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ps3_vsh_menu

or better, a way to create a GUI + XMB-independent pad handling for a VSH plugin.

Done by pausing the RSX rendering immediately after the RSX flip a finished frame and then use this paused framebuffer to blit in our own stuff.

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PS3 VSH menu plugin

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  • C 86.6%
  • C++ 12.8%
  • Makefile 0.6%