos.x-200*sinf(rotate.y), pos.y+100.0f+200.0f+500*sinf(rotate.x), pos.z-200*cosf(rotate.y));
result = MV1CollCheck_Capsule(ModelHandle, 39, pos1, pos2, r);
}
if(r == 100.0){
cflag = true;
return false;
}
if(result.HitNum > 0){
MV1CollResultPolyDimTerminate(result);
cflag = true;
return true;
}
MV1CollResultPolyDimTerminate(result);
cflag = false;
return false;
}
//public--end
#endif